diff --git a/README.md b/README.md index 44bed4a..d38b6a9 100644 --- a/README.md +++ b/README.md @@ -6,6 +6,8 @@ [![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js) +[Features](#Features) - [Status](#Status) - [Install](#Install) - [Usage](#Usage) - [Docs](http://brm.io/matter-js/) - [Implementation](#Implementation) - [References](#References) - [License](#License) + ### Demos - [Mixed Shapes](http://brm.io/matter-js-demo#mixed) @@ -74,6 +76,10 @@ Download [matter.js](https://raw2.github.com/liabru/matter-js/master/build/matte See [Demo.js](https://raw2.github.com/liabru/matter-js/master/demo/js/Demo.js) and [DemoMobile.js](https://raw2.github.com/liabru/matter-js/master/demo/js/DemoMobile.js) for many usage examples. No docs at the moment, sorry.
When loaded, all functions are under the global Matter.* namespace. +### Documentation + +See the [Matter.js API Docs](http://brm.io/matter-js/). + ### Implementation The technical details for physics nerds and game devs.