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Engine.merge now uses Common.nextId
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@ -279,7 +279,7 @@ var Engine = {};
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for (var i = 0; i < bodies.length; i++) {
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var body = bodies[i];
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Sleeping.set(body, false);
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body.id = Body.nextId();
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body.id = Common.nextId();
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}
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}
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};
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