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improved Example.car using pin constraint
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2 changed files with 19 additions and 19 deletions
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@ -42,10 +42,10 @@ Example.car = function() {
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]);
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var scale = 0.9;
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World.add(world, Composites.car(150, 100, 100 * scale, 40 * scale, 30 * scale));
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World.add(world, Composites.car(150, 100, 150 * scale, 30 * scale, 30 * scale));
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scale = 0.8;
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World.add(world, Composites.car(350, 300, 100 * scale, 40 * scale, 30 * scale));
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World.add(world, Composites.car(350, 300, 150 * scale, 30 * scale, 30 * scale));
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World.add(world, [
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Bodies.rectangle(200, 150, 400, 20, { isStatic: true, angle: Math.PI * 0.06 }),
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@ -239,53 +239,53 @@ var Bodies = require('./Bodies');
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*/
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Composites.car = function(xx, yy, width, height, wheelSize) {
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var group = Body.nextGroup(true),
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wheelBase = -20,
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wheelBase = 20,
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wheelAOffset = -width * 0.5 + wheelBase,
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wheelBOffset = width * 0.5 - wheelBase,
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wheelYOffset = 0;
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var car = Composite.create({ label: 'Car' }),
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body = Bodies.trapezoid(xx, yy, width, height, 0.3, {
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body = Bodies.rectangle(xx, yy, width, height, {
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collisionFilter: {
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group: group
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},
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friction: 0.01,
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chamfer: {
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radius: 10
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}
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radius: height * 0.5
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},
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density: 0.0002
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});
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var wheelA = Bodies.circle(xx + wheelAOffset, yy + wheelYOffset, wheelSize, {
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collisionFilter: {
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group: group
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},
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friction: 0.8,
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density: 0.01
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friction: 0.8
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});
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var wheelB = Bodies.circle(xx + wheelBOffset, yy + wheelYOffset, wheelSize, {
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collisionFilter: {
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group: group
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},
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friction: 0.8,
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density: 0.01
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friction: 0.8
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});
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var axelA = Constraint.create({
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bodyA: body,
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pointA: { x: wheelAOffset, y: wheelYOffset },
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bodyB: wheelA,
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stiffness: 0.2,
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bodyB: body,
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pointB: { x: wheelAOffset, y: wheelYOffset },
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bodyA: wheelA,
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stiffness: 1,
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length: 0,
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render: {
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lineWidth: 0
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}
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});
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var axelB = Constraint.create({
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bodyA: body,
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pointA: { x: wheelBOffset, y: wheelYOffset },
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bodyB: wheelB,
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stiffness: 0.2,
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bodyB: body,
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pointB: { x: wheelBOffset, y: wheelYOffset },
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bodyA: wheelB,
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stiffness: 1,
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length: 0,
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render: {
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lineWidth: 0
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}
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