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added Composite.translate, Composite.rotate, Composite.scale
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1 changed files with 81 additions and 2 deletions
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@ -10,8 +10,6 @@
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* @class Composite
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* @class Composite
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*/
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*/
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// TODO: composite translate, rotate
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var Composite = {};
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var Composite = {};
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(function() {
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(function() {
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@ -441,6 +439,87 @@ var Composite = {};
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return composite;
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return composite;
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};
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};
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/**
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* Translates all children in the composite by a given vector relative to their current positions,
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* without imparting any velocity.
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* @method translate
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* @param {composite} composite
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* @param {vector} translation
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* @param {bool} [recursive=true]
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*/
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Composite.translate = function(composite, translation, recursive) {
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var bodies = recursive ? Composite.allBodies(composite) : composite.bodies;
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for (var i = 0; i < bodies.length; i++) {
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Body.translate(bodies[i], translation);
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}
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Composite.setModified(composite, true, true, false);
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return composite;
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};
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/**
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* Rotates all children in the composite by a given angle about the given point, without imparting any angular velocity.
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* @method rotate
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* @param {composite} composite
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* @param {number} rotation
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* @param {vector} point
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* @param {bool} [recursive=true]
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*/
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Composite.rotate = function(composite, rotation, point, recursive) {
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var cos = Math.cos(rotation),
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sin = Math.sin(rotation),
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bodies = recursive ? Composite.allBodies(composite) : composite.bodies;
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for (var i = 0; i < bodies.length; i++) {
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var body = bodies[i],
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dx = body.position.x - point.x,
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dy = body.position.y - point.y;
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Body.setPosition(body, {
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x: point.x + (dx * cos - dy * sin),
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y: point.y + (dx * sin + dy * cos)
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});
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Body.rotate(body, rotation);
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}
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Composite.setModified(composite, true, true, false);
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return composite;
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};
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/**
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* Scales all children in the composite, including updating physical properties (mass, area, axes, inertia), from a world-space point.
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* @method scale
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* @param {composite} composite
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* @param {number} scaleX
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* @param {number} scaleY
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* @param {vector} point
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* @param {bool} [recursive=true]
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*/
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Composite.scale = function(composite, scaleX, scaleY, point, recursive) {
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var bodies = recursive ? Composite.allBodies(composite) : composite.bodies;
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for (var i = 0; i < bodies.length; i++) {
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var body = bodies[i],
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dx = body.position.x - point.x,
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dy = body.position.y - point.y;
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Body.setPosition(body, {
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x: point.x + dx * scaleX,
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y: point.y + dy * scaleY
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});
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Body.scale(body, scaleX, scaleY);
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}
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Composite.setModified(composite, true, true, false);
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return composite;
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};
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/*
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/*
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*
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*
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* Events Documentation
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* Events Documentation
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