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https://github.com/liabru/matter-js.git
synced 2024-11-23 09:26:51 -05:00
moved event documentation to end of file for clarity
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5830311daa
commit
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1 changed files with 139 additions and 122 deletions
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@ -5,9 +5,7 @@
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* @class Engine
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*/
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// TODO: multiple event handlers, before & after handlers
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// TODO: viewports
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// TODO: frameskipping
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var Engine = {};
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@ -109,15 +107,6 @@ var Engine = {};
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timestamp: timestamp
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};
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/**
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* Fired at the start of a tick, before any updates to the engine or timing
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*
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* @event beforeTick
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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Events.trigger(engine, 'beforeTick', event);
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delta = (timestamp - timing.timestamp) || _delta;
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@ -152,24 +141,6 @@ var Engine = {};
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frameCounter = 0;
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}
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/**
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* Fired after engine timing updated, but just before engine state updated
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*
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* @event tick
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired just before an update
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*
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* @event beforeUpdate
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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Events.trigger(engine, 'tick beforeUpdate', event);
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// if world has been modified, clear the render scene graph
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@ -183,48 +154,12 @@ var Engine = {};
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_triggerCollisionEvents(engine);
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_triggerMouseEvents(engine);
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/**
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* Fired after engine update and all collision events
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*
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* @event afterUpdate
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired just before rendering
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*
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* @event beforeRender
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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Events.trigger(engine, 'afterUpdate beforeRender', event);
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// render
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if (engine.render.options.enabled)
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engine.render.controller.world(engine);
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/**
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* Fired after rendering
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*
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* @event afterRender
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired after engine update and after rendering
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*
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* @event afterTick
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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Events.trigger(engine, 'afterTick afterRender', event);
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})();
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};
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@ -373,45 +308,18 @@ var Engine = {};
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var mouse = engine.input.mouse,
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mouseEvents = mouse.sourceEvents;
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/**
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* Fired when the mouse has moved (or a touch moves) during the last step
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*
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* @event mousemove
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* @param {} event An event object
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* @param {mouse} event.mouse The engine's mouse instance
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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if (mouseEvents.mousemove) {
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Events.trigger(engine, 'mousemove', {
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mouse: mouse
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});
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}
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/**
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* Fired when the mouse is down (or a touch has started) during the last step
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*
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* @event mousedown
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* @param {} event An event object
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* @param {mouse} event.mouse The engine's mouse instance
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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if (mouseEvents.mousedown) {
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Events.trigger(engine, 'mousedown', {
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mouse: mouse
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});
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}
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/**
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* Fired when the mouse is up (or a touch has ended) during the last step
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*
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* @event mouseup
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* @param {} event An event object
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* @param {mouse} event.mouse The engine's mouse instance
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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if (mouseEvents.mouseup) {
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Events.trigger(engine, 'mouseup', {
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mouse: mouse
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@ -431,6 +339,131 @@ var Engine = {};
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var _triggerCollisionEvents = function(engine) {
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var pairs = engine.pairs;
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if (pairs.collisionStart.length > 0) {
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Events.trigger(engine, 'collisionStart', {
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pairs: pairs.collisionStart
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});
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}
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if (pairs.collisionActive.length > 0) {
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Events.trigger(engine, 'collisionActive', {
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pairs: pairs.collisionActive
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});
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}
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if (pairs.collisionEnd.length > 0) {
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Events.trigger(engine, 'collisionEnd', {
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pairs: pairs.collisionEnd
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});
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}
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};
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/*
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*
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* Events Documentation
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*
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*/
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/**
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* Fired at the start of a tick, before any updates to the engine or timing
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*
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* @event beforeTick
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired after engine timing updated, but just before engine state updated
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*
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* @event tick
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired just before an update
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*
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* @event beforeUpdate
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired after engine update and all collision events
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*
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* @event afterUpdate
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired just before rendering
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*
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* @event beforeRender
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired after rendering
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*
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* @event afterRender
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired after engine update and after rendering
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*
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* @event afterTick
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* @param {} event An event object
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* @param {DOMHighResTimeStamp} event.timestamp The timestamp of the current tick
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired when the mouse has moved (or a touch moves) during the last step
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*
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* @event mousemove
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* @param {} event An event object
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* @param {mouse} event.mouse The engine's mouse instance
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired when the mouse is down (or a touch has started) during the last step
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*
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* @event mousedown
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* @param {} event An event object
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* @param {mouse} event.mouse The engine's mouse instance
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired when the mouse is up (or a touch has ended) during the last step
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*
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* @event mouseup
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* @param {} event An event object
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* @param {mouse} event.mouse The engine's mouse instance
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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/**
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* Fired after engine update, provides a list of all pairs that have started to collide in the current tick (if any)
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*
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@ -441,11 +474,6 @@ var Engine = {};
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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if (pairs.collisionStart.length > 0) {
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Events.trigger(engine, 'collisionStart', {
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pairs: pairs.collisionStart
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});
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}
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/**
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* Fired after engine update, provides a list of all pairs that are colliding in the current tick (if any)
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@ -457,11 +485,6 @@ var Engine = {};
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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if (pairs.collisionActive.length > 0) {
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Events.trigger(engine, 'collisionActive', {
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pairs: pairs.collisionActive
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});
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}
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/**
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* Fired after engine update, provides a list of all pairs that have ended collision in the current tick (if any)
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@ -473,11 +496,5 @@ var Engine = {};
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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*/
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if (pairs.collisionEnd.length > 0) {
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Events.trigger(engine, 'collisionEnd', {
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pairs: pairs.collisionEnd
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});
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}
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};
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})();
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