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Add permeability example and doc entry
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@ -74,6 +74,7 @@
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<option value="beachBalls">Beach Balls</option>
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<option value="beachBalls">Beach Balls</option>
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<option value="stress">Stress 1</option>
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<option value="stress">Stress 1</option>
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<option value="stress2">Stress 2</option>
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<option value="stress2">Stress 2</option>
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<option value="permeableObjects">Permeable Objects</option>
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</select>
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</select>
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<input id="demo-reset" value="Reset" type="submit">
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<input id="demo-reset" value="Reset" type="submit">
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<div class="demo-view-source nav-links">
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<div class="demo-view-source nav-links">
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70
examples/permeableObjects.js
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70
examples/permeableObjects.js
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(function() {
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var World = Matter.World,
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Bodies = Matter.Bodies,
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Common = Matter.Common,
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Events = Matter.Events;
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Example.permeableObjects = function(demo) {
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var engine = demo.engine,
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world = engine.world,
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sceneEvents = demo.sceneEvents;
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var redColor = '#C44D58',
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greenColor = '#C7F464';
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var collider = Bodies.rectangle(400, 300, 500, 50, {
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isPermeable: true,
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isStatic: true,
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render: {
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strokeStyle: redColor,
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fillStyle: 'transparent'
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}
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});
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World.add(world, collider);
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World.add(world,
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Bodies.circle(400, 40, 30, {
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render: {
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strokeStyle: greenColor,
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fillStyle: 'transparent'
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}
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})
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);
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sceneEvents.push(
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Events.on(engine, 'collisionStart', function(event) {
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var pairs = event.pairs;
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for (var i = 0, j = pairs.length; i != j; ++i) {
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var pair = pairs[i];
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if (pair.bodyA === collider) {
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pair.bodyB.render.strokeStyle = redColor;
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} else if (pair.bodyB === collider) {
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pair.bodyA.render.strokeStyle = redColor;
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}
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}
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}),
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Events.on(engine, 'collisionEnd', function(event) {
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var pairs = event.pairs;
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for (var i = 0, j = pairs.length; i != j; ++i) {
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var pair = pairs[i];
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if (pair.bodyA === collider) {
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pair.bodyB.render.strokeStyle = greenColor;
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} else if (pair.bodyB === collider) {
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pair.bodyA.render.strokeStyle = greenColor;
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}
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}
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})
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);
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var renderOptions = engine.render.options;
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renderOptions.wireframes = false;
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renderOptions.background = '#222';
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renderOptions.showAngleIndicator = false;
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};
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})();
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@ -788,6 +788,14 @@ var Axes = require('../geometry/Axes');
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* @default false
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* @default false
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*/
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*/
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/**
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* A flag that indicates whether a body is considered permeable. A permeable body triggers collision events, but doesn't react with colliding body physically.
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*
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* @property isPermeable
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* @type boolean
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* @default false
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*/
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/**
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/**
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* A flag that indicates whether the body is considered sleeping. A sleeping body acts similar to a static body, except it is only temporary and can be awoken.
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* A flag that indicates whether the body is considered sleeping. A sleeping body acts similar to a static body, except it is only temporary and can be awoken.
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* If you need to set a body as sleeping, you should use `Sleeping.set` as this requires more than just setting this flag.
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* If you need to set a body as sleeping, you should use `Sleeping.set` as this requires more than just setting this flag.
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