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optimised Resolver.solveVelocity
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1 changed files with 2 additions and 2 deletions
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@ -290,7 +290,7 @@ var Bounds = require('../geometry/Bounds');
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// coulomb friction
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// coulomb friction
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var normalOverlap = pair.separation + normalVelocity;
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var normalOverlap = pair.separation + normalVelocity;
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var normalForce = normalOverlap > 1 ? 1 : normalOverlap;
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var normalForce = Math.min(normalOverlap, 1);
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normalForce = normalOverlap < 0 ? 0 : normalForce;
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normalForce = normalOverlap < 0 ? 0 : normalForce;
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var frictionLimit = normalForce * friction;
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var frictionLimit = normalForce * friction;
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@ -327,7 +327,7 @@ var Bounds = require('../geometry/Bounds');
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// impulse constraint tends to 0
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// impulse constraint tends to 0
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var contactNormalImpulse = contact.normalImpulse;
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var contactNormalImpulse = contact.normalImpulse;
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contact.normalImpulse += normalImpulse;
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contact.normalImpulse += normalImpulse;
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contact.normalImpulse = contact.normalImpulse < 0 ? contact.normalImpulse : 0;
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contact.normalImpulse = Math.min(contact.normalImpulse, 0);
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normalImpulse = contact.normalImpulse - contactNormalImpulse;
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normalImpulse = contact.normalImpulse - contactNormalImpulse;
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}
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}
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