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cleanup Svg.pathToVertices
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2 changed files with 23 additions and 22 deletions
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@ -1,5 +1,5 @@
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/**
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* The `Matter.Svg` module contains methods for converting SVG images into sets of `Matter.Vertices`.
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* The `Matter.Svg` module contains methods for converting SVG images into an array of vector points.
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*
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* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
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* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
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@ -12,13 +12,17 @@ var Svg = {};
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(function() {
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/**
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* Converts an SVG path into a `Matter.Vertices` object for the given `Matter.Body`.
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* @method pathToPoints
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* @param {string} path
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* Converts an SVG path into an array of vector points.
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* If the input path forms a concave shape, you must decompose the result into convex parts before use.
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* See `Bodies.fromVertices` which provides support for this.
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* Note that this function is not guaranteed to support complex paths (such as those with holes).
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* @method pathToVertices
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* @param {SVGPathElement} path
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* @param {Number} [sampleLength=15]
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* @return {Vector} points
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*/
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Svg.pathToPoints = function(path, sampleLength) {
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Svg.pathToVertices = function(path, sampleLength) {
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// https://github.com/wout/svg.topoly.js/blob/master/svg.topoly.js
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var i, il, total, point, segment, segments,
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segmentsQueue, lastSegment,
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lastPoint, segmentIndex, points = [],
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@ -26,9 +30,8 @@ var Svg = {};
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sampleLength = sampleLength || 15;
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// prepare helpers functions
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var addPoint = function(px, py, pathSegType) {
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// all odd-numbered path types are relative, except PATHSEG_CLOSEPATH (1)
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// all odd-numbered path types are relative except PATHSEG_CLOSEPATH (1)
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var isRelative = pathSegType % 2 === 1 && pathSegType > 1;
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// when the last point doesn't equal the current point add the current point
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@ -61,7 +64,7 @@ var Svg = {};
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var addSegmentPoint = function(segment) {
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var segType = segment.pathSegTypeAsLetter.toUpperCase();
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// don't bother processing path ends
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// skip path ends
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if (segType === 'Z')
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return;
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@ -85,7 +88,6 @@ var Svg = {};
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break;
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}
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// add point
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addPoint(x, y, segment.pathSegType);
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};
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@ -95,7 +97,7 @@ var Svg = {};
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// get total length
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total = path.getTotalLength();
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// Put all path segments in a queue
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// queue segments
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segments = [];
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for (i = 0; i < path.pathSegList.numberOfItems; i += 1)
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segments.push(path.pathSegList.getItem(i));
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@ -104,13 +106,11 @@ var Svg = {};
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// sample through path
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while (length < total) {
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// get segment index
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// get segment at position
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segmentIndex = path.getPathSegAtLength(length);
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// get segment
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segment = segments[segmentIndex];
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// new segment?
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// new segment
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if (segment != lastSegment) {
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while (segmentsQueue.length && segmentsQueue[0] != segment)
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addSegmentPoint(segmentsQueue.shift());
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@ -137,7 +137,7 @@ var Svg = {};
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length += sampleLength;
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}
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// add remaining segments we didn't pass while sampling
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// add remaining segments not passed by sampling
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for (i = 0, il = segmentsQueue.length; i < il; ++i)
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addSegmentPoint(segmentsQueue[i]);
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@ -146,15 +146,14 @@ var Svg = {};
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var _svgPathToAbsolute = function(path) {
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// http://phrogz.net/convert-svg-path-to-all-absolute-commands
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var x0, y0, x1, y1, x2, y2, segs = path.pathSegList,
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x = 0, y = 0, len = segs.numberOfItems;
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for (var i = 0; i < len; ++i) {
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var seg = segs.getItem(i),
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c = seg.pathSegTypeAsLetter;
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segType = seg.pathSegTypeAsLetter;
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if (/[MLHVCSQTA]/.test(c)) {
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if (/[MLHVCSQTA]/.test(segType)) {
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if ('x' in seg) x = seg.x;
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if ('y' in seg) y = seg.y;
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} else {
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@ -165,7 +164,7 @@ var Svg = {};
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if ('x' in seg) x += seg.x;
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if ('y' in seg) y += seg.y;
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switch (c) {
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switch (segType) {
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case 'm':
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segs.replaceItem(path.createSVGPathSegMovetoAbs(x, y), i);
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@ -203,7 +202,7 @@ var Svg = {};
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}
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}
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if (c == 'M' || c == 'm') {
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if (segType == 'M' || segType == 'm') {
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x0 = x;
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y0 = y;
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}
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@ -48,14 +48,16 @@ var Vertices = {};
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};
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/**
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* Parses a _simple_ SVG-style path into a `Matter.Vertices` object for the given `Matter.Body`.
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* Parses a string containing ordered x y pairs separated by spaces (and optionally commas),
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* into a `Matter.Vertices` object for the given `Matter.Body`.
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* For parsing SVG paths, see `Svg.pathToVertices`.
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* @method fromPath
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* @param {string} path
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* @param {body} body
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* @return {vertices} vertices
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*/
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Vertices.fromPath = function(path, body) {
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var pathPattern = /L?\s*([\-\d\.]+)\s*([\-\d\.]+)\s*,?/ig,
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var pathPattern = /L?\s*([\-\d\.]+)[\s,]*([\-\d\.]+)*/ig,
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points = [];
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path.replace(pathPattern, function(match, x, y) {
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