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added per-body timeScale
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1 changed files with 2 additions and 1 deletions
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@ -42,6 +42,7 @@ var Body = {};
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frictionAir: 0.01,
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groupId: 0,
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slop: 0.05,
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timeScale: 1,
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render: {
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visible: true,
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sprite: {
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@ -186,7 +187,7 @@ var Body = {};
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* @param {number} correction
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*/
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Body.update = function(body, deltaTime, correction) {
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var deltaTimeSquared = deltaTime * deltaTime;
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var deltaTimeSquared = deltaTime * deltaTime * body.timeScale;
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// from the previous step
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var frictionAir = 1 - body.frictionAir,
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