mirror of
https://github.com/liabru/matter-js.git
synced 2024-11-23 09:26:51 -05:00
added jsdoc annotation to all src files
This commit is contained in:
parent
d8c4b44eeb
commit
1c1c21b919
25 changed files with 1032 additions and 4 deletions
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@ -1,3 +1,10 @@
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/**
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* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
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* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
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*
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* @class Body
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*/
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var Body = {};
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(function() {
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@ -5,6 +12,12 @@ var Body = {};
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var _nextId = 0,
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_nextGroupId = 1;
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/**
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* Description to be written.
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* @method create
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* @param {} options
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* @return {body} body
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*/
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Body.create = function(options) {
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var defaults = {
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id: Body.nextId(),
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@ -39,14 +52,29 @@ var Body = {};
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return body;
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};
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/**
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* Description
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* @method nextId
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* @return {Number} Unique bodyID
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*/
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Body.nextId = function() {
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return _nextId++;
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};
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/**
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* Description
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* @method nextGroupId
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* @return {Number} Unique groupID
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*/
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Body.nextGroupId = function() {
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return _nextGroupId++;
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};
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/**
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* Description
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* @method updateProperties
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* @param {body} body
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*/
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Body.updateProperties = function(body) {
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// calculated properties
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body.vertices = body.vertices || Vertices.fromPath(body.path);
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@ -81,6 +109,12 @@ var Body = {};
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Sleeping.set(body, body.isSleeping);
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};
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/**
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* Description
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* @method resetForcesAll
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* @param {body[]} bodies
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* @param {vector} gravity
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*/
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Body.resetForcesAll = function(bodies, gravity) {
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for (var i = 0; i < bodies.length; i++) {
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var body = bodies[i];
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@ -99,6 +133,14 @@ var Body = {};
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}
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};
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/**
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* Description
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* @method updateAll
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* @param {body[]} bodies
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* @param {number} deltaTime
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* @param {number} correction
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* @param {bounds} worldBounds
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*/
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Body.updateAll = function(bodies, deltaTime, correction, worldBounds) {
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for (var i = 0; i < bodies.length; i++) {
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var body = bodies[i];
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@ -116,6 +158,13 @@ var Body = {};
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}
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};
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/**
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* Description
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* @method update
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* @param {body} body
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* @param {number} deltaTime
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* @param {number} correction
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*/
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Body.update = function(body, deltaTime, correction) {
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var deltaTimeSquared = deltaTime * deltaTime;
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@ -149,6 +198,13 @@ var Body = {};
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Bounds.update(body.bounds, body.vertices, body.velocity);
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};
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/**
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* Description
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* @method applyForce
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* @param {body} body
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* @param {vector} position
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* @param {vector} force
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*/
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Body.applyForce = function(body, position, force) {
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body.force.x += force.x;
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body.force.y += force.y;
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@ -156,6 +212,12 @@ var Body = {};
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body.torque += (offset.x * force.y - offset.y * force.x) * body.inverseInertia;
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};
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/**
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* Description
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* @method translate
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* @param {body} body
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* @param {vector} translation
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*/
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Body.translate = function(body, translation) {
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body.positionPrev.x += translation.x;
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body.positionPrev.y += translation.y;
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@ -165,6 +227,12 @@ var Body = {};
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Bounds.update(body.bounds, body.vertices, body.velocity);
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};
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/**
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* Description
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* @method rotate
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* @param {body} body
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* @param {number} angle
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*/
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Body.rotate = function(body, angle) {
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body.anglePrev += angle;
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body.angle += angle;
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@ -1,13 +1,33 @@
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/**
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* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
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* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
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*
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* @class Composite
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*/
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// TODO: composite translate, rotate
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var Composite = {};
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(function() {
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/**
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* Description
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* @method create
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* @param {} options
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* @return {composite} A new composite
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*/
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Composite.create = function(options) {
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return Common.extend({ bodies: [], constraints: [], composites: [] }, options);
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};
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/**
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* Description
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* @method add
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* @param {composite} compositeA
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* @param {composite} compositeB
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* @return {composite} The original compositeA with the objects from compositeB added
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*/
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Composite.add = function(compositeA, compositeB) {
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if (compositeA.bodies && compositeB.bodies)
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compositeA.bodies = compositeA.bodies.concat(compositeB.bodies);
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@ -21,12 +41,26 @@ var Composite = {};
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return compositeA;
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};
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/**
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* Description
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* @method addBody
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* @param {composite} composite
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* @param {body} body
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* @return {composite} The original composite with the body added
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*/
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Composite.addBody = function(composite, body) {
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composite.bodies = composite.bodies || [];
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composite.bodies.push(body);
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return composite;
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};
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/**
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* Description
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* @method addConstraint
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* @param {composite} composite
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* @param {constraint} constraint
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* @return {composite} The original composite with the constraint added
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*/
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Composite.addConstraint = function(composite, constraint) {
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composite.constraints = composite.constraints || [];
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composite.constraints.push(constraint);
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@ -1,7 +1,21 @@
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/**
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* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
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* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
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*
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* @class World
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*/
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var World = {};
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(function() {
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/**
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* Description
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* @method create
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* @constructor
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* @param {} options
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* @return {world} A new world
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*/
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World.create = function(options) {
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var defaults = {
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gravity: { x: 0, y: 1 },
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return Common.extend(defaults, options);
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};
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/**
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* Description
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* @method clear
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* @param {world} world
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* @param {boolean} keepStatic
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*/
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World.clear = function(world, keepStatic) {
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world.bodies = keepStatic ? world.bodies.filter(function(body) { return body.isStatic; }) : [];
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world.constraints = [];
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};
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// world is a composite body
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// World is a Composite body
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// see src/module/Outro.js for these aliases:
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// World.addComposite = Composite.add;
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// World.addBody = Composite.addBody;
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// World.addConstraint = Composite.addConstraint;
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/**
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* An alias for Composite.add since World is also a Composite (see Outro.js)
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* @method addComposite
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* @param {world} world
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* @param {composite} composite
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* @return {world} The original world with the objects from composite added
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*/
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/**
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* An alias for Composite.addBody since World is also a Composite (see Outro.js)
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* @method addBody
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* @param {world} world
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* @param {body} body
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* @return {world} The original world with the body added
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*/
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/**
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* An alias for Composite.addConstraint since World is also a Composite (see Outro.js)
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* @method addConstraint
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* @param {world} world
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* @param {constraint} constraint
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* @return {world} The original world with the constraint added
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*/
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})();
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/**
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* _Internal Class_, not generally used outside of the engine's internals.
