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improve Composite.car

This commit is contained in:
liabru 2015-12-28 18:50:26 +00:00
parent 6f892502c2
commit 5ff218234a

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@ -259,10 +259,7 @@ var Bodies = require('./Bodies');
collisionFilter: { collisionFilter: {
group: group group: group
}, },
restitution: 0.5, friction: 0.8,
friction: 0.9,
frictionStatic: 10,
slop: 0.5,
density: 0.01 density: 0.01
}); });
@ -270,10 +267,7 @@ var Bodies = require('./Bodies');
collisionFilter: { collisionFilter: {
group: group group: group
}, },
restitution: 0.5, friction: 0.8,
friction: 0.9,
frictionStatic: 10,
slop: 0.5,
density: 0.01 density: 0.01
}); });
@ -281,14 +275,14 @@ var Bodies = require('./Bodies');
bodyA: body, bodyA: body,
pointA: { x: wheelAOffset, y: wheelYOffset }, pointA: { x: wheelAOffset, y: wheelYOffset },
bodyB: wheelA, bodyB: wheelA,
stiffness: 0.5 stiffness: 0.2
}); });
var axelB = Constraint.create({ var axelB = Constraint.create({
bodyA: body, bodyA: body,
pointA: { x: wheelBOffset, y: wheelYOffset }, pointA: { x: wheelBOffset, y: wheelYOffset },
bodyB: wheelB, bodyB: wheelB,
stiffness: 0.5 stiffness: 0.2
}); });
Composite.addBody(car, body); Composite.addBody(car, body);