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update body docs
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2 changed files with 5 additions and 5 deletions
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@ -953,7 +953,7 @@ var Axes = require('../geometry/Axes');
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*/
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/**
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* A `Number` specifying the angle of the body.
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* A `Number` specifying the angle of the body, in radians.
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*
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* @property angle
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* @type number
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@ -1006,7 +1006,7 @@ var Axes = require('../geometry/Axes');
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* A `Number` that accumulates the total torque (turning force) applied to the body for a single update. See also `Body.applyForce`.
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* Torque is zeroed after every `Engine.update`, so constant torques should be applied for every update they are needed.
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*
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* Torques are converted to acceleration on every update, which depends on body inertia and the engine update delta.
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* Torques result in angular acceleration on every update, which depends on body inertia and the engine update delta.
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*
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* @property torque
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* @type number
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@ -1150,7 +1150,7 @@ var Axes = require('../geometry/Axes');
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*/
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/**
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* _Read only_. Automatically calculated when vertices, mass or density are set.
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* _Read only_. Automatically calculated when vertices, mass or density are set or set through `Body.setInertia`.
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*
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* A `Number` that defines the moment of inertia of the body. This is the second moment of area in two dimensions.
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*
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@ -1162,7 +1162,7 @@ var Axes = require('../geometry/Axes');
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*/
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/**
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* _Read only_. Automatically calculated when vertices, mass or density are set.
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* _Read only_. Automatically calculated when vertices, mass or density are set or calculated by `Body.setInertia`.
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*
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* A `Number` that defines the inverse moment of inertia of the body (`1 / inertia`).
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*
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@ -296,7 +296,7 @@ var Body = require('../body/Body');
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/**
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* Applies `Body.updateVelocities` to all given `bodies`.
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* @method _bodiesUpdate
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* @method _bodiesUpdateVelocities
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* @private
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* @param {body[]} bodies
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*/
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