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https://github.com/liabru/matter-js.git
synced 2024-12-24 13:29:01 -05:00
moved all private functions to module namespaces
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parent
2dc7a0bf5e
commit
64be5a5e3e
8 changed files with 42 additions and 42 deletions
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@ -399,7 +399,7 @@ var Axes = require('../geometry/Axes');
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}
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// sum the properties of all compound parts of the parent body
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var total = _totalProperties(body);
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var total = Body._totalProperties(body);
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body.area = total.area;
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body.parent = body;
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@ -658,7 +658,7 @@ var Axes = require('../geometry/Axes');
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* @param {body} body
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* @return {}
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*/
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var _totalProperties = function(body) {
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Body._totalProperties = function(body) {
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// from equations at:
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// https://ecourses.ou.edu/cgi-bin/ebook.cgi?doc=&topic=st&chap_sec=07.2&page=theory
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// http://output.to/sideway/default.asp?qno=121100087
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@ -82,7 +82,7 @@ var Common = require('../core/Common');
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|| body.bounds.max.y < world.bounds.min.y || body.bounds.min.y > world.bounds.max.y)
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continue;
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var newRegion = _getRegion(grid, body);
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var newRegion = Grid._getRegion(grid, body);
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// if the body has changed grid region
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if (!body.region || newRegion.id !== body.region.id || forceUpdate) {
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@ -94,13 +94,13 @@ var Common = require('../core/Common');
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if (!body.region || forceUpdate)
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body.region = newRegion;
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var union = _regionUnion(newRegion, body.region);
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var union = Grid._regionUnion(newRegion, body.region);
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// update grid buckets affected by region change
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// iterate over the union of both regions
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for (col = union.startCol; col <= union.endCol; col++) {
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for (row = union.startRow; row <= union.endRow; row++) {
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bucketId = _getBucketId(col, row);
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bucketId = Grid._getBucketId(col, row);
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bucket = buckets[bucketId];
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var isInsideNewRegion = (col >= newRegion.startCol && col <= newRegion.endCol
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@ -113,15 +113,15 @@ var Common = require('../core/Common');
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if (!isInsideNewRegion && isInsideOldRegion) {
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if (isInsideOldRegion) {
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if (bucket)
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_bucketRemoveBody(grid, bucket, body);
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Grid._bucketRemoveBody(grid, bucket, body);
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}
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}
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// add to new region buckets
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if (body.region === newRegion || (isInsideNewRegion && !isInsideOldRegion) || forceUpdate) {
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if (!bucket)
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bucket = _createBucket(buckets, bucketId);
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_bucketAddBody(grid, bucket, body);
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bucket = Grid._createBucket(buckets, bucketId);
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Grid._bucketAddBody(grid, bucket, body);
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}
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}
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}
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@ -136,7 +136,7 @@ var Common = require('../core/Common');
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// update pairs list only if pairs changed (i.e. a body changed region)
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if (gridChanged)
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grid.pairsList = _createActivePairsList(grid);
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grid.pairsList = Grid._createActivePairsList(grid);
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};
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/**
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@ -158,13 +158,13 @@ var Common = require('../core/Common');
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* @param {} regionB
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* @return {} region
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*/
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var _regionUnion = function(regionA, regionB) {
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Grid._regionUnion = function(regionA, regionB) {
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var startCol = Math.min(regionA.startCol, regionB.startCol),
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endCol = Math.max(regionA.endCol, regionB.endCol),
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startRow = Math.min(regionA.startRow, regionB.startRow),
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endRow = Math.max(regionA.endRow, regionB.endRow);
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return _createRegion(startCol, endCol, startRow, endRow);
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return Grid._createRegion(startCol, endCol, startRow, endRow);
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};
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/**
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@ -175,14 +175,14 @@ var Common = require('../core/Common');
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* @param {} body
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* @return {} region
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*/
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var _getRegion = function(grid, body) {
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Grid._getRegion = function(grid, body) {
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var bounds = body.bounds,
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startCol = Math.floor(bounds.min.x / grid.bucketWidth),
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endCol = Math.floor(bounds.max.x / grid.bucketWidth),
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startRow = Math.floor(bounds.min.y / grid.bucketHeight),
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endRow = Math.floor(bounds.max.y / grid.bucketHeight);
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return _createRegion(startCol, endCol, startRow, endRow);
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return Grid._createRegion(startCol, endCol, startRow, endRow);
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};
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/**
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@ -195,7 +195,7 @@ var Common = require('../core/Common');
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* @param {} endRow
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* @return {} region
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*/
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var _createRegion = function(startCol, endCol, startRow, endRow) {
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Grid._createRegion = function(startCol, endCol, startRow, endRow) {
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return {
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id: startCol + ',' + endCol + ',' + startRow + ',' + endRow,
