mirror of
https://github.com/liabru/matter-js.git
synced 2024-11-23 09:26:51 -05:00
Add removeDuplicatePoints option from polygon-decomp 0.3.0 to Bodies.fromVertices()
This commit is contained in:
parent
7894b4b44d
commit
6c5d4065c2
2 changed files with 67 additions and 5 deletions
|
@ -4,6 +4,7 @@ module.exports = {
|
|||
quickDecomp: polygonQuickDecomp,
|
||||
isSimple: polygonIsSimple,
|
||||
removeCollinearPoints: polygonRemoveCollinearPoints,
|
||||
removeDuplicatePoints: polygonRemoveDuplicatePoints,
|
||||
makeCCW: polygonMakeCCW
|
||||
};
|
||||
|
||||
|
@ -179,6 +180,9 @@ function polygonMakeCCW(polygon){
|
|||
// reverse poly if clockwise
|
||||
if (!isLeft(polygonAt(polygon, br - 1), polygonAt(polygon, br), polygonAt(polygon, br + 1))) {
|
||||
polygonReverse(polygon);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -243,6 +247,27 @@ function polygonCanSee(polygon, a,b) {
|
|||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if two vertices in the polygon can see each other
|
||||
* @method canSee2
|
||||
* @param {Number} a Vertex index 1
|
||||
* @param {Number} b Vertex index 2
|
||||
* @return {Boolean}
|
||||
*/
|
||||
function polygonCanSee2(polygon, a,b) {
|
||||
// for each edge
|
||||
for (var i = 0; i !== polygon.length; ++i) {
|
||||
// ignore incident edges
|
||||
if (i === a || i === b || (i + 1) % polygon.length === a || (i + 1) % polygon.length === b){
|
||||
continue;
|
||||
}
|
||||
if( lineSegmentsIntersect(polygonAt(polygon, a), polygonAt(polygon, b), polygonAt(polygon, i), polygonAt(polygon, i+1)) ){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy the polygon from vertex i to vertex j.
|
||||
* @method copy
|
||||
|
@ -526,9 +551,12 @@ function polygonQuickDecomp(polygon, result,reflexVertices,steinerPoints,delta,m
|
|||
}
|
||||
|
||||
for (var j = lowerIndex; j <= upperIndex; ++j) {
|
||||
if (isLeftOn(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j)) && isRightOn(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j))) {
|
||||
if (
|
||||
isLeftOn(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j)) &&
|
||||
isRightOn(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j))
|
||||
) {
|
||||
d = sqdist(polygonAt(poly, i), polygonAt(poly, j));
|
||||
if (d < closestDist) {
|
||||
if (d < closestDist && polygonCanSee2(poly, i, j)) {
|
||||
closestDist = d;
|
||||
closestIndex = j % polygon.length;
|
||||
}
|
||||
|
@ -585,6 +613,23 @@ function polygonRemoveCollinearPoints(polygon, precision){
|
|||
return num;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove duplicate points in the polygon.
|
||||
* @method removeDuplicatePoints
|
||||
* @param {Number} [precision] The threshold to use when determining whether two points are the same. Use zero for best precision.
|
||||
*/
|
||||
function polygonRemoveDuplicatePoints(polygon, precision){
|
||||
for(var i=polygon.length-1; i>=1; --i){
|
||||
var pi = polygon[i];
|
||||
for(var j=i-1; j>=0; --j){
|
||||
if(points_eq(pi, polygon[j], precision)){
|
||||
polygon.splice(i,1);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if two scalars are equal
|
||||
* @static
|
||||
|
@ -596,7 +641,20 @@ function polygonRemoveCollinearPoints(polygon, precision){
|
|||
*/
|
||||
function scalar_eq(a,b,precision){
|
||||
precision = precision || 0;
|
||||
return Math.abs(a-b) < precision;
|
||||
return Math.abs(a-b) <= precision;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if two points are equal
|
||||
* @static
|
||||
* @method points_eq
|
||||
* @param {Array} a
|
||||
* @param {Array} b
|
||||
* @param {Number} [precision]
|
||||
* @return {Boolean}
|
||||
*/
|
||||
function points_eq(a,b,precision){
|
||||
return scalar_eq(a[0],b[0],precision) && scalar_eq(a[1],b[1],precision);
|
||||
}
|
||||
|
||||
},{}]},{},[1])
|
||||
|
|
|
@ -194,9 +194,10 @@ var decomp;
|
|||
* @param {bool} [flagInternal=false]
|
||||
* @param {number} [removeCollinear=0.01]
|
||||
* @param {number} [minimumArea=10]
|
||||
* @param {number} [removeDuplicatePoints=0.1]
|
||||
* @return {body}
|
||||
*/
|
||||
Bodies.fromVertices = function(x, y, vertexSets, options, flagInternal, removeCollinear, minimumArea) {
|
||||
Bodies.fromVertices = function(x, y, vertexSets, options, flagInternal, removeCollinear, minimumArea, removeDuplicatePoints) {
|
||||
if (!decomp) {
|
||||
decomp = Common._requireGlobal('decomp', 'poly-decomp');
|
||||
}
|
||||
|
@ -217,6 +218,7 @@ var decomp;
|
|||
flagInternal = typeof flagInternal !== 'undefined' ? flagInternal : false;
|
||||
removeCollinear = typeof removeCollinear !== 'undefined' ? removeCollinear : 0.01;
|
||||
minimumArea = typeof minimumArea !== 'undefined' ? minimumArea : 10;
|
||||
removeDuplicatePoints = typeof removeDuplicatePoints !== 'undefined' ? removeDuplicatePoints : 0.1;
|
||||
|
||||
if (!decomp) {
|
||||
Common.warn('Bodies.fromVertices: poly-decomp.js required. Could not decompose vertices. Fallback to convex hull.');
|
||||
|
@ -253,6 +255,8 @@ var decomp;
|
|||
decomp.makeCCW(concave);
|
||||
if (removeCollinear !== false)
|
||||
decomp.removeCollinearPoints(concave, removeCollinear);
|
||||
if (removeDuplicatePoints !== false)
|
||||
decomp.removeDuplicatePoints(concave, removeDuplicatePoints);
|
||||
|
||||
// use the quick decomposition algorithm (Bayazit)
|
||||
var decomposed = decomp.quickDecomp(concave);
|
||||
|
|
Loading…
Reference in a new issue