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changed world.gravity to engine.gravity
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5 changed files with 45 additions and 8 deletions
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@ -47,7 +47,7 @@ Example.compositeManipulation = function() {
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Composite.add(world, stack);
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world.gravity.y = 0;
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engine.gravity.y = 0;
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Events.on(engine, 'afterUpdate', function(event) {
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var time = engine.timing.timestamp;
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@ -107,7 +107,7 @@ Example.compositeManipulation = function() {
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};
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Example.compositeManipulation.title = 'Composite Manipulation';
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Example.compositeManipulation.for = '>=0.14.2';
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Example.compositeManipulation.for = '>0.16.1';
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if (typeof module !== 'undefined') {
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module.exports = Example.compositeManipulation;
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@ -52,7 +52,7 @@ Example.doublePendulum = function() {
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});
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});
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world.gravity.scale = 0.002;
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engine.gravity.scale = 0.002;
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Composites.chain(pendulum, 0.45, 0, -0.45, 0, {
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stiffness: 0.9,
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@ -148,7 +148,7 @@ Example.doublePendulum = function() {
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};
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Example.doublePendulum.title = 'Double Pendulum';
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Example.doublePendulum.for = '>=0.14.2';
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Example.doublePendulum.for = '>0.16.1';
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if (typeof module !== 'undefined') {
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module.exports = Example.doublePendulum;
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@ -41,7 +41,7 @@ Example.gravity = function() {
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Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
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]);
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engine.world.gravity.y = -1;
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engine.gravity.y = -1;
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var stack = Composites.stack(50, 120, 11, 5, 0, 0, function(x, y) {
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switch (Math.round(Common.random(0, 1))) {
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@ -97,7 +97,7 @@ Example.gravity = function() {
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};
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Example.gravity.title = 'Reverse Gravity';
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Example.gravity.for = '>=0.14.2';
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Example.gravity.for = '>0.16.1';
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if (typeof module !== 'undefined') {
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module.exports = Example.gravity;
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@ -71,7 +71,7 @@ Example.gyro = function() {
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if (typeof window !== 'undefined') {
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var updateGravity = function(event) {
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var orientation = typeof window.orientation !== 'undefined' ? window.orientation : 0,
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gravity = engine.world.gravity;
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gravity = engine.gravity;
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if (orientation === 0) {
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gravity.x = Common.clamp(event.gamma, -90, 90) / 90;
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@ -44,6 +44,11 @@ var Body = require('../body/Body');
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events: [],
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plugin: {},
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grid: null,
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gravity: {
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x: 0,
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y: 1,
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scale: 0.001
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},
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timing: {
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timestamp: 0,
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timeScale: 1
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@ -57,6 +62,7 @@ var Body = require('../body/Body');
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engine.pairs = Pairs.create();
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// temporary back compatibility
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engine.world.gravity = engine.gravity;
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engine.broadphase = engine.grid;
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engine.metrics = {};
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@ -107,7 +113,7 @@ var Body = require('../body/Body');
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Sleeping.update(allBodies, timing.timeScale);
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// applies gravity to all bodies
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Engine._bodiesApplyGravity(allBodies, world.gravity);
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Engine._bodiesApplyGravity(allBodies, engine.gravity);
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// update all body position and rotation by integration
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Engine._bodiesUpdate(allBodies, delta, timing.timeScale, correction, world.bounds);
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@ -451,4 +457,35 @@ var Body = require('../body/Body');
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* @type {}
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*/
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/**
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* The gravity to apply on all bodies in `engine.world`.
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*
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* @property gravity
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* @type object
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*/
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/**
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* The gravity x component.
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*
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* @property gravity.x
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* @type object
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* @default 0
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*/
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/**
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* The gravity y component.
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*
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* @property gravity.y
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* @type object
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* @default 1
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*/
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/**
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* The gravity scale factor.
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*
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* @property gravity.scale
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* @type object
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* @default 0.001
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*/
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})();
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