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added raycasting demo
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2 changed files with 59 additions and 1 deletions
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@ -25,6 +25,7 @@
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<option value="wreckingBall">Wrecking Ball</option>
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<option value="sprites">Sprites</option>
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<option value="pyramid">Pyramid</option>
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<option value="raycasting">Raycasting</option>
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<option value="car">Car</option>
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<option value="catapult">Catapult</option>
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<option value="gravity">Reverse Gravity</option>
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@ -15,7 +15,8 @@
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Bounds = Matter.Bounds,
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Vector = Matter.Vector,
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Vertices = Matter.Vertices,
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MouseConstraint = Matter.MouseConstraint;
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MouseConstraint = Matter.MouseConstraint,
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Query = Matter.Query;
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var Demo = {};
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@ -743,6 +744,62 @@
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renderOptions.wireframes = false;
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};
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Demo.raycasting = function() {
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var _world = _engine.world;
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Demo.reset();
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var stack = Composites.stack(20, 20, 15, 4, 0, 0, function(x, y, column, row) {
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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break;
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case 1:
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var sides = Math.round(Common.random(1, 8));
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sides = (sides === 3) ? 4 : sides;
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return Bodies.polygon(x, y, sides, Common.random(20, 50));
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}
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});
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World.add(_world, stack);
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Events.on(_engine, 'afterRender', function() {
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var mouse = _engine.input.mouse,
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context = _engine.render.context,
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bodies = Composite.allBodies(_engine.world),
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startPoint = { x: 400, y: 100 },
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endPoint = mouse.position;
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var collisions = Query.ray(bodies, startPoint, endPoint);
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context.beginPath();
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context.moveTo(startPoint.x, startPoint.y);
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context.lineTo(endPoint.x, endPoint.y);
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if (collisions.length > 0) {
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context.strokeStyle = '#fff';
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} else {
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context.strokeStyle = '#555';
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}
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context.lineWidth = 0.5;
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context.stroke();
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for (var i = 0; i < collisions.length; i++) {
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var collision = collisions[i];
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context.rect(collision.bodyA.position.x - 4.5, collision.bodyA.position.y - 4.5, 8, 8);
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}
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context.fillStyle = 'rgba(255,165,0,0.7)';
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context.fill();
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});
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var renderOptions = _engine.render.options;
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};
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// the functions for the demo interface and controls below
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Demo.initControls = function() {
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