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https://github.com/liabru/matter-js.git
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updated mobile demo
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b421c38f74
commit
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2 changed files with 35 additions and 38 deletions
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@ -9,7 +9,8 @@
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Composite = Matter.Composite,
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Composites = Matter.Composites,
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Common = Matter.Common,
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Constraint = Matter.Constraint;
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Constraint = Matter.Constraint,
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MouseConstraint = Matter.MouseConstraint;
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var Demo = {};
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@ -26,18 +27,15 @@
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demoStart.style.display = 'none';
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_engine = Engine.create(canvasContainer, {
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positionIterations: 3,
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velocityIterations: 2,
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render: {
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options: {
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wireframes: true,
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showAngleIndicator: true
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showAngleIndicator: true,
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showDebug: true
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}
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}
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});
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_engine.broadphase.current = 'bruteForce';
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Demo.fullscreen();
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setTimeout(function() {
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@ -49,16 +47,39 @@
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window.addEventListener('deviceorientation', Demo.updateGravity, true);
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window.addEventListener('touchstart', Demo.fullscreen);
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window.addEventListener('orientationchange', function() {
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Demo.updateGravity();
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Demo.updateScene();
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Demo.fullscreen();
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}, false);
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};
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if (window.addEventListener) {
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window.addEventListener('load', Demo.init);
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} else if (window.attachEvent) {
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window.attachEvent('load', Demo.init);
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}
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window.addEventListener('load', Demo.init);
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Demo.mixed = function() {
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var _world = _engine.world;
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Demo.reset();
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World.add(_world, MouseConstraint.create(_engine));
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var stack = Composites.stack(20, 20, 10, 5, 0, 0, function(x, y, column, row) {
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 40), Common.random(20, 40), { friction: 0.01, restitution: 0.4 });
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30), { friction: 0.01, restitution: 0.4 });
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}
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break;
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(4, 6)), Common.random(20, 40), { friction: 0.01, restitution: 0.4 });
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}
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});
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World.add(_world, stack);
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};
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Demo.updateScene = function() {
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if (!_engine)
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@ -128,29 +149,5 @@
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World.addBody(_world, Bodies.rectangle(_sceneWidth + offset, _sceneHeight * 0.5, 50.5, _sceneHeight + 0.5, { isStatic: true }));
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World.addBody(_world, Bodies.rectangle(-offset, _sceneHeight * 0.5, 50.5, _sceneHeight + 0.5, { isStatic: true }));
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};
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Demo.mixed = function() {
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var _world = _engine.world;
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Demo.reset();
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var stack = Composites.stack(20, 20, 10, 5, 0, 0, function(x, y, column, row) {
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Math.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 40), Common.random(20, 40), { friction: 0.01, restitution: 0.4 });
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30), { friction: 0.01, restitution: 0.4 });
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}
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break;
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(4, 6)), Common.random(20, 40), { friction: 0.01, restitution: 0.4 });
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}
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});
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World.addComposite(_world, stack);
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};
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})();
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@ -3,11 +3,11 @@
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1, maximum-scale=1">
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<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1, maximum-scale=1, minimal-ui">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="mobile-web-app-capable" content="yes">
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<meta name="robots" content="noindex">
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<script type="text/javascript" src="./js/lib/matter.js"></script>
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<script type="text/javascript" src="./js/lib/matter-dev.js"></script>
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<script type="text/javascript" src="./js/DemoMobile.js"></script>
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<link rel="stylesheet" href="./css/style.css" type="text/css">
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<title>Matter.js Physics Engine Mobile Demo</title>
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