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https://github.com/liabru/matter-js.git
synced 2024-12-26 13:49:01 -05:00
removed collision.supportCorrected instead using bodyB.position, added render.options.showSeparations
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parent
9d3755ab6e
commit
2b6a8d38af
3 changed files with 68 additions and 35 deletions
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@ -24,13 +24,12 @@ var Resolver = {};
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collision,
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bodyA,
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bodyB,
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vertex,
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vertexCorrected,
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normal,
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bodyBtoA,
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tempA = Vector._temp[0],
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tempB = Vector._temp[1],
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tempC = Vector._temp[2];
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tempC = Vector._temp[2],
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tempD = Vector._temp[3];
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// find impulses required to resolve penetration
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for (i = 0; i < pairs.length; i++) {
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@ -42,14 +41,12 @@ var Resolver = {};
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collision = pair.collision;
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bodyA = collision.parentA;
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bodyB = collision.parentB;
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vertex = collision.supports[0];
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vertexCorrected = collision.supportCorrected;
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normal = collision.normal;
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// get current separation between body edges involved in collision
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bodyBtoA = Vector.sub(Vector.add(bodyB.positionImpulse, vertex, tempA),
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Vector.add(bodyA.positionImpulse, vertexCorrected, tempB), tempC);
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bodyBtoA = Vector.sub(Vector.add(bodyB.positionImpulse, bodyB.position, tempA),
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Vector.add(bodyA.positionImpulse,
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Vector.sub(bodyB.position, collision.penetration, tempB), tempC), tempD);
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pair.separation = Vector.dot(normal, bodyBtoA);
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}
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@ -136,7 +136,6 @@ var SAT = {};
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supports = [verticesB[0]];
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collision.supports = supports;
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collision.supportCorrected = Vector.sub(supports[0], collision.penetration);
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return collision;
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};
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@ -42,6 +42,7 @@ var Render = {};
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showBounds: false,
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showVelocity: false,
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showCollisions: false,
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showSeparations: false,
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showAxes: false,
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showPositions: false,
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showAngleIndicator: false,
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@ -202,6 +203,9 @@ var Render = {};
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if (options.showIds)
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Render.bodyIds(engine, bodies, context);
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if (options.showSeparations)
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Render.separations(engine, engine.pairs.list, context);
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if (options.showCollisions)
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Render.collisions(engine, engine.pairs.list, context);
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@ -782,6 +786,8 @@ var Render = {};
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pair,
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collision,
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corrected,
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bodyA,
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bodyB,
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i,
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j;
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@ -809,32 +815,6 @@ var Render = {};
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}
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c.fill();
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c.beginPath();
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// render corrected positions
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for (i = 0; i < pairs.length; i++) {
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pair = pairs[i];
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if (!pair.isActive)
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continue;
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collision = pair.collision;
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corrected = collision.supportCorrected;
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if (collision.bodyB === collision.supports[0].body) {
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c.rect(collision.supportCorrected.x - 1.5, collision.supportCorrected.y - 1.5, 3.5, 3.5);
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} else {
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c.rect(collision.supportCorrected.x - 1.5 + (2 * collision.penetration.x), collision.supportCorrected.y - 1.5 + (2 * collision.penetration.y), 3.5, 3.5);
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}
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}
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if (options.wireframes) {
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c.strokeStyle = 'rgba(255,165,0,0.7)';
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} else {
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c.strokeStyle = 'orange';
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}
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c.stroke();
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c.beginPath();
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// render collision normals
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@ -875,6 +855,63 @@ var Render = {};
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c.stroke();
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};
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/**
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* Description
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* @private
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* @method separations
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* @param {engine} engine
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* @param {pair[]} pairs
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* @param {RenderingContext} context
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*/
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Render.separations = function(engine, pairs, context) {
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var c = context,
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options = engine.render.options,
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pair,
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collision,
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corrected,
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bodyA,
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bodyB,
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i,
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j;
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c.beginPath();
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// render separations
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for (i = 0; i < pairs.length; i++) {
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pair = pairs[i];
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if (!pair.isActive)
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continue;
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collision = pair.collision;
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bodyA = collision.bodyA;
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bodyB = collision.bodyB;
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var k = 1;
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if (!bodyB.isStatic && !bodyA.isStatic) k = 0.5;
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if (bodyB.isStatic) k = 0;
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c.moveTo(bodyB.position.x, bodyB.position.y);
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c.lineTo(bodyB.position.x - collision.penetration.x * k, bodyB.position.y - collision.penetration.y * k);
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k = 1;
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if (!bodyB.isStatic && !bodyA.isStatic) k = 0.5;
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if (bodyA.isStatic) k = 0;
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c.moveTo(bodyA.position.x, bodyA.position.y);
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c.lineTo(bodyA.position.x + collision.penetration.x * k, bodyA.position.y + collision.penetration.y * k);
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}
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if (options.wireframes) {
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c.strokeStyle = 'rgba(255,165,0,0.5)';
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} else {
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c.strokeStyle = 'orange';
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}
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c.stroke();
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};
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/**
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* Description
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* @private
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