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fixed incorrect bounds issue when passing angle in Body.create
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@ -97,6 +97,7 @@ var Body = {};
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Sleeping.set(body, body.isSleeping);
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Vertices.rotate(body.vertices, body.angle, body.position);
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Axes.rotate(body.axes, body.angle);
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Bounds.update(body.bounds, body.vertices, body.velocity);
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// allow options to override the automatically calculated properties
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body.axes = options.axes || body.axes;
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