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updated edge build

This commit is contained in:
liabru 2014-07-30 17:29:21 +01:00
parent 4051823f5f
commit 5770013b90
2 changed files with 85 additions and 6 deletions

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@ -1,5 +1,5 @@
/**
* matter.js 0.8.0-edge 2014-07-29
* matter.js 0.8.0-edge 2014-07-30
* http://brm.io/matter-js/
* License: MIT
*/
@ -914,8 +914,6 @@ var Body = {};
* @class Composite
*/
// TODO: composite translate, rotate
var Composite = {};
(function() {
@ -1345,6 +1343,87 @@ var Composite = {};
return composite;
};
/**
* Translates all children in the composite by a given vector relative to their current positions,
* without imparting any velocity.
* @method translate
* @param {composite} composite
* @param {vector} translation
* @param {bool} [recursive=true]
*/
Composite.translate = function(composite, translation, recursive) {
var bodies = recursive ? Composite.allBodies(composite) : composite.bodies;
for (var i = 0; i < bodies.length; i++) {
Body.translate(bodies[i], translation);
}
Composite.setModified(composite, true, true, false);
return composite;
};
/**
* Rotates all children in the composite by a given angle about the given point, without imparting any angular velocity.
* @method rotate
* @param {composite} composite
* @param {number} rotation
* @param {vector} point
* @param {bool} [recursive=true]
*/
Composite.rotate = function(composite, rotation, point, recursive) {
var cos = Math.cos(rotation),
sin = Math.sin(rotation),
bodies = recursive ? Composite.allBodies(composite) : composite.bodies;
for (var i = 0; i < bodies.length; i++) {
var body = bodies[i],
dx = body.position.x - point.x,
dy = body.position.y - point.y;
Body.setPosition(body, {
x: point.x + (dx * cos - dy * sin),
y: point.y + (dx * sin + dy * cos)
});
Body.rotate(body, rotation);
}
Composite.setModified(composite, true, true, false);
return composite;
};
/**
* Scales all children in the composite, including updating physical properties (mass, area, axes, inertia), from a world-space point.
* @method scale
* @param {composite} composite
* @param {number} scaleX
* @param {number} scaleY
* @param {vector} point
* @param {bool} [recursive=true]
*/
Composite.scale = function(composite, scaleX, scaleY, point, recursive) {
var bodies = recursive ? Composite.allBodies(composite) : composite.bodies;
for (var i = 0; i < bodies.length; i++) {
var body = bodies[i],
dx = body.position.x - point.x,
dy = body.position.y - point.y;
Body.setPosition(body, {
x: point.x + dx * scaleX,
y: point.y + dy * scaleY
});
Body.scale(body, scaleX, scaleY);
}
Composite.setModified(composite, true, true, false);
return composite;
};
/*
*
* Events Documentation

6
build/matter.min.js vendored

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