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changed correction to now be optional in Engine.update (defaults to 1)
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@ -183,6 +183,8 @@ var Engine = {};
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* @return engine
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*/
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Engine.update = function(engine, delta, correction) {
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correction = correction || 1;
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var world = engine.world,
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timing = engine.timing,
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broadphase = engine.broadphase[engine.broadphase.current],
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