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added composite meshing and soft body factory
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@ -96,6 +96,55 @@ var Composites = {};
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return composite;
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};
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/**
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* Connects bodies in the composite with constraints in a grid pattern, with optional cross braces
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* @method mesh
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* @param {composite} composite
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* @param {number} columns
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* @param {number} rows
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* @param {boolean} crossBrace
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* @param {object} options
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* @return {composite} The composite containing objects meshed together with constraints
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*/
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Composites.mesh = function(composite, columns, rows, crossBrace, options) {
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var bodies = composite.bodies,
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row,
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col,
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bodyA,
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bodyB,
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bodyC;
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for (row = 0; row < rows; row++) {
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for (col = 0; col < columns; col++) {
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if (col > 0) {
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bodyA = bodies[(col - 1) + (row * columns)];
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bodyB = bodies[col + (row * columns)];
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Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options)));
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}
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}
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for (col = 0; col < columns; col++) {
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if (row > 0) {
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bodyA = bodies[col + ((row - 1) * columns)];
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bodyB = bodies[col + (row * columns)];
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Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options)));
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if (crossBrace && col > 0) {
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bodyC = bodies[(col - 1) + ((row - 1) * columns)];
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Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options)));
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}
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if (crossBrace && col < columns - 1) {
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bodyC = bodies[(col + 1) + ((row - 1) * columns)];
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Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options)));
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}
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}
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}
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}
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return composite;
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};
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/**
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* Description
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* @method pyramid
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@ -219,4 +268,32 @@ var Composites = {};
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return car;
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};
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/**
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* Creates a simple soft body like object
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* @method softBody
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* @param {number} xx
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* @param {number} yy
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* @param {number} columns
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* @param {number} rows
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* @param {number} columnGap
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* @param {number} rowGap
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* @param {boolean} crossBrace
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* @param {number} particleRadius
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* @param {} particleOptions
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* @param {} constraintOptions
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* @return {composite} A new composite softBody
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*/
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Composites.softBody = function(xx, yy, columns, rows, columnGap, rowGap, crossBrace, particleRadius, particleOptions, constraintOptions) {
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particleOptions = Common.extend({ inertia: Infinity }, particleOptions);
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constraintOptions = Common.extend({ stiffness: 0.4 }, constraintOptions);
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var softBody = Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y, column, row) {
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return Bodies.circle(x, y, particleRadius, particleOptions);
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});
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Composites.mesh(softBody, columns, rows, crossBrace, constraintOptions);
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return softBody;
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};
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})();
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