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added sprite offsets relative to centre of mass, closes #153

This commit is contained in:
liabru 2015-12-05 20:26:49 +00:00
parent 449774c94d
commit 3de9d00b8e
3 changed files with 30 additions and 5 deletions

View file

@ -75,7 +75,9 @@ var Axes = require('../geometry/Axes');
visible: true,
sprite: {
xScale: 1,
yScale: 1
yScale: 1,
xOffset: 0,
yOffset: 0
},
lineWidth: 1.5
}
@ -151,6 +153,8 @@ var Axes = require('../geometry/Axes');
defaultStrokeStyle = Common.shadeColor(defaultFillStyle, -20);
body.render.fillStyle = body.render.fillStyle || defaultFillStyle;
body.render.strokeStyle = body.render.strokeStyle || defaultStrokeStyle;
body.render.sprite.xOffset += -(body.bounds.min.x - body.position.x) / (body.bounds.max.x - body.bounds.min.x);
body.render.sprite.yOffset += -(body.bounds.min.y - body.position.y) / (body.bounds.max.y - body.bounds.min.y);
};
/**
@ -1025,6 +1029,22 @@ var Axes = require('../geometry/Axes');
* @default 1
*/
/**
* A `Number` that defines the offset in the x-axis for the sprite (normalised by texture width).
*
* @property render.sprite.xOffset
* @type number
* @default 0
*/
/**
* A `Number` that defines the offset in the y-axis for the sprite (normalised by texture height).
*
* @property render.sprite.yOffset
* @type number
* @default 0
*/
/**
* A `Number` that defines the line width to use when rendering the body outline (if a sprite is not defined).
* A value of `0` means no outline will be rendered.

View file

@ -445,8 +445,13 @@ var Vector = require('../geometry/Vector');
c.translate(part.position.x, part.position.y);
c.rotate(part.angle);
c.drawImage(texture, texture.width * -0.5 * sprite.xScale, texture.height * -0.5 * sprite.yScale,
texture.width * sprite.xScale, texture.height * sprite.yScale);
c.drawImage(
texture,
texture.width * -sprite.xOffset * sprite.xScale,
texture.height * -sprite.yOffset * sprite.yScale,
texture.width * sprite.xScale,
texture.height * sprite.yScale
);
// revert translation, hopefully faster than save / restore
c.rotate(-part.angle);

View file

@ -360,8 +360,8 @@ var Common = require('../core/Common');
texture = _getTexture(render, texturePath),
sprite = new PIXI.Sprite(texture);
sprite.anchor.x = 0.5;
sprite.anchor.y = 0.5;
sprite.anchor.x = body.render.sprite.xOffset;
sprite.anchor.y = body.render.sprite.yOffset;
return sprite;
};