mirror of
https://github.com/liabru/matter-js.git
synced 2024-12-23 13:19:01 -05:00
update demo and example render styles
This commit is contained in:
parent
d258411faa
commit
6dd5ec55bf
19 changed files with 61 additions and 63 deletions
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@ -61,6 +61,10 @@
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opacity: 0.5;
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background: transparent !important;
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}
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.matter-demo canvas {
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border: 1px solid rgba(255, 255, 255, 0.07);
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}
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</style>
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</head>
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<body>
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@ -41,13 +41,13 @@ Example.avalanche = function() {
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var stack = Composites.stack(20, 20, 20, 5, 0, 0, function(x, y) {
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return Bodies.circle(x, y, Common.random(10, 20), { friction: 0.00001, restitution: 0.5, density: 0.001 });
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});
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World.add(world, stack);
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World.add(world, [
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Bodies.rectangle(200, 150, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }),
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Bodies.rectangle(500, 350, 700, 20, { isStatic: true, angle: -Math.PI * 0.06 }),
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Bodies.rectangle(340, 580, 700, 20, { isStatic: true, angle: Math.PI * 0.04 })
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Bodies.rectangle(200, 150, 700, 20, { isStatic: true, angle: Math.PI * 0.06, render: { fillStyle: '#060a19' } }),
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Bodies.rectangle(500, 350, 700, 20, { isStatic: true, angle: -Math.PI * 0.06, render: { fillStyle: '#060a19' } }),
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Bodies.rectangle(340, 580, 700, 20, { isStatic: true, angle: Math.PI * 0.04, render: { fillStyle: '#060a19' } })
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]);
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// add mouse control
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@ -39,7 +39,7 @@ Example.ballPool = function() {
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// add bodies
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World.add(world, [
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Bodies.rectangle(400, 600, 1200, 50.5, { isStatic: true })
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Bodies.rectangle(400, 600, 1200, 50.5, { isStatic: true, render: { fillStyle: '#060a19' } })
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]);
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var stack = Composites.stack(100, 0, 10, 8, 10, 10, function(x, y) {
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@ -44,7 +44,7 @@ Example.bridge = function() {
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density: 0.005,
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frictionAir: 0.05,
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render: {
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fillStyle: '#575375'
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fillStyle: '#060a19'
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}
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});
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});
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@ -48,9 +48,9 @@ Example.car = function() {
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World.add(world, Composites.car(350, 300, 150 * scale, 30 * scale, 30 * scale));
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World.add(world, [
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Bodies.rectangle(200, 150, 400, 20, { isStatic: true, angle: Math.PI * 0.06 }),
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Bodies.rectangle(500, 350, 650, 20, { isStatic: true, angle: -Math.PI * 0.06 }),
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Bodies.rectangle(300, 560, 600, 20, { isStatic: true, angle: Math.PI * 0.04 })
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Bodies.rectangle(200, 150, 400, 20, { isStatic: true, angle: Math.PI * 0.06, render: { fillStyle: '#060a19' }}),
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Bodies.rectangle(500, 350, 650, 20, { isStatic: true, angle: -Math.PI * 0.06, render: { fillStyle: '#060a19' }}),
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Bodies.rectangle(300, 560, 600, 20, { isStatic: true, angle: Math.PI * 0.04, render: { fillStyle: '#060a19' }})
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]);
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// add mouse control
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@ -48,9 +48,9 @@ Example.catapult = function() {
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World.add(world, [
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stack,
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catapult,
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Bodies.rectangle(400, 600, 800, 50.5, { isStatic: true }),
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Bodies.rectangle(250, 555, 20, 50, { isStatic: true }),
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Bodies.rectangle(400, 535, 20, 80, { isStatic: true, collisionFilter: { group: group } }),
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Bodies.rectangle(400, 600, 800, 50.5, { isStatic: true, render: { fillStyle: '#060a19' } }),
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Bodies.rectangle(250, 555, 20, 50, { isStatic: true, render: { fillStyle: '#060a19' } }),
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Bodies.rectangle(400, 535, 20, 80, { isStatic: true, collisionFilter: { group: group }, render: { fillStyle: '#060a19' } }),
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Bodies.circle(560, 100, 50, { density: 0.005 }),
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Constraint.create({
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bodyA: catapult,
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@ -43,8 +43,8 @@ Example.cloth = function() {
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World.add(world, [
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cloth,
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Bodies.circle(300, 500, 80, { isStatic: true }),
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Bodies.rectangle(500, 480, 80, 80, { isStatic: true }),
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Bodies.circle(300, 500, 80, { isStatic: true, render: { fillStyle: '#060a19' }}),
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Bodies.rectangle(500, 480, 80, 80, { isStatic: true, render: { fillStyle: '#060a19' }}),
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Bodies.rectangle(400, 609, 800, 50, { isStatic: true })
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]);
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@ -23,8 +23,7 @@ Example.collisionFiltering = function() {
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options: {
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width: 800,