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*
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* @class Contact
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*/
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var Contact = {};
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(function() {
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/**
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* Description
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* @method create
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* @param {vertex} vertex
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* @return {contact} A new contact
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*/
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Contact.create = function(vertex) {
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return {
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id: Contact.id(vertex),
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};
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};
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/**
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* Description
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* @method id
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* @param {vertex} vertex
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* @return {Number} Unique contactID
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*/
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Contact.id = function(vertex) {
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return vertex.body.id + '_' + vertex.index;
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};
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/**
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* _Internal Class_, not generally used outside of the engine's internals.
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*
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* @class Detector
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*/
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// TODO: speculative contacts
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var Detector = {};
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(function() {
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/**
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* Description
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* @method collisions
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* @param {pair[]} pairs
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* @param {metrics} metrics
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* @return {array} collisions
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*/
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Detector.collisions = function(pairs, metrics) {
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var collisions = [];
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return collisions;
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};
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/**
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* Description
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* @method bruteForce
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* @param {body[]} bodies
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* @param {metrics} metrics
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* @return {array} collisions
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*/
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Detector.bruteForce = function(bodies, metrics) {
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var collisions = [];
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@ -1,7 +1,21 @@
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/**
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* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
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* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
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*
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* @class Grid
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*/
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var Grid = {};
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(function() {
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/**
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* Description
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* @method create
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* @param {number} bucketWidth
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* @param {number} bucketHeight
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* @return {grid} A new grid
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*/
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Grid.create = function(bucketWidth, bucketHeight) {
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return {
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buckets: {},
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};
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};
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/**
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* Description
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* @method update
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* @param {grid} grid
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* @param {body[]} bodies
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* @param {engine} engine
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* @param {boolean} forceUpdate
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*/
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Grid.update = function(grid, bodies, engine, forceUpdate) {
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var i, col, row,
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world = engine.world,
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@ -89,12 +111,25 @@ var Grid = {};
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grid.pairsList = _createActivePairsList(grid);
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};
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/**
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* Description
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* @method clear
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* @param {grid} grid
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*/
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Grid.clear = function(grid) {
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grid.buckets = {};
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grid.pairs = {};
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grid.pairsList = [];
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};
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/**
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* Description
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* @method _regionUnion
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* @private
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* @param {} regionA
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* @param {} regionB
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* @return CallExpression
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*/
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var _regionUnion = function(regionA, regionB) {
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var startCol = Math.min(regionA.startCol, regionB.startCol),
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endCol = Math.max(regionA.endCol, regionB.endCol),
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@ -104,6 +139,14 @@ var Grid = {};
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return _createRegion(startCol, endCol, startRow, endRow);
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};
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/**
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* Description
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* @method _getRegion
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* @private
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* @param {} grid
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* @param {} body
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* @return CallExpression
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*/
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var _getRegion = function(grid, body) {
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var bounds = body.bounds,
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startCol = Math.floor(bounds.min.x / grid.bucketWidth),
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@ -114,6 +157,16 @@ var Grid = {};
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return _createRegion(startCol, endCol, startRow, endRow);
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};
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/**
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* Description
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* @method _createRegion
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* @private
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* @param {} startCol
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* @param {} endCol
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* @param {} startRow
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* @param {} endRow
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* @return ObjectExpression
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*/
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var _createRegion = function(startCol, endCol, startRow, endRow) {
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return {
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id: startCol + ',' + endCol + ',' + startRow + ',' + endRow,
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@ -124,15 +177,39 @@ var Grid = {};
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};
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};
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/**
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* Description
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* @method _getBucketId
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* @private
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* @param {} column
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* @param {} row
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* @return BinaryExpression
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*/
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var _getBucketId = function(column, row) {
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return column + ',' + row;
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};
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/**
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* Description
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* @method _createBucket
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* @private
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* @param {} buckets
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* @param {} bucketId
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* @return bucket
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*/
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var _createBucket = function(buckets, bucketId) {
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var bucket = buckets[bucketId] = [];
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return bucket;
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};
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/**
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* Description
