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removed Render.clear (redundant)

This commit is contained in:
liabru 2015-01-17 14:27:51 +00:00
parent 01bc8132f1
commit 0a15d7d1b1
2 changed files with 1 additions and 11 deletions

View file

@ -100,7 +100,7 @@ var Runner = {};
Events.trigger(engine, 'tick', event); Events.trigger(engine, 'tick', event);
// if world has been modified, clear the render scene graph // if world has been modified, clear the render scene graph
if (engine.world.isModified) if (engine.world.isModified && engine.render.controller.clear)
engine.render.controller.clear(engine.render); engine.render.controller.clear(engine.render);
// update // update

View file

@ -80,16 +80,6 @@ var Render = {};
return render; return render;
}; };
/**
* Clears the renderer. In this implementation, this is a noop.
* @method clear
* @param {render} render
*/
Render.clear = function(render) {
// nothing required to clear this renderer implentation
// if a scene graph is required, clear it here (see RenderPixi.js)
};
/** /**
* Sets the pixel ratio of the renderer and updates the canvas. * Sets the pixel ratio of the renderer and updates the canvas.
* To automatically detect the correct ratio, pass the string `'auto'` for `pixelRatio`. * To automatically detect the correct ratio, pass the string `'auto'` for `pixelRatio`.