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https://github.com/liabru/matter-js.git
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demos are now jshinted
This commit is contained in:
parent
1a152309a0
commit
471754611a
3 changed files with 70 additions and 53 deletions
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@ -41,7 +41,7 @@ module.exports = function(grunt) {
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options: {
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jshintrc: '.jshintrc'
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},
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all: ['src/**/*.js', '!src/module/*']
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all: ['src/**/*.js', 'demo/js/*.js', '!src/module/*']
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},
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connect: {
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watch: {
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102
demo/js/Demo.js
102
demo/js/Demo.js
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@ -174,20 +174,22 @@
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var stack = Composites.stack(20, 20, 15, 4, 0, 0, function(x, y, column, row) {
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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case 1:
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var sides = Math.round(Common.random(1, 8));
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// triangles can be a little unstable, so avoid until fixed
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// TODO: make triangles more stable
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sides = (sides === 3) ? 4 : sides;
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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break;
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case 1:
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var sides = Math.round(Common.random(1, 8));
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return Bodies.polygon(x, y, sides, Common.random(20, 50));
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// triangles can be a little unstable, so avoid until fixed
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// TODO: make triangles more stable
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sides = (sides === 3) ? 4 : sides;
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return Bodies.polygon(x, y, sides, Common.random(20, 50));
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}
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});
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@ -203,14 +205,17 @@
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var stack = Composites.stack(50, 50, 12, 3, 0, 0, function(x, y, column, row) {
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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break;
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
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}
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});
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@ -326,14 +331,17 @@
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var stack = Composites.stack(50, 50, 12, 3, 0, 0, function(x, y, column, row) {
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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break;
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
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}
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});
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@ -351,14 +359,17 @@
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var stack = Composites.stack(20, 20, 20, 5, 0, 0, function(x, y, column, row) {
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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break;
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
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}
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});
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@ -377,14 +388,17 @@
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var stack = Composites.stack(20, 20, 20, 5, 0, 0, function(x, y, column, row) {
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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break;
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
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}
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});
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@ -136,14 +136,17 @@
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var stack = Composites.stack(20, 20, 10, 5, 0, 0, function(x, y, column, row) {
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 40), Common.random(20, 40), { friction: 0.01, restitution: 0.4 });
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30), { friction: 0.01, restitution: 0.4 });
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}
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(4, 6)), Common.random(20, 40), { friction: 0.01, restitution: 0.4 });
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 40), Common.random(20, 40), { friction: 0.01, restitution: 0.4 });
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30), { friction: 0.01, restitution: 0.4 });
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}
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break;
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(4, 6)), Common.random(20, 40), { friction: 0.01, restitution: 0.4 });
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}
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});
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