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moved collision event triggers
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parent
6f5e0d0036
commit
6516c5be8d
1 changed files with 23 additions and 18 deletions
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@ -142,10 +142,32 @@ var Engine = {};
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Events.trigger(engine, 'tick beforeUpdate', event);
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// update
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Engine.update(engine, delta, correction);
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var pairs = engine.pairs;
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if (pairs.collisionStart.length > 0) {
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Events.trigger(engine, 'collisionStart', {
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pairs: pairs.collisionStart
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});
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}
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if (pairs.collisionActive.length > 0) {
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Events.trigger(engine, 'collisionActive', {
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pairs: pairs.collisionActive
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});
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}
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if (pairs.collisionEnd.length > 0) {
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Events.trigger(engine, 'collisionEnd', {
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pairs: pairs.collisionEnd
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});
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}
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Events.trigger(engine, 'afterUpdate beforeRender', event);
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// render
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if (engine.render.options.enabled)
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engine.render.controller.world(engine);
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@ -199,23 +221,6 @@ var Engine = {};
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Manager.updatePairs(pairs, collisions);
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Manager.removeOldPairs(pairs);
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// trigger collision events
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if (pairs.collisionStart.length > 0) {
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Events.trigger(engine, 'collisionStart', {
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pairs: pairs.collisionStart
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});
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}
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if (pairs.collisionActive.length > 0) {
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Events.trigger(engine, 'collisionActive', {
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pairs: pairs.collisionActive
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});
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}
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if (pairs.collisionEnd.length > 0) {
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Events.trigger(engine, 'collisionEnd', {
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pairs: pairs.collisionEnd
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});
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}
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// wake up bodies involved in collisions
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if (engine.enableSleeping)
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Sleeping.afterCollisions(pairs.list);
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