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||||
* @method _bucketAddBody
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* @private
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* @param {} grid
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* @param {} bucket
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* @param {} body
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*/
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var _bucketAddBody = function(grid, bucket, body) {
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// add new pairs
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for (var i = 0; i < bucket.length; i++) {
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@ -155,6 +232,14 @@ var Grid = {};
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bucket.push(body);
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};
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/**
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* Description
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||||
* @method _bucketRemoveBody
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||||
* @private
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||||
* @param {} grid
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* @param {} bucket
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* @param {} body
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||||
*/
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var _bucketRemoveBody = function(grid, bucket, body) {
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// remove from bodies
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for (var i = 0; i < bucket.length; i++) {
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|
@ -176,6 +261,13 @@ var Grid = {};
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|||
}
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};
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/**
|
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* Description
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||||
* @method _getPairId
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* @private
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||||
* @param {} bodyA
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* @param {} bodyB
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||||
*/
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var _getPairId = function(bodyA, bodyB) {
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if (bodyA.id < bodyB.id) {
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return bodyA.id + ',' + bodyB.id;
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|
@ -184,6 +276,13 @@ var Grid = {};
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}
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};
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/**
|
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* Description
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||||
* @method _createActivePairsList
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* @private
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* @param {} grid
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* @return pairs
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*/
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var _createActivePairsList = function(grid) {
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var pairKeys,
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pair,
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|
|
|
@ -1,9 +1,25 @@
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/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
|
||||
* @class Manager
|
||||
*/
|
||||
|
||||
var Manager = {};
|
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|
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(function() {
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|
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var _pairMaxIdleLife = 500;
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/**
|
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* Description
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||||
* @method updatePairs
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* @param {object} pairs
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||||
* @param {pair[]} pairsList
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* @param {pair[]} candidatePairs
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||||
* @param {metrics} metrics
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||||
* @param {detector} detector
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* @return {bool} pairsUpdated flag
|
||||
*/
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||||
Manager.updatePairs = function(pairs, pairsList, candidatePairs, metrics, detector) {
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var i;
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|
@ -33,6 +49,13 @@ var Manager = {};
|
|||
return pairsUpdated;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method removeOldPairs
|
||||
* @param {object} pairs
|
||||
* @param {pair[]} pairsList
|
||||
* @return {bool} pairsRemoved flag
|
||||
*/
|
||||
Manager.removeOldPairs = function(pairs, pairsList) {
|
||||
var timeNow = Common.now(),
|
||||
pairsRemoved = false,
|
||||
|
|
|
@ -1,7 +1,19 @@
|
|||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
|
||||
* @class Pair
|
||||
*/
|
||||
|
||||
var Pair = {};
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method create
|
||||
* @param {collision} collision
|
||||
* @return {pair} A new pair
|
||||
*/
|
||||
Pair.create = function(collision) {
|
||||
var bodyA = collision.bodyA,
|
||||
bodyB = collision.bodyB;
|
||||
|
@ -24,6 +36,12 @@ var Pair = {};
|
|||
return pair;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method update
|
||||
* @param {pair} pair
|
||||
* @param {collision} collision
|
||||
*/
|
||||
Pair.update = function(pair, collision) {
|
||||
var contacts = pair.contacts,
|
||||
supports = collision.supports,
|
||||
|
@ -51,6 +69,12 @@ var Pair = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method setActive
|
||||
* @param {pair} pair
|
||||
* @param {bool} isActive
|
||||
*/
|
||||
Pair.setActive = function(pair, isActive) {
|
||||
if (isActive) {
|
||||
pair.isActive = true;
|
||||
|
@ -61,6 +85,13 @@ var Pair = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method id
|
||||
* @param {body} bodyA
|
||||
* @param {body} bodyB
|
||||
* @return {number} Unique pairId
|
||||
*/
|
||||
Pair.id = function(bodyA, bodyB) {
|
||||
if (bodyA.id < bodyB.id) {
|
||||
return bodyA.id + '_' + bodyB.id;
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
|
||||
* @class Resolver
|
||||
*/
|
||||
|
||||
var Resolver = {};
|
||||
|
||||
(function() {
|
||||
|
@ -6,6 +12,11 @@ var Resolver = {};
|
|||
_positionDampen = 0.2,
|
||||
_positionWarming = 0.6;
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method solvePosition
|
||||
* @param {pair[]} pairs
|
||||
*/
|
||||
Resolver.solvePosition = function(pairs) {
|
||||
var i,
|
||||
pair,
|
||||
|
@ -65,6 +76,11 @@ var Resolver = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method postSolvePosition
|
||||
* @param {body[]} bodies
|
||||
*/
|
||||
Resolver.postSolvePosition = function(bodies) {
|
||||
for (var i = 0; i < bodies.length; i++) {
|
||||
var body = bodies[i];
|
||||
|
@ -87,6 +103,11 @@ var Resolver = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method preSolveVelocity
|
||||
* @param {pair[]} pairs
|
||||
*/
|
||||
Resolver.preSolveVelocity = function(pairs) {
|
||||
var impulse = {},
|
||||
i,
|
||||
|
@ -146,6 +167,11 @@ var Resolver = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method solveVelocity
|
||||
* @param {pair[]} pairs
|
||||
*/
|
||||
Resolver.solveVelocity = function(pairs) {
|
||||
var impulse = {};
|
||||
|
||||
|
|
|
@ -1,3 +1,10 @@
|
|||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
|
||||
* @class SAT
|
||||
*/
|
||||
|
||||
|
||||
// TODO: true circles and curves
|
||||
// TODO: cache the previously found axis and body, and start there first for faster early out
|
||||
|
||||
|
@ -5,6 +12,13 @@ var SAT = {};
|
|||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method collides
|
||||
* @param {body} bodyA
|
||||
* @param {body} bodyB
|
||||
* @return {collision} collision
|
||||
*/
|
||||
SAT.collides = function(bodyA, bodyB) {
|
||||
var overlapAB,
|
||||
overlapBA,
|
||||
|
@ -71,6 +85,15 @@ var SAT = {};
|
|||
return collision;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method _overlapAxes
|
||||
* @private
|
||||
* @param {} verticesA
|
||||
* @param {} verticesB
|
||||
* @param {} axes
|
||||
* @return result
|
||||
*/
|
||||
var _overlapAxes = function(verticesA, verticesB, axes) {
|
||||
var projectionA = {},
|
||||
projectionB = {},
|
||||
|
@ -100,6 +123,14 @@ var SAT = {};
|
|||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method _projectToAxis
|
||||
* @private
|
||||
* @param {} projection
|
||||
* @param {} vertices
|
||||
* @param {} axis
|
||||
*/
|
||||
var _projectToAxis = function(projection, vertices, axis) {
|
||||
var min = Vector.dot(vertices[0], axis),
|
||||
max = min;
|
||||
|
@ -118,6 +149,15 @@ var SAT = {};
|
|||
projection.max = max;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method _findSupports
|
||||
* @private
|
||||
* @param {} bodyA
|
||||
* @param {} bodyB
|
||||
* @param {} normal
|
||||
* @return ArrayExpression
|
||||
*/
|
||||
var _findSupports = function(bodyA, bodyB, normal) {
|
||||
var nearestDistance = Number.MAX_VALUE,
|
||||
vertexToBody = { x: 0, y: 0 },
|
||||
|
|
|
@ -1,3 +1,10 @@
|
|||
/**
|
||||
* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
|
||||
* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
|
||||
*
|
||||
* @class Constraint
|
||||
*/
|
||||
|
||||
// TODO: fix instabillity issues with torque
|
||||
// TODO: linked constraints
|
||||
// TODO: breakable constraints
|
||||
|
@ -12,6 +19,12 @@ var Constraint = {};
|
|||
|
||||
var _minLength = 0.000001;
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method create
|
||||
* @param {} options
|
||||
* @return {constraint} constraint
|
||||
*/
|
||||
Constraint.create = function(options) {
|
||||
var constraint = options;
|
||||
|
||||
|
@ -39,12 +52,22 @@ var Constraint = {};
|
|||
return constraint;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method updateAll
|
||||
* @param {constraint[]} constraints
|
||||
*/
|
||||
Constraint.updateAll = function(constraints) {
|
||||
for (var i = 0; i < constraints.length; i++) {
|
||||
Constraint.update(constraints[i]);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method update
|
||||
* @param {constraint} constraint
|
||||
*/
|
||||
Constraint.update = function(constraint) {
|
||||
var bodyA = constraint.bodyA,
|
||||
bodyB = constraint.bodyB,
|
||||
|
|
|
@ -1,7 +1,19 @@
|
|||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
|
||||
* @class MouseConstraint
|
||||
*/
|
||||
|
||||
var MouseConstraint = {};
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method create
|
||||
* @param {mouse} mouse
|
||||
* @return {MouseConstraint} A new MouseConstraint
|
||||
*/
|
||||
MouseConstraint.create = function(mouse) {
|
||||
var constraint = Constraint.create({
|
||||
pointA: mouse.position,
|
||||
|
@ -21,6 +33,12 @@ var MouseConstraint = {};
|
|||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method update
|
||||
* @param {MouseConstraint} mouseConstraint
|
||||
* @param {body[]} bodies
|
||||
*/
|
||||
MouseConstraint.update = function(mouseConstraint, bodies) {
|
||||
var mouse = mouseConstraint.mouse,
|
||||
constraint = mouseConstraint.constraints[0];
|
||||
|
|
|
@ -1,7 +1,19 @@
|
|||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
|
||||
* @class Common
|
||||
*/
|
||||
|
||||
var Common = {};
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method extend
|
||||
* @param {} obj, obj, obj...
