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added Body.set
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1 changed files with 76 additions and 11 deletions
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@ -98,23 +98,26 @@ var Body = {};
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*/
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var _initProperties = function(body, options) {
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// init required properties
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body.bounds = body.bounds || Bounds.create(body.vertices);
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body.positionPrev = body.positionPrev || Vector.clone(body.position);
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body.anglePrev = body.anglePrev || body.angle;
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Body.set(body, {
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bounds: body.bounds || Bounds.create(body.vertices),
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positionPrev: body.positionPrev || Vector.clone(body.position),
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anglePrev: body.anglePrev || body.angle,
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vertices: body.vertices,
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isStatic: body.isStatic,
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isSleeping: body.isSleeping
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});
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// must use setters for the more complicated properties
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Body.setVertices(body, body.vertices);
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Body.setStatic(body, body.isStatic);
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Sleeping.set(body, body.isSleeping);
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Vertices.rotate(body.vertices, body.angle, body.position);
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Axes.rotate(body.axes, body.angle);
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Bounds.update(body.bounds, body.vertices, body.velocity);
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// allow options to override the automatically calculated properties
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body.axes = options.axes || body.axes;
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body.area = options.area || body.area;
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Body.setMass(body, options.mass || body.mass);
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Body.setInertia(body, options.inertia || body.inertia);
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Body.set(body, {
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axes: options.axes || body.axes,
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area: options.area || body.area,
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mass: options.mass || body.mass,
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inertia: options.inertia || body.inertia
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});
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// render properties
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var defaultFillStyle = (body.isStatic ? '#eeeeee' : Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58'])),
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@ -123,6 +126,68 @@ var Body = {};
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body.render.strokeStyle = body.render.strokeStyle || defaultStrokeStyle;
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};
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/**
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* Given a property and a value (or map of), sets the property(s) on the body, using the appropriate setter functions if they exist.
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* Prefer to use the actual setter functions in performance critical situations.
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* @method set
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* @param {body} body
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* @param {} settings A property name (or map of properties and values) to set on the body.
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* @param {} value The value to set if `settings` is a single property name.
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*/
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Body.set = function(body, settings, value) {
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var property;
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if (typeof settings === 'string') {
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property = settings;
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settings = {};
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settings[property] = value;
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}
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for (property in settings) {
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value = settings[property];
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if (!settings.hasOwnProperty(property))
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continue;
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switch (property) {
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case 'isStatic':
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Body.setStatic(body, value);
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break;
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case 'isSleeping':
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Sleeping.set(body, value);
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break;
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case 'mass':
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Body.setMass(body, value);
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break;
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case 'density':
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Body.setDensity(body, value);
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break;
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case 'inertia':
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Body.setInertia(body, value);
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break;
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case 'vertices':
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Body.setVertices(body, value);
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break;
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case 'position':
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Body.setPosition(body, value);
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break;
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case 'angle':
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Body.setAngle(body, value);
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break;
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case 'velocity':
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Body.setVelocity(body, value);
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break;
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case 'angularVelocity':
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Body.setAngularVelocity(body, value);
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break;
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default:
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body[property] = value;
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}
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}
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};
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/**
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* Sets the body as static, including isStatic flag and setting mass and inertia to Infinity.
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* @method setStatic
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