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update timing improvements
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4230a8bec6
commit
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7 changed files with 16 additions and 40 deletions
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@ -83,7 +83,7 @@ Example.ragdoll = function() {
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lastTime = Common.now();
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Events.on(engine, 'afterUpdate', function(event) {
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var timeScale = event.delta / 1000;
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var timeScale = timeScale = (event.delta || (1000 / 60)) / 1000;
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// tween the timescale for slow-mo
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if (mouse.button === -1) {
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@ -94,7 +94,6 @@ Example.ragdoll = function() {
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// every 1.5 sec (real time)
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if (Common.now() - lastTime >= 2000) {
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// flip the timescale
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if (timeScaleTarget < 1) {
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timeScaleTarget = 1;
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@ -65,7 +65,7 @@ Example.timescale = function() {
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lastTime = Common.now();
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Events.on(engine, 'afterUpdate', function(event) {
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var timeScale = event.delta / 1000;
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var timeScale = timeScale = (event.delta || (1000 / 60)) / 1000;
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// tween the timescale for bullet time slow-mo
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engine.timing.timeScale += (timeScaleTarget - engine.timing.timeScale) * 12 * timeScale;
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@ -229,16 +229,9 @@ var Bounds = require('../geometry/Bounds');
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var timeScale = delta / Common._timeUnit,
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timeScale2 = timeScale * timeScale,
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timeScale3 = timeScale2 * timeScale,
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impulse = Vector._temp[0],
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tempA = Vector._temp[1],
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tempB = Vector._temp[2],
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tempC = Vector._temp[3],
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tempD = Vector._temp[4],
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tempE = Vector._temp[5],
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timeScaleSquared = timeScale * timeScale,
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restingThresh = Resolver._restingThresh * timeScaleSquared,
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restingThresh = Resolver._restingThresh * timeScale2,
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frictionNormalMultiplier = Resolver._frictionNormalMultiplier,
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restingThreshTangent = Resolver._restingThreshTangent * timeScaleSquared,
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restingThreshTangent = Resolver._restingThreshTangent * timeScale2,
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NumberMaxValue = Number.MAX_VALUE,
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pairsLength = pairs.length,
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tangentImpulse,
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@ -265,7 +258,7 @@ var Bounds = require('../geometry/Bounds');
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contactsLength = contacts.length,
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contactShare = 1 / contactsLength,
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inverseMassTotal = bodyA.inverseMass + bodyB.inverseMass,
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friction = pair.friction * pair.frictionStatic * frictionNormalMultiplier * timeScaleSquared;
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friction = pair.friction * pair.frictionStatic * frictionNormalMultiplier * timeScale2;
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// update body velocities
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bodyAVelocity.x = bodyA.position.x - bodyA.positionPrev.x;
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@ -297,19 +290,10 @@ var Bounds = require('../geometry/Bounds');
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tangentVelocity = tangentX * relativeVelocityX + tangentY * relativeVelocityY;
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// coulomb friction
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// var tangentImpulse = tangentVelocity,
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// maxFriction = Infinity;
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// if (tangentSpeed > pair.friction * pair.frictionStatic * normalForce * timeScale3) {
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// maxFriction = tangentSpeed * timeScale;
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// tangentImpulse = Common.clamp(
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// pair.friction * tangentVelocityDirection * timeScale3,
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// -maxFriction, maxFriction
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// );
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var normalOverlap = pair.separation + normalVelocity;
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var normalForce = Math.min(normalOverlap, 1) * timeScale3;
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normalForce = normalOverlap < 0 ? 0 : normalForce;
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var frictionLimit = normalForce * friction;
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if (tangentVelocity > frictionLimit || -tangentVelocity > frictionLimit) {
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@ -336,7 +320,7 @@ var Bounds = require('../geometry/Bounds');
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tangentImpulse *= share;
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// handle high velocity and resting collisions separately
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if (normalVelocity < 0 && normalVelocity * normalVelocity > Resolver._restingThresh * timeScale2) {
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if (normalVelocity < 0 && normalVelocity * normalVelocity > restingThresh) {
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// high normal velocity so clear cached contact normal impulse
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contact.normalImpulse = 0;
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} else {
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@ -349,7 +333,7 @@ var Bounds = require('../geometry/Bounds');
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}
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// handle high velocity and resting collisions separately
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if (tangentVelocity * tangentVelocity > Resolver._restingThreshTangent * timeScale2) {
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if (tangentVelocity * tangentVelocity > restingThreshTangent) {
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// high tangent velocity so clear cached contact tangent impulse
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contact.tangentImpulse = 0;
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} else {
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@ -20,8 +20,6 @@ var deprecated = Common.deprecated;
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(function() {
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SAT._reuseMotionThresh = 0.2;
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/**
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* Detect collision between two bodies using the Separating Axis Theorem.
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* @deprecated replaced by Collision.collides
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@ -92,8 +92,8 @@ var Body = require('../body/Body');
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delta *= timing.timeScale;
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// increment timestamp
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timing.timestamp += delta * timing.timeScale;
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timing.lastDelta = delta * timing.timeScale;
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timing.timestamp += delta;
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timing.lastDelta = delta;
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// create an event object
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var event = {
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@ -110,13 +110,6 @@ var Common = require('./Common');
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var timing = engine.timing,
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delta;
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// create an event object
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var event = {
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timestamp: timing.timestamp
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};
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Events.trigger(runner, 'beforeTick', event);
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if (runner.isFixed) {
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// fixed timestep
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delta = runner.delta;
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@ -144,7 +137,6 @@ var Common = require('./Common');
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};
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Events.trigger(runner, 'beforeTick', event);
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Events.trigger(engine, 'beforeTick', event); // @deprecated
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// fps counter
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runner.frameCounter += 1;
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@ -24,7 +24,9 @@ var Common = require('./Common');
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* @param {number} delta
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*/
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Sleeping.update = function(bodies, delta) {
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var timeScale = delta / Common._timeUnit;
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var timeScale = delta / Common._timeUnit,
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timeScale2 = timeScale * timeScale,
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motionSleepThreshold = Sleeping._motionSleepThreshold * timeScale2;
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// update bodies sleeping status
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for (var i = 0; i < bodies.length; i++) {
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@ -43,11 +45,12 @@ var Common = require('./Common');
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// biased average motion estimation between frames
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body.motion = Sleeping._minBias * minMotion + (1 - Sleeping._minBias) * maxMotion;
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if (body.sleepThreshold > 0 && body.motion < Sleeping._motionSleepThreshold * timeScale * timeScale) {
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if (body.sleepThreshold > 0 && body.motion < motionSleepThreshold) {
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body.sleepCounter += 1;
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if (body.sleepCounter >= body.sleepThreshold / timeScale)
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if (body.sleepCounter >= body.sleepThreshold / timeScale) {
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Sleeping.set(body, true);
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}
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} else if (body.sleepCounter > 0) {
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body.sleepCounter -= 1;
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}
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