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height: 600,
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wireframes: false,
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background: '#111'
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wireframes: false
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}
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});
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@ -40,9 +39,9 @@ Example.collisionFiltering = function() {
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greenCategory = 0x0004,
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blueCategory = 0x0008;
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var redColor = '#C44D58',
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blueColor = '#4ECDC4',
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greenColor = '#C7F464';
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var colorA = '#f55a3c',
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colorB = '#063e7b',
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colorC = '#f5d259';
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// add floor
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World.add(world, Bodies.rectangle(400, 600, 900, 50, {
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@ -57,14 +56,14 @@ Example.collisionFiltering = function() {
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World.add(world,
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Composites.stack(275, 100, 5, 9, 10, 10, function(x, y, column, row) {
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var category = redCategory,
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color = redColor;
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color = colorA;
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if (row > 5) {
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category = blueCategory;
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color = blueColor;
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color = colorB;
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} else if (row > 2) {
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category = greenCategory;
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color = greenColor;
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color = colorC;
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}
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return Bodies.circle(x, y, 20, {
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@ -87,7 +86,7 @@ Example.collisionFiltering = function() {
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mask: defaultCategory | greenCategory
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},
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render: {
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fillStyle: greenColor
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fillStyle: colorC
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}
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})
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);
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@ -99,7 +98,7 @@ Example.collisionFiltering = function() {
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mask: defaultCategory | redCategory
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},
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render: {
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fillStyle: redColor
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fillStyle: colorA
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}
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})
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);
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@ -111,7 +110,7 @@ Example.collisionFiltering = function() {
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mask: defaultCategory | blueCategory
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},
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render: {
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fillStyle: blueColor
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fillStyle: colorB
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}
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})
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);
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@ -47,7 +47,7 @@ Example.concave = function() {
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horseShoe = Vertices.fromPath('35 7 19 17 14 38 14 58 25 79 45 85 65 84 65 66 46 67 34 59 30 44 33 29 45 23 66 23 66 7 53 7');
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var stack = Composites.stack(50, 50, 6, 4, 10, 10, function(x, y) {
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var color = Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58']);
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var color = Common.choose(['#f19648', '#f5d259', '#f55a3c', '#063e7b', '#ececd1']);
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return Bodies.fromVertices(x, y, Common.choose([arrow, chevron, star, horseShoe]), {
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render: {
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fillStyle: color,
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@ -26,8 +26,7 @@ Example.doublePendulum = function() {
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options: {
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width: 800,
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height: 600,
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wireframes: false,
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background: '#0f0f13'
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wireframes: false
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}
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});
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@ -54,9 +53,6 @@ Example.doublePendulum = function() {
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});
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});
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pendulum.bodies[0].render.strokeStyle = '#4a485b';
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pendulum.bodies[1].render.strokeStyle = '#4a485b';
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world.gravity.scale = 0.002;
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Composites.chain(pendulum, 0.45, 0, -0.45, 0, {
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@ -40,17 +40,17 @@ Example.friction = function() {
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]);
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World.add(world, [
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Bodies.rectangle(300, 180, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }),
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Bodies.rectangle(300, 180, 700, 20, { isStatic: true, angle: Math.PI * 0.06, render: { fillStyle: '#060a19' } }),
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Bodies.rectangle(300, 70, 40, 40, { friction: 0.001 })
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]);
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World.add(world, [
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Bodies.rectangle(300, 350, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }),
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Bodies.rectangle(300, 350, 700, 20, { isStatic: true, angle: Math.PI * 0.06, render: { fillStyle: '#060a19' } }),
