diff --git a/CHANGELOG.md b/CHANGELOG.md index ca76ace..b8a3da2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,39 @@ +## 0.17.0 (2021-04-11) + +* add Common.setDecomp and Common.getDecomp ([313c150](https://github.com/liabru/matter-js/commit/313c150)) +* add demo build config and refactor demo ([653a647](https://github.com/liabru/matter-js/commit/653a647)) +* add docs for all Matter.Render options ([ec3eecc](https://github.com/liabru/matter-js/commit/ec3eecc)) +* add title to all examples ([f4d72ba](https://github.com/liabru/matter-js/commit/f4d72ba)) +* added Common.deprecated ([ffa3193](https://github.com/liabru/matter-js/commit/ffa3193)) +* added Common.warnOnce ([6957dbf](https://github.com/liabru/matter-js/commit/6957dbf)) +* added Date.now fallback to Common.now, closes #739 ([c06c107](https://github.com/liabru/matter-js/commit/c06c107)), closes [#739](https://github.com/liabru/matter-js/issues/739) +* added debug stats and performance monitoring to Matter.Render ([119881b](https://github.com/liabru/matter-js/commit/119881b)) +* added doc watch script ([164456b](https://github.com/liabru/matter-js/commit/164456b)) +* added docs for additional engine timing and render properties ([8017bdb](https://github.com/liabru/matter-js/commit/8017bdb)) +* added Example.stats ([9915007](https://github.com/liabru/matter-js/commit/9915007)) +* added lastDelta and lastElapsed to engine.timing ([6dc703f](https://github.com/liabru/matter-js/commit/6dc703f)) +* build demo ([0816454](https://github.com/liabru/matter-js/commit/0816454)) +* change all examples to use Composite.add instead of the alias World.add ([a3f298f](https://github.com/liabru/matter-js/commit/a3f298f)) +* changed engine.broadphase to engine.grid ([b74e400](https://github.com/liabru/matter-js/commit/b74e400)) +* changed Example.views to use render events ([3ac3498](https://github.com/liabru/matter-js/commit/3ac3498)) +* changed world.gravity to engine.gravity ([6abb3b7](https://github.com/liabru/matter-js/commit/6abb3b7)) +* deprecated Composites.car and added to car example ([cd9c5d4](https://github.com/liabru/matter-js/commit/cd9c5d4)) +* deprecated Composites.newtonsCradle and added to newtonsCradle example ([9ad980b](https://github.com/liabru/matter-js/commit/9ad980b)) +* deprecated Composites.softBody and added to softBody and cloth examples ([818f354](https://github.com/liabru/matter-js/commit/818f354)) +* improve Render.debug ([1753bf0](https://github.com/liabru/matter-js/commit/1753bf0)) +* migrate Matter.World to the equivalent Matter.Composite ([5dbec9b](https://github.com/liabru/matter-js/commit/5dbec9b)) +* remove deprecated backwards compatibility engine events from Matter.Runner ([76bf80e](https://github.com/liabru/matter-js/commit/76bf80e)) +* remove deprecated backwards compatibility render integration from Matter.Engine ([1aa8ed0](https://github.com/liabru/matter-js/commit/1aa8ed0)) +* remove deprecated backwards compatibility render integration from Matter.Runner ([6805f85](https://github.com/liabru/matter-js/commit/6805f85)) +* remove deprecated Matter.Metrics ([63a9e98](https://github.com/liabru/matter-js/commit/63a9e98)) +* remove deprecated Matter.RenderPixi ([08a515b](https://github.com/liabru/matter-js/commit/08a515b)) +* remove unused render shadow function ([e49834d](https://github.com/liabru/matter-js/commit/e49834d)) +* run all examples in browser tests ([5734bfd](https://github.com/liabru/matter-js/commit/5734bfd)) +* set render showDebug option on examples stress and stress2 ([f2ef3aa](https://github.com/liabru/matter-js/commit/f2ef3aa)) +* update matter-tools ([f8d366a](https://github.com/liabru/matter-js/commit/f8d366a)) + + + ## 0.16.1 (2021-01-31) * add log capture and reporting in tests ([7bfd3c2](https://github.com/liabru/matter-js/commit/7bfd3c2)) diff --git a/RELEASE.md b/RELEASE.md index f31a9ce..3ecfb0e 100644 --- a/RELEASE.md +++ b/RELEASE.md @@ -1,3 +1,55 @@ +## ▲.● matter.js `0.17.0` + +Release notes for `0.17.0`. See the release [readme](https://github.com/liabru/matter-js/blob/0.17.0/README.md) for further information. + +### Highlights ✺ + +- Added performance and stats monitoring overlays to `Matter.Render` + - See the [stats demo](https://brm.io/matter-js/demo/#stats) or enable [render.options.showPerformance](https://brm.io/matter-js/docs/classes/Render.html#property_options.showPerformance) and [render.options.showStats](https://brm.io/matter-js/docs/classes/Render.html#property_options.showStats) + - Stats shown include + - render frequency (e.g. `60 fps`) + - engine delta time (e.g. `16.66ms`) + - engine execution duration (e.g. `5.00ms`) + - render execution duration (e.g.` 0.40ms`) + - effective play speed (e.g. `1.00x` is real-time) + - various other engine internal stats for debugging +- Improved [documentation](https://brm.io/matter-js/docs/) pages +- Added [Common.setDecomp](https://brm.io/matter-js/docs/classes/Common.html#method_setDecomp) and [Common.getDecomp](https://brm.io/matter-js/docs/classes/Common.html#method_getDecomp) to fix [bundler issues](https://github.com/liabru/matter-js/issues/981) +- Added docs for all [Matter.Render options](https://brm.io/matter-js/docs/classes/Render.html#properties) +- Migrated usage of `Matter.World` over to `Matter.Composite` (more info in [docs](https://brm.io/matter-js/docs/classes/World.html)) +- Migrated, deprecated and removed various old functionality (see the [changelog](https://github.com/liabru/matter-js/blob/0.17.0/CHANGELOG.md) for details) + +### Changes ✲ + +See the release [compare page](https://github.com/liabru/matter-js/compare/0.16.1...0.17.0) and the [changelog](https://github.com/liabru/matter-js/blob/0.17.0/CHANGELOG.md) for a detailed list of changes. + +### Comparison ⎄ + +Differences in behaviour, quality and performance against the previous release `0.16.1`. For more information see [comparison method](https://github.com/liabru/matter-js/pull/794). + +```ocaml +Output comparison of 37 examples against previous release matter-js@0.16.1 + +Similarity 100% Performance +0.00% Overlap +0.00% + +airFriction · · avalanche · · ballPool · · bridge · · broadphase · · car · · +catapult · · chains · · circleStack · · cloth · · collisionFiltering · · +compound · · compoundStack · · constraints · · events · · friction · · +gyro · · manipulation · · mixed · · newtonsCradle · · pyramid · · +ragdoll · · restitution · · rounded · · sensors · · sleeping · · +slingshot · · softBody · · sprites · · stack · · staticFriction · · +stats · · stress · · stress2 · · timescale · · views · · +wreckingBall · · +where · no change ● extrinsics changed ◆ intrinsics changed + +``` + +### Contributors ♥︎ + +Many thanks to the [contributors](https://github.com/liabru/matter-js/compare/0.16.1...0.17.0) of this release, [past contributors](https://github.com/liabru/matter-js/graphs/contributors) as well those involved in the [community](https://github.com/liabru/matter-js/issues) for your input and support. + +--- + ## ▲.● matter.js `0.16.0` Release notes for `0.16.0`. See the release [readme](https://github.com/liabru/matter-js/blob/0.16.0/README.md) for further information. diff --git a/build/matter.js b/build/matter.js index 5c0f834..ed33f2f 100644 --- a/build/matter.js +++ b/build/matter.js @@ -1,5 +1,5 @@ /*! - * matter-js 0.16.1 by @liabru 2021-01-31 + * matter-js 0.17.0 by @liabru * http://brm.io/matter-js/ * License MIT * @@ -27,14 +27,14 @@ */ (function webpackUniversalModuleDefinition(root, factory) { if(typeof exports === 'object' && typeof module === 'object') - module.exports = factory((function webpackLoadOptionalExternalModule() { try { return require("poly-decomp"); } catch(e) {} }())); + module.exports = factory(); else if(typeof define === 'function' && define.amd) - define("Matter", ["poly-decomp"], factory); + define("Matter", [], factory); else if(typeof exports === 'object') - exports["Matter"] = factory((function webpackLoadOptionalExternalModule() { try { return require("poly-decomp"); } catch(e) {} }())); + exports["Matter"] = factory(); else - root["Matter"] = factory(root["decomp"]); -})(this, function(__WEBPACK_EXTERNAL_MODULE__27__) { + root["Matter"] = factory(); +})(this, function() { return /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; @@ -118,7 +118,7 @@ return /******/ (function(modules) { // webpackBootstrap /******/ /******/ /******/ // Load entry module and return exports -/******/ return __webpack_require__(__webpack_require__.s = 24); +/******/ return __webpack_require__(__webpack_require__.s = 22); /******/ }) /************************************************************************/ /******/ ([ @@ -140,7 +140,9 @@ module.exports = Common; Common._nextId = 0; Common._seed = 0; Common._nowStartTime = +(new Date()); - + Common._warnedOnce = {}; + Common._decomp = null; + /** * Extends the object in the first argument using the object in the second argument. * @method extend @@ -379,9 +381,9 @@ module.exports = Common; /** * Returns the current timestamp since the time origin (e.g. from page load). - * The result will be high-resolution including decimal places if available. + * The result is in milliseconds and will use high-resolution timing if available. * @method now - * @return {number} the current timestamp + * @return {number} the current timestamp in milliseconds */ Common.now = function() { if (typeof window !== 'undefined' && window.performance) { @@ -392,6 +394,10 @@ module.exports = Common; } } + if (Date.now) { + return Date.now(); + } + return (new Date()) - Common._nowStartTime; }; @@ -485,6 +491,35 @@ module.exports = Common; } }; + /** + * Uses `Common.warn` to log the given message one time only. + * @method warnOnce + * @param ...objs {} The objects to log. + */ + Common.warnOnce = function() { + var message = Array.prototype.slice.call(arguments).join(' '); + + if (!Common._warnedOnce[message]) { + Common.warn(message); + Common._warnedOnce[message] = true; + } + }; + + /** + * Shows a deprecated console warning when the function on the given object is called. + * The target function will be replaced with a new function that first shows the warning + * and then calls the original function. + * @method deprecated + * @param {object} obj The object or module + * @param {string} name The property name of the function on obj + * @param {string} warning The one-time message to show if the function is called + */ + Common.deprecated = function(obj, prop, warning) { + obj[prop] = Common.chain(function() { + Common.warnOnce('🔅 deprecated 🔅', warning); + }, obj[prop]); + }; + /** * Returns the next unique sequential ID. * @method nextId @@ -662,6 +697,44 @@ module.exports = Common; func )); }; + + /** + * Provide the [poly-decomp](https://github.com/schteppe/poly-decomp.js) library module to enable + * concave vertex decomposition support when using `Bodies.fromVertices` e.g. `Common.setDecomp(require('poly-decomp'))`. + * @method setDecomp + * @param {} decomp The [poly-decomp](https://github.com/schteppe/poly-decomp.js) library module. + */ + Common.setDecomp = function(decomp) { + Common._decomp = decomp; + }; + + /** + * Returns the [poly-decomp](https://github.com/schteppe/poly-decomp.js) library module provided through `Common.setDecomp`, + * otherwise returns the global `decomp` if set. + * @method getDecomp + * @return {} The [poly-decomp](https://github.com/schteppe/poly-decomp.js) library module if provided. + */ + Common.getDecomp = function() { + // get user provided decomp if set + var decomp = Common._decomp; + + try { + // otherwise from window global + if (!decomp && typeof window !== 'undefined') { + decomp = window.decomp; + } + + // otherwise from node global + if (!decomp && typeof global !== 'undefined') { + decomp = global.decomp; + } + } catch (e) { + // decomp not available + decomp = null; + } + + return decomp; + }; })(); @@ -1611,10 +1684,12 @@ var Common = __webpack_require__(0); /***/ (function(module, exports, __webpack_require__) { /** -* The `Matter.Composite` module contains methods for creating and manipulating composite bodies. -* A composite body is a collection of `Matter.Body`, `Matter.Constraint` and other `Matter.Composite`, therefore composites form a tree structure. -* It is important to use the functions in this module to modify composites, rather than directly modifying their properties. -* Note that the `Matter.World` object is also a type of `Matter.Composite` and as such all composite methods here can also operate on a `Matter.World`. +* A composite is a collection of `Matter.Body`, `Matter.Constraint` and other `Matter.Composite` objects. +* +* They are a container that can represent complex objects made of multiple parts, even if they are not physically connected. +* A composite could contain anything from a single body all the way up to a whole world. +* +* When making any changes to composites, use the included functions rather than changing their properties directly. * * See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). * @@ -1679,11 +1754,11 @@ var Body = __webpack_require__(6); }; /** - * Generic add function. Adds one or many body(s), constraint(s) or a composite(s) to the given composite. + * Generic single or multi-add function. Adds a single or an array of body(s), constraint(s) or composite(s) to the given composite. * Triggers `beforeAdd` and `afterAdd` events on the `composite`. * @method add * @param {composite} composite - * @param {} object + * @param {object|array} object A single or an array of body(s), constraint(s) or composite(s) * @return {composite} The original composite with the objects added */ Composite.add = function(composite, object) { @@ -1729,7 +1804,7 @@ var Body = __webpack_require__(6); * Triggers `beforeRemove` and `afterRemove` events on the `composite`. * @method remove * @param {composite} composite - * @param {} object + * @param {object|array} object * @param {boolean} [deep=false] * @return {composite} The original composite with the objects removed */ @@ -2318,10 +2393,10 @@ module.exports = Body; var Vertices = __webpack_require__(3); var Vector = __webpack_require__(2); var Sleeping = __webpack_require__(7); -var Render = __webpack_require__(10); +var Render = __webpack_require__(16); var Common = __webpack_require__(0); var Bounds = __webpack_require__(1); -var Axes = __webpack_require__(15); +var Axes = __webpack_require__(10); (function() { @@ -3695,7 +3770,7 @@ var Vertices = __webpack_require__(3); var Vector = __webpack_require__(2); var Sleeping = __webpack_require__(7); var Bounds = __webpack_require__(1); -var Axes = __webpack_require__(15); +var Axes = __webpack_require__(10); var Common = __webpack_require__(0); (function() { @@ -4172,7 +4247,7 @@ var Pair = {}; module.exports = Pair; -var Contact = __webpack_require__(18); +var Contact = __webpack_require__(17); (function() { @@ -4296,7 +4371,1377 @@ var Contact = __webpack_require__(18); /***/ (function(module, exports, __webpack_require__) { /** -* The `Matter.Render` module is a simple HTML5 canvas based renderer for visualising instances of `Matter.Engine`. +* The `Matter.Axes` module contains methods for creating and manipulating sets of axes. +* +* @class Axes +*/ + +var Axes = {}; + +module.exports = Axes; + +var Vector = __webpack_require__(2); +var Common = __webpack_require__(0); + +(function() { + + /** + * Creates a new set of axes from the given vertices. + * @method fromVertices + * @param {vertices} vertices + * @return {axes} A new axes from the given vertices + */ + Axes.fromVertices = function(vertices) { + var axes = {}; + + // find the unique axes, using edge normal gradients + for (var i = 0; i < vertices.length; i++) { + var j = (i + 1) % vertices.length, + normal = Vector.normalise({ + x: vertices[j].y - vertices[i].y, + y: vertices[i].x - vertices[j].x + }), + gradient = (normal.y === 0) ? Infinity : (normal.x / normal.y); + + // limit precision + gradient = gradient.toFixed(3).toString(); + axes[gradient] = normal; + } + + return Common.values(axes); + }; + + /** + * Rotates a set of axes by the given angle. + * @method rotate + * @param {axes} axes + * @param {number} angle + */ + Axes.rotate = function(axes, angle) { + if (angle === 0) + return; + + var cos = Math.cos(angle), + sin = Math.sin(angle); + + for (var i = 0; i < axes.length; i++) { + var axis = axes[i], + xx; + xx = axis.x * cos - axis.y * sin; + axis.y = axis.x * sin + axis.y * cos; + axis.x = xx; + } + }; + +})(); + + +/***/ }), +/* 11 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Bodies` module contains factory methods for creating rigid body models +* with commonly used body configurations (such as rectangles, circles and other polygons). +* +* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). +* +* @class Bodies +*/ + +// TODO: true circle bodies + +var Bodies = {}; + +module.exports = Bodies; + +var Vertices = __webpack_require__(3); +var Common = __webpack_require__(0); +var Body = __webpack_require__(6); +var Bounds = __webpack_require__(1); +var Vector = __webpack_require__(2); + +(function() { + + /** + * Creates a new rigid body model with a rectangle hull. + * The options parameter is an object that specifies any properties you wish to override the defaults. + * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. + * @method rectangle + * @param {number} x + * @param {number} y + * @param {number} width + * @param {number} height + * @param {object} [options] + * @return {body} A new rectangle body + */ + Bodies.rectangle = function(x, y, width, height, options) { + options = options || {}; + + var rectangle = { + label: 'Rectangle Body', + position: { x: x, y: y }, + vertices: Vertices.fromPath('L 0 0 L ' + width + ' 0 L ' + width + ' ' + height + ' L 0 ' + height) + }; + + if (options.chamfer) { + var chamfer = options.chamfer; + rectangle.vertices = Vertices.chamfer(rectangle.vertices, chamfer.radius, + chamfer.quality, chamfer.qualityMin, chamfer.qualityMax); + delete options.chamfer; + } + + return Body.create(Common.extend({}, rectangle, options)); + }; + + /** + * Creates a new rigid body model with a trapezoid hull. + * The options parameter is an object that specifies any properties you wish to override the defaults. + * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. + * @method trapezoid + * @param {number} x + * @param {number} y + * @param {number} width + * @param {number} height + * @param {number} slope + * @param {object} [options] + * @return {body} A new trapezoid body + */ + Bodies.trapezoid = function(x, y, width, height, slope, options) { + options = options || {}; + + slope *= 0.5; + var roof = (1 - (slope * 2)) * width; + + var x1 = width * slope, + x2 = x1 + roof, + x3 = x2 + x1, + verticesPath; + + if (slope < 0.5) { + verticesPath = 'L 0 0 L ' + x1 + ' ' + (-height) + ' L ' + x2 + ' ' + (-height) + ' L ' + x3 + ' 0'; + } else { + verticesPath = 'L 0 0 L ' + x2 + ' ' + (-height) + ' L ' + x3 + ' 0'; + } + + var trapezoid = { + label: 'Trapezoid Body', + position: { x: x, y: y }, + vertices: Vertices.fromPath(verticesPath) + }; + + if (options.chamfer) { + var chamfer = options.chamfer; + trapezoid.vertices = Vertices.chamfer(trapezoid.vertices, chamfer.radius, + chamfer.quality, chamfer.qualityMin, chamfer.qualityMax); + delete options.chamfer; + } + + return Body.create(Common.extend({}, trapezoid, options)); + }; + + /** + * Creates a new rigid body model with a circle hull. + * The options parameter is an object that specifies any properties you wish to override the defaults. + * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. + * @method circle + * @param {number} x + * @param {number} y + * @param {number} radius + * @param {object} [options] + * @param {number} [maxSides] + * @return {body} A new circle body + */ + Bodies.circle = function(x, y, radius, options, maxSides) { + options = options || {}; + + var circle = { + label: 'Circle Body', + circleRadius: radius + }; + + // approximate circles with polygons until true circles implemented in SAT + maxSides = maxSides || 25; + var sides = Math.ceil(Math.max(10, Math.min(maxSides, radius))); + + // optimisation: always use even number of sides (half the number of unique axes) + if (sides % 2 === 1) + sides += 1; + + return Bodies.polygon(x, y, sides, radius, Common.extend({}, circle, options)); + }; + + /** + * Creates a new rigid body model with a regular polygon hull with the given number of sides. + * The options parameter is an object that specifies any properties you wish to override the defaults. + * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. + * @method polygon + * @param {number} x + * @param {number} y + * @param {number} sides + * @param {number} radius + * @param {object} [options] + * @return {body} A new regular polygon body + */ + Bodies.polygon = function(x, y, sides, radius, options) { + options = options || {}; + + if (sides < 3) + return Bodies.circle(x, y, radius, options); + + var theta = 2 * Math.PI / sides, + path = '', + offset = theta * 0.5; + + for (var i = 0; i < sides; i += 1) { + var angle = offset + (i * theta), + xx = Math.cos(angle) * radius, + yy = Math.sin(angle) * radius; + + path += 'L ' + xx.toFixed(3) + ' ' + yy.toFixed(3) + ' '; + } + + var polygon = { + label: 'Polygon Body', + position: { x: x, y: y }, + vertices: Vertices.fromPath(path) + }; + + if (options.chamfer) { + var chamfer = options.chamfer; + polygon.vertices = Vertices.chamfer(polygon.vertices, chamfer.radius, + chamfer.quality, chamfer.qualityMin, chamfer.qualityMax); + delete options.chamfer; + } + + return Body.create(Common.extend({}, polygon, options)); + }; + + /** + * Utility to create a compound body based on set(s) of vertices. + * + * _Note:_ To optionally enable automatic concave vertices decomposition the [poly-decomp](https://github.com/schteppe/poly-decomp.js) + * package must be first installed and provided see `Common.setDecomp`, otherwise the convex hull of each vertex set will be used. + * + * The resulting vertices are reorientated about their centre of mass, + * and offset such that `body.position` corresponds to this point. + * + * The resulting offset may be found if needed by subtracting `body.bounds` from the original input bounds. + * To later move the centre of mass see `Body.setCentre`. + * + * Note that automatic conconcave decomposition results are not always optimal. + * For best results, simplify the input vertices as much as possible first. + * By default this function applies some addtional simplification to help. + * + * Some outputs may also require further manual processing afterwards to be robust. + * In particular some parts may need to be overlapped to avoid collision gaps. + * Thin parts and sharp points should be avoided or removed where possible. + * + * The options parameter object specifies any `Matter.Body` properties you wish to override the defaults. + * + * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. + * @method fromVertices + * @param {number} x + * @param {number} y + * @param {array} vertexSets One or more arrays of vertex points e.g. `[[{ x: 0, y: 0 }...], ...]`. + * @param {object} [options] The body options. + * @param {bool} [flagInternal=false] Optionally marks internal edges with `isInternal`. + * @param {number} [removeCollinear=0.01] Threshold when simplifying vertices along the same edge. + * @param {number} [minimumArea=10] Threshold when removing small parts. + * @param {number} [removeDuplicatePoints=0.01] Threshold when simplifying nearby vertices. + * @return {body} + */ + Bodies.fromVertices = function(x, y, vertexSets, options, flagInternal, removeCollinear, minimumArea, removeDuplicatePoints) { + var decomp = Common.getDecomp(), + canDecomp, + body, + parts, + isConvex, + isConcave, + vertices, + i, + j, + k, + v, + z; + + // check decomp is as expected + canDecomp = Boolean(decomp && decomp.quickDecomp); + + options = options || {}; + parts = []; + + flagInternal = typeof flagInternal !== 'undefined' ? flagInternal : false; + removeCollinear = typeof removeCollinear !== 'undefined' ? removeCollinear : 0.01; + minimumArea = typeof minimumArea !== 'undefined' ? minimumArea : 10; + removeDuplicatePoints = typeof removeDuplicatePoints !== 'undefined' ? removeDuplicatePoints : 0.01; + + // ensure vertexSets is an array of arrays + if (!Common.isArray(vertexSets[0])) { + vertexSets = [vertexSets]; + } + + for (v = 0; v < vertexSets.length; v += 1) { + vertices = vertexSets[v]; + isConvex = Vertices.isConvex(vertices); + isConcave = !isConvex; + + if (isConcave && !canDecomp) { + Common.warnOnce( + 'Bodies.fromVertices: Install the \'poly-decomp\' library and use Common.setDecomp or provide \'decomp\' as a global to decompose concave vertices.' + ); + } + + if (isConvex || !canDecomp) { + if (isConvex) { + vertices = Vertices.clockwiseSort(vertices); + } else { + // fallback to convex hull when decomposition is not possible + vertices = Vertices.hull(vertices); + } + + parts.push({ + position: { x: x, y: y }, + vertices: vertices + }); + } else { + // initialise a decomposition + var concave = vertices.map(function(vertex) { + return [vertex.x, vertex.y]; + }); + + // vertices are concave and simple, we can decompose into parts + decomp.makeCCW(concave); + if (removeCollinear !== false) + decomp.removeCollinearPoints(concave, removeCollinear); + if (removeDuplicatePoints !== false && decomp.removeDuplicatePoints) + decomp.removeDuplicatePoints(concave, removeDuplicatePoints); + + // use the quick decomposition algorithm (Bayazit) + var decomposed = decomp.quickDecomp(concave); + + // for each decomposed chunk + for (i = 0; i < decomposed.length; i++) { + var chunk = decomposed[i]; + + // convert vertices into the correct structure + var chunkVertices = chunk.map(function(vertices) { + return { + x: vertices[0], + y: vertices[1] + }; + }); + + // skip small chunks + if (minimumArea > 0 && Vertices.area(chunkVertices) < minimumArea) + continue; + + // create a compound part + parts.push({ + position: Vertices.centre(chunkVertices), + vertices: chunkVertices + }); + } + } + } + + // create body parts + for (i = 0; i < parts.length; i++) { + parts[i] = Body.create(Common.extend(parts[i], options)); + } + + // flag internal edges (coincident part edges) + if (flagInternal) { + var coincident_max_dist = 5; + + for (i = 0; i < parts.length; i++) { + var partA = parts[i]; + + for (j = i + 1; j < parts.length; j++) { + var partB = parts[j]; + + if (Bounds.overlaps(partA.bounds, partB.bounds)) { + var pav = partA.vertices, + pbv = partB.vertices; + + // iterate vertices of both parts + for (k = 0; k < partA.vertices.length; k++) { + for (z = 0; z < partB.vertices.length; z++) { + // find distances between the vertices + var da = Vector.magnitudeSquared(Vector.sub(pav[(k + 1) % pav.length], pbv[z])), + db = Vector.magnitudeSquared(Vector.sub(pav[k], pbv[(z + 1) % pbv.length])); + + // if both vertices are very close, consider the edge concident (internal) + if (da < coincident_max_dist && db < coincident_max_dist) { + pav[k].isInternal = true; + pbv[z].isInternal = true; + } + } + } + + } + } + } + } + + if (parts.length > 1) { + // create the parent body to be returned, that contains generated compound parts + body = Body.create(Common.extend({ parts: parts.slice(0) }, options)); + + // offset such that body.position is at the centre off mass + Body.setPosition(body, { x: x, y: y }); + + return body; + } else { + return parts[0]; + } + }; + +})(); + + +/***/ }), +/* 12 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Mouse` module contains methods for creating and manipulating mouse inputs. +* +* @class Mouse +*/ + +var Mouse = {}; + +module.exports = Mouse; + +var Common = __webpack_require__(0); + +(function() { + + /** + * Creates a mouse input. + * @method create + * @param {HTMLElement} element + * @return {mouse} A new mouse + */ + Mouse.create = function(element) { + var mouse = {}; + + if (!element) { + Common.log('Mouse.create: element was undefined, defaulting to document.body', 'warn'); + } + + mouse.element = element || document.body; + mouse.absolute = { x: 0, y: 0 }; + mouse.position = { x: 0, y: 0 }; + mouse.mousedownPosition = { x: 0, y: 0 }; + mouse.mouseupPosition = { x: 0, y: 0 }; + mouse.offset = { x: 0, y: 0 }; + mouse.scale = { x: 1, y: 1 }; + mouse.wheelDelta = 0; + mouse.button = -1; + mouse.pixelRatio = parseInt(mouse.element.getAttribute('data-pixel-ratio'), 10) || 1; + + mouse.sourceEvents = { + mousemove: null, + mousedown: null, + mouseup: null, + mousewheel: null + }; + + mouse.mousemove = function(event) { + var position = Mouse._getRelativeMousePosition(event, mouse.element, mouse.pixelRatio), + touches = event.changedTouches; + + if (touches) { + mouse.button = 0; + event.preventDefault(); + } + + mouse.absolute.x = position.x; + mouse.absolute.y = position.y; + mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x; + mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y; + mouse.sourceEvents.mousemove = event; + }; + + mouse.mousedown = function(event) { + var position = Mouse._getRelativeMousePosition(event, mouse.element, mouse.pixelRatio), + touches = event.changedTouches; + + if (touches) { + mouse.button = 0; + event.preventDefault(); + } else { + mouse.button = event.button; + } + + mouse.absolute.x = position.x; + mouse.absolute.y = position.y; + mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x; + mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y; + mouse.mousedownPosition.x = mouse.position.x; + mouse.mousedownPosition.y = mouse.position.y; + mouse.sourceEvents.mousedown = event; + }; + + mouse.mouseup = function(event) { + var position = Mouse._getRelativeMousePosition(event, mouse.element, mouse.pixelRatio), + touches = event.changedTouches; + + if (touches) { + event.preventDefault(); + } + + mouse.button = -1; + mouse.absolute.x = position.x; + mouse.absolute.y = position.y; + mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x; + mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y; + mouse.mouseupPosition.x = mouse.position.x; + mouse.mouseupPosition.y = mouse.position.y; + mouse.sourceEvents.mouseup = event; + }; + + mouse.mousewheel = function(event) { + mouse.wheelDelta = Math.max(-1, Math.min(1, event.wheelDelta || -event.detail)); + event.preventDefault(); + }; + + Mouse.setElement(mouse, mouse.element); + + return mouse; + }; + + /** + * Sets the element the mouse is bound to (and relative to). + * @method setElement + * @param {mouse} mouse + * @param {HTMLElement} element + */ + Mouse.setElement = function(mouse, element) { + mouse.element = element; + + element.addEventListener('mousemove', mouse.mousemove); + element.addEventListener('mousedown', mouse.mousedown); + element.addEventListener('mouseup', mouse.mouseup); + + element.addEventListener('mousewheel', mouse.mousewheel); + element.addEventListener('DOMMouseScroll', mouse.mousewheel); + + element.addEventListener('touchmove', mouse.mousemove); + element.addEventListener('touchstart', mouse.mousedown); + element.addEventListener('touchend', mouse.mouseup); + }; + + /** + * Clears all captured source events. + * @method clearSourceEvents + * @param {mouse} mouse + */ + Mouse.clearSourceEvents = function(mouse) { + mouse.sourceEvents.mousemove = null; + mouse.sourceEvents.mousedown = null; + mouse.sourceEvents.mouseup = null; + mouse.sourceEvents.mousewheel = null; + mouse.wheelDelta = 0; + }; + + /** + * Sets the mouse position offset. + * @method setOffset + * @param {mouse} mouse + * @param {vector} offset + */ + Mouse.setOffset = function(mouse, offset) { + mouse.offset.x = offset.x; + mouse.offset.y = offset.y; + mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x; + mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y; + }; + + /** + * Sets the mouse position scale. + * @method setScale + * @param {mouse} mouse + * @param {vector} scale + */ + Mouse.setScale = function(mouse, scale) { + mouse.scale.x = scale.x; + mouse.scale.y = scale.y; + mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x; + mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y; + }; + + /** + * Gets the mouse position relative to an element given a screen pixel ratio. + * @method _getRelativeMousePosition + * @private + * @param {} event + * @param {} element + * @param {number} pixelRatio + * @return {} + */ + Mouse._getRelativeMousePosition = function(event, element, pixelRatio) { + var elementBounds = element.getBoundingClientRect(), + rootNode = (document.documentElement || document.body.parentNode || document.body), + scrollX = (window.pageXOffset !== undefined) ? window.pageXOffset : rootNode.scrollLeft, + scrollY = (window.pageYOffset !== undefined) ? window.pageYOffset : rootNode.scrollTop, + touches = event.changedTouches, + x, y; + + if (touches) { + x = touches[0].pageX - elementBounds.left - scrollX; + y = touches[0].pageY - elementBounds.top - scrollY; + } else { + x = event.pageX - elementBounds.left - scrollX; + y = event.pageY - elementBounds.top - scrollY; + } + + return { + x: x / (element.clientWidth / (element.width || element.clientWidth) * pixelRatio), + y: y / (element.clientHeight / (element.height || element.clientHeight) * pixelRatio) + }; + }; + +})(); + + +/***/ }), +/* 13 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Detector` module contains methods for detecting collisions given a set of pairs. +* +* @class Detector +*/ + +// TODO: speculative contacts + +var Detector = {}; + +module.exports = Detector; + +var SAT = __webpack_require__(14); +var Pair = __webpack_require__(9); +var Bounds = __webpack_require__(1); + +(function() { + + /** + * Finds all collisions given a list of pairs. + * @method collisions + * @param {pair[]} broadphasePairs + * @param {engine} engine + * @return {array} collisions + */ + Detector.collisions = function(broadphasePairs, engine) { + var collisions = [], + pairsTable = engine.pairs.table; + + for (var i = 0; i < broadphasePairs.length; i++) { + var bodyA = broadphasePairs[i][0], + bodyB = broadphasePairs[i][1]; + + if ((bodyA.isStatic || bodyA.isSleeping) && (bodyB.isStatic || bodyB.isSleeping)) + continue; + + if (!Detector.canCollide(bodyA.collisionFilter, bodyB.collisionFilter)) + continue; + + // mid phase + if (Bounds.overlaps(bodyA.bounds, bodyB.bounds)) { + for (var j = bodyA.parts.length > 1 ? 1 : 0; j < bodyA.parts.length; j++) { + var partA = bodyA.parts[j]; + + for (var k = bodyB.parts.length > 1 ? 1 : 0; k < bodyB.parts.length; k++) { + var partB = bodyB.parts[k]; + + if ((partA === bodyA && partB === bodyB) || Bounds.overlaps(partA.bounds, partB.bounds)) { + // find a previous collision we could reuse + var pairId = Pair.id(partA, partB), + pair = pairsTable[pairId], + previousCollision; + + if (pair && pair.isActive) { + previousCollision = pair.collision; + } else { + previousCollision = null; + } + + // narrow phase + var collision = SAT.collides(partA, partB, previousCollision); + + if (collision.collided) { + collisions.push(collision); + } + } + } + } + } + } + + return collisions; + }; + + /** + * Returns `true` if both supplied collision filters will allow a collision to occur. + * See `body.collisionFilter` for more information. + * @method canCollide + * @param {} filterA + * @param {} filterB + * @return {bool} `true` if collision can occur + */ + Detector.canCollide = function(filterA, filterB) { + if (filterA.group === filterB.group && filterA.group !== 0) + return filterA.group > 0; + + return (filterA.mask & filterB.category) !== 0 && (filterB.mask & filterA.category) !== 0; + }; + +})(); + + +/***/ }), +/* 14 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.SAT` module contains methods for detecting collisions using the Separating Axis Theorem. +* +* @class SAT +*/ + +// TODO: true circles and curves + +var SAT = {}; + +module.exports = SAT; + +var Vertices = __webpack_require__(3); +var Vector = __webpack_require__(2); + +(function() { + + /** + * Detect collision between two bodies using the Separating Axis Theorem. + * @method collides + * @param {body} bodyA + * @param {body} bodyB + * @param {collision} previousCollision + * @return {collision} collision + */ + SAT.collides = function(bodyA, bodyB, previousCollision) { + var overlapAB, + overlapBA, + minOverlap, + collision, + canReusePrevCol = false; + + if (previousCollision) { + // estimate total motion + var parentA = bodyA.parent, + parentB = bodyB.parent, + motion = parentA.speed * parentA.speed + parentA.angularSpeed * parentA.angularSpeed + + parentB.speed * parentB.speed + parentB.angularSpeed * parentB.angularSpeed; + + // we may be able to (partially) reuse collision result + // but only safe if collision was resting + canReusePrevCol = previousCollision && previousCollision.collided && motion < 0.2; + + // reuse collision object + collision = previousCollision; + } else { + collision = { collided: false, bodyA: bodyA, bodyB: bodyB }; + } + + if (previousCollision && canReusePrevCol) { + // if we can reuse the collision result + // we only need to test the previously found axis + var axisBodyA = collision.axisBody, + axisBodyB = axisBodyA === bodyA ? bodyB : bodyA, + axes = [axisBodyA.axes[previousCollision.axisNumber]]; + + minOverlap = SAT._overlapAxes(axisBodyA.vertices, axisBodyB.vertices, axes); + collision.reused = true; + + if (minOverlap.overlap <= 0) { + collision.collided = false; + return collision; + } + } else { + // if we can't reuse a result, perform a full SAT test + + overlapAB = SAT._overlapAxes(bodyA.vertices, bodyB.vertices, bodyA.axes); + + if (overlapAB.overlap <= 0) { + collision.collided = false; + return collision; + } + + overlapBA = SAT._overlapAxes(bodyB.vertices, bodyA.vertices, bodyB.axes); + + if (overlapBA.overlap <= 0) { + collision.collided = false; + return collision; + } + + if (overlapAB.overlap < overlapBA.overlap) { + minOverlap = overlapAB; + collision.axisBody = bodyA; + } else { + minOverlap = overlapBA; + collision.axisBody = bodyB; + } + + // important for reuse later + collision.axisNumber = minOverlap.axisNumber; + } + + collision.bodyA = bodyA.id < bodyB.id ? bodyA : bodyB; + collision.bodyB = bodyA.id < bodyB.id ? bodyB : bodyA; + collision.collided = true; + collision.depth = minOverlap.overlap; + collision.parentA = collision.bodyA.parent; + collision.parentB = collision.bodyB.parent; + + bodyA = collision.bodyA; + bodyB = collision.bodyB; + + // ensure normal is facing away from bodyA + if (Vector.dot(minOverlap.axis, Vector.sub(bodyB.position, bodyA.position)) < 0) { + collision.normal = { + x: minOverlap.axis.x, + y: minOverlap.axis.y + }; + } else { + collision.normal = { + x: -minOverlap.axis.x, + y: -minOverlap.axis.y + }; + } + + collision.tangent = Vector.perp(collision.normal); + + collision.penetration = collision.penetration || {}; + collision.penetration.x = collision.normal.x * collision.depth; + collision.penetration.y = collision.normal.y * collision.depth; + + // find support points, there is always either exactly one or two + var verticesB = SAT._findSupports(bodyA, bodyB, collision.normal), + supports = []; + + // find the supports from bodyB that are inside bodyA + if (Vertices.contains(bodyA.vertices, verticesB[0])) + supports.push(verticesB[0]); + + if (Vertices.contains(bodyA.vertices, verticesB[1])) + supports.push(verticesB[1]); + + // find the supports from bodyA that are inside bodyB + if (supports.length < 2) { + var verticesA = SAT._findSupports(bodyB, bodyA, Vector.neg(collision.normal)); + + if (Vertices.contains(bodyB.vertices, verticesA[0])) + supports.push(verticesA[0]); + + if (supports.length < 2 && Vertices.contains(bodyB.vertices, verticesA[1])) + supports.push(verticesA[1]); + } + + // account for the edge case of overlapping but no vertex containment + if (supports.length < 1) + supports = [verticesB[0]]; + + collision.supports = supports; + + return collision; + }; + + /** + * Find the overlap between two sets of vertices. + * @method _overlapAxes + * @private + * @param {} verticesA + * @param {} verticesB + * @param {} axes + * @return result + */ + SAT._overlapAxes = function(verticesA, verticesB, axes) { + var projectionA = Vector._temp[0], + projectionB = Vector._temp[1], + result = { overlap: Number.MAX_VALUE }, + overlap, + axis; + + for (var i = 0; i < axes.length; i++) { + axis = axes[i]; + + SAT._projectToAxis(projectionA, verticesA, axis); + SAT._projectToAxis(projectionB, verticesB, axis); + + overlap = Math.min(projectionA.max - projectionB.min, projectionB.max - projectionA.min); + + if (overlap <= 0) { + result.overlap = overlap; + return result; + } + + if (overlap < result.overlap) { + result.overlap = overlap; + result.axis = axis; + result.axisNumber = i; + } + } + + return result; + }; + + /** + * Projects vertices on an axis and returns an interval. + * @method _projectToAxis + * @private + * @param {} projection + * @param {} vertices + * @param {} axis + */ + SAT._projectToAxis = function(projection, vertices, axis) { + var min = Vector.dot(vertices[0], axis), + max = min; + + for (var i = 1; i < vertices.length; i += 1) { + var dot = Vector.dot(vertices[i], axis); + + if (dot > max) { + max = dot; + } else if (dot < min) { + min = dot; + } + } + + projection.min = min; + projection.max = max; + }; + + /** + * Finds supporting vertices given two bodies along a given direction using hill-climbing. + * @method _findSupports + * @private + * @param {} bodyA + * @param {} bodyB + * @param {} normal + * @return [vector] + */ + SAT._findSupports = function(bodyA, bodyB, normal) { + var nearestDistance = Number.MAX_VALUE, + vertexToBody = Vector._temp[0], + vertices = bodyB.vertices, + bodyAPosition = bodyA.position, + distance, + vertex, + vertexA, + vertexB; + + // find closest vertex on bodyB + for (var i = 0; i < vertices.length; i++) { + vertex = vertices[i]; + vertexToBody.x = vertex.x - bodyAPosition.x; + vertexToBody.y = vertex.y - bodyAPosition.y; + distance = -Vector.dot(normal, vertexToBody); + + if (distance < nearestDistance) { + nearestDistance = distance; + vertexA = vertex; + } + } + + // find next closest vertex using the two connected to it + var prevIndex = vertexA.index - 1 >= 0 ? vertexA.index - 1 : vertices.length - 1; + vertex = vertices[prevIndex]; + vertexToBody.x = vertex.x - bodyAPosition.x; + vertexToBody.y = vertex.y - bodyAPosition.y; + nearestDistance = -Vector.dot(normal, vertexToBody); + vertexB = vertex; + + var nextIndex = (vertexA.index + 1) % vertices.length; + vertex = vertices[nextIndex]; + vertexToBody.x = vertex.x - bodyAPosition.x; + vertexToBody.y = vertex.y - bodyAPosition.y; + distance = -Vector.dot(normal, vertexToBody); + if (distance < nearestDistance) { + vertexB = vertex; + } + + return [vertexA, vertexB]; + }; + +})(); + + +/***/ }), +/* 15 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Plugin` module contains functions for registering and installing plugins on modules. +* +* @class Plugin +*/ + +var Plugin = {}; + +module.exports = Plugin; + +var Common = __webpack_require__(0); + +(function() { + + Plugin._registry = {}; + + /** + * Registers a plugin object so it can be resolved later by name. + * @method register + * @param plugin {} The plugin to register. + * @return {object} The plugin. + */ + Plugin.register = function(plugin) { + if (!Plugin.isPlugin(plugin)) { + Common.warn('Plugin.register:', Plugin.toString(plugin), 'does not implement all required fields.'); + } + + if (plugin.name in Plugin._registry) { + var registered = Plugin._registry[plugin.name], + pluginVersion = Plugin.versionParse(plugin.version).number, + registeredVersion = Plugin.versionParse(registered.version).number; + + if (pluginVersion > registeredVersion) { + Common.warn('Plugin.register:', Plugin.toString(registered), 'was upgraded to', Plugin.toString(plugin)); + Plugin._registry[plugin.name] = plugin; + } else if (pluginVersion < registeredVersion) { + Common.warn('Plugin.register:', Plugin.toString(registered), 'can not be downgraded to', Plugin.toString(plugin)); + } else if (plugin !