From 2ade78fb758ec74d1c5d4168c7d8f83a603a808f Mon Sep 17 00:00:00 2001 From: liabru Date: Sun, 31 Jan 2021 21:20:37 +0000 Subject: [PATCH] improve docs for Bodies.fromVertices --- src/factory/Bodies.js | 35 +++++++++++++++++++++++++++-------- 1 file changed, 27 insertions(+), 8 deletions(-) diff --git a/src/factory/Bodies.js b/src/factory/Bodies.js index 320b6ad..c91d213 100644 --- a/src/factory/Bodies.js +++ b/src/factory/Bodies.js @@ -178,14 +178,31 @@ var Vector = require('../geometry/Vector'); }; /** - * Creates a body using the supplied vertices (or an array containing multiple sets of vertices). - * If the vertices are convex, they will pass through as supplied. - * Otherwise if the vertices are concave, they will be decomposed if [poly-decomp.js](https://github.com/schteppe/poly-decomp.js) is available. - * Note that this process is not guaranteed to support complex sets of vertices (e.g. those with holes may fail). - * By default the decomposition will discard collinear edges (to improve performance). - * It can also optionally discard any parts that have an area less than `minimumArea`. - * If the vertices can not be decomposed, the result will fall back to using the convex hull. - * The options parameter is an object that specifies any `Matter.Body` properties you wish to override the defaults. + * Creates a body based on set(s) of vertices. + * + * This utility builds on top of `Body.create` to automatically handle concave inputs. + * + * To use this decomposition feature the [poly-decomp](https://github.com/schteppe/poly-decomp.js) + * package should be additionally installed via npm or as a global. + * + * The resulting vertices are reorientated about their centre of mass, + * and offset such that `body.position` corresponds to this point. + * + * If needed the resulting offset may be found by subtracting `body.bounds` from the original input bounds. + * To later move the centre of mass see `Body.setCentre`. + * + * Note that decomposition results are not always perfect. + * + * For best results, simplify the input vertices as much as possible first. + * By default this function applies some addtional simplification to help. + * + * Some outputs may also require further manual processing afterwards to be robust. + * + * In particular some parts may need to be overlapped to avoid collision gaps. + * Thin parts and sharp points should be avoided or removed where possible. + * + * The options parameter object specifies any `Matter.Body` properties you wish to override the defaults. + * * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. * @method fromVertices * @param {number} x @@ -345,6 +362,8 @@ var Vector = require('../geometry/Vector'); if (parts.length > 1) { // create the parent body to be returned, that contains generated compound parts body = Body.create(Common.extend({ parts: parts.slice(0) }, options)); + + // offset such that body.position is at the centre off mass Body.setPosition(body, { x: x, y: y }); return body;