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fixed Body.setStatic
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@ -118,6 +118,14 @@ var Body = {};
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body.mass = body.inertia = body.density = Infinity;
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body.inverseMass = body.inverseInertia = 0;
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body.render.lineWidth = 1;
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body.positionPrev.x = body.position.x;
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body.positionPrev.y = body.position.y;
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body.anglePrev = body.angle;
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body.angularVelocity = 0;
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body.speed = 0;
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body.angularSpeed = 0;
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body.motion = 0;
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}
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};
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