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demo now allows body removal by right click
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parent
f4636333c4
commit
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2 changed files with 59 additions and 5 deletions
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@ -11,7 +11,10 @@
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Common = Matter.Common,
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Common = Matter.Common,
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Constraint = Matter.Constraint,
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Constraint = Matter.Constraint,
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RenderPixi = Matter.RenderPixi,
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RenderPixi = Matter.RenderPixi,
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Events = Matter.Events;
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Events = Matter.Events,
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Bounds = Matter.Bounds,
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Vector = Matter.Vector,
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Vertices = Matter.Vertices;
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var Demo = {};
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var Demo = {};
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@ -133,9 +136,60 @@
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if (renderController.clear)
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if (renderController.clear)
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renderController.clear(_engine.render);
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renderController.clear(_engine.render);
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// clear events
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if (Events) {
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if (Events)
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Events.clear(_engine);
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// clear all events
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Events.off(_engine);
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// add event for deleting bodies and constraints with right mouse button
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Events.on(_engine, 'mousedown', function(event) {
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var mouse = event.mouse,
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engine = event.source,
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bodies = Composite.allBodies(engine.world),
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constraints = Composite.allConstraints(engine.world),
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i;
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if (mouse.button === 2) {
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// find if a body was clicked on
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for (i = 0; i < bodies.length; i++) {
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var body = bodies[i];
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if (Bounds.contains(body.bounds, mouse.position)
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&& Vertices.contains(body.vertices, mouse.position)) {
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// remove the body that was clicked on
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Composite.removeBody(engine.world, body, true);
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}
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}
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// find if a constraint anchor was clicked on
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for (i = 0; i < constraints.length; i++) {
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var constraint = constraints[i],
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bodyA = constraint.bodyA,
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bodyB = constraint.bodyB;
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// we need to account for different types of constraint anchor
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var pointAWorld = constraint.pointA,
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pointBWorld = constraint.pointB;
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if (bodyA) pointAWorld = Vector.add(bodyA.position, constraint.pointA);
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if (bodyB) pointBWorld = Vector.add(bodyB.position, constraint.pointB);
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// if the constraint does not have two valid anchors, skip it
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if (!pointAWorld || !pointBWorld)
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continue;
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// find distance between mouse and anchor points
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var distA = Vector.magnitudeSquared(Vector.sub(mouse.position, pointAWorld)),
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distB = Vector.magnitudeSquared(Vector.sub(mouse.position, pointBWorld));
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// if mouse was close, remove the constraint
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if (distA < 100 || distB < 100) {
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Composite.removeConstraint(engine.world, constraint, true);
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}
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}
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}
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});
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}
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_engine.enableSleeping = false;
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_engine.enableSleeping = false;
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_engine.world.gravity.y = 1;
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_engine.world.gravity.y = 1;
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@ -45,7 +45,7 @@ var MouseConstraint = {};
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var mouse = mouseConstraint.mouse,
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var mouse = mouseConstraint.mouse,
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constraint = mouseConstraint.constraint;
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constraint = mouseConstraint.constraint;
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if (mouse.button === 0 || mouse.button === 2) {
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if (mouse.button === 0) {
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if (!constraint.bodyB) {
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if (!constraint.bodyB) {
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for (var i = 0; i < bodies.length; i++) {
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for (var i = 0; i < bodies.length; i++) {
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var body = bodies[i];
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var body = bodies[i];
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