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update readme and remove redundant plugins

This commit is contained in:
liabru 2017-02-12 19:54:41 +00:00
parent d727e8601e
commit 2560a68103
8 changed files with 211 additions and 306 deletions

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@ -4,7 +4,7 @@
[brm.io/matter-js](http://brm.io/matter-js/) [brm.io/matter-js](http://brm.io/matter-js/)
[Demos](#demos) - [Gallery](#gallery) - [Features](#features) - [Install](#install) - [Usage](#usage) - [Examples](#examples) - [Docs](#documentation) - [Wiki](https://github.com/liabru/matter-js/wiki) - [References](#references) - [License](#license) [Demos](#demos) - [Gallery](#gallery) - [Features](#features) - [Plugins](#plugins) - [Install](#install) - [Usage](#usage) - [Examples](#examples) - [Docs](#documentation) - [Wiki](https://github.com/liabru/matter-js/wiki) - [References](#references) - [License](#license)
[![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js) [![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js)
@ -97,6 +97,7 @@ See how others are using matter.js physics
- Constraints - Constraints
- Gravity - Gravity
- Sleeping and static bodies - Sleeping and static bodies
- Plugins
- Rounded corners (chamfering) - Rounded corners (chamfering)
- Views (translate, zoom) - Views (translate, zoom)
- Collision queries (raycasting, region tests) - Collision queries (raycasting, region tests)
@ -129,6 +130,15 @@ Also see the [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wik
See the [examples](https://github.com/liabru/matter-js/tree/master/examples) directory which contains the source for all [demos](#demos). See the [examples](https://github.com/liabru/matter-js/tree/master/examples) directory which contains the source for all [demos](#demos).
There are even more examples on [codepen](http://codepen.io/collection/Fuagy/). There are even more examples on [codepen](http://codepen.io/collection/Fuagy/).
### Plugins
The engine can be extended through plugins, see these resources:
- [Using plugins](https://github.com/liabru/matter-js/wiki/Using-plugins)
- [Creating plugins](https://github.com/liabru/matter-js/wiki/Creating-plugins)
- [List of plugins](https://github.com/liabru/matter-js/wiki/List-of-plugins)
- [matter-plugin-boilerplate](https://github.com/liabru/matter-plugin-boilerplate)
### Documentation ### Documentation
See the [API Documentation](http://brm.io/matter-js/docs/) and the [wiki](https://github.com/liabru/matter-js/wiki) See the [API Documentation](http://brm.io/matter-js/docs/) and the [wiki](https://github.com/liabru/matter-js/wiki)

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@ -26,13 +26,10 @@
<script src="/demo/lib/matter-tools.demo.js"></script> <script src="/demo/lib/matter-tools.demo.js"></script>
<!-- Plugins --> <!-- Plugins -->
<script src="../examples/attractorsPlugin.js"></script> <script src="/demo/lib/matter-wrap.js"></script>
<script src="../examples/gravityPlugin.js"></script>
<script src="../examples/wrapPlugin.js"></script>
<!-- Examples --> <!-- Examples -->
<script src="../examples/airFriction.js"></script> <script src="../examples/airFriction.js"></script>
<script src="../examples/attractors.js"></script>
<script src="../examples/avalanche.js"></script> <script src="../examples/avalanche.js"></script>
<script src="../examples/ballPool.js"></script> <script src="../examples/ballPool.js"></script>
<script src="../examples/bridge.js"></script> <script src="../examples/bridge.js"></script>

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@ -34,12 +34,6 @@
init: Example.airFriction, init: Example.airFriction,
sourceLink: sourceLinkRoot + '/airFriction.js' sourceLink: sourceLinkRoot + '/airFriction.js'
}, },
{
name: 'Attractors',
id: 'attractors',
init: Example.attractors,
sourceLink: sourceLinkRoot + '/attractors.js'
},
{ {
name: 'Avalanche', name: 'Avalanche',
id: 'avalanche', id: 'avalanche',

