mirror of
https://github.com/liabru/matter-js.git
synced 2024-11-23 09:26:51 -05:00
parent
d57747785f
commit
2ec247b7af
1 changed files with 28 additions and 0 deletions
|
@ -232,6 +232,9 @@ var Axes = require('../geometry/Axes');
|
|||
case 'parts':
|
||||
Body.setParts(body, value);
|
||||
break;
|
||||
case 'centre':
|
||||
Body.setCentre(body, value);
|
||||
break;
|
||||
default:
|
||||
body[property] = value;
|
||||
|
||||
|
@ -426,6 +429,31 @@ var Axes = require('../geometry/Axes');
|
|||
Body.setPosition(body, total.centre);
|
||||
};
|
||||
|
||||
/**
|
||||
* Set the centre of mass of the body.
|
||||
* The `centre` is a vector in world-space unless `relative` is set, in which case it is a translation.
|
||||
* The centre of mass is the point the body rotates about and can be used to simulate non-uniform density.
|
||||
* This is equal to moving `body.position` but not the `body.vertices`.
|
||||
* Invalid if the `centre` falls outside the body's convex hull.
|
||||
* @method setCentre
|
||||
* @param {body} body
|
||||
* @param {vector} centre
|
||||
* @param {bool} relative
|
||||
*/
|
||||
Body.setCentre = function(body, centre, relative) {
|
||||
if (!relative) {
|
||||
body.positionPrev.x = centre.x - (body.position.x - body.positionPrev.x);
|
||||
body.positionPrev.y = centre.y - (body.position.y - body.positionPrev.y);
|
||||
body.position.x = centre.x;
|
||||
body.position.y = centre.y;
|
||||
} else {
|
||||
body.positionPrev.x += centre.x;
|
||||
body.positionPrev.y += centre.y;
|
||||
body.position.x += centre.x;
|
||||
body.position.y += centre.y;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the position of the body instantly. Velocity, angle, force etc. are unchanged.
|
||||
* @method setPosition
|
||||
|
|
Loading…
Reference in a new issue