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added Example.attractors
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3 changed files with 53 additions and 6 deletions
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@ -61,6 +61,7 @@
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<option value="avalanche">Avalanche</option>
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<option value="avalanche">Avalanche</option>
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<option value="softBody">Basic Soft Bodies</option>
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<option value="softBody">Basic Soft Bodies</option>
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<option value="cloth">Cloth</option>
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<option value="cloth">Cloth</option>
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<option value="attractors">Attractors (Plugin)</option>
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<option value="events">Events</option>
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<option value="events">Events</option>
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<option value="collisionFiltering">Collision Filtering</option>
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<option value="collisionFiltering">Collision Filtering</option>
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<option value="sensors">Sensors</option>
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<option value="sensors">Sensors</option>
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@ -56,12 +56,6 @@
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var demo = Demo.create();
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var demo = Demo.create();
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Matter.Demo._demo = demo;
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Matter.Demo._demo = demo;
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Matter.use(
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'matter-plugin-fake',
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'matter-plugin-2',
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window.MatterPlugin
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);
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// get container element for the canvas
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// get container element for the canvas
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demo.container = document.getElementById('canvas-container');
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demo.container = document.getElementById('canvas-container');
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52
examples/attractors.js
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52
examples/attractors.js
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@ -0,0 +1,52 @@
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(function() {
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var World = Matter.World,
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Bodies = Matter.Bodies,
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Body = Matter.Body,
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Common = Matter.Common;
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Example.attractors = function(demo) {
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var engine = demo.engine,
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world = engine.world;
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Matter.use(
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'matter-gravity',
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'matter-world-wrap'
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);
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world.bounds = {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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};
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world.bodies = [];
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world.gravity.scale = 0;
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var G = 0.001;
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for (var i = 0; i < 200; i += 1) {
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var body = Bodies.circle(
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Common.random(10, 790),
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Common.random(10, 590),
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Common.random(4, 10),
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{
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mass: Common.random(10, 20),
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gravity: G,
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frictionAir: 0
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}
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);
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Body.setVelocity(body, {
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x: Common.random(-2, 2),
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y: Common.random(-2, 2)
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});
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World.add(world, body);
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}
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var renderOptions = demo.render.options;
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renderOptions.showAngleIndicator = false;
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renderOptions.showPositions = true;
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};
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})();
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