|
||||
* @return {} obj extended
|
||||
*/
|
||||
Common.extend = function(obj) {
|
||||
var args = Array.prototype.slice.call(arguments, 1);
|
||||
|
||||
|
@ -27,6 +39,12 @@ var Common = {};
|
|||
return obj;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method keys
|
||||
* @param {} obj
|
||||
* @return {string[]} keys
|
||||
*/
|
||||
Common.keys = function(obj) {
|
||||
if (Object.keys)
|
||||
return Object.keys(obj);
|
||||
|
@ -38,6 +56,12 @@ var Common = {};
|
|||
return keys;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method values
|
||||
* @param {} obj
|
||||
* @return {array} Array of the objects property values
|
||||
*/
|
||||
Common.values = function(obj) {
|
||||
var values = [];
|
||||
|
||||
|
@ -55,6 +79,13 @@ var Common = {};
|
|||
return values;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method shadeColor
|
||||
* @param {string} color
|
||||
* @param {number} percent
|
||||
* @return {string} A hex colour string made by lightening or darkening color by percent
|
||||
*/
|
||||
Common.shadeColor = function(color, percent) {
|
||||
// http://stackoverflow.com/questions/5560248/programmatically-lighten-or-darken-a-hex-color
|
||||
var colorInteger = parseInt(color.slice(1),16),
|
||||
|
@ -67,6 +98,12 @@ var Common = {};
|
|||
+ (G < 255 ? G < 1 ? 0 : G : 255)).toString(16).slice(1);
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method shuffle
|
||||
* @param {array} array
|
||||
* @return {array} array shuffled randomly
|
||||
*/
|
||||
Common.shuffle = function(array) {
|
||||
for (var i = array.length - 1; i > 0; i--) {
|
||||
var j = Math.floor(Math.random() * (i + 1));
|
||||
|
@ -77,10 +114,22 @@ var Common = {};
|
|||
return array;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method choose
|
||||
* @param {array} choices
|
||||
* @return {object} A random choice object from the array
|
||||
*/
|
||||
Common.choose = function(choices) {
|
||||
return choices[Math.floor(Math.random() * choices.length)];
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method isElement
|
||||
* @param {object} obj
|
||||
* @return {boolean} True if the object is a HTMLElement, otherwise false
|
||||
*/
|
||||
Common.isElement = function(obj) {
|
||||
// http://stackoverflow.com/questions/384286/javascript-isdom-how-do-you-check-if-a-javascript-object-is-a-dom-object
|
||||
try {
|
||||
|
@ -93,6 +142,14 @@ var Common = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method clamp
|
||||
* @param {number} value
|
||||
* @param {number} min
|
||||
* @param {number} max
|
||||
* @return {number} The value clamped between min and max inclusive
|
||||
*/
|
||||
Common.clamp = function(value, min, max) {
|
||||
if (value < min)
|
||||
return min;
|
||||
|
@ -101,15 +158,33 @@ var Common = {};
|
|||
return value;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method sign
|
||||
* @param {number} value
|
||||
* @return {number} -1 if negative, +1 if 0 or positive
|
||||
*/
|
||||
Common.sign = function(value) {
|
||||
return value < 0 ? -1 : 1;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method now
|
||||
* @return {Date} the current DateTime
|
||||
*/
|
||||
Common.now = Date.now || function() {
|
||||
// http://stackoverflow.com/questions/221294/how-do-you-get-a-timestamp-in-javascript
|
||||
return +(new Date());
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method random
|
||||
* @param {number} min
|
||||
* @param {number} max
|
||||
* @return {number} A random number between min and max inclusive
|
||||
*/
|
||||
Common.random = function(min, max) {
|
||||
return min + Math.random() * (max - min);
|
||||
};
|
||||
|
|
|
@ -1,3 +1,10 @@
|
|||
/**
|
||||
* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
|
||||
* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
|
||||
*
|
||||
* @class Engine
|
||||
*/
|
||||
|
||||
// TODO: multiple event handlers, before & after handlers
|
||||
// TODO: viewports
|
||||
// TODO: frameskipping
|
||||
|
@ -14,6 +21,13 @@ var Engine = {};
|
|||
|| window.mozRequestAnimationFrame || window.msRequestAnimationFrame
|
||||
|| function(callback){ window.setTimeout(function() { callback(Common.now()); }, _delta); };
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method create
|
||||
* @param {HTMLElement} element
|
||||
* @param {object} options
|
||||
* @return {engine} engine
|
||||
*/
|
||||
Engine.create = function(element, options) {
|
||||
var defaults = {
|
||||
enabled: true,
|
||||
|
@ -77,6 +91,11 @@ var Engine = {};
|
|||
return engine;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method run
|
||||
* @param {engine} engine
|
||||
*/
|
||||
Engine.run = function(engine) {
|
||||
var timing = engine.timing,
|
||||
delta,
|
||||
|
@ -118,6 +137,14 @@ var Engine = {};
|
|||
})();
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method update
|
||||
* @param {engine} engine
|
||||
* @param {number} delta
|
||||
* @param {number} correction
|
||||
* @return engine
|
||||
*/
|
||||
Engine.update = function(engine, delta, correction) {
|
||||
var world = engine.world,
|
||||
broadphase = engine.broadphase[engine.broadphase.current],
|
||||
|
@ -171,6 +198,12 @@ var Engine = {};
|
|||
return engine;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method merge
|
||||
* @param {engine} engineA
|
||||
* @param {engine} engineB
|
||||
*/
|
||||
Engine.merge = function(engineA, engineB) {
|
||||
Common.extend(engineA, engineB);
|
||||
|
||||
|
@ -197,6 +230,11 @@ var Engine = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method clear
|
||||
* @param {engine} engine
|
||||
*/
|
||||
Engine.clear = function(engine) {
|
||||
var world = engine.world;
|
||||
|
||||
