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added support for hidpi rendering
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parent
8204d9736a
commit
4746eb9348
2 changed files with 65 additions and 17 deletions
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@ -26,6 +26,7 @@ var Mouse = {};
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mouse.scale = { x: 1, y: 1 };
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mouse.wheelDelta = 0;
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mouse.button = -1;
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mouse.pixelRatio = element.getAttribute('data-pixel-ratio') || 1;
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mouse.sourceEvents = {
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mousemove: null,
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@ -35,7 +36,7 @@ var Mouse = {};
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};
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mouse.mousemove = function(event) {
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var position = _getRelativeMousePosition(event, mouse.element),
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var position = _getRelativeMousePosition(event, mouse.element, mouse.pixelRatio),
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touches = event.changedTouches;
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if (touches) {
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@ -51,7 +52,7 @@ var Mouse = {};
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};
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mouse.mousedown = function(event) {
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var position = _getRelativeMousePosition(event, mouse.element),
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var position = _getRelativeMousePosition(event, mouse.element, mouse.pixelRatio),
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touches = event.changedTouches;
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if (touches) {
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@ -71,7 +72,7 @@ var Mouse = {};
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};
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mouse.mouseup = function(event) {
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var position = _getRelativeMousePosition(event, mouse.element),
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var position = _getRelativeMousePosition(event, mouse.element, mouse.pixelRatio),
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touches = event.changedTouches;
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if (touches) {
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@ -162,9 +163,10 @@ var Mouse = {};
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* @private
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* @param {} event
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* @param {} element
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* @return ObjectExpression
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* @param {number} pixelRatio
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* @return {}
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*/
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var _getRelativeMousePosition = function(event, element) {
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var _getRelativeMousePosition = function(event, element, pixelRatio) {
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var elementBounds = element.getBoundingClientRect(),
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rootNode = (document.documentElement || document.body.parentNode || document.body),
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scrollX = (window.pageXOffset !== undefined) ? window.pageXOffset : rootNode.scrollLeft,
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@ -181,8 +183,8 @@ var Mouse = {};
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}
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return {
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x: x / (element.clientWidth / element.width),
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y: y / (element.clientHeight / element.height)
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x: x / (element.clientWidth / element.width * pixelRatio),
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y: y / (element.clientHeight / element.height * pixelRatio)
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};
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};
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@ -30,6 +30,7 @@ var Render = {};
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options: {
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width: 800,
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height: 600,
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pixelRatio: 1,
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background: '#fafafa',
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wireframeBackground: '#222',
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hasBounds: false,
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@ -68,6 +69,10 @@ var Render = {};
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Render.setBackground(render, render.options.background);
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if (render.options.pixelRatio !== 1) {
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Render.setPixelRatio(render, render.options.pixelRatio);
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}
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if (Common.isElement(render.element)) {
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render.element.appendChild(render.canvas);
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} else {
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@ -80,13 +85,37 @@ var Render = {};
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/**
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* Clears the renderer. In this implementation, this is a noop.
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* @method clear
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* @param {RenderPixi} render
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* @param {render} render
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*/
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Render.clear = function(render) {
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// nothing required to clear this renderer implentation
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// if a scene graph is required, clear it here (see RenderPixi.js)
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};
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/**
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* Sets the pixel ratio of the renderer and updates the canvas.
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* To automatically detect the correct ratio, pass the string `'auto'` for `pixelRatio`.
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* @method setPixelRatio
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* @param {render} render
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* @param {number} pixelRatio
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*/
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Render.setPixelRatio = function(render, pixelRatio) {
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var options = render.options,
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canvas = render.canvas;
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if (pixelRatio === 'auto') {
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pixelRatio = _getPixelRatio(canvas);
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}
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options.pixelRatio = pixelRatio;
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canvas.setAttribute('data-pixel-ratio', pixelRatio);
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canvas.width = options.width * pixelRatio;
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canvas.height = options.height * pixelRatio;
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canvas.style.width = options.width + 'px';
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canvas.style.height = options.height + 'px';
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render.context.scale(pixelRatio, pixelRatio);
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};
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/**
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* Sets the background CSS property of the canvas
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* @method setBackground
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@ -137,12 +166,12 @@ var Render = {};
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context.globalCompositeOperation = 'source-over';
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// handle bounds
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if (options.hasBounds) {
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var boundsWidth = render.bounds.max.x - render.bounds.min.x,
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boundsHeight = render.bounds.max.y - render.bounds.min.y,
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boundsScaleX = boundsWidth / render.options.width,
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boundsScaleY = boundsHeight / render.options.height;
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boundsScaleX = boundsWidth / options.width,
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boundsScaleY = boundsHeight / options.height;
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if (options.hasBounds) {
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// filter out bodies that are not in view
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for (i = 0; i < allBodies.length; i++) {
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var body = allBodies[i];
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@ -212,7 +241,7 @@ var Render = {};
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if (options.hasBounds) {
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// revert view transforms
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context.setTransform(1, 0, 0, 1, 0, 0);
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context.setTransform(options.pixelRatio, 0, 0, options.pixelRatio, 0, 0);
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}
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};
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@ -864,6 +893,23 @@ var Render = {};
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return canvas;
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};
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/**
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* Gets the pixel ratio of the canvas.
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* @method _getPixelRatio
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* @private
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* @param {HTMLElement} canvas
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* @return {Number} pixel ratio
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*/
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var _getPixelRatio = function(canvas) {
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var context = canvas.getContext('2d'),
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devicePixelRatio = window.devicePixelRatio || 1,
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backingStorePixelRatio = context.webkitBackingStorePixelRatio || context.mozBackingStorePixelRatio
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|| context.msBackingStorePixelRatio || context.oBackingStorePixelRatio
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|| context.backingStorePixelRatio || 1;
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return devicePixelRatio / backingStorePixelRatio;
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};
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/**
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* Gets the requested texture (an Image) via its path
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* @method _getTexture
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