diff --git a/README.md b/README.md
index 44bed4a..d38b6a9 100644
--- a/README.md
+++ b/README.md
@@ -6,6 +6,8 @@
[![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js)
+[Features](#Features) - [Status](#Status) - [Install](#Install) - [Usage](#Usage) - [Docs](http://brm.io/matter-js/) - [Implementation](#Implementation) - [References](#References) - [License](#License)
+
### Demos
- [Mixed Shapes](http://brm.io/matter-js-demo#mixed)
@@ -74,6 +76,10 @@ Download [matter.js](https://raw2.github.com/liabru/matter-js/master/build/matte
See [Demo.js](https://raw2.github.com/liabru/matter-js/master/demo/js/Demo.js) and [DemoMobile.js](https://raw2.github.com/liabru/matter-js/master/demo/js/DemoMobile.js) for many usage examples. No docs at the moment, sorry.
When loaded, all functions are under the global Matter.*
namespace.
+### Documentation
+
+See the [Matter.js API Docs](http://brm.io/matter-js/).
+
### Implementation
The technical details for physics nerds and game devs.