== registered) { + Common.warn('Plugin.register:', Plugin.toString(plugin), 'is already registered to different plugin object'); + } + } else { + Plugin._registry[plugin.name] = plugin; + } + + return plugin; + }; + + /** + * Resolves a dependency to a plugin object from the registry if it exists. + * The `dependency` may contain a version, but only the name matters when resolving. + * @method resolve + * @param dependency {string} The dependency. + * @return {object} The plugin if resolved, otherwise `undefined`. + */ + Plugin.resolve = function(dependency) { + return Plugin._registry[Plugin.dependencyParse(dependency).name]; + }; + + /** + * Returns a pretty printed plugin name and version. + * @method toString + * @param plugin {} The plugin. + * @return {string} Pretty printed plugin name and version. + */ + Plugin.toString = function(plugin) { + return typeof plugin === 'string' ? plugin : (plugin.name || 'anonymous') + '@' + (plugin.version || plugin.range || '0.0.0'); + }; + + /** + * Returns `true` if the object meets the minimum standard to be considered a plugin. + * This means it must define the following properties: + * - `name` + * - `version` + * - `install` + * @method isPlugin + * @param obj {} The obj to test. + * @return {boolean} `true` if the object can be considered a plugin otherwise `false`. + */ + Plugin.isPlugin = function(obj) { + return obj && obj.name && obj.version && obj.install; + }; + + /** + * Returns `true` if a plugin with the given `name` been installed on `module`. + * @method isUsed + * @param module {} The module. + * @param name {string} The plugin name. + * @return {boolean} `true` if a plugin with the given `name` been installed on `module`, otherwise `false`. + */ + Plugin.isUsed = function(module, name) { + return module.used.indexOf(name) > -1; + }; + + /** + * Returns `true` if `plugin.for` is applicable to `module` by comparing against `module.name` and `module.version`. + * If `plugin.for` is not specified then it is assumed to be applicable. + * The value of `plugin.for` is a string of the format `'module-name'` or `'module-name@version'`. + * @method isFor + * @param plugin {} The plugin. + * @param module {} The module. + * @return {boolean} `true` if `plugin.for` is applicable to `module`, otherwise `false`. + */ + Plugin.isFor = function(plugin, module) { + var parsed = plugin.for && Plugin.dependencyParse(plugin.for); + return !plugin.for || (module.name === parsed.name && Plugin.versionSatisfies(module.version, parsed.range)); + }; + + /** + * Installs the plugins by calling `plugin.install` on each plugin specified in `plugins` if passed, otherwise `module.uses`. + * For installing plugins on `Matter` see the convenience function `Matter.use`. + * Plugins may be specified either by their name or a reference to the plugin object. + * Plugins themselves may specify further dependencies, but each plugin is installed only once. + * Order is important, a topological sort is performed to find the best resulting order of installation. + * This sorting attempts to satisfy every dependency's requested ordering, but may not be exact in all cases. + * This function logs the resulting status of each dependency in the console, along with any warnings. + * - A green tick ✅ indicates a dependency was resolved and installed. + * - An orange diamond 🔶 indicates a dependency was resolved but a warning was thrown for it or one if its dependencies. + * - A red cross ❌ indicates a dependency could not be resolved. + * Avoid calling this function multiple times on the same module unless you intend to manually control installation order. + * @method use + * @param module {} The module install plugins on. + * @param [plugins=module.uses] {} The plugins to install on module (optional, defaults to `module.uses`). + */ + Plugin.use = function(module, plugins) { + module.uses = (module.uses || []).concat(plugins || []); + + if (module.uses.length === 0) { + Common.warn('Plugin.use:', Plugin.toString(module), 'does not specify any dependencies to install.'); + return; + } + + var dependencies = Plugin.dependencies(module), + sortedDependencies = Common.topologicalSort(dependencies), + status = []; + + for (var i = 0; i < sortedDependencies.length; i += 1) { + if (sortedDependencies[i] === module.name) { + continue; + } + + var plugin = Plugin.resolve(sortedDependencies[i]); + + if (!plugin) { + status.push('❌ ' + sortedDependencies[i]); + continue; + } + + if (Plugin.isUsed(module, plugin.name)) { + continue; + } + + if (!Plugin.isFor(plugin, module)) { + Common.warn('Plugin.use:', Plugin.toString(plugin), 'is for', plugin.for, 'but installed on', Plugin.toString(module) + '.'); + plugin._warned = true; + } + + if (plugin.install) { + plugin.install(module); + } else { + Common.warn('Plugin.use:', Plugin.toString(plugin), 'does not specify an install function.'); + plugin._warned = true; + } + + if (plugin._warned) { + status.push('🔶 ' + Plugin.toString(plugin)); + delete plugin._warned; + } else { + status.push('✅ ' + Plugin.toString(plugin)); + } + + module.used.push(plugin.name); + } + + if (status.length > 0) { + Common.info(status.join(' ')); + } + }; + + /** + * Recursively finds all of a module's dependencies and returns a flat dependency graph. + * @method dependencies + * @param module {} The module. + * @return {object} A dependency graph. + */ + Plugin.dependencies = function(module, tracked) { + var parsedBase = Plugin.dependencyParse(module), + name = parsedBase.name; + + tracked = tracked || {}; + + if (name in tracked) { + return; + } + + module = Plugin.resolve(module) || module; + + tracked[name] = Common.map(module.uses || [], function(dependency) { + if (Plugin.isPlugin(dependency)) { + Plugin.register(dependency); + } + + var parsed = Plugin.dependencyParse(dependency), + resolved = Plugin.resolve(dependency); + + if (resolved && !Plugin.versionSatisfies(resolved.version, parsed.range)) { + Common.warn( + 'Plugin.dependencies:', Plugin.toString(resolved), 'does not satisfy', + Plugin.toString(parsed), 'used by', Plugin.toString(parsedBase) + '.' + ); + + resolved._warned = true; + module._warned = true; + } else if (!resolved) { + Common.warn( + 'Plugin.dependencies:', Plugin.toString(dependency), 'used by', + Plugin.toString(parsedBase), 'could not be resolved.' + ); + + module._warned = true; + } + + return parsed.name; + }); + + for (var i = 0; i < tracked[name].length; i += 1) { + Plugin.dependencies(tracked[name][i], tracked); + } + + return tracked; + }; + + /** + * Parses a dependency string into its components. + * The `dependency` is a string of the format `'module-name'` or `'module-name@version'`. + * See documentation for `Plugin.versionParse` for a description of the format. + * This function can also handle dependencies that are already resolved (e.g. a module object). + * @method dependencyParse + * @param dependency {string} The dependency of the format `'module-name'` or `'module-name@version'`. + * @return {object} The dependency parsed into its components. + */ + Plugin.dependencyParse = function(dependency) { + if (Common.isString(dependency)) { + var pattern = /^[\w-]+(@(\*|[\^~]?\d+\.\d+\.\d+(-[0-9A-Za-z-]+)?))?$/; + + if (!pattern.test(dependency)) { + Common.warn('Plugin.dependencyParse:', dependency, 'is not a valid dependency string.'); + } + + return { + name: dependency.split('@')[0], + range: dependency.split('@')[1] || '*' + }; + } + + return { + name: dependency.name, + range: dependency.range || dependency.version + }; + }; + + /** + * Parses a version string into its components. + * Versions are strictly of the format `x.y.z` (as in [semver](http://semver.org/)). + * Versions may optionally have a prerelease tag in the format `x.y.z-alpha`. + * Ranges are a strict subset of [npm ranges](https://docs.npmjs.com/misc/semver#advanced-range-syntax). + * Only the following range types are supported: + * - Tilde ranges e.g. `~1.2.3` + * - Caret ranges e.g. `^1.2.3` + * - Greater than ranges e.g. `>1.2.3` + * - Greater than or equal ranges e.g. `>=1.2.3` + * - Exact version e.g. `1.2.3` + * - Any version `*` + * @method versionParse + * @param range {string} The version string. + * @return {object} The version range parsed into its components. + */ + Plugin.versionParse = function(range) { + var pattern = /^(\*)|(\^|~|>=|>)?\s*((\d+)\.(\d+)\.(\d+))(-[0-9A-Za-z-]+)?$/; + + if (!pattern.test(range)) { + Common.warn('Plugin.versionParse:', range, 'is not a valid version or range.'); + } + + var parts = pattern.exec(range); + var major = Number(parts[4]); + var minor = Number(parts[5]); + var patch = Number(parts[6]); + + return { + isRange: Boolean(parts[1] || parts[2]), + version: parts[3], + range: range, + operator: parts[1] || parts[2] || '', + major: major, + minor: minor, + patch: patch, + parts: [major, minor, patch], + prerelease: parts[7], + number: major * 1e8 + minor * 1e4 + patch + }; + }; + + /** + * Returns `true` if `version` satisfies the given `range`. + * See documentation for `Plugin.versionParse` for a description of the format. + * If a version or range is not specified, then any version (`*`) is assumed to satisfy. + * @method versionSatisfies + * @param version {string} The version string. + * @param range {string} The range string. + * @return {boolean} `true` if `version` satisfies `range`, otherwise `false`. + */ + Plugin.versionSatisfies = function(version, range) { + range = range || '*'; + + var r = Plugin.versionParse(range), + v = Plugin.versionParse(version); + + if (r.isRange) { + if (r.operator === '*' || version === '*') { + return true; + } + + if (r.operator === '>') { + return v.number > r.number; + } + + if (r.operator === '>=') { + return v.number >= r.number; + } + + if (r.operator === '~') { + return v.major === r.major && v.minor === r.minor && v.patch >= r.patch; + } + + if (r.operator === '^') { + if (r.major > 0) { + return v.major === r.major && v.number >= r.number; + } + + if (r.minor > 0) { + return v.minor === r.minor && v.patch >= r.patch; + } + + return v.patch === r.patch; + } + } + + return version === range || version === '*'; + }; + +})(); + + +/***/ }), +/* 16 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Render` module is a simple canvas based renderer for visualising instances of `Matter.Engine`. * It is intended for development and debugging purposes, but may also be suitable for simple games. * It includes a number of drawing options including wireframe, vector with support for sprites and viewports. * @@ -4311,9 +5756,8 @@ var Common = __webpack_require__(0); var Composite = __webpack_require__(5); var Bounds = __webpack_require__(1); var Events = __webpack_require__(4); -var Grid = __webpack_require__(11); var Vector = __webpack_require__(2); -var Mouse = __webpack_require__(14); +var Mouse = __webpack_require__(12); (function() { @@ -4329,6 +5773,9 @@ var Mouse = __webpack_require__(14); || window.webkitCancelAnimationFrame || window.msCancelAnimationFrame; } + Render._goodFps = 30; + Render._goodDelta = 1000 / 60; + /** * Creates a new renderer. The options parameter is an object that specifies any properties you wish to override the defaults. * All properties have default values, and many are pre-calculated automatically based on other properties. @@ -4345,6 +5792,19 @@ var Mouse = __webpack_require__(14); canvas: null, mouse: null, frameRequestId: null, + timing: { + historySize: 60, + delta: 0, + deltaHistory: [], + lastTime: 0, + lastTimestamp: 0, + lastElapsed: 0, + timestampElapsed: 0, + timestampElapsedHistory: [], + engineDeltaHistory: [], + engineElapsedHistory: [], + elapsedHistory: [] + }, options: { width: 800, height: 600, @@ -4356,6 +5816,8 @@ var Mouse = __webpack_require__(14); wireframes: true, showSleeping: true, showDebug: false, + showStats: false, + showPerformance: false, showBroadphase: false, showBounds: false, showVelocity: false, @@ -4365,7 +5827,6 @@ var Mouse = __webpack_require__(14); showPositions: false, showAngleIndicator: false, showIds: false, - showShadows: false, showVertexNumbers: false, showConvexHulls: false, showInternalEdges: false, @@ -4418,7 +5879,18 @@ var Mouse = __webpack_require__(14); Render.run = function(render) { (function loop(time){ render.frameRequestId = _requestAnimationFrame(loop); - Render.world(render); + + _updateTiming(render, time); + + Render.world(render, time); + + if (render.options.showStats || render.options.showDebug) { + Render.stats(render, render.context, time); + } + + if (render.options.showPerformance || render.options.showDebug) { + Render.performance(render, render.context, time); + } })(); }; @@ -4586,13 +6058,16 @@ var Mouse = __webpack_require__(14); * @method world * @param {render} render */ - Render.world = function(render) { - var engine = render.engine, + Render.world = function(render, time) { + var startTime = Common.now(), + engine = render.engine, world = engine.world, canvas = render.canvas, context = render.context, options = render.options, - allBodies = Composite.allBodies(world), + timing = render.timing; + + var allBodies = Composite.allBodies(world), allConstraints = Composite.allConstraints(world), background = options.wireframes ? options.wireframeBackground : options.background, bodies = [], @@ -4703,11 +6178,8 @@ var Mouse = __webpack_require__(14); Render.constraints(constraints, context); - if (options.showBroadphase && engine.broadphase.controller === Grid) - Render.grid(render, engine.broadphase, context); - - if (options.showDebug) - Render.debug(render, context); + if (options.showBroadphase) + Render.grid(render, engine.grid, context); if (options.hasBounds) { // revert view transforms @@ -4715,72 +6187,182 @@ var Mouse = __webpack_require__(14); } Events.trigger(render, 'afterRender', event); + + // log the time elapsed computing this update + timing.lastElapsed = Common.now() - startTime; }; /** - * Description + * Renders statistics about the engine and world useful for debugging. * @private - * @method debug + * @method stats + * @param {render} render + * @param {RenderingContext} context + * @param {Number} time + */ + Render.stats = function(render, context, time) { + var engine = render.engine, + world = engine.world, + bodies = Composite.allBodies(world), + parts = 0, + width = 55, + height = 44, + x = 0, + y = 0; + + // count parts + for (var i = 0; i < bodies.length; i += 1) { + parts += bodies[i].parts.length; + } + + // sections + var sections = { + 'Part': parts, + 'Body': bodies.length, + 'Cons': Composite.allConstraints(world).length, + 'Comp': Composite.allComposites(world).length, + 'Pair': engine.pairs.list.length + }; + + // background + context.fillStyle = '#0e0f19'; + context.fillRect(x, y, width * 5.5, height); + + context.font = '12px Arial'; + context.textBaseline = 'top'; + context.textAlign = 'right'; + + // sections + for (var key in sections) { + var section = sections[key]; + // label + context.fillStyle = '#aaa'; + context.fillText(key, x + width, y + 8); + + // value + context.fillStyle = '#eee'; + context.fillText(section, x + width, y + 26); + + x += width; + } + }; + + /** + * Renders engine and render performance information. + * @private + * @method performance * @param {render} render * @param {RenderingContext} context */ - Render.debug = function(render, context) { - var c = context, - engine = render.engine, - world = engine.world, - metrics = engine.metrics, - options = render.options, - bodies = Composite.allBodies(world), - space = " "; + Render.performance = function(render, context) { + var engine = render.engine, + timing = render.timing, + deltaHistory = timing.deltaHistory, + elapsedHistory = timing.elapsedHistory, + timestampElapsedHistory = timing.timestampElapsedHistory, + engineDeltaHistory = timing.engineDeltaHistory, + engineElapsedHistory = timing.engineElapsedHistory, + lastEngineDelta = engine.timing.lastDelta; + + var deltaMean = _mean(deltaHistory), + elapsedMean = _mean(elapsedHistory), + engineDeltaMean = _mean(engineDeltaHistory), + engineElapsedMean = _mean(engineElapsedHistory), + timestampElapsedMean = _mean(timestampElapsedHistory), + rateMean = (timestampElapsedMean / deltaMean) || 0, + fps = (1000 / deltaMean) || 0; - if (engine.timing.timestamp - (render.debugTimestamp || 0) >= 500) { - var text = ""; + var graphHeight = 4, + gap = 12, + width = 60, + height = 34, + x = 10, + y = 69; - if (metrics.timing) { - text += "fps: " + Math.round(metrics.timing.fps) + space; - } + // background + context.fillStyle = '#0e0f19'; + context.fillRect(0, 50, gap * 4 + width * 5 + 22, height); - // @if DEBUG - if (metrics.extended) { - if (metrics.timing) { - text += "delta: " + metrics.timing.delta.toFixed(3) + space; - text += "correction: " + metrics.timing.correction.toFixed(3) + space; - } + // show FPS + Render.status( + context, x, y, width, graphHeight, deltaHistory.length, + Math.round(fps) + ' fps', + fps / Render._goodFps, + function(i) { return (deltaHistory[i] / deltaMean) - 1; } + ); - text += "bodies: " + bodies.length + space; + // show engine delta + Render.status( + context, x + gap + width, y, width, graphHeight, engineDeltaHistory.length, + lastEngineDelta.toFixed(2) + ' dt', + Render._goodDelta / lastEngineDelta, + function(i) { return (engineDeltaHistory[i] / engineDeltaMean) - 1; } + ); - if (engine.broadphase.controller === Grid) - text += "buckets: " + metrics.buckets + space; + // show engine update time + Render.status( + context, x + (gap + width) * 2, y, width, graphHeight, engineElapsedHistory.length, + engineElapsedMean.toFixed(2) + ' ut', + 1 - (engineElapsedMean / Render._goodFps), + function(i) { return (engineElapsedHistory[i] / engineElapsedMean) - 1; } + ); - text += "\n"; + // show render time + Render.status( + context, x + (gap + width) * 3, y, width, graphHeight, elapsedHistory.length, + elapsedMean.toFixed(2) + ' rt', + 1 - (elapsedMean / Render._goodFps), + function(i) { return (elapsedHistory[i] / elapsedMean) - 1; } + ); - text += "collisions: " + metrics.collisions + space; - text += "pairs: " + engine.pairs.list.length + space; - text += "broad: " + metrics.broadEff + space; - text += "mid: " + metrics.midEff + space; - text += "narrow: " + metrics.narrowEff + space; - } - // @endif + // show effective speed + Render.status( + context, x + (gap + width) * 4, y, width, graphHeight, timestampElapsedHistory.length, + rateMean.toFixed(2) + ' x', + rateMean * rateMean * rateMean, + function(i) { return (((timestampElapsedHistory[i] / deltaHistory[i]) / rateMean) || 0) - 1; } + ); + }; - render.debugString = text; - render.debugTimestamp = engine.timing.timestamp; + /** + * Renders a label, indicator and a chart. + * @private + * @method status + * @param {RenderingContext} context + * @param {number} x + * @param {number} y + * @param {number} width + * @param {number} height + * @param {number} count + * @param {string} label + * @param {string} indicator + * @param {function} plotY + */ + Render.status = function(context, x, y, width, height, count, label, indicator, plotY) { + // background + context.strokeStyle = '#888'; + context.fillStyle = '#444'; + context.lineWidth = 1; + context.fillRect(x, y + 7, width, 1); + + // chart + context.beginPath(); + context.moveTo(x, y + 7 - height * Common.clamp(0.4 * plotY(0), -2, 2)); + for (var i = 0; i < width; i += 1) { + context.lineTo(x + i, y + 7 - (i < count ? height * Common.clamp(0.4 * plotY(i), -2, 2) : 0)); } + context.stroke(); - if (render.debugString) { - c.font = "12px Arial"; + // indicator + context.fillStyle = 'hsl(' + Common.clamp(25 + 95 * indicator, 0, 120) + ',100%,60%)'; + context.fillRect(x, y - 7, 4, 4); - if (options.wireframes) { - c.fillStyle = 'rgba(255,255,255,0.5)'; - } else { - c.fillStyle = 'rgba(0,0,0,0.5)'; - } - - var split = render.debugString.split('\n'); - - for (var i = 0; i < split.length; i++) { - c.fillText(split[i], 50, 50 + i * 18); - } - } + // label + context.font = '12px Arial'; + context.textBaseline = 'middle'; + context.textAlign = 'right'; + context.fillStyle = '#eee'; + context.fillText(label, x + width, y - 5); }; /** @@ -4860,55 +6442,6 @@ var Mouse = __webpack_require__(14); } }; - /** - * Description - * @private - * @method bodyShadows - * @param {render} render - * @param {body[]} bodies - * @param {RenderingContext} context - */ - Render.bodyShadows = function(render, bodies, context) { - var c = context, - engine = render.engine; - - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; - - if (!body.render.visible) - continue; - - if (body.circleRadius) { - c.beginPath(); - c.arc(body.position.x, body.position.y, body.circleRadius, 0, 2 * Math.PI); - c.closePath(); - } else { - c.beginPath(); - c.moveTo(body.vertices[0].x, body.vertices[0].y); - for (var j = 1; j < body.vertices.length; j++) { - c.lineTo(body.vertices[j].x, body.vertices[j].y); - } - c.closePath(); - } - - var distanceX = body.position.x - render.options.width * 0.5, - distanceY = body.position.y - render.options.height * 0.2, - distance = Math.abs(distanceX) + Math.abs(distanceY); - - c.shadowColor = 'rgba(0,0,0,0.15)'; - c.shadowOffsetX = 0.05 * distanceX; - c.shadowOffsetY = 0.05 * distanceY; - c.shadowBlur = 1 + 12 * Math.min(1, distance / 1000); - - c.fill(); - - c.shadowColor = null; - c.shadowOffsetX = null; - c.shadowOffsetY = null; - c.shadowBlur = null; - } - }; - /** * Description * @private @@ -5619,7 +7152,56 @@ var Mouse = __webpack_require__(14); }; /** - * Description + * Updates render timing. + * @method _updateTiming + * @private + * @param {render} render + * @param {number} time + */ + var _updateTiming = function(render, time) { + var engine = render.engine, + timing = render.timing, + historySize = timing.historySize, + timestamp = engine.timing.timestamp; + + timing.delta = time - timing.lastTime || Render._goodDelta; + timing.lastTime = time; + + timing.timestampElapsed = timestamp - timing.lastTimestamp || 0; + timing.lastTimestamp = timestamp; + + timing.deltaHistory.unshift(timing.delta); + timing.deltaHistory.length = Math.min(timing.deltaHistory.length, historySize); + + timing.engineDeltaHistory.unshift(engine.timing.lastDelta); + timing.engineDeltaHistory.length = Math.min(timing.engineDeltaHistory.length, historySize); + + timing.timestampElapsedHistory.unshift(timing.timestampElapsed); + timing.timestampElapsedHistory.length = Math.min(timing.timestampElapsedHistory.length, historySize); + + timing.engineElapsedHistory.unshift(engine.timing.lastElapsed); + timing.engineElapsedHistory.length = Math.min(timing.engineElapsedHistory.length, historySize); + + timing.elapsedHistory.unshift(timing.lastElapsed); + timing.elapsedHistory.length = Math.min(timing.elapsedHistory.length, historySize); + }; + + /** + * Returns the mean value of the given numbers. + * @method _mean + * @private + * @param {Number[]} values + * @return {Number} the mean of given values + */ + var _mean = function(values) { + var result = 0; + for (var i = 0; i < values.length; i += 1) { + result += values[i]; + } + return (result / values.length) || 0; + }; + + /** * @method _createCanvas * @private * @param {} width @@ -5752,37 +7334,6 @@ var Mouse = __webpack_require__(14); * @default null */ - /** - * The configuration options of the renderer. - * - * @property options - * @type {} - */ - - /** - * The target width in pixels of the `render.canvas` to be created. - * - * @property options.width - * @type number - * @default 800 - */ - - /** - * The target height in pixels of the `render.canvas` to be created. - * - * @property options.height - * @type number - * @default 600 - */ - - /** - * A flag that specifies if `render.bounds` should be used when rendering. - * - * @property options.hasBounds - * @type boolean - * @default false - */ - /** * A `Bounds` object that specifies the drawing view region. * Rendering will be automatically transformed and scaled to fit within the canvas size (`render.options.width` and `render.options.height`). @@ -5807,1742 +7358,261 @@ var Mouse = __webpack_require__(14); * @type {} */ -})(); - - -/***/ }), -/* 11 */ -/***/ (function(module, exports, __webpack_require__) { - -/** -* The `Matter.Grid` module contains methods for creating and manipulating collision broadphase grid structures. -* -* @class Grid -*/ - -var Grid = {}; - -module.exports = Grid; - -var Pair = __webpack_require__(9); -var Detector = __webpack_require__(12); -var Common = __webpack_require__(0); - -(function() { - /** - * Creates a new grid. - * @method create - * @param {} options - * @return {grid} A new grid - */ - Grid.create = function(options) { - var defaults = { - controller: Grid, - detector: Detector.collisions, - buckets: {}, - pairs: {}, - pairsList: [], - bucketWidth: 48, - bucketHeight: 48 - }; - - return Common.extend(defaults, options); - }; - - /** - * The width of a single grid bucket. + * The mouse to render if `render.options.showMousePosition` is enabled. * - * @property bucketWidth + * @property mouse + * @type mouse + * @default null + */ + + /** + * The configuration options of the renderer. + * + * @property options + * @type {} + */ + + /** + * The target width in pixels of the `render.canvas` to be created. + * See also the `options.pixelRatio` property to change render quality. + * + * @property options.width * @type number - * @default 48 + * @default 800 */ /** - * The height of a single grid bucket. + * The target height in pixels of the `render.canvas` to be created. + * See also the `options.pixelRatio` property to change render quality. * - * @property bucketHeight + * @property options.height * @type number - * @default 48 + * @default 600 */ /** - * Updates the grid. - * @method update - * @param {grid} grid - * @param {body[]} bodies - * @param {engine} engine - * @param {boolean} forceUpdate - */ - Grid.update = function(grid, bodies, engine, forceUpdate) { - var i, col, row, - world = engine.world, - buckets = grid.buckets, - bucket, - bucketId, - gridChanged = false; - - // @if DEBUG - var metrics = engine.metrics; - metrics.broadphaseTests = 0; - // @endif - - for (i = 0; i < bodies.length; i++) { - var body = bodies[i]; - - if (body.isSleeping && !forceUpdate) - continue; - - // don't update out of world bodies - if (body.bounds.max.x < world.bounds.min.x || body.bounds.min.x > world.bounds.max.x - || body.bounds.max.y < world.bounds.min.y || body.bounds.min.y > world.bounds.max.y) - continue; - - var newRegion = Grid._getRegion(grid, body); - - // if the body has changed grid region - if (!body.region || newRegion.id !== body.region.id || forceUpdate) { - - // @if DEBUG - metrics.broadphaseTests += 1; - // @endif - - if (!body.region || forceUpdate) - body.region = newRegion; - - var union = Grid._regionUnion(newRegion, body.region); - - // update grid buckets affected by region change - // iterate over the union of both regions - for (col = union.startCol; col <= union.endCol; col++) { - for (row = union.startRow; row <= union.endRow; row++) { - bucketId = Grid._getBucketId(col, row); - bucket = buckets[bucketId]; - - var isInsideNewRegion = (col >= newRegion.startCol && col <= newRegion.endCol - && row >= newRegion.startRow && row <= newRegion.endRow); - - var isInsideOldRegion = (col >= body.region.startCol && col <= body.region.endCol - && row >= body.region.startRow && row <= body.region.endRow); - - // remove from old region buckets - if (!isInsideNewRegion && isInsideOldRegion) { - if (isInsideOldRegion) { - if (bucket) - Grid._bucketRemoveBody(grid, bucket, body); - } - } - - // add to new region buckets - if (body.region === newRegion || (isInsideNewRegion && !isInsideOldRegion) || forceUpdate) { - if (!bucket) - bucket = Grid._createBucket(buckets, bucketId); - Grid._bucketAddBody(grid, bucket, body); - } - } - } - - // set the new region - body.region = newRegion; - - // flag changes so we can update pairs - gridChanged = true; - } - } - - // update pairs list only if pairs changed (i.e. a body changed region) - if (gridChanged) - grid.pairsList = Grid._createActivePairsList(grid); - }; - - /** - * Clears the grid. - * @method clear - * @param {grid} grid - */ - Grid.clear = function(grid) { - grid.buckets = {}; - grid.pairs = {}; - grid.pairsList = []; - }; - - /** - * Finds the union of two regions. - * @method _regionUnion - * @private - * @param {} regionA - * @param {} regionB - * @return {} region - */ - Grid._regionUnion = function(regionA, regionB) { - var startCol = Math.min(regionA.startCol, regionB.startCol), - endCol = Math.max(regionA.endCol, regionB.endCol), - startRow = Math.min(regionA.startRow, regionB.startRow), - endRow = Math.max(regionA.endRow, regionB.endRow); - - return Grid._createRegion(startCol, endCol, startRow, endRow); - }; - - /** - * Gets the region a given body falls in for a given grid. - * @method _getRegion - * @private - * @param {} grid - * @param {} body - * @return {} region - */ - Grid._getRegion = function(grid, body) { - var bounds = body.bounds, - startCol = Math.floor(bounds.min.x / grid.bucketWidth), - endCol = Math.floor(bounds.max.x / grid.bucketWidth), - startRow = Math.floor(bounds.min.y / grid.bucketHeight), - endRow = Math.floor(bounds.max.y / grid.bucketHeight); - - return Grid._createRegion(startCol, endCol, startRow, endRow); - }; - - /** - * Creates a region. - * @method _createRegion - * @private - * @param {} startCol - * @param {} endCol - * @param {} startRow - * @param {} endRow - * @return {} region - */ - Grid._createRegion = function(startCol, endCol, startRow, endRow) { - return { - id: startCol + ',' + endCol + ',' + startRow + ',' + endRow, - startCol: startCol, - endCol: endCol, - startRow: startRow, - endRow: endRow - }; - }; - - /** - * Gets the bucket id at the given position. - * @method _getBucketId - * @private - * @param {} column - * @param {} row - * @return {string} bucket id - */ - Grid._getBucketId = function(column, row) { - return 'C' + column + 'R' + row; - }; - - /** - * Creates a bucket. - * @method _createBucket - * @private - * @param {} buckets - * @param {} bucketId - * @return {} bucket - */ - Grid._createBucket = function(buckets, bucketId) { - var bucket = buckets[bucketId] = []; - return bucket; - }; - - /** - * Adds a body to a bucket. - * @method _bucketAddBody - * @private - * @param {} grid - * @param {} bucket - * @param {} body - */ - Grid._bucketAddBody = function(grid, bucket, body) { - // add new pairs - for (var i = 0; i < bucket.length; i++) { - var bodyB = bucket[i]; - - if (body.id === bodyB.id || (body.isStatic && bodyB.isStatic)) - continue; - - // keep track of the number of buckets the pair exists in - // important for Grid.update to work - var pairId = Pair.id(body, bodyB), - pair = grid.pairs[pairId]; - - if (pair) { - pair[2] += 1; - } else { - grid.pairs[pairId] = [body, bodyB, 1]; - } - } - - // add to bodies (after pairs, otherwise pairs with self) - bucket.push(body); - }; - - /** - * Removes a body from a bucket. - * @method _bucketRemoveBody - * @private - * @param {} grid - * @param {} bucket - * @param {} body - */ - Grid._bucketRemoveBody = function(grid, bucket, body) { - // remove from bucket - bucket.splice(Common.indexOf(bucket, body), 1); - - // update pair counts - for (var i = 0; i < bucket.length; i++) { - // keep track of the number of buckets the pair exists in - // important for _createActivePairsList to work - var bodyB = bucket[i], - pairId = Pair.id(body, bodyB), - pair = grid.pairs[pairId]; - - if (pair) - pair[2] -= 1; - } - }; - - /** - * Generates a list of the active pairs in the grid. - * @method _createActivePairsList - * @private - * @param {} grid - * @return [] pairs - */ - Grid._createActivePairsList = function(grid) { - var pairKeys, - pair, - pairs = []; - - // grid.pairs is used as a hashmap - pairKeys = Common.keys(grid.pairs); - - // iterate over grid.pairs - for (var k = 0; k < pairKeys.length; k++) { - pair = grid.pairs[pairKeys[k]]; - - // if pair exists in at least one bucket - // it is a pair that needs further collision testing so push it - if (pair[2] > 0) { - pairs.push(pair); - } else { - delete grid.pairs[pairKeys[k]]; - } - } - - return pairs; - }; - -})(); - - -/***/ }), -/* 12 */ -/***/ (function(module, exports, __webpack_require__) { - -/** -* The `Matter.Detector` module contains methods for detecting collisions given a set of pairs. -* -* @class Detector -*/ - -// TODO: speculative contacts - -var Detector = {}; - -module.exports = Detector; - -var SAT = __webpack_require__(13); -var Pair = __webpack_require__(9); -var Bounds = __webpack_require__(1); - -(function() { - - /** - * Finds all collisions given a list of pairs. - * @method collisions - * @param {pair[]} broadphasePairs - * @param {engine} engine - * @return {array} collisions - */ - Detector.collisions = function(broadphasePairs, engine) { - var collisions = [], - pairsTable = engine.pairs.table; - - // @if DEBUG - var metrics = engine.metrics; - // @endif - - for (var i = 0; i < broadphasePairs.length; i++) { - var bodyA = broadphasePairs[i][0], - bodyB = broadphasePairs[i][1]; - - if ((bodyA.isStatic || bodyA.isSleeping) && (bodyB.isStatic || bodyB.isSleeping)) - continue; - - if (!Detector.canCollide(bodyA.collisionFilter, bodyB.collisionFilter)) - continue; - - // @if DEBUG - metrics.midphaseTests += 1; - // @endif - - // mid phase - if (Bounds.overlaps(bodyA.bounds, bodyB.bounds)) { - for (var j = bodyA.parts.length > 1 ? 1 : 0; j < bodyA.parts.length; j++) { - var partA = bodyA.parts[j]; - - for (var k = bodyB.parts.length > 1 ? 1 : 0; k < bodyB.parts.length; k++) { - var partB = bodyB.parts[k]; - - if ((partA === bodyA && partB === bodyB) || Bounds.overlaps(partA.bounds, partB.bounds)) { - // find a previous collision we could reuse - var pairId = Pair.id(partA, partB), - pair = pairsTable[pairId], - previousCollision; - - if (pair && pair.isActive) { - previousCollision = pair.collision; - } else { - previousCollision = null; - } - - // narrow phase - var collision = SAT.collides(partA, partB, previousCollision); - - // @if DEBUG - metrics.narrowphaseTests += 1; - if (collision.reused) - metrics.narrowReuseCount += 1; - // @endif - - if (collision.collided) { - collisions.push(collision); - // @if DEBUG - metrics.narrowDetections += 1; - // @endif - } - } - } - } - } - } - - return collisions; - }; - - /** - * Returns `true` if both supplied collision filters will allow a collision to occur. - * See `body.collisionFilter` for more information. - * @method canCollide - * @param {} filterA - * @param {} filterB - * @return {bool} `true` if collision can occur - */ - Detector.canCollide = function(filterA, filterB) { - if (filterA.group === filterB.group && filterA.group !== 0) - return filterA.group > 0; - - return (filterA.mask & filterB.category) !== 0 && (filterB.mask & filterA.category) !== 0; - }; - -})(); - - -/***/ }), -/* 13 */ -/***/ (function(module, exports, __webpack_require__) { - -/** -* The `Matter.SAT` module contains methods for detecting collisions using the Separating Axis Theorem. -* -* @class SAT -*/ - -// TODO: true circles and curves - -var SAT = {}; - -module.exports = SAT; - -var Vertices = __webpack_require__(3); -var Vector = __webpack_require__(2); - -(function() { - - /** - * Detect collision between two bodies using the Separating Axis Theorem. - * @method collides - * @param {body} bodyA - * @param {body} bodyB - * @param {collision} previousCollision - * @return {collision} collision - */ - SAT.collides = function(bodyA, bodyB, previousCollision) { - var overlapAB, - overlapBA, - minOverlap, - collision, - canReusePrevCol = false; - - if (previousCollision) { - // estimate total motion - var parentA = bodyA.parent, - parentB = bodyB.parent, - motion = parentA.speed * parentA.speed + parentA.angularSpeed * parentA.angularSpeed - + parentB.speed * parentB.speed + parentB.angularSpeed * parentB.angularSpeed; - - // we may be able to (partially) reuse collision result - // but only safe if collision was resting - canReusePrevCol = previousCollision && previousCollision.collided && motion < 0.2; - - // reuse collision object - collision = previousCollision; - } else { - collision = { collided: false, bodyA: bodyA, bodyB: bodyB }; - } - - if (previousCollision && canReusePrevCol) { - // if we can reuse the collision result - // we only need to test the previously found axis - var axisBodyA = collision.axisBody, - axisBodyB = axisBodyA === bodyA ? bodyB : bodyA, - axes = [axisBodyA.axes[previousCollision.axisNumber]]; - - minOverlap = SAT._overlapAxes(axisBodyA.vertices, axisBodyB.vertices, axes); - collision.reused = true; - - if (minOverlap.overlap <= 0) { - collision.collided = false; - return collision; - } - } else { - // if we can't reuse a result, perform a full SAT test - - overlapAB = SAT._overlapAxes(bodyA.vertices, bodyB.vertices, bodyA.axes); - - if (overlapAB.overlap <= 0) { - collision.collided = false; - return collision; - } - - overlapBA = SAT._overlapAxes(bodyB.vertices, bodyA.vertices, bodyB.axes); - - if (overlapBA.overlap <= 0) { - collision.collided = false; - return collision; - } - - if (overlapAB.overlap < overlapBA.overlap) { - minOverlap = overlapAB; - collision.axisBody = bodyA; - } else { - minOverlap = overlapBA; - collision.axisBody = bodyB; - } - - // important for reuse later - collision.axisNumber = minOverlap.axisNumber; - } - - collision.bodyA = bodyA.id < bodyB.id ? bodyA : bodyB; - collision.bodyB = bodyA.id < bodyB.id ? bodyB : bodyA; - collision.collided = true; - collision.depth = minOverlap.overlap; - collision.parentA = collision.bodyA.parent; - collision.parentB = collision.bodyB.parent; - - bodyA = collision.bodyA; - bodyB = collision.bodyB; - - // ensure normal is facing away from bodyA - if (Vector.dot(minOverlap.axis, Vector.sub(bodyB.position, bodyA.position)) < 0) { - collision.normal = { - x: minOverlap.axis.x, - y: minOverlap.axis.y - }; - } else { - collision.normal = { - x: -minOverlap.axis.x, - y: -minOverlap.axis.y - }; - } - - collision.tangent = Vector.perp(collision.normal); - - collision.penetration = collision.penetration || {}; - collision.penetration.x = collision.normal.x * collision.depth; - collision.penetration.y = collision.normal.y * collision.depth; - - // find support points, there is always either exactly one or two - var verticesB = SAT._findSupports(bodyA, bodyB, collision.normal), - supports = []; - - // find the supports from bodyB that are inside bodyA - if (Vertices.contains(bodyA.vertices, verticesB[0])) - supports.push(verticesB[0]); - - if (Vertices.contains(bodyA.vertices, verticesB[1])) - supports.push(verticesB[1]); - - // find the supports from bodyA that are inside bodyB - if (supports.length < 2) { - var verticesA = SAT._findSupports(bodyB, bodyA, Vector.neg(collision.normal)); - - if (Vertices.contains(bodyB.vertices, verticesA[0])) - supports.push(verticesA[0]); - - if (supports.length < 2 && Vertices.contains(bodyB.vertices, verticesA[1])) - supports.push(verticesA[1]); - } - - // account for the edge case of overlapping but no vertex containment - if (supports.length < 1) - supports = [verticesB[0]]; - - collision.supports = supports; - - return collision; - }; - - /** - * Find the overlap between two sets of vertices. - * @method _overlapAxes - * @private - * @param {} verticesA - * @param {} verticesB - * @param {} axes - * @return result - */ - SAT._overlapAxes = function(verticesA, verticesB, axes) { - var projectionA = Vector._temp[0], - projectionB = Vector._temp[1], - result = { overlap: Number.MAX_VALUE }, - overlap, - axis; - - for (var i = 0; i < axes.length; i++) { - axis = axes[i]; - - SAT._projectToAxis(projectionA, verticesA, axis); - SAT._projectToAxis(projectionB, verticesB, axis); - - overlap = Math.min(projectionA.max - projectionB.min, projectionB.max - projectionA.min); - - if (overlap <= 0) { - result.overlap = overlap; - return result; - } - - if (overlap < result.overlap) { - result.overlap = overlap; - result.axis = axis; - result.axisNumber = i; - } - } - - return result; - }; - - /** - * Projects vertices on an axis and returns an interval. - * @method _projectToAxis - * @private - * @param {} projection - * @param {} vertices - * @param {} axis - */ - SAT._projectToAxis = function(projection, vertices, axis) { - var min = Vector.dot(vertices[0], axis), - max = min; - - for (var i = 1; i < vertices.length; i += 1) { - var dot = Vector.dot(vertices[i], axis); - - if (dot > max) { - max = dot; - } else if (dot < min) { - min = dot; - } - } - - projection.min = min; - projection.max = max; - }; - - /** - * Finds supporting vertices given two bodies along a given direction using hill-climbing. - * @method _findSupports - * @private - * @param {} bodyA - * @param {} bodyB - * @param {} normal - * @return [vector] - */ - SAT._findSupports = function(bodyA, bodyB, normal) { - var nearestDistance = Number.MAX_VALUE, - vertexToBody = Vector._temp[0], - vertices = bodyB.vertices, - bodyAPosition = bodyA.position, - distance, - vertex, - vertexA, - vertexB; - - // find closest vertex on bodyB - for (var i = 0; i < vertices.length; i++) { - vertex = vertices[i]; - vertexToBody.x = vertex.x - bodyAPosition.x; - vertexToBody.y = vertex.y - bodyAPosition.y; - distance = -Vector.dot(normal, vertexToBody); - - if (distance < nearestDistance) { - nearestDistance = distance; - vertexA = vertex; - } - } - - // find next closest vertex using the two connected to it - var prevIndex = vertexA.index - 1 >= 0 ? vertexA.index - 1 : vertices.length - 1; - vertex = vertices[prevIndex]; - vertexToBody.x = vertex.x - bodyAPosition.x; - vertexToBody.y = vertex.y - bodyAPosition.y; - nearestDistance = -Vector.dot(normal, vertexToBody); - vertexB = vertex; - - var nextIndex = (vertexA.index + 1) % vertices.length; - vertex = vertices[nextIndex]; - vertexToBody.x = vertex.x - bodyAPosition.x; - vertexToBody.y = vertex.y - bodyAPosition.y; - distance = -Vector.dot(normal, vertexToBody); - if (distance < nearestDistance) { - vertexB = vertex; - } - - return [vertexA, vertexB]; - }; - -})(); - - -/***/ }), -/* 14 */ -/***/ (function(module, exports, __webpack_require__) { - -/** -* The `Matter.Mouse` module contains methods for creating and manipulating mouse inputs. -* -* @class Mouse -*/ - -var Mouse = {}; - -module.exports = Mouse; - -var Common = __webpack_require__(0); - -(function() { - - /** - * Creates a mouse input. - * @method create - * @param {HTMLElement} element - * @return {mouse} A new mouse - */ - Mouse.create = function(element) { - var mouse = {}; - - if (!element) { - Common.log('Mouse.create: element was undefined, defaulting to document.body', 'warn'); - } - - mouse.element = element || document.body; - mouse.absolute = { x: 0, y: 0 }; - mouse.position = { x: 0, y: 0 }; - mouse.mousedownPosition = { x: 0, y: 0 }; - mouse.mouseupPosition = { x: 0, y: 0 }; - mouse.offset = { x: 0, y: 0 }; - mouse.scale = { x: 1, y: 1 }; - mouse.wheelDelta = 0; - mouse.button = -1; - mouse.pixelRatio = parseInt(mouse.element.getAttribute('data-pixel-ratio'), 10) || 1; - - mouse.sourceEvents = { - mousemove: null, - mousedown: null, - mouseup: null, - mousewheel: null - }; - - mouse.mousemove = function(event) { - var position = Mouse._getRelativeMousePosition(event, mouse.element, mouse.pixelRatio), - touches = event.changedTouches; - - if (touches) { - mouse.button = 0; - event.preventDefault(); - } - - mouse.absolute.x = position.x; - mouse.absolute.y = position.y; - mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x; - mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y; - mouse.sourceEvents.mousemove = event; - }; - - mouse.mousedown = function(event) { - var position = Mouse._getRelativeMousePosition(event, mouse.element, mouse.pixelRatio), - touches = event.changedTouches; - - if (touches) { - mouse.button = 0; - event.preventDefault(); - } else { - mouse.button = event.button; - } - - mouse.absolute.x = position.x; - mouse.absolute.y = position.y; - mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x; - mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y; - mouse.mousedownPosition.x = mouse.position.x; - mouse.mousedownPosition.y = mouse.position.y; - mouse.sourceEvents.mousedown = event; - }; - - mouse.mouseup = function(event) { - var position = Mouse._getRelativeMousePosition(event, mouse.element, mouse.pixelRatio), - touches = event.changedTouches; - - if (touches) { - event.preventDefault(); - } - - mouse.button = -1; - mouse.absolute.x = position.x; - mouse.absolute.y = position.y; - mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x; - mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y; - mouse.mouseupPosition.x = mouse.position.x; - mouse.mouseupPosition.y = mouse.position.y; - mouse.sourceEvents.mouseup = event; - }; - - mouse.mousewheel = function(event) { - mouse.wheelDelta = Math.max(-1, Math.min(1, event.wheelDelta || -event.detail)); - event.preventDefault(); - }; - - Mouse.setElement(mouse, mouse.element); - - return mouse; - }; - - /** - * Sets the element the mouse is bound to (and relative to). - * @method setElement - * @param {mouse} mouse - * @param {HTMLElement} element - */ - Mouse.setElement = function(mouse, element) { - mouse.element = element; - - element.addEventListener('mousemove', mouse.mousemove); - element.addEventListener('mousedown', mouse.mousedown); - element.addEventListener('mouseup', mouse.mouseup); - - element.addEventListener('mousewheel', mouse.mousewheel); - element.addEventListener('DOMMouseScroll', mouse.mousewheel); - - element.addEventListener('touchmove', mouse.mousemove); - element.addEventListener('touchstart', mouse.mousedown); - element.addEventListener('touchend', mouse.mouseup); - }; - - /** - * Clears all captured source events. - * @method clearSourceEvents - * @param {mouse} mouse - */ - Mouse.clearSourceEvents = function(mouse) { - mouse.sourceEvents.mousemove = null; - mouse.sourceEvents.mousedown = null; - mouse.sourceEvents.mouseup = null; - mouse.sourceEvents.mousewheel = null; - mouse.wheelDelta = 0; - }; - - /** - * Sets the mouse position offset. - * @method setOffset - * @param {mouse} mouse - * @param {vector} offset - */ - Mouse.setOffset = function(mouse, offset) { - mouse.offset.x = offset.x; - mouse.offset.y = offset.y; - mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x; - mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y; - }; - - /** - * Sets the mouse position scale. - * @method setScale - * @param {mouse} mouse - * @param {vector} scale - */ - Mouse.setScale = function(mouse, scale) { - mouse.scale.x = scale.x; - mouse.scale.y = scale.y; - mouse.position.x = mouse.absolute.x * mouse.scale.x + mouse.offset.x; - mouse.position.y = mouse.absolute.y * mouse.scale.y + mouse.offset.y; - }; - - /** - * Gets the mouse position relative to an element given a screen pixel ratio. - * @method _getRelativeMousePosition - * @private - * @param {} event - * @param {} element - * @param {number} pixelRatio - * @return {} - */ - Mouse._getRelativeMousePosition = function(event, element, pixelRatio) { - var elementBounds = element.getBoundingClientRect(), - rootNode = (document.documentElement || document.body.parentNode || document.body), - scrollX = (window.pageXOffset !== undefined) ? window.pageXOffset : rootNode.scrollLeft, - scrollY = (window.pageYOffset !== undefined) ? window.pageYOffset : rootNode.scrollTop, - touches = event.changedTouches, - x, y; - - if (touches) { - x = touches[0].pageX - elementBounds.left - scrollX; - y = touches[0].pageY - elementBounds.top - scrollY; - } else { - x = event.pageX - elementBounds.left - scrollX; - y = event.pageY - elementBounds.top - scrollY; - } - - return { - x: x / (element.clientWidth / (element.width || element.clientWidth) * pixelRatio), - y: y / (element.clientHeight / (element.height || element.clientHeight) * pixelRatio) - }; - }; - -})(); - - -/***/ }), -/* 15 */ -/***/ (function(module, exports, __webpack_require__) { - -/** -* The `Matter.Axes` module contains methods for creating and manipulating sets of axes. -* -* @class Axes -*/ - -var Axes = {}; - -module.exports = Axes; - -var Vector = __webpack_require__(2); -var Common = __webpack_require__(0); - -(function() { - - /** - * Creates a new set of axes from the given vertices. - * @method fromVertices - * @param {vertices} vertices - * @return {axes} A new axes from the given vertices - */ - Axes.fromVertices = function(vertices) { - var axes = {}; - - // find the unique axes, using edge normal gradients - for (var i = 0; i < vertices.length; i++) { - var j = (i + 1) % vertices.length, - normal = Vector.normalise({ - x: vertices[j].y - vertices[i].y, - y: vertices[i].x - vertices[j].x - }), - gradient = (normal.y === 0) ? Infinity : (normal.x / normal.y); - - // limit precision - gradient = gradient.toFixed(3).toString(); - axes[gradient] = normal; - } - - return Common.values(axes); - }; - - /** - * Rotates a set of axes by the given angle. - * @method rotate - * @param {axes} axes - * @param {number} angle - */ - Axes.rotate = function(axes, angle) { - if (angle === 0) - return; - - var cos = Math.cos(angle), - sin = Math.sin(angle); - - for (var i = 0; i < axes.length; i++) { - var axis = axes[i], - xx; - xx = axis.x * cos - axis.y * sin; - axis.y = axis.x * sin + axis.y * cos; - axis.x = xx; - } - }; - -})(); - - -/***/ }), -/* 16 */ -/***/ (function(module, exports, __webpack_require__) { - -/** -* The `Matter.Bodies` module contains factory methods for creating rigid body models -* with commonly used body configurations (such as rectangles, circles and other polygons). -* -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class Bodies -*/ - -// TODO: true circle bodies - -var Bodies = {}; - -module.exports = Bodies; - -var Vertices = __webpack_require__(3); -var Common = __webpack_require__(0); -var Body = __webpack_require__(6); -var Bounds = __webpack_require__(1); -var Vector = __webpack_require__(2); - -(function() { - - Bodies._decompWarned = false; - - /** - * Creates a new rigid body model with a rectangle hull. - * The options parameter is an object that specifies any properties you wish to override the defaults. - * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. - * @method rectangle - * @param {number} x - * @param {number} y - * @param {number} width - * @param {number} height - * @param {object} [options] - * @return {body} A new rectangle body - */ - Bodies.rectangle = function(x, y, width, height, options) { - options = options || {}; - - var rectangle = { - label: 'Rectangle Body', - position: { x: x, y: y }, - vertices: Vertices.fromPath('L 0 0 L ' + width + ' 0 L ' + width + ' ' + height + ' L 0 ' + height) - }; - - if (options.chamfer) { - var chamfer = options.chamfer; - rectangle.vertices = Vertices.chamfer(rectangle.vertices, chamfer.radius, - chamfer.quality, chamfer.qualityMin, chamfer.qualityMax); - delete options.chamfer; - } - - return Body.create(Common.extend({}, rectangle, options)); - }; - - /** - * Creates a new rigid body model with a trapezoid hull. - * The options parameter is an object that specifies any properties you wish to override the defaults. - * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. - * @method trapezoid - * @param {number} x - * @param {number} y - * @param {number} width - * @param {number} height - * @param {number} slope - * @param {object} [options] - * @return {body} A new trapezoid body - */ - Bodies.trapezoid = function(x, y, width, height, slope, options) { - options = options || {}; - - slope *= 0.5; - var roof = (1 - (slope * 2)) * width; - - var x1 = width * slope, - x2 = x1 + roof, - x3 = x2 + x1, - verticesPath; - - if (slope < 0.5) { - verticesPath = 'L 0 0 L ' + x1 + ' ' + (-height) + ' L ' + x2 + ' ' + (-height) + ' L ' + x3 + ' 0'; - } else { - verticesPath = 'L 0 0 L ' + x2 + ' ' + (-height) + ' L ' + x3 + ' 0'; - } - - var trapezoid = { - label: 'Trapezoid Body', - position: { x: x, y: y }, - vertices: Vertices.fromPath(verticesPath) - }; - - if (options.chamfer) { - var chamfer = options.chamfer; - trapezoid.vertices = Vertices.chamfer(trapezoid.vertices, chamfer.radius, - chamfer.quality, chamfer.qualityMin, chamfer.qualityMax); - delete options.chamfer; - } - - return Body.create(Common.extend({}, trapezoid, options)); - }; - - /** - * Creates a new rigid body model with a circle hull. - * The options parameter is an object that specifies any properties you wish to override the defaults. - * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. - * @method circle - * @param {number} x - * @param {number} y - * @param {number} radius - * @param {object} [options] - * @param {number} [maxSides] - * @return {body} A new circle body - */ - Bodies.circle = function(x, y, radius, options, maxSides) { - options = options || {}; - - var circle = { - label: 'Circle Body', - circleRadius: radius - }; - - // approximate circles with polygons until true circles implemented in SAT - maxSides = maxSides || 25; - var sides = Math.ceil(Math.max(10, Math.min(maxSides, radius))); - - // optimisation: always use even number of sides (half the number of unique axes) - if (sides % 2 === 1) - sides += 1; - - return Bodies.polygon(x, y, sides, radius, Common.extend({}, circle, options)); - }; - - /** - * Creates a new rigid body model with a regular polygon hull with the given number of sides. - * The options parameter is an object that specifies any properties you wish to override the defaults. - * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. - * @method polygon - * @param {number} x - * @param {number} y - * @param {number} sides - * @param {number} radius - * @param {object} [options] - * @return {body} A new regular polygon body - */ - Bodies.polygon = function(x, y, sides, radius, options) { - options = options || {}; - - if (sides < 3) - return Bodies.circle(x, y, radius, options); - - var theta = 2 * Math.PI / sides, - path = '', - offset = theta * 0.5; - - for (var i = 0; i < sides; i += 1) { - var angle = offset + (i * theta), - xx = Math.cos(angle) * radius, - yy = Math.sin(angle) * radius; - - path += 'L ' + xx.toFixed(3) + ' ' + yy.toFixed(3) + ' '; - } - - var polygon = { - label: 'Polygon Body', - position: { x: x, y: y }, - vertices: Vertices.fromPath(path) - }; - - if (options.chamfer) { - var chamfer = options.chamfer; - polygon.vertices = Vertices.chamfer(polygon.vertices, chamfer.radius, - chamfer.quality, chamfer.qualityMin, chamfer.qualityMax); - delete options.chamfer; - } - - return Body.create(Common.extend({}, polygon, options)); - }; - - /** - * Creates a body based on set(s) of vertices. - * - * This utility builds on top of `Body.create` to automatically handle concave inputs. - * - * To use this decomposition feature the [poly-decomp](https://github.com/schteppe/poly-decomp.js) - * package should be additionally installed via npm or as a global. - * - * The resulting vertices are reorientated about their centre of mass, - * and offset such that `body.position` corresponds to this point. - * - * If needed the resulting offset may be found by subtracting `body.bounds` from the original input bounds. - * To later move the centre of mass see `Body.setCentre`. - * - * Note that decomposition results are not always perfect. - * - * For best results, simplify the input vertices as much as possible first. - * By default this function applies some addtional simplification to help. - * - * Some outputs may also require further manual processing afterwards to be robust. - * - * In particular some parts may need to be overlapped to avoid collision gaps. - * Thin parts and sharp points should be avoided or removed where possible. + * The [pixel ratio](https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio) to use when rendering. * - * The options parameter object specifies any `Matter.Body` properties you wish to override the defaults. - * - * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. - * @method fromVertices - * @param {number} x - * @param {number} y - * @param [[vector]] vertexSets - * @param {object} [options] - * @param {bool} [flagInternal=false] - * @param {number} [removeCollinear=0.01] - * @param {number} [minimumArea=10] - * @param {number} [removeDuplicatePoints=0.01] - * @return {body} + * @property options.pixelRatio + * @type number + * @default 1 */ - Bodies.fromVertices = function(x, y, vertexSets, options, flagInternal, removeCollinear, minimumArea, removeDuplicatePoints) { - var decomp, - canDecomp, - body, - parts, - isConvex, - isConcave, - vertices, - i, - j, - k, - v, - z; - try { - decomp = __webpack_require__(27); - } catch (e) { - // continue without decomp - decomp = null; - } + /** + * A CSS background color string to use when `render.options.wireframes` is disabled. + * This may be also set to `'transparent'` or equivalent. + * + * @property options.background + * @type string + * @default '#14151f' + */ - // check expected decomp module was resolved - canDecomp = Boolean(decomp && decomp.quickDecomp); + /** + * A CSS background color string to use when `render.options.wireframes` is enabled. + * This may be also set to `'transparent'` or equivalent. + * + * @property options.wireframeBackground + * @type string + * @default '#14151f' + */ - options = options || {}; - parts = []; + /** + * A flag that specifies if `render.bounds` should be used when rendering. + * + * @property options.hasBounds + * @type boolean + * @default false + */ - flagInternal = typeof flagInternal !== 'undefined' ? flagInternal : false; - removeCollinear = typeof removeCollinear !== 'undefined' ? removeCollinear : 0.01; - minimumArea = typeof minimumArea !== 'undefined' ? minimumArea : 10; - removeDuplicatePoints = typeof removeDuplicatePoints !