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startCol: startCol,
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@ -213,7 +213,7 @@ var Common = require('../core/Common');
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* @param {} row
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* @return {string} bucket id
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*/
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var _getBucketId = function(column, row) {
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Grid._getBucketId = function(column, row) {
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return 'C' + column + 'R' + row;
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};
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@ -225,7 +225,7 @@ var Common = require('../core/Common');
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* @param {} bucketId
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* @return {} bucket
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*/
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var _createBucket = function(buckets, bucketId) {
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Grid._createBucket = function(buckets, bucketId) {
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var bucket = buckets[bucketId] = [];
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return bucket;
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};
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@ -238,7 +238,7 @@ var Common = require('../core/Common');
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* @param {} bucket
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* @param {} body
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*/
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var _bucketAddBody = function(grid, bucket, body) {
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Grid._bucketAddBody = function(grid, bucket, body) {
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// add new pairs
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for (var i = 0; i < bucket.length; i++) {
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var bodyB = bucket[i];
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@ -270,7 +270,7 @@ var Common = require('../core/Common');
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* @param {} bucket
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* @param {} body
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*/
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var _bucketRemoveBody = function(grid, bucket, body) {
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Grid._bucketRemoveBody = function(grid, bucket, body) {
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// remove from bucket
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bucket.splice(Common.indexOf(bucket, body), 1);
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@ -294,7 +294,7 @@ var Common = require('../core/Common');
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* @param {} grid
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* @return [] pairs
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*/
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var _createActivePairsList = function(grid) {
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Grid._createActivePairsList = function(grid) {
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var pairKeys,
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pair,
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pairs = [];
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@ -13,7 +13,7 @@ var Common = require('../core/Common');
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(function() {
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var _pairMaxIdleLife = 1000;
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Pairs._pairMaxIdleLife = 1000;
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/**
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* Creates a new pairs structure.
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@ -124,7 +124,7 @@ var Common = require('../core/Common');
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}
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// if pair is inactive for too long, mark it to be removed
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if (timestamp - pair.timeUpdated > _pairMaxIdleLife) {
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if (timestamp - pair.timeUpdated > Pairs._pairMaxIdleLife) {
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indexesToRemove.push(i);
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}
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}
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@ -54,7 +54,7 @@ var Vector = require('../geometry/Vector');
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axisBodyB = axisBodyA === bodyA ? bodyB : bodyA,
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axes = [axisBodyA.axes[previousCollision.axisNumber]];
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minOverlap = _overlapAxes(axisBodyA.vertices, axisBodyB.vertices, axes);
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minOverlap = SAT._overlapAxes(axisBodyA.vertices, axisBodyB.vertices, axes);
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collision.reused = true;
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if (minOverlap.overlap <= 0) {
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@ -64,14 +64,14 @@ var Vector = require('../geometry/Vector');
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} else {
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// if we can't reuse a result, perform a full SAT test
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overlapAB = _overlapAxes(bodyA.vertices, bodyB.vertices, bodyA.axes);
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overlapAB = SAT._overlapAxes(bodyA.vertices, bodyB.vertices, bodyA.axes);
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if (overlapAB.overlap <= 0) {
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collision.collided = false;
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return collision;
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}
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overlapBA = _overlapAxes(bodyB.vertices, bodyA.vertices, bodyB.axes);
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overlapBA = SAT._overlapAxes(bodyB.vertices, bodyA.vertices, bodyB.axes);
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if (overlapBA.overlap <= 0) {
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collision.collided = false;
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@ -120,7 +120,7 @@ var Vector = require('../geometry/Vector');
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collision.penetration.y = collision.normal.y * collision.depth;
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// find support points, there is always either exactly one or two
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var verticesB = _findSupports(bodyA, bodyB, collision.normal),
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var verticesB = SAT._findSupports(bodyA, bodyB, collision.normal),
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supports = [];
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// find the supports from bodyB that are inside bodyA
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@ -132,7 +132,7 @@ var Vector = require('../geometry/Vector');
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// find the supports from bodyA that are inside bodyB
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if (supports.length < 2) {
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var verticesA = _findSupports(bodyB, bodyA, Vector.neg(collision.normal));
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var verticesA = SAT._findSupports(bodyB, bodyA, Vector.neg(collision.normal));
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if (Vertices.contains(bodyB.vertices, verticesA[0]))
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supports.push(verticesA[0]);
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@ -159,7 +159,7 @@ var Vector = require('../geometry/Vector');
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* @param {} axes
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* @return result
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*/
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var _overlapAxes = function(verticesA, verticesB, axes) {
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SAT._overlapAxes = function(verticesA, verticesB, axes) {
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var projectionA = Vector._temp[0],
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projectionB = Vector._temp[1],
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result = { overlap: Number.MAX_VALUE },
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for (var i = 0; i < axes.length; i++) {
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axis = axes[i];
