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fixes to body opacity rendering

This commit is contained in:
liabru 2016-02-07 15:23:58 +00:00
parent adcb610f05
commit 8ac06b227a

View file

@ -437,18 +437,17 @@ var Vector = require('../geometry/Vector');
if (!part.render.visible) if (!part.render.visible)
continue; continue;
if (options.showSleeping && body.isSleeping) {
c.globalAlpha = 0.5 * part.render.opacity;
} else if (part.render.opacity !== 1) {
c.globalAlpha = part.render.opacity;
}
if (part.render.sprite && part.render.sprite.texture && !options.wireframes) { if (part.render.sprite && part.render.sprite.texture && !options.wireframes) {
// part sprite // part sprite
var sprite = part.render.sprite, var sprite = part.render.sprite,
texture = _getTexture(render, sprite.texture); texture = _getTexture(render, sprite.texture);
if (options.showSleeping && body.isSleeping)
c.globalAlpha = 0.5;
if (part.render.opacity !== 1)
c.globalAlpha = part.render.opacity;
c.translate(part.position.x, part.position.y); c.translate(part.position.x, part.position.y);
c.rotate(part.angle); c.rotate(part.angle);
@ -463,9 +462,6 @@ var Vector = require('../geometry/Vector');
// revert translation, hopefully faster than save / restore // revert translation, hopefully faster than save / restore
c.rotate(-part.angle); c.rotate(-part.angle);
c.translate(-part.position.x, -part.position.y); c.translate(-part.position.x, -part.position.y);
if ((options.showSleeping && body.isSleeping) || part.render.opacity !== 1)
c.globalAlpha = 1;
} else { } else {
// part polygon // part polygon
if (part.circleRadius) { if (part.circleRadius) {
@ -481,24 +477,19 @@ var Vector = require('../geometry/Vector');
} }
if (!options.wireframes) { if (!options.wireframes) {
if (options.showSleeping && body.isSleeping) {
c.fillStyle = Common.shadeColor(part.render.fillStyle, 50);
} else {
c.fillStyle = part.render.fillStyle; c.fillStyle = part.render.fillStyle;
}
c.lineWidth = part.render.lineWidth; c.lineWidth = part.render.lineWidth;
c.strokeStyle = part.render.strokeStyle; c.strokeStyle = part.render.strokeStyle;
c.fill(); c.fill();
c.stroke();
} else { } else {
c.lineWidth = 1; c.lineWidth = 1;
c.strokeStyle = '#bbb'; c.strokeStyle = '#bbb';
if (options.showSleeping && body.isSleeping)
c.strokeStyle = 'rgba(255,255,255,0.2)';
c.stroke();
} }
c.stroke();
} }
c.globalAlpha = 1;
} }
} }
}; };