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Bodies.rectangle(300, 250, 40, 40, { friction: 0.0005 })
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]);
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World.add(world, [
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Bodies.rectangle(300, 520, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }),
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Bodies.rectangle(300, 520, 700, 20, { isStatic: true, angle: Math.PI * 0.06, render: { fillStyle: '#060a19' } }),
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Bodies.rectangle(300, 430, 40, 40, { friction: 0 })
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]);
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@ -35,15 +35,15 @@ Example.manipulation = function() {
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Runner.run(runner, engine);
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// add bodies
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var bodyA = Bodies.rectangle(100, 200, 50, 50, { isStatic: true }),
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var bodyA = Bodies.rectangle(100, 200, 50, 50, { isStatic: true, render: { fillStyle: '#060a19' } }),
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bodyB = Bodies.rectangle(200, 200, 50, 50),
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bodyC = Bodies.rectangle(300, 200, 50, 50),
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bodyD = Bodies.rectangle(400, 200, 50, 50),
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bodyE = Bodies.rectangle(550, 200, 50, 50),
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bodyF = Bodies.rectangle(700, 200, 50, 50),
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bodyG = Bodies.circle(400, 100, 25),
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partA = Bodies.rectangle(600, 200, 120, 50),
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partB = Bodies.rectangle(660, 200, 50, 190),
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bodyG = Bodies.circle(400, 100, 25, { render: { fillStyle: '#060a19' } }),
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partA = Bodies.rectangle(600, 200, 120, 50, { render: { fillStyle: '#060a19' } }),
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partB = Bodies.rectangle(660, 200, 50, 190, { render: { fillStyle: '#060a19' } }),
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compound = Body.create({
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parts: [partA, partB],
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isStatic: true
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@ -27,8 +27,7 @@ Example.ragdoll = function() {
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options: {
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width: 800,
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height: 600,
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showAngleIndicator: true,
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background: '#0f0f13'
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showAngleIndicator: true
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}
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});
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@ -45,7 +44,9 @@ Example.ragdoll = function() {
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return Bodies.rectangle(x - 50, y + column * 50, 100, 1000, {
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isStatic: true,
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render: {
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fillStyle: '#222'
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fillStyle: '#060a19',
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strokeStyle: '#ffffff',
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lineWidth: 1
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}
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});
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});
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@ -55,7 +56,7 @@ Example.ragdoll = function() {
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var sides = Math.round(Common.random(1, 8)),
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options = {
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render: {
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fillStyle: Common.choose(['#006BA6', '#0496FF', '#D81159', '#8F2D56'])
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fillStyle: Common.choose(['#f19648', '#f5d259', '#f55a3c', '#063e7b', '#ececd1'])
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}
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};
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@ -21,8 +21,7 @@ Example.sensors = function() {
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options: {
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width: 800,
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height: 600,
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wireframes: false,
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background: '#111'
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wireframes: false
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}
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});
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@ -33,14 +32,14 @@ Example.sensors = function() {
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Runner.run(runner, engine);
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// add bodies
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var redColor = '#C44D58',
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greenColor = '#C7F464';
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var colorA = '#f55a3c',
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colorB = '#f5d259';
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var collider = Bodies.rectangle(400, 300, 500, 50, {
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isSensor: true,
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isStatic: true,
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render: {
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strokeStyle: redColor,
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strokeStyle: colorA,
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fillStyle: 'transparent',
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lineWidth: 1
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}
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@ -48,11 +47,11 @@ Example.sensors = function() {
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World.add(world, [
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collider,
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Bodies.rectangle(400, 620, 800, 50, {
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Bodies.rectangle(400, 600, 800, 50, {
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isStatic: true,
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render: {
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fillStyle: 'transparent',
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lineWidth: 1
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fillStyle: '#060a19',
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lineWidth: 0
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}
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})
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]);