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_projectToAxis(projectionA, verticesA, axis);
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_projectToAxis(projectionB, verticesB, axis);
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SAT._projectToAxis(projectionA, verticesA, axis);
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SAT._projectToAxis(projectionB, verticesB, axis);
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overlap = Math.min(projectionA.max - projectionB.min, projectionB.max - projectionA.min);
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@ -197,7 +197,7 @@ var Vector = require('../geometry/Vector');
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* @param {} vertices
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* @param {} axis
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*/
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var _projectToAxis = function(projection, vertices, axis) {
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SAT._projectToAxis = function(projection, vertices, axis) {
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var min = Vector.dot(vertices[0], axis),
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max = min;
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@ -224,7 +224,7 @@ var Vector = require('../geometry/Vector');
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* @param {} normal
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* @return [vector]
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*/
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var _findSupports = function(bodyA, bodyB, normal) {
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SAT._findSupports = function(bodyA, bodyB, normal) {
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var nearestDistance = Number.MAX_VALUE,
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vertexToBody = Vector._temp[0],
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vertices = bodyB.vertices,
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@ -77,7 +77,7 @@ var Bounds = require('../geometry/Bounds');
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Events.on(engine, 'beforeUpdate', function() {
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var allBodies = Composite.allBodies(engine.world);
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MouseConstraint.update(mouseConstraint, allBodies);
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_triggerEvents(mouseConstraint);
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MouseConstraint._triggerEvents(mouseConstraint);
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});
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return mouseConstraint;
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@ -136,7 +136,7 @@ var Bounds = require('../geometry/Bounds');
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* @private
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* @param {mouse} mouseConstraint
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*/
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var _triggerEvents = function(mouseConstraint) {
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MouseConstraint._triggerEvents = function(mouseConstraint) {
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var mouse = mouseConstraint.mouse,
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mouseEvents = mouse.sourceEvents;
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@ -424,14 +424,14 @@ module.exports = Common;
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for (var node in graph) {
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if (!visited[node] && !temp[node]) {
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_topologicalSort(node, visited, temp, graph, result);
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Common._topologicalSort(node, visited, temp, graph, result);
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}
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}
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return result;
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};
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var _topologicalSort = function(node, visited, temp, graph, result) {
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Common._topologicalSort = function(node, visited, temp, graph, result) {
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var neighbors = graph[node] || [];
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temp[node] = true;
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@ -444,7 +444,7 @@ module.exports = Common;
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}
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if (!visited[neighbor]) {
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_topologicalSort(neighbor, visited, temp, graph, result);
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Common._topologicalSort(neighbor, visited, temp, graph, result);
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}
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}
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@ -44,7 +44,7 @@ var Common = require('../core/Common');
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};
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mouse.mousemove = function(event) {
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var position = _getRelativeMousePosition(event, mouse.element, mouse.pixelRatio),
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var position = Mouse._getRelativeMousePosition(event, mouse.element, mouse.pixelRatio),
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touches = event.changedTouches;
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if (touches) {
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@ -60,7 +60,7 @@ var Common = require('../core/Common');
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};
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mouse.mousedown = function(event) {
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var position = _getRelativeMousePosition(event, mouse.element, mouse.pixelRatio),
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var position = Mouse._getRelativeMousePosition(event, mouse.element, mouse.pixelRatio),
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touches = event.changedTouches;
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if (touches) {
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};
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mouse.mouseup = function(event) {
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var position = _getRelativeMousePosition(event, mouse.element, mouse.pixelRatio),
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var position = Mouse._getRelativeMousePosition(event, mouse.element, mouse.pixelRatio),
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touches = event.changedTouches;
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if (touches) {
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* @param {number} pixelRatio
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* @return {}
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*/
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var _getRelativeMousePosition = function(event, element, pixelRatio) {
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Mouse._getRelativeMousePosition = function(event, element, pixelRatio) {
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var elementBounds = element.getBoundingClientRect(),
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rootNode = (document.documentElement || document.body.parentNode || document.body),
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scrollX = (window.pageXOffset !== undefined) ? window.pageXOffset : rootNode.scrollLeft,
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@ -97,7 +97,7 @@ var Bounds = require('../geometry/Bounds');
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};
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// ensure path is absolute
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_svgPathToAbsolute(path);
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Svg._svgPathToAbsolute(path);
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// get total length
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total = path.getTotalLength();
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@ -149,7 +149,7 @@ var Bounds = require('../geometry/Bounds');
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return points;
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};
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var _svgPathToAbsolute = function(path) {
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Svg._svgPathToAbsolute = function(path) {
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// http://phrogz.net/convert-svg-path-to-all-absolute-commands
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// Copyright (c) Gavin Kistner
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// http://phrogz.net/js/_ReuseLicense.txt
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