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updated readme
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@ -105,7 +105,7 @@ See how others are using matter.js physics
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- Canvas renderer (supports vectors and textures)
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- [MatterTools](https://github.com/liabru/matter-tools) for creating, testing and debugging worlds
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- World state serialisation (requires [resurrect.js](https://github.com/skeeto/resurrect-js))
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- Cross-browser (Chrome, Firefox, Safari, IE8+)
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- Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+)
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- Mobile-compatible (touch, responsive)
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- An original JavaScript physics implementation (not a port)
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@ -122,8 +122,8 @@ You can also install using the package managers [Bower](http://bower.io/search/?
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### Usage
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Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example.
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Also see the [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki page, which also shows how to use your own game loop.
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Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example which should work in both browsers and Node.js.
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Also see the [Running](https://github.com/liabru/matter-js/wiki/Running) and [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki pages, which show how to use your own game and rendering loops.
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### Tutorials
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