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revert engine collisionStart event back to before resolve
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1 changed files with 4 additions and 3 deletions
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@ -146,6 +146,10 @@ var Body = require('../body/Body');
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if (engine.enableSleeping)
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Sleeping.afterCollisions(pairs.list);
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// trigger collision events
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if (pairs.collisionStart.length > 0)
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Events.trigger(engine, 'collisionStart', { pairs: pairs.collisionStart });
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// iteratively resolve position between collisions
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var positionDamping = Common.clamp(20 / engine.positionIterations, 0, 1);
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@ -172,9 +176,6 @@ var Body = require('../body/Body');
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Engine._bodiesUpdateVelocities(allBodies);
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// trigger collision events
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if (pairs.collisionStart.length > 0)
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Events.trigger(engine, 'collisionStart', { pairs: pairs.collisionStart });
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if (pairs.collisionActive.length > 0)
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Events.trigger(engine, 'collisionActive', { pairs: pairs.collisionActive });
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