From 6cd00b1c7a5e1f226b09b2978d3f972a010d1837 Mon Sep 17 00:00:00 2001 From: liabru Date: Wed, 23 Dec 2015 20:38:16 +0000 Subject: [PATCH] updated readme --- README.md | 31 ++++++++++++++++++++++--------- 1 file changed, 22 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index e13b9f6..7edba4d 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ [brm.io/matter-js](http://brm.io/matter-js) -[Features](#features) - [Install](#install) - [Usage](#usage) - [Docs](http://brm.io/matter-js-docs/) - [Implementation](#implementation) - [References](#references) - [License](#license) +[Demos](#demos) - [Gallery](#gallery) - [Features](#features) - [Install](#install) - [Usage](#usage) - [Examples](#examples) - [Docs](#documentation) - [References](#references) - [License](#license) [![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js) @@ -64,6 +64,20 @@ +### Gallery + +Some great projects using matter.js physics are + +- [Les métamorphoses de Mr. Kalia](http://www.lab212.org/projects/les-metamorphoses-de-mr-kalia) by Lab212 for Google +- [Pablo The Flamingo](http://pablotheflamingo.com/) by Nathan Gordon et al +- [#GIFMYLIVE](http://bonhommeparis.com/en/projects/arte-gifmylive) by Bonnehomme for Arte +- [Adobe Analytics Live Stream](http://adobefirehose.mediarain.com/) by Rain for Adobe +- [Blood Sweat & Tools Interactive](http://bloodsweatandtools.discovery.ca/gamebench/) by Jam3 for Discovery +- [Hype](http://tumult.com/hype/pro/) by Tumult +- [Trophy Smasher](http://grindselect.com/trophy/game) by Kyle Stetz for Grind Select +- [Pelada](https://gabrielmfadt.wordpress.com/tag/matter-js/) by Gabriel Gianordoli +- [Powermate and Physics](https://vine.co/v/OjXaEzivvJe) by Jaume Sanchez Elias + ### Features - Rigid bodies @@ -105,12 +119,13 @@ You can also install using the package managers [Bower](http://bower.io/search/? ### Usage -See the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example. +Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example. +Also see the [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki page, which also shows how to use your own game loop. -Matter.js includes a sample renderer, but this is optional and it's easy to use your own. -See the [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki page for information, including on how to use your own custom game loop. +### Examples -Check out the [demo page](http://brm.io/matter-js-demo-master/) for more examples and then refer to [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js) to see how they work. Some of the demos are also available on [codepen](http://codepen.io/collection/Fuagy/), where you can easily experiment with them. +See the [examples](https://github.com/liabru/matter-js/tree/master/examples) directory which contains the source for all [demos](#demos). +There are even more examples on [codepen](http://codepen.io/collection/Fuagy/). ### Documentation @@ -137,7 +152,7 @@ If you'd like to contribute but not sure what to work on, feel free to message m To see what's new or changed in the latest version, see the [changelog](https://github.com/liabru/matter-js/blob/master/CHANGELOG.md). -### Implementation +### References The engine uses the following techniques: @@ -157,9 +172,7 @@ The engine uses the following techniques: - A basic sleeping strategy - HTML5 Canvas / WebGL renderer -### References - -See my post on [Game physics for beginners](http://brm.io/game-physics-for-beginners/). +For more information see my post on [Game physics for beginners](http://brm.io/game-physics-for-beginners/). ### License