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Add permeability example and doc entry

This commit is contained in:
Marcin Misiurski 2015-10-22 11:11:05 +02:00
parent 1573359354
commit 6e7add16bf
3 changed files with 79 additions and 0 deletions

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@ -74,6 +74,7 @@
<option value="beachBalls">Beach Balls</option> <option value="beachBalls">Beach Balls</option>
<option value="stress">Stress 1</option> <option value="stress">Stress 1</option>
<option value="stress2">Stress 2</option> <option value="stress2">Stress 2</option>
<option value="permeableObjects">Permeable Objects</option>
</select> </select>
<input id="demo-reset" value="Reset" type="submit"> <input id="demo-reset" value="Reset" type="submit">
<div class="demo-view-source nav-links"> <div class="demo-view-source nav-links">

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@ -0,0 +1,70 @@
(function() {
var World = Matter.World,
Bodies = Matter.Bodies,
Common = Matter.Common,
Events = Matter.Events;
Example.permeableObjects = function(demo) {
var engine = demo.engine,
world = engine.world,
sceneEvents = demo.sceneEvents;
var redColor = '#C44D58',
greenColor = '#C7F464';
var collider = Bodies.rectangle(400, 300, 500, 50, {
isPermeable: true,
isStatic: true,
render: {
strokeStyle: redColor,
fillStyle: 'transparent'
}
});
World.add(world, collider);
World.add(world,
Bodies.circle(400, 40, 30, {
render: {
strokeStyle: greenColor,
fillStyle: 'transparent'
}
})
);
sceneEvents.push(
Events.on(engine, 'collisionStart', function(event) {
var pairs = event.pairs;
for (var i = 0, j = pairs.length; i != j; ++i) {
var pair = pairs[i];
if (pair.bodyA === collider) {
pair.bodyB.render.strokeStyle = redColor;
} else if (pair.bodyB === collider) {
pair.bodyA.render.strokeStyle = redColor;
}
}
}),
Events.on(engine, 'collisionEnd', function(event) {
var pairs = event.pairs;
for (var i = 0, j = pairs.length; i != j; ++i) {
var pair = pairs[i];
if (pair.bodyA === collider) {
pair.bodyB.render.strokeStyle = greenColor;
} else if (pair.bodyB === collider) {
pair.bodyA.render.strokeStyle = greenColor;
}
}
})
);
var renderOptions = engine.render.options;
renderOptions.wireframes = false;
renderOptions.background = '#222';
renderOptions.showAngleIndicator = false;
};
})();

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@ -788,6 +788,14 @@ var Axes = require('../geometry/Axes');
* @default false * @default false
*/ */
/**
* A flag that indicates whether a body is considered permeable. A permeable body triggers collision events, but doesn't react with colliding body physically.
*
* @property isPermeable
* @type boolean
* @default false
*/
/** /**
* A flag that indicates whether the body is considered sleeping. A sleeping body acts similar to a static body, except it is only temporary and can be awoken. * A flag that indicates whether the body is considered sleeping. A sleeping body acts similar to a static body, except it is only temporary and can be awoken.
* If you need to set a body as sleeping, you should use `Sleeping.set` as this requires more than just setting this flag. * If you need to set a body as sleeping, you should use `Sleeping.set` as this requires more than just setting this flag.