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refactor resolver friction multiplier
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1 changed files with 2 additions and 2 deletions
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@ -228,8 +228,8 @@ var Bounds = require('../geometry/Bounds');
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timeScaleSquared = timeScale * timeScale,
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timeScaleCubed = timeScaleSquared * timeScale,
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restingThresh = -Resolver._restingThresh * timeScale,
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frictionNormalMultiplier = Resolver._frictionNormalMultiplier,
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restingThreshTangent = Resolver._restingThreshTangent * timeScale,
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frictionNormalMultiplier = Resolver._frictionNormalMultiplier * timeScale,
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frictionMaxStatic = Resolver._frictionMaxStatic * timeScale,
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pairsLength = pairs.length,
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tangentImpulse,
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@ -256,7 +256,7 @@ var Bounds = require('../geometry/Bounds');
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contactsLength = contacts.length,
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contactShare = 1 / contactsLength,
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inverseMassTotal = bodyA.inverseMass + bodyB.inverseMass,
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friction = pair.friction * pair.frictionStatic * frictionNormalMultiplier * timeScale;
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friction = pair.friction * pair.frictionStatic * frictionNormalMultiplier;
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// update body velocities
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bodyAVelocity.x = bodyA.position.x - bodyA.positionPrev.x;
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