|
|
|
@ -1,7 +1,18 @@
|
|||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
|
||||
* @class Metrics
|
||||
*/
|
||||
|
||||
var Metrics = {};
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method create
|
||||
* @return {metrics} A new metrics
|
||||
*/
|
||||
Metrics.create = function() {
|
||||
return {
|
||||
narrowDetections: 0,
|
||||
|
@ -18,6 +29,11 @@ var Metrics = {};
|
|||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method reset
|
||||
* @param {metrics} metrics
|
||||
*/
|
||||
Metrics.reset = function(metrics) {
|
||||
metrics.narrowDetections = 0;
|
||||
metrics.narrowphaseTests = 0;
|
||||
|
@ -32,6 +48,12 @@ var Metrics = {};
|
|||
metrics.bodies = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method update
|
||||
* @param {metrics} metrics
|
||||
* @param {engine} engine
|
||||
*/
|
||||
Metrics.update = function(metrics, engine) {
|
||||
var world = engine.world,
|
||||
broadphase = engine.broadphase[engine.broadphase.current];
|
||||
|
|
|
@ -1,7 +1,17 @@
|
|||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
|
||||
* @class Mouse
|
||||
*/
|
||||
|
||||
var Mouse;
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @param {HTMLElement} element
|
||||
*/
|
||||
Mouse = function(element) {
|
||||
var mouse = this;
|
||||
|
||||
|
@ -60,10 +70,24 @@ var Mouse;
|
|||
element.addEventListener('touchend', mouseup);
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method create
|
||||
* @param {HTMLElement} element
|
||||
* @return {mouse} A new mouse
|
||||
*/
|
||||
Mouse.create = function(element) {
|
||||
return new Mouse(element);
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method _getRelativeMousePosition
|
||||
* @private
|
||||
* @param {} event
|
||||
* @param {} element
|
||||
* @return ObjectExpression
|
||||
*/
|
||||
var _getRelativeMousePosition = function(event, element) {
|
||||
var elementBounds = element.getBoundingClientRect(),
|
||||
scrollX = (window.pageXOffset !== undefined) ? window.pageXOffset : (document.documentElement || document.body.parentNode || document.body).scrollLeft,
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
|
||||
* @class Sleeping
|
||||
*/
|
||||
|
||||
var Sleeping = {};
|
||||
|
||||
(function() {
|
||||
|
@ -6,6 +12,11 @@ var Sleeping = {};
|
|||
_motionSleepThreshold = 0.08,
|
||||
_minBias = 0.9;
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method update
|
||||
* @param {body[]} bodies
|
||||
*/
|
||||
Sleeping.update = function(bodies) {
|
||||
// update bodies sleeping status
|
||||
for (var i = 0; i < bodies.length; i++) {
|
||||
|
@ -29,6 +40,11 @@ var Sleeping = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method afterCollisions
|
||||
* @param {pair[]} pairs
|
||||
*/
|
||||
Sleeping.afterCollisions = function(pairs) {
|
||||
// wake up bodies involved in collisions
|
||||
for (var i = 0; i < pairs.length; i++) {
|
||||
|
@ -51,6 +67,12 @@ var Sleeping = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method set
|
||||
* @param {body} body
|
||||
* @param {boolean} isSleeping
|
||||
*/
|
||||
Sleeping.set = function(body, isSleeping) {
|
||||
if (isSleeping) {
|
||||
body.isSleeping = true;
|
||||
|
|
|
@ -1,9 +1,26 @@
|
|||
/**
|
||||
* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
|
||||
* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
|
||||
*
|
||||
* @class Bodies
|
||||
*/
|
||||
|
||||
// TODO: true circle bodies
|
||||
|
||||
var Bodies = {};
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method rectangle
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {number} width
|
||||
* @param {number} height
|
||||
* @param {object} options
|
||||
* @return {body} A new rectangle body
|
||||
*/
|
||||
Bodies.rectangle = function(x, y, width, height, options) {
|
||||
options = options || {};
|
||||
|
||||
|
@ -15,6 +32,17 @@ var Bodies = {};
|
|||
return Body.create(Common.extend({}, rectangle, options));
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method trapezoid
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {number} width
|
||||
* @param {number} height
|
||||
* @param {number} slope
|
||||
* @param {object} options
|
||||
* @return {body} A new trapezoid body
|
||||
*/
|
||||
Bodies.trapezoid = function(x, y, width, height, slope, options) {
|
||||
options = options || {};
|
||||
|
||||
|
@ -33,6 +61,16 @@ var Bodies = {};
|
|||
return Body.create(Common.extend({}, trapezoid, options));
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method circle
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {number} radius
|
||||
* @param {object} options
|
||||
* @param {number} maxSides
|
||||
* @return {body} A new circle body
|
||||
*/
|
||||
Bodies.circle = function(x, y, radius, options, maxSides) {
|
||||
options = options || {};
|
||||
|
||||
|
@ -51,6 +89,16 @@ var Bodies = {};
|
|||
return Bodies.polygon(x, y, sides, radius, options);
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method polygon
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {number} sides
|
||||
* @param {number} radius
|
||||
* @param {object} options
|
||||
* @return {body} A new regular polygon body
|
||||
*/
|
||||
Bodies.polygon = function(x, y, sides, radius, options) {
|
||||
options = options || {};
|
||||
|
||||
|
|
|
@ -1,7 +1,26 @@
|
|||
/**
|
||||
* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
|
||||
* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
|
||||
*
|
||||
* @class Composites
|
||||
*/
|
||||
|
||||
var Composites = {};
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method stack
|
||||
* @param {number} xx
|
||||
* @param {number} yy
|
||||
* @param {number} columns
|
||||
* @param {number} rows