199
demo/lib/matter-wrap.js Normal file
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@ -0,0 +1,199 @@
/*!
* matter-wrap 0.1.2 by Liam Brummitt 2017-02-12
* https://github.com/liabru/matter-wrap
* License MIT
*/
(function webpackUniversalModuleDefinition(root, factory) {
if(typeof exports === 'object' && typeof module === 'object')
module.exports = factory(require("Matter"));
else if(typeof define === 'function' && define.amd)
define(["Matter"], factory);
else if(typeof exports === 'object')
exports["MatterWrap"] = factory(require("Matter"));
else
root["MatterWrap"] = factory(root["Matter"]);
})(this, function(__WEBPACK_EXTERNAL_MODULE_0__) {
return /******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId])
/******/ return installedModules[moduleId].exports;
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ i: moduleId,
/******/ l: false,
/******/ exports: {}
/******/ };
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/ // Flag the module as loaded
/******/ module.l = true;
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/ // identity function for calling harmony imports with the correct context
/******/ __webpack_require__.i = function(value) { return value; };
/******/ // define getter function for harmony exports
/******/ __webpack_require__.d = function(exports, name, getter) {
/******/ if(!__webpack_require__.o(exports, name)) {
/******/ Object.defineProperty(exports, name, {
/******/ configurable: false,
/******/ enumerable: true,
/******/ get: getter
/******/ });
/******/ }
/******/ };
/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = function(module) {
/******/ var getter = module && module.__esModule ?
/******/ function getDefault() { return module['default']; } :
/******/ function getModuleExports() { return module; };
/******/ __webpack_require__.d(getter, 'a', getter);
/******/ return getter;
/******/ };
/******/ // Object.prototype.hasOwnProperty.call
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "/libs";
/******/ // Load entry module and return exports
/******/ return __webpack_require__(__webpack_require__.s = 1);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ (function(module, exports) {
module.exports = __WEBPACK_EXTERNAL_MODULE_0__;
/***/ }),
/* 1 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var Matter = __webpack_require__(0);
/**
* A coordinate wrapping plugin for matter.js.
* See the readme for usage and examples.
* @module MatterWrap
*/
var MatterWrap = {
// plugin meta
name: 'matter-wrap', // PLUGIN_NAME
version: '0.1.0', // PLUGIN_VERSION
for: 'matter-js@^0.12.0',
// installs the plugin where `base` is `Matter`
// you should not need to call this directly.
install: function install(base) {
base.after('Engine.update', function () {
MatterWrap.Engine.update(this);
});
},
Engine: {
/**
* Updates the engine by wrapping bodies inside `engine.world`.
* This is called automatically by the plugin.
* @function MatterWrap.Engine.update
* @param {Matter.Engine} engine The engine to update.
* @returns {void} No return value.
*/
update: function update(engine) {
var world = engine.world,
bodies = Matter.Composite.allBodies(world);
for (var i = 0; i < bodies.length; i += 1) {
var body = bodies[i];
if (body.plugin.wrap) {
MatterWrap.Body.wrap(body, body.plugin.wrap);
}
}
}
},
Body: {
/**
* Wraps the `body` position such that it always stay within the given bounds.
* Upon crossing a boundary the body will appear on the opposite side of the bounds,
* while maintaining its velocity.
* This is called automatically by the plugin.
* @function MatterAttractors.Body.wrap
* @param {Matter.Body} body The body to wrap.
* @param {Matter.Bounds} bounds The bounds to wrap the body inside.
* @returns {void} No return value.
*/
wrap: function wrap(body, bounds) {
var x = null,
y = null;
if (typeof bounds.min.x !== 'undefined' && typeof bounds.max.x !== 'undefined') {
if (body.bounds.min.x > bounds.max.x) {
x = bounds.min.x - (body.bounds.max.x - body.position.x);
} else if (body.bounds.max.x < bounds.min.x) {
x = bounds.max.x - (body.bounds.min.x - body.position.x);
}
}
if (typeof bounds.min.y !== 'undefined' && typeof bounds.max.y !== 'undefined') {
if (body.bounds.min.y > bounds.max.y) {
y = bounds.min.y - (body.bounds.max.y - body.position.y);
} else if (body.bounds.max.y < bounds.min.y) {
y = bounds.max.y - (body.bounds.min.y - body.position.y);
}
}
if (x !== null || y !== null) {
Matter.Body.setPosition(body, {
x: x || body.position.x,
y: y || body.position.y
});
}
}
}
};
Matter.Plugin.register(MatterWrap);
module.exports = MatterWrap;
/**
* @namespace Matter.Body
* @see http://brm.io/matter-js/docs/classes/Body.html
*/
/**
* This plugin adds a new property `body.plugin.wrap` to instances of `Matter.Body`.
* This is a `Matter.Bounds` instance that specifies the wrapping region.
* @property {Matter.Bounds} body.plugin.wrap
* @memberof Matter.Body
*/
/***/ })
/******/ ]);
});

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@ -1,111 +0,0 @@
var Example = Example || {};
Matter.use(
'matter-gravity',
'matter-wrap'
);
Example.attractors = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Body = Matter.Body,
Common = Matter.Common,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: Math.min(document.documentElement.clientWidth, 800),
height: Math.min(document.documentElement.clientHeight, 600)
}
});
Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// add bodies
world.bodies = [];
world.gravity.scale = 0;
var G = 0.001;
engine.timing.timeScale = 1.5;
for (var i = 0; i < 150; i += 1) {
var radius = Common.random(6, 10);
var body = Bodies.circle(
Common.random(10, render.options.width),
Common.random(10, render.options.height),
radius,
{
mass: Common.random(10, 15),
frictionAir: 0,
plugin: {
gravity: G,
wrap: {
min: { x: 0, y: 0 },
max: { x: render.options.width, y: render.options.height }
}
}
}
);
var speed = 5;
Body.setVelocity(body, {
x: Common.random(-speed, speed),
y: Common.random(-speed, speed)
});
World.add(world, body);
}
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};