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@ -60,7 +59,7 @@ Example.sensors = function() {
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World.add(world,
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Bodies.circle(400, 40, 30, {
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render: {
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strokeStyle: greenColor,
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strokeStyle: colorB,
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fillStyle: 'transparent',
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lineWidth: 1
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}
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@ -74,9 +73,9 @@ Example.sensors = function() {
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var pair = pairs[i];
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if (pair.bodyA === collider) {
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pair.bodyB.render.strokeStyle = redColor;
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pair.bodyB.render.strokeStyle = colorA;
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} else if (pair.bodyB === collider) {
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pair.bodyA.render.strokeStyle = redColor;
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pair.bodyA.render.strokeStyle = colorA;
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}
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}
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});
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@ -88,9 +87,9 @@ Example.sensors = function() {
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var pair = pairs[i];
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if (pair.bodyA === collider) {
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pair.bodyB.render.strokeStyle = greenColor;
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pair.bodyB.render.strokeStyle = colorB;
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} else if (pair.bodyB === collider) {
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pair.bodyA.render.strokeStyle = greenColor;
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pair.bodyA.render.strokeStyle = colorB;
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}
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}
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});
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@ -34,7 +34,7 @@ Example.slingshot = function() {
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Runner.run(runner, engine);
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// add bodies
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var ground = Bodies.rectangle(395, 600, 815, 50, { isStatic: true }),
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var ground = Bodies.rectangle(395, 600, 815, 50, { isStatic: true, render: { fillStyle: '#060a19' } }),
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rockOptions = { density: 0.004 },
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rock = Bodies.polygon(170, 450, 8, 20, rockOptions),
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anchor = { x: 170, y: 450 },
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@ -48,7 +48,7 @@ Example.slingshot = function() {
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return Bodies.rectangle(x, y, 25, 40);
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});
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var ground2 = Bodies.rectangle(610, 250, 200, 20, { isStatic: true });
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var ground2 = Bodies.rectangle(610, 250, 200, 20, { isStatic: true, render: { fillStyle: '#060a19' } });
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var pyramid2 = Composites.pyramid(550, 0, 5, 10, 0, 0, function(x, y) {
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return Bodies.rectangle(x, y, 25, 40);
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@ -22,7 +22,6 @@ Example.sprites = function() {
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options: {
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width: 800,
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height: 600,
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background: '#0f0f13',
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showAngleIndicator: false,
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wireframes: false
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}
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@ -34,7 +34,7 @@ Example.staticFriction = function() {
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Runner.run(runner, engine);
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// add bodies
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var body = Bodies.rectangle(400, 500, 200, 60, { isStatic: true, chamfer: 10 }),
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var body = Bodies.rectangle(400, 500, 200, 60, { isStatic: true, chamfer: 10, render: { fillStyle: '#060a19' } }),
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size = 50,
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counter = -1;
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@ -45,7 +45,7 @@ Example.svg = function() {
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(function(i) {
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$.get('./svg/' + svgs[i] + '.svg').done(function(data) {
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var vertexSets = [],
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color = Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58']);
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color = Common.choose(['#f19648', '#f5d259', '#f55a3c', '#063e7b', '#ececd1']);
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$(data).find('path').each(function(i, path) {
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var points = Svg.pathToVertices(path, 30);
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@ -65,7 +65,7 @@ Example.svg = function() {
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$.get('./svg/svg.svg').done(function(data) {
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var vertexSets = [],
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color = Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58']);
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color = Common.choose(['#f19648', '#f5d259', '#f55a3c', '#063e7b', '#ececd1']);
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$(data).find('path').each(function(i, path) {
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vertexSets.push(Svg.pathToVertices(path, 30));
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@ -47,8 +47,8 @@ Example.terrain = function() {
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terrain = Bodies.fromVertices(400, 350, vertexSets, {
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isStatic: true,
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render: {
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fillStyle: '#2e2b44',
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strokeStyle: '#2e2b44',
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fillStyle: '#060a19',
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strokeStyle: '#060a19',
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lineWidth: 1
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}
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}, true);
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