mirror of
https://github.com/liabru/matter-js.git
synced 2024-11-27 09:50:52 -05:00
Spellchecking
This commit is contained in:
parent
3127654b41
commit
65d5d9330b
1 changed files with 5 additions and 5 deletions
|
@ -19,7 +19,7 @@ var Engine = {};
|
|||
/**
|
||||
* Creates a new engine. The options parameter is an object that specifies any properties you wish to override the defaults.
|
||||
* All properties have default values, and many are pre-calculated automatically based on other properties.
|
||||
* See the properites section below for detailed information on what you can pass via the `options` object.
|
||||
* See the properties section below for detailed information on what you can pass via the `options` object.
|
||||
* @method create
|
||||
* @param {HTMLElement} element
|
||||
* @param {object} [options]
|
||||
|
@ -442,8 +442,8 @@ var Engine = {};
|
|||
|
||||
/**
|
||||
* A `Boolean` that specifies if the `Engine.run` game loop should use a fixed timestep (otherwise it is variable).
|
||||
* If timing is fixed, then the apparant simulation speed will change depending on the frame rate (but behaviour will be deterministic).
|
||||
* If the timing is variable, then the apparant simulation speed will be constant (approximately, but at the cost of determininism).
|
||||
* If timing is fixed, then the apparent simulation speed will change depending on the frame rate (but behaviour will be deterministic).
|
||||
* If the timing is variable, then the apparent simulation speed will be constant (approximately, but at the cost of determininism).
|
||||
*
|
||||
* @property timing.isFixed
|
||||
* @type boolean
|
||||
|
@ -453,7 +453,7 @@ var Engine = {};
|
|||
/**
|
||||
* A `Number` that specifies the time step between updates in milliseconds.
|
||||
* If `engine.timing.isFixed` is set to `true`, then `delta` is fixed.
|
||||
* If it is `false`, then `delta` can dynamically change to maintain the correct apparant simulation speed.
|
||||
* If it is `false`, then `delta` can dynamically change to maintain the correct apparent simulation speed.
|
||||
*
|
||||
* @property timing.delta
|
||||
* @type number
|
||||
|
|
Loading…
Reference in a new issue