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@ -1,66 +0,0 @@
// NOTE: this plugin will be moved to its own repo
(function() {
var MatterAttractors = {
name: 'matter-attractors',
version: '0.1.0',
for: 'matter-js@^0.10.0',
install: function(base) {
base.after('Body.create', function() {
MatterAttractors.Body.init(this);
});
base.after('Engine.update', function() {
MatterAttractors.Engine.update(this);
});
},
Body: {
init: function(body) {
body.attractors = body.attractors || [];
}
},
Engine: {
update: function(engine) {
var world = engine.world,
bodies = Matter.Composite.allBodies(world);
for (var i = 0; i < bodies.length; i += 1) {
var bodyA = bodies[i],
attractors = bodyA.attractors;
if (attractors && attractors.length > 0) {
for (var j = i + 1; j < bodies.length; j += 1) {
var bodyB = bodies[j];
for (var k = 0; k < attractors.length; k += 1) {
var attractor = attractors[k],
forceVector = attractor;
if (Matter.Common.isFunction(attractor)) {
forceVector = attractor(bodyA, bodyB);
}
if (forceVector) {
Matter.Body.applyForce(bodyB, bodyB.position, forceVector);
}
}
}
}
}
}
}
};
Matter.Plugin.register(MatterAttractors);
if (typeof window !== 'undefined') {
window.MatterAttractors = MatterAttractors;
}
})();

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@ -1,48 +0,0 @@
// NOTE: this plugin will be moved to its own repo
(function() {
var MatterGravity = {
name: 'matter-gravity',
version: '0.1.0',
for: 'matter-js@^0.10.0',
uses: [
'matter-attractors@^0.1.0'
],
install: function(base) {
base.after('Body.create', function() {
MatterGravity.Body.init(this);
});
},
Body: {
init: function(body) {
if (body.plugin.gravity) {
body.attractors.push(MatterGravity.Body.applyGravity);
}
},
applyGravity: function(bodyA, bodyB) {
var bToA = Matter.Vector.sub(bodyB.position, bodyA.position),
distanceSq = Matter.Vector.magnitudeSquared(bToA) || 0.0001,
normal = Matter.Vector.normalise(bToA),
magnitude = -bodyA.plugin.gravity * (bodyA.mass * bodyB.mass / distanceSq),
force = Matter.Vector.mult(normal, magnitude);
Matter.Body.applyForce(bodyA, bodyA.position, Matter.Vector.neg(force));
Matter.Body.applyForce(bodyB, bodyB.position, force);
}
}
};
Matter.Plugin.register(MatterGravity);
if (typeof window !== 'undefined') {
window.MatterGravity = MatterGravity;
}
})();

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@ -1,70 +0,0 @@
// NOTE: this plugin will be moved to its own repo
(function() {
var MatterWrap = {
name: 'matter-wrap',
version: '0.1.0',
for: 'matter-js@^0.10.0',
install: function(base) {
base.after('Engine.update', function() {
MatterWrap.Engine.update(this);
});
},
Engine: {
update: function(engine) {
var world = engine.world,
bodies = Matter.Composite.allBodies(world);
for (var i = 0; i < bodies.length; i += 1) {
var body = bodies[i];
if (body.plugin.wrap) {
MatterWrap.Body.wrap(body, body.plugin.wrap);
}
}
}
},
Body: {
wrap: function(body, bounds) {
var x = null,
y = null;
if (typeof bounds.min.x !== 'undefined' && typeof bounds.max.x !== 'undefined') {
if (body.bounds.min.x > bounds.max.x) {
x = bounds.min.x - (body.bounds.max.x - body.position.x);
} else if (body.bounds.max.x < bounds.min.x) {
x = bounds.max.x - (body.bounds.min.x - body.position.x);
}
}
if (typeof bounds.min.y !== 'undefined' && typeof bounds.max.y !== 'undefined') {
if (body.bounds.min.y > bounds.max.y) {
y = bounds.min.y - (body.bounds.max.y - body.position.y);
} else if (body.bounds.max.y < bounds.min.y) {
y = bounds.max.y - (body.bounds.min.y - body.position.y);
}
}
if (x !== null || y !== null) {
Matter.Body.setPosition(body, {
x: x || body.position.x,
y: y || body.position.y
});
}
}
}
};
Matter.Plugin.register(MatterWrap);
if (typeof window !== 'undefined') {
window.MatterWrap = MatterWrap;
}
})();