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tweaked Example.doublePendulum

This commit is contained in:
liabru 2017-07-06 21:53:31 +01:00
parent 79ffcf891e
commit 48940088df

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@ -60,7 +60,7 @@ Example.doublePendulum = function() {
world.gravity.scale = 0.002; world.gravity.scale = 0.002;
Composites.chain(pendulum, 0.45, 0, -0.45, 0, { Composites.chain(pendulum, 0.45, 0, -0.45, 0, {
stiffness: 1, stiffness: 0.9,
length: 0, length: 0,
angularStiffness: 0.7, angularStiffness: 0.7,
render: { render: {
@ -72,7 +72,7 @@ Example.doublePendulum = function() {
bodyB: pendulum.bodies[0], bodyB: pendulum.bodies[0],
pointB: { x: -length * 0.42, y: 0 }, pointB: { x: -length * 0.42, y: 0 },
pointA: { x: pendulum.bodies[0].position.x - length * 0.42, y: pendulum.bodies[0].position.y }, pointA: { x: pendulum.bodies[0].position.x - length * 0.42, y: pendulum.bodies[0].position.y },
stiffness: 1, stiffness: 0.9,
length: 0, length: 0,
render: { render: {
strokeStyle: '#4a485b' strokeStyle: '#4a485b'