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added Body.scale
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2 changed files with 55 additions and 0 deletions
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@ -264,4 +264,32 @@ var Body = {};
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Bounds.update(body.bounds, body.vertices, body.velocity);
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};
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/**
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* Scales the body, including updating physical properties (mass, area, axes, inertia), from a point (default is centre)
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* @method translate
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* @param {body} body
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* @param {number} scaleX
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* @param {number} scaleY
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* @param {vector} point
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*/
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Body.scale = function(body, scaleX, scaleY, point) {
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// scale vertices
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Vertices.scale(body.vertices, scaleX, scaleY, point);
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// update properties
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body.axes = Axes.fromVertices(body.vertices);
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body.area = Vertices.area(body.vertices);
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body.mass = body.density * body.area;
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body.inverseMass = 1 / body.mass;
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// update inertia (requires vertices to be at origin)
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Vertices.translate(body.vertices, { x: -body.position.x, y: -body.position.y });
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body.inertia = Vertices.inertia(body.vertices, body.mass);
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body.inverseInertia = 1 / body.inertia;
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Vertices.translate(body.vertices, { x: body.position.x, y: body.position.y });
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// update bounds
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Bounds.update(body.bounds, body.vertices, body.velocity);
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};
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})();
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@ -167,4 +167,31 @@ var Vertices = {};
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return true;
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};
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/**
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* Scales the vertices from a point (default is centre)
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* @method scale
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* @param {vertices} vertices
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* @param {number} scaleX
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* @param {number} scaleY
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* @param {vector} point
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*/
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Vertices.scale = function(vertices, scaleX, scaleY, point) {
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if (scaleX === 1 && scaleY === 1)
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return vertices;
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point = point || Vertices.centre(vertices);
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var vertex,
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delta;
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for (var i = 0; i < vertices.length; i++) {
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vertex = vertices[i];
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delta = Vector.sub(vertex, point);
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vertices[i].x = point.x + delta.x * scaleX;
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vertices[i].y = point.y + delta.y * scaleY;
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}
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return vertices;
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};
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})();
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