|
||||
* @param {number} columnGap
|
||||
* @param {number} rowGap
|
||||
* @param {function} callback
|
||||
* @return {composite} A new composite containing objects created in the callback
|
||||
*/
|
||||
Composites.stack = function(xx, yy, columns, rows, columnGap, rowGap, callback) {
|
||||
var stack = Composite.create(),
|
||||
x = xx,
|
||||
|
@ -40,6 +59,17 @@ var Composites = {};
|
|||
return stack;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method chain
|
||||
* @param {composite} composite
|
||||
* @param {number} xOffsetA
|
||||
* @param {number} yOffsetA
|
||||
* @param {number} xOffsetB
|
||||
* @param {number} yOffsetB
|
||||
* @param {object} options
|
||||
* @return {composite} A new composite containing objects chained together with constraints
|
||||
*/
|
||||
Composites.chain = function(composite, xOffsetA, yOffsetA, xOffsetB, yOffsetB, options) {
|
||||
var bodies = composite.bodies;
|
||||
|
||||
|
@ -66,6 +96,18 @@ var Composites = {};
|
|||
return composite;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method pyramid
|
||||
* @param {number} xx
|
||||
* @param {number} yy
|
||||
* @param {number} columns
|
||||
* @param {number} rows
|
||||
* @param {number} columnGap
|
||||
* @param {number} rowGap
|
||||
* @param {function} callback
|
||||
* @return {composite} A new composite containing objects created in the callback
|
||||
*/
|
||||
Composites.pyramid = function(xx, yy, columns, rows, columnGap, rowGap, callback) {
|
||||
return Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y, column, row, lastBody, i) {
|
||||
var actualRows = Math.min(rows, Math.ceil(columns / 2)),
|
||||
|
@ -94,6 +136,16 @@ var Composites = {};
|
|||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method newtonsCradle
|
||||
* @param {number} xx
|
||||
* @param {number} yy
|
||||
* @param {number} number
|
||||
* @param {number} size
|
||||
* @param {number} length
|
||||
* @return {composite} A new composite newtonsCradle body
|
||||
*/
|
||||
Composites.newtonsCradle = function(xx, yy, number, size, length) {
|
||||
var newtonsCradle = Composite.create();
|
||||
|
||||
|
@ -110,6 +162,16 @@ var Composites = {};
|
|||
return newtonsCradle;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method car
|
||||
* @param {number} xx
|
||||
* @param {number} yy
|
||||
* @param {number} width
|
||||
* @param {number} height
|
||||
* @param {number} wheelSize
|
||||
* @return {composite} A new composite car body
|
||||
*/
|
||||
Composites.car = function(xx, yy, width, height, wheelSize) {
|
||||
var groupId = Body.nextGroupId(),
|
||||
wheelBase = -20,
|
||||
|
|
|
@ -1,7 +1,19 @@
|
|||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
|
||||
* @class Axes
|
||||
*/
|
||||
|
||||
var Axes = {};
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method fromVertices
|
||||
* @param {vertices} vertices
|
||||
* @return {axes} A new axes from the given vertices
|
||||
*/
|
||||
Axes.fromVertices = function(vertices) {
|
||||
var axes = {};
|
||||
|
||||
|
@ -23,6 +35,12 @@ var Axes = {};
|
|||
return Common.values(axes);
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method rotate
|
||||
* @param {axes} axes
|
||||
* @param {number} angle
|
||||
*/
|
||||
Axes.rotate = function(axes, angle) {
|
||||
if (angle === 0)
|
||||
return;
|
||||
|
|
|
@ -1,7 +1,19 @@
|
|||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
|
||||
* @class Bounds
|
||||
*/
|
||||
|
||||
var Bounds = {};
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method create
|
||||
* @param {vertices} vertices
|
||||
* @return {bounds} A new bounds object
|
||||
*/
|
||||
Bounds.create = function(vertices) {
|
||||
var bounds = {
|
||||
min: { x: 0, y: 0 },
|
||||
|
@ -11,6 +23,13 @@ var Bounds = {};
|
|||
return bounds;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method update
|
||||
* @param {bounds} bounds
|
||||
* @param {vertices} vertices
|
||||
* @param {vector} velocity
|
||||
*/
|
||||
Bounds.update = function(bounds, vertices, velocity) {
|
||||
bounds.min.x = Number.MAX_VALUE;
|
||||
bounds.max.x = Number.MIN_VALUE;
|
||||
|
@ -40,11 +59,25 @@ var Bounds = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method contains
|
||||
* @param {bounds} bounds
|
||||
* @param {vector} point
|
||||
* @return {boolean} True if the bounds contain the point, otherwise false
|
||||
*/
|
||||
Bounds.contains = function(bounds, point) {
|
||||
return point.x >= bounds.min.x && point.x <= bounds.max.x
|
||||
&& point.y >= bounds.min.y && point.y <= bounds.max.y;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method overlaps
|
||||
* @param {bounds} boundsA
|
||||
* @param {bounds} boundsB
|
||||
* @return {boolean} True if the bounds overlap, otherwise false
|
||||
*/
|
||||
Bounds.overlaps = function(boundsA, boundsB) {
|
||||
return (boundsA.min.x <= boundsB.max.x && boundsA.max.x >= boundsB.min.x
|
||||
&& boundsA.max.y >= boundsB.min.y && boundsA.min.y <= boundsB.max.y);
|
||||
|
|
|
@ -1,17 +1,43 @@
|
|||
/**
|
||||
* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
|
||||
* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
|
||||
*
|
||||
* @class Vector
|
||||
*/
|
||||
|
||||
// TODO: consider params for reusing vector objects
|
||||
|
||||
var Vector = {};
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method magnitude
|
||||
* @param {vector} vector
|
||||
* @return {number} The magnitude of the vector
|
||||
*/
|
||||
Vector.magnitude = function(vector) {
|
||||
return Math.sqrt((vector.x * vector.x) + (vector.y * vector.y));
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method magnitudeSquared
|
||||
* @param {vector} vector
|
||||
