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fixes to body opacity rendering
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adcb610f05
commit
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1 changed files with 10 additions and 19 deletions
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@ -437,18 +437,17 @@ var Vector = require('../geometry/Vector');
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if (!part.render.visible)
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continue;
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if (options.showSleeping && body.isSleeping) {
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c.globalAlpha = 0.5 * part.render.opacity;
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} else if (part.render.opacity !== 1) {
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c.globalAlpha = part.render.opacity;
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}
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if (part.render.sprite && part.render.sprite.texture && !options.wireframes) {
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// part sprite
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var sprite = part.render.sprite,
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texture = _getTexture(render, sprite.texture);
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if (options.showSleeping && body.isSleeping)
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c.globalAlpha = 0.5;
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if (part.render.opacity !== 1)
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c.globalAlpha = part.render.opacity;
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c.translate(part.position.x, part.position.y);
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c.rotate(part.angle);
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@ -463,9 +462,6 @@ var Vector = require('../geometry/Vector');
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// revert translation, hopefully faster than save / restore
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c.rotate(-part.angle);
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c.translate(-part.position.x, -part.position.y);
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if ((options.showSleeping && body.isSleeping) || part.render.opacity !== 1)
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c.globalAlpha = 1;
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} else {
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// part polygon
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if (part.circleRadius) {
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@ -481,24 +477,19 @@ var Vector = require('../geometry/Vector');
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}
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if (!options.wireframes) {
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if (options.showSleeping && body.isSleeping) {
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c.fillStyle = Common.shadeColor(part.render.fillStyle, 50);
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} else {
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c.fillStyle = part.render.fillStyle;
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}
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c.lineWidth = part.render.lineWidth;
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c.strokeStyle = part.render.strokeStyle;
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c.fill();
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c.stroke();
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} else {
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c.lineWidth = 1;
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c.strokeStyle = '#bbb';
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if (options.showSleeping && body.isSleeping)
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c.strokeStyle = 'rgba(255,255,255,0.2)';
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c.stroke();
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}
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c.stroke();
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}
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c.globalAlpha = 1;
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}
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}
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};
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