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fixed Body.setVertices

This commit is contained in:
liabru 2014-06-03 17:28:01 +01:00
parent 874618520b
commit 73ded98a67

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@ -95,6 +95,8 @@ var Body = {};
Body.setVertices(body, body.vertices); Body.setVertices(body, body.vertices);
Body.setStatic(body, body.isStatic); Body.setStatic(body, body.isStatic);
Sleeping.set(body, body.isSleeping); Sleeping.set(body, body.isSleeping);
Vertices.rotate(body.vertices, body.angle, body.position);
Axes.rotate(body.axes, body.angle);
// allow options to override the automatically calculated properties // allow options to override the automatically calculated properties
body.axes = options.axes || body.axes; body.axes = options.axes || body.axes;
@ -151,7 +153,11 @@ var Body = {};
*/ */
Body.setVertices = function(body, vertices) { Body.setVertices = function(body, vertices) {
// change vertices // change vertices
if (vertices[0].body === body) {
body.vertices = vertices;
} else {
body.vertices = Vertices.create(vertices, body); body.vertices = Vertices.create(vertices, body);
}
// update properties // update properties
body.axes = Axes.fromVertices(body.vertices); body.axes = Axes.fromVertices(body.vertices);
@ -169,8 +175,8 @@ var Body = {};
// update geometry // update geometry
Vertices.translate(body.vertices, body.position); Vertices.translate(body.vertices, body.position);
Vertices.rotate(body.vertices, body.angle, body.position); Bounds.update(body.bounds, body.vertices, body.velocity);
Axes.rotate(body.axes, body.angle); };
Bounds.update(body.bounds, body.vertices, body.velocity); Bounds.update(body.bounds, body.vertices, body.velocity);
}; };