* @return {number} The squared magnitude of the vector
|
||||
*/
|
||||
Vector.magnitudeSquared = function(vector) {
|
||||
return (vector.x * vector.x) + (vector.y * vector.y);
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method rotate
|
||||
* @param {vector} vector
|
||||
* @param {number} angle
|
||||
* @return {vector} A new vector rotated
|
||||
*/
|
||||
Vector.rotate = function(vector, angle) {
|
||||
var cos = Math.cos(angle), sin = Math.sin(angle);
|
||||
return {
|
||||
|
@ -20,6 +46,14 @@ var Vector = {};
|
|||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method rotateAbout
|
||||
* @param {vector} vector
|
||||
* @param {number} angle
|
||||
* @param {vector} point
|
||||
* @return {vector} A new vector rotated about the point
|
||||
*/
|
||||
Vector.rotateAbout = function(vector, angle, point) {
|
||||
var cos = Math.cos(angle), sin = Math.sin(angle);
|
||||
return {
|
||||
|
@ -28,6 +62,12 @@ var Vector = {};
|
|||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method normalise
|
||||
* @param {vector} vector
|
||||
* @return {vector} A new vector normalised
|
||||
*/
|
||||
Vector.normalise = function(vector) {
|
||||
var magnitude = Vector.magnitude(vector);
|
||||
if (magnitude === 0)
|
||||
|
@ -35,35 +75,90 @@ var Vector = {};
|
|||
return { x: vector.x / magnitude, y: vector.y / magnitude };
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method dot
|
||||
* @param {vector} vectorA
|
||||
* @param {vector} vectorB
|
||||
* @return {number} The dot product of the two vectors
|
||||
*/
|
||||
Vector.dot = function(vectorA, vectorB) {
|
||||
return (vectorA.x * vectorB.x) + (vectorA.y * vectorB.y);
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method cross
|
||||
* @param {vector} vectorA
|
||||
* @param {vector} vectorB
|
||||
* @return {number} The cross product of the two vectors
|
||||
*/
|
||||
Vector.cross = function(vectorA, vectorB) {
|
||||
return (vectorA.x * vectorB.y) - (vectorA.y * vectorB.x);
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method add
|
||||
* @param {vector} vectorA
|
||||
* @param {vector} vectorB
|
||||
* @return {vector} A new vector added
|
||||
*/
|
||||
Vector.add = function(vectorA, vectorB) {
|
||||
return { x: vectorA.x + vectorB.x, y: vectorA.y + vectorB.y };
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method sub
|
||||
* @param {vector} vectorA
|
||||
* @param {vector} vectorB
|
||||
* @return {vector} A new vector subtracted
|
||||
*/
|
||||
Vector.sub = function(vectorA, vectorB) {
|
||||
return { x: vectorA.x - vectorB.x, y: vectorA.y - vectorB.y };
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method mult
|
||||
* @param {vector} vector
|
||||
* @param {number} scalar
|
||||
* @return {vector} A new vector multiplied by scalar
|
||||
*/
|
||||
Vector.mult = function(vector, scalar) {
|
||||
return { x: vector.x * scalar, y: vector.y * scalar };
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method div
|
||||
* @param {vector} vector
|
||||
* @param {number} scalar
|
||||
* @return {vector} A new vector divided by scalar
|
||||
*/
|
||||
Vector.div = function(vector, scalar) {
|
||||
return { x: vector.x / scalar, y: vector.y / scalar };
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method perp
|
||||
* @param {vector} vector
|
||||
* @param {bool} negate
|
||||
* @return {vector} The perpendicular vector
|
||||
*/
|
||||
Vector.perp = function(vector, negate) {
|
||||
negate = negate === true ? -1 : 1;
|
||||
return { x: negate * -vector.y, y: negate * vector.x };
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method neg
|
||||
* @param {vector} vector
|
||||
* @return {vector} The negated vector
|
||||
*/
|
||||
Vector.neg = function(vector) {
|
||||
return { x: -vector.x, y: -vector.y };
|
||||
};
|
||||
|
|
|
@ -1,9 +1,22 @@
|
|||
/**
|
||||
* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
|
||||
* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
|
||||
*
|
||||
* @class Vertices
|
||||
*/
|
||||
|
||||
// TODO: convex decomposition - http://mnbayazit.com/406/bayazit
|
||||
|
||||
var Vertices = {};
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method create
|
||||
* @param {vertices} vertices
|
||||
* @param {body} body
|
||||
*/
|
||||
Vertices.create = function(vertices, body) {
|
||||
for (var i = 0; i < vertices.length; i++) {
|
||||
vertices[i].index = i;
|
||||
|
@ -11,6 +24,12 @@ var Vertices = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method fromPath
|
||||
* @param {string} path
|
||||
* @return {vertices} vertices
|
||||
*/
|
||||
Vertices.fromPath = function(path) {
|
||||
var pathPattern = /L\s*([\-\d\.]*)\s*([\-\d\.]*)/ig,
|
||||
vertices = [];
|
||||
|
@ -22,6 +41,12 @@ var Vertices = {};
|
|||
return vertices;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method centre
|
||||
* @param {vertices} vertices
|
||||
* @return {vector} The centre point
|
||||
*/
|
||||
Vertices.centre = function(vertices) {
|
||||
var cx = 0, cy = 0;
|
||||
|
||||
|
@ -33,6 +58,12 @@ var Vertices = {};
|
|||
return { x: cx / vertices.length, y: cy / vertices.length };
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method area
|
||||
* @param {vertices} vertices
|
||||
* @return {number} The area
|
||||
*/
|
||||
Vertices.area = function(vertices) {
|
||||
var area = 0,
|
||||
j = vertices.length - 1;
|
||||
|
@ -45,6 +76,13 @@ var Vertices = {};
|
|||
return Math.abs(area) / 2;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method inertia
|
||||
* @param {vertices} vertices
|
||||
* @param {number} mass
|
||||
* @return {number} The polygon's moment of inertia, using second moment of area
|
||||
*/
|
||||
Vertices.inertia = function(vertices, mass) {
|
||||
var numerator = 0,
|
||||
denominator = 0,
|
||||
|
@ -64,6 +102,13 @@ var Vertices = {};
|
|||
return (mass / 6) * (numerator / denominator);
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method translate
|
||||
* @param {vertices} vertices
|
||||
* @param {vector} vector
|
||||
* @param {number} scalar
|
||||
*/
|
||||
Vertices.translate = function(vertices, vector, scalar) {
|
||||
var i;
|
||||
if (scalar) {
|
||||
|
@ -79,6 +124,13 @@ var Vertices = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method rotate
|
||||
* @param {vertices} vertices
|
||||
* @param {number} angle
|
||||
* @param {vector} point
|
||||
*/
|
||||
Vertices.rotate = function(vertices, angle, point) {
|
||||
if (angle === 0)
|
||||
return;
|
||||
|
@ -96,6 +148,13 @@ var Vertices = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method contains
|
||||
* @param {vertices} vertices
|
||||
* @param {vector} point
|
||||
* @return {boolean} True if the vertices contains point, otherwise false
|
||||
*/
|
||||
Vertices.contains = function(vertices, point) {
|
||||
for (var i = 0; i < vertices.length; i++) {
|
||||
var vertice = vertices[i],
|
||||
|
|
|
@ -1,7 +1,21 @@
|
|||
/**
|
||||
* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
|
||||
* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
|
||||
*
|
||||
* @class Gui
|
||||
*/
|
||||
|
||||
var Gui = {};
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method create
|
||||
* @param {engine} engine
|
||||
* @param {object} options
|
||||
* @return {gui} A container for a configured dat.gui
|
||||
*/
|
||||
Gui.create = function(engine, options) {
|
||||
var _datGuiSupported = window.dat && window.localStorage,
|
||||
_serializer;
|
||||
|
@ -32,6 +46,7 @@ var Gui = {};
|
|||
};
|
||||
|
||||
var funcs = {
|
||||
|
||||
addBody: function() {
|
||||
var options = {
|
||||
density: gui.density,
|
||||
|
@ -133,6 +148,12 @@ var Gui = {};
|
|||
return gui;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method update
|
||||
* @param {gui} gui
|
||||
* @param {datGui} datGui
|
||||
*/
|
||||
Gui.update = function(gui, datGui) {
|
||||
var i;
|
||||
datGui = datGui || gui.datGui;
|
||||
|
@ -148,6 +169,11 @@ var Gui = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method closeAll
|
||||
* @param {gui} gui
|
||||
*/
|
||||
Gui.closeAll = function(gui) {
|
||||
var datGui = gui.datGui;
|
||||
|
||||
|
|
|
@ -1,3 +1,10 @@
|
|||
/**
|
||||
* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
|
||||
* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
|
||||
*
|
||||
* @class Render
|
||||
*/
|
||||
|
||||
// TODO: viewports
|
||||
// TODO: two.js, pixi.js
|
||||
|
||||
|
@ -5,6 +12,12 @@ var Render = {};
|
|||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method create
|
||||
* @param {object} options
|
||||
* @return {render} A new renderer
|
||||
*/
|
||||
Render.create = function(options) {
|
||||
var defaults = {
|
||||
controller: Render,
|
||||
|
@ -37,6 +50,11 @@ var Render = {};
|
|||
return render;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method world
|
||||
* @param {engine} engine
|
||||
*/
|
||||
Render.world = function(engine) {
|
||||
var render = engine.render,
|
||||
world = engine.world,
|
||||
|
@ -74,6 +92,12 @@ var Render = {};
|
|||
Render.debug(engine, context);
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method debug
|
||||
* @param {engine} engine
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.debug = function(engine, context) {
|
||||
var c = context,
|
||||
world = engine.world,
|
||||
|
@ -119,6 +143,12 @@ var Render = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method constraint
|
||||
* @param {constraint} constraint
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.constraint = function(constraint, context) {
|
||||
var bodyA = constraint.bodyA,
|
||||
bodyB = constraint.bodyB,
|
||||
|
@ -146,6 +176,13 @@ var Render = {};
|
|||
c.stroke();
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method bodyShadow
|
||||
* @param {engine} engine
|
||||
* @param {body} body
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.bodyShadow = function(engine, body, context) {
|
||||
var c = context,
|
||||
render = engine.render;
|
||||
|
@ -180,6 +217,13 @@ var Render = {};
|
|||
c.shadowBlur = null;
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method body
|
||||
* @param {engine} engine
|
||||
* @param {body} body
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.body = function(engine, body, context) {
|
||||
var c = context,
|
||||
render = engine.render,
|
||||
|
@ -294,6 +338,13 @@ var Render = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method collision
|
||||
* @param {engine} engine
|
||||
* @param {pair} pair
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.collision = function(engine, pair, context) {
|
||||
var c = context,
|
||||
collision = pair.collision,
|
||||
|
@ -336,6 +387,13 @@ var Render = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method grid
|
||||
* @param {engine} engine
|
||||
* @param {grid} grid
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.grid = function(engine, grid, context) {
|
||||
var c = context,
|
||||
options = engine.render.options;
|
||||
|
@ -366,6 +424,14 @@ var Render = {};
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Description
|
||||
* @method _createCanvas
|
||||
* @private
|
||||
* @param {} width
|
||||
* @param {} height
|
||||
* @return canvas
|
||||
*/
|
||||
var _createCanvas = function(width, height) {
|
||||
var canvas = document.createElement('canvas');
|
||||
canvas.width = width;
|
||||
|
|
Loading…
Reference in a new issue