== 'undefined' ? removeDuplicatePoints : 0.01; + /** + * A flag to enable or disable all debug information overlays together. + * This includes and has priority over the values of: + * + * - `render.options.showStats` + * - `render.options.showPerformance` + * + * @property options.showDebug + * @type boolean + * @default false + */ - // ensure vertexSets is an array of arrays - if (!Common.isArray(vertexSets[0])) { - vertexSets = [vertexSets]; - } + /** + * A flag to enable or disable the engine stats info overlay. + * From left to right, the values shown are: + * + * - body parts total + * - body total + * - constraints total + * - composites total + * - collision pairs total + * + * @property options.showStats + * @type boolean + * @default false + */ - for (v = 0; v < vertexSets.length; v += 1) { - vertices = vertexSets[v]; - isConvex = Vertices.isConvex(vertices); - isConcave = !isConvex; + /** + * A flag to enable or disable performance charts. + * From left to right, the values shown are: + * + * - average render frequency (e.g. 60 fps) + * - exact engine delta time used for last update (e.g. 16.66ms) + * - average engine execution duration (e.g. 5.00ms) + * - average render execution duration (e.g. 0.40ms) + * - average effective play speed (e.g. '1.00x' is 'real-time') + * + * Each value is recorded over a fixed sample of past frames (60 frames). + * + * A chart shown below each value indicates the variance from the average over the sample. + * The more stable or fixed the value is the flatter the chart will appear. + * + * @property options.showPerformance + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable rendering entirely. + * + * @property options.enabled + * @type boolean + * @default false + */ - if (isConcave && !canDecomp && !Bodies._decompWarned) { - Common.warn( - 'Could not resolve the expected \'poly-decomp\' package for concave vertices in \'Bodies.fromVertices\'' - ); - Common.warn( - 'Try \'npm install poly-decomp --save\' or as a global e.g. \'window.decomp\'' - ); - Bodies._decompWarned = true; - } + /** + * A flag to toggle wireframe rendering otherwise solid fill rendering is used. + * + * @property options.wireframes + * @type boolean + * @default true + */ - if (isConvex || !canDecomp) { - if (isConvex) { - vertices = Vertices.clockwiseSort(vertices); - } else { - // fallback to convex hull when decomposition is not possible - vertices = Vertices.hull(vertices); - } + /** + * A flag to enable or disable sleeping bodies indicators. + * + * @property options.showSleeping + * @type boolean + * @default true + */ - parts.push({ - position: { x: x, y: y }, - vertices: vertices - }); - } else { - // initialise a decomposition - var concave = vertices.map(function(vertex) { - return [vertex.x, vertex.y]; - }); + /** + * A flag to enable or disable the debug information overlay. + * + * @property options.showDebug + * @type boolean + * @default false + */ - // vertices are concave and simple, we can decompose into parts - decomp.makeCCW(concave); - if (removeCollinear !== false) - decomp.removeCollinearPoints(concave, removeCollinear); - if (removeDuplicatePoints !== false && decomp.removeDuplicatePoints) - decomp.removeDuplicatePoints(concave, removeDuplicatePoints); + /** + * A flag to enable or disable the collision broadphase debug overlay. + * + * @property options.showBroadphase + * @type boolean + * @default false + */ - // use the quick decomposition algorithm (Bayazit) - var decomposed = decomp.quickDecomp(concave); + /** + * A flag to enable or disable the body bounds debug overlay. + * + * @property options.showBounds + * @type boolean + * @default false + */ - // for each decomposed chunk - for (i = 0; i < decomposed.length; i++) { - var chunk = decomposed[i]; + /** + * A flag to enable or disable the body velocity debug overlay. + * + * @property options.showVelocity + * @type boolean + * @default false + */ - // convert vertices into the correct structure - var chunkVertices = chunk.map(function(vertices) { - return { - x: vertices[0], - y: vertices[1] - }; - }); + /** + * A flag to enable or disable the body collisions debug overlay. + * + * @property options.showCollisions + * @type boolean + * @default false + */ - // skip small chunks - if (minimumArea > 0 && Vertices.area(chunkVertices) < minimumArea) - continue; + /** + * A flag to enable or disable the collision resolver separations debug overlay. + * + * @property options.showSeparations + * @type boolean + * @default false + */ - // create a compound part - parts.push({ - position: Vertices.centre(chunkVertices), - vertices: chunkVertices - }); - } - } - } + /** + * A flag to enable or disable the body axes debug overlay. + * + * @property options.showAxes + * @type boolean + * @default false + */ - // create body parts - for (i = 0; i < parts.length; i++) { - parts[i] = Body.create(Common.extend(parts[i], options)); - } + /** + * A flag to enable or disable the body positions debug overlay. + * + * @property options.showPositions + * @type boolean + * @default false + */ - // flag internal edges (coincident part edges) - if (flagInternal) { - var coincident_max_dist = 5; + /** + * A flag to enable or disable the body angle debug overlay. + * + * @property options.showAngleIndicator + * @type boolean + * @default false + */ - for (i = 0; i < parts.length; i++) { - var partA = parts[i]; + /** + * A flag to enable or disable the body and part ids debug overlay. + * + * @property options.showIds + * @type boolean + * @default false + */ - for (j = i + 1; j < parts.length; j++) { - var partB = parts[j]; + /** + * A flag to enable or disable the body vertex numbers debug overlay. + * + * @property options.showVertexNumbers + * @type boolean + * @default false + */ - if (Bounds.overlaps(partA.bounds, partB.bounds)) { - var pav = partA.vertices, - pbv = partB.vertices; + /** + * A flag to enable or disable the body convex hulls debug overlay. + * + * @property options.showConvexHulls + * @type boolean + * @default false + */ - // iterate vertices of both parts - for (k = 0; k < partA.vertices.length; k++) { - for (z = 0; z < partB.vertices.length; z++) { - // find distances between the vertices - var da = Vector.magnitudeSquared(Vector.sub(pav[(k + 1) % pav.length], pbv[z])), - db = Vector.magnitudeSquared(Vector.sub(pav[k], pbv[(z + 1) % pbv.length])); + /** + * A flag to enable or disable the body internal edges debug overlay. + * + * @property options.showInternalEdges + * @type boolean + * @default false + */ - // if both vertices are very close, consider the edge concident (internal) - if (da < coincident_max_dist && db < coincident_max_dist) { - pav[k].isInternal = true; - pbv[z].isInternal = true; - } - } - } - - } - } - } - } - - if (parts.length > 1) { - // create the parent body to be returned, that contains generated compound parts - body = Body.create(Common.extend({ parts: parts.slice(0) }, options)); - - // offset such that body.position is at the centre off mass - Body.setPosition(body, { x: x, y: y }); - - return body; - } else { - return parts[0]; - } - }; + /** + * A flag to enable or disable the mouse position debug overlay. + * + * @property options.showMousePosition + * @type boolean + * @default false + */ })(); /***/ }), /* 17 */ -/***/ (function(module, exports, __webpack_require__) { - -/** -* The `Matter.Plugin` module contains functions for registering and installing plugins on modules. -* -* @class Plugin -*/ - -var Plugin = {}; - -module.exports = Plugin; - -var Common = __webpack_require__(0); - -(function() { - - Plugin._registry = {}; - - /** - * Registers a plugin object so it can be resolved later by name. - * @method register - * @param plugin {} The plugin to register. - * @return {object} The plugin. - */ - Plugin.register = function(plugin) { - if (!Plugin.isPlugin(plugin)) { - Common.warn('Plugin.register:', Plugin.toString(plugin), 'does not implement all required fields.'); - } - - if (plugin.name in Plugin._registry) { - var registered = Plugin._registry[plugin.name], - pluginVersion = Plugin.versionParse(plugin.version).number, - registeredVersion = Plugin.versionParse(registered.version).number; - - if (pluginVersion > registeredVersion) { - Common.warn('Plugin.register:', Plugin.toString(registered), 'was upgraded to', Plugin.toString(plugin)); - Plugin._registry[plugin.name] = plugin; - } else if (pluginVersion < registeredVersion) { - Common.warn('Plugin.register:', Plugin.toString(registered), 'can not be downgraded to', Plugin.toString(plugin)); - } else if (plugin !== registered) { - Common.warn('Plugin.register:', Plugin.toString(plugin), 'is already registered to different plugin object'); - } - } else { - Plugin._registry[plugin.name] = plugin; - } - - return plugin; - }; - - /** - * Resolves a dependency to a plugin object from the registry if it exists. - * The `dependency` may contain a version, but only the name matters when resolving. - * @method resolve - * @param dependency {string} The dependency. - * @return {object} The plugin if resolved, otherwise `undefined`. - */ - Plugin.resolve = function(dependency) { - return Plugin._registry[Plugin.dependencyParse(dependency).name]; - }; - - /** - * Returns a pretty printed plugin name and version. - * @method toString - * @param plugin {} The plugin. - * @return {string} Pretty printed plugin name and version. - */ - Plugin.toString = function(plugin) { - return typeof plugin === 'string' ? plugin : (plugin.name || 'anonymous') + '@' + (plugin.version || plugin.range || '0.0.0'); - }; - - /** - * Returns `true` if the object meets the minimum standard to be considered a plugin. - * This means it must define the following properties: - * - `name` - * - `version` - * - `install` - * @method isPlugin - * @param obj {} The obj to test. - * @return {boolean} `true` if the object can be considered a plugin otherwise `false`. - */ - Plugin.isPlugin = function(obj) { - return obj && obj.name && obj.version && obj.install; - }; - - /** - * Returns `true` if a plugin with the given `name` been installed on `module`. - * @method isUsed - * @param module {} The module. - * @param name {string} The plugin name. - * @return {boolean} `true` if a plugin with the given `name` been installed on `module`, otherwise `false`. - */ - Plugin.isUsed = function(module, name) { - return module.used.indexOf(name) > -1; - }; - - /** - * Returns `true` if `plugin.for` is applicable to `module` by comparing against `module.name` and `module.version`. - * If `plugin.for` is not specified then it is assumed to be applicable. - * The value of `plugin.for` is a string of the format `'module-name'` or `'module-name@version'`. - * @method isFor - * @param plugin {} The plugin. - * @param module {} The module. - * @return {boolean} `true` if `plugin.for` is applicable to `module`, otherwise `false`. - */ - Plugin.isFor = function(plugin, module) { - var parsed = plugin.for && Plugin.dependencyParse(plugin.for); - return !plugin.for || (module.name === parsed.name && Plugin.versionSatisfies(module.version, parsed.range)); - }; - - /** - * Installs the plugins by calling `plugin.install` on each plugin specified in `plugins` if passed, otherwise `module.uses`. - * For installing plugins on `Matter` see the convenience function `Matter.use`. - * Plugins may be specified either by their name or a reference to the plugin object. - * Plugins themselves may specify further dependencies, but each plugin is installed only once. - * Order is important, a topological sort is performed to find the best resulting order of installation. - * This sorting attempts to satisfy every dependency's requested ordering, but may not be exact in all cases. - * This function logs the resulting status of each dependency in the console, along with any warnings. - * - A green tick ✅ indicates a dependency was resolved and installed. - * - An orange diamond 🔶 indicates a dependency was resolved but a warning was thrown for it or one if its dependencies. - * - A red cross ❌ indicates a dependency could not be resolved. - * Avoid calling this function multiple times on the same module unless you intend to manually control installation order. - * @method use - * @param module {} The module install plugins on. - * @param [plugins=module.uses] {} The plugins to install on module (optional, defaults to `module.uses`). - */ - Plugin.use = function(module, plugins) { - module.uses = (module.uses || []).concat(plugins || []); - - if (module.uses.length === 0) { - Common.warn('Plugin.use:', Plugin.toString(module), 'does not specify any dependencies to install.'); - return; - } - - var dependencies = Plugin.dependencies(module), - sortedDependencies = Common.topologicalSort(dependencies), - status = []; - - for (var i = 0; i < sortedDependencies.length; i += 1) { - if (sortedDependencies[i] === module.name) { - continue; - } - - var plugin = Plugin.resolve(sortedDependencies[i]); - - if (!plugin) { - status.push('❌ ' + sortedDependencies[i]); - continue; - } - - if (Plugin.isUsed(module, plugin.name)) { - continue; - } - - if (!Plugin.isFor(plugin, module)) { - Common.warn('Plugin.use:', Plugin.toString(plugin), 'is for', plugin.for, 'but installed on', Plugin.toString(module) + '.'); - plugin._warned = true; - } - - if (plugin.install) { - plugin.install(module); - } else { - Common.warn('Plugin.use:', Plugin.toString(plugin), 'does not specify an install function.'); - plugin._warned = true; - } - - if (plugin._warned) { - status.push('🔶 ' + Plugin.toString(plugin)); - delete plugin._warned; - } else { - status.push('✅ ' + Plugin.toString(plugin)); - } - - module.used.push(plugin.name); - } - - if (status.length > 0) { - Common.info(status.join(' ')); - } - }; - - /** - * Recursively finds all of a module's dependencies and returns a flat dependency graph. - * @method dependencies - * @param module {} The module. - * @return {object} A dependency graph. - */ - Plugin.dependencies = function(module, tracked) { - var parsedBase = Plugin.dependencyParse(module), - name = parsedBase.name; - - tracked = tracked || {}; - - if (name in tracked) { - return; - } - - module = Plugin.resolve(module) || module; - - tracked[name] = Common.map(module.uses || [], function(dependency) { - if (Plugin.isPlugin(dependency)) { - Plugin.register(dependency); - } - - var parsed = Plugin.dependencyParse(dependency), - resolved = Plugin.resolve(dependency); - - if (resolved && !Plugin.versionSatisfies(resolved.version, parsed.range)) { - Common.warn( - 'Plugin.dependencies:', Plugin.toString(resolved), 'does not satisfy', - Plugin.toString(parsed), 'used by', Plugin.toString(parsedBase) + '.' - ); - - resolved._warned = true; - module._warned = true; - } else if (!resolved) { - Common.warn( - 'Plugin.dependencies:', Plugin.toString(dependency), 'used by', - Plugin.toString(parsedBase), 'could not be resolved.' - ); - - module._warned = true; - } - - return parsed.name; - }); - - for (var i = 0; i < tracked[name].length; i += 1) { - Plugin.dependencies(tracked[name][i], tracked); - } - - return tracked; - }; - - /** - * Parses a dependency string into its components. - * The `dependency` is a string of the format `'module-name'` or `'module-name@version'`. - * See documentation for `Plugin.versionParse` for a description of the format. - * This function can also handle dependencies that are already resolved (e.g. a module object). - * @method dependencyParse - * @param dependency {string} The dependency of the format `'module-name'` or `'module-name@version'`. - * @return {object} The dependency parsed into its components. - */ - Plugin.dependencyParse = function(dependency) { - if (Common.isString(dependency)) { - var pattern = /^[\w-]+(@(\*|[\^~]?\d+\.\d+\.\d+(-[0-9A-Za-z-]+)?))?$/; - - if (!pattern.test(dependency)) { - Common.warn('Plugin.dependencyParse:', dependency, 'is not a valid dependency string.'); - } - - return { - name: dependency.split('@')[0], - range: dependency.split('@')[1] || '*' - }; - } - - return { - name: dependency.name, - range: dependency.range || dependency.version - }; - }; - - /** - * Parses a version string into its components. - * Versions are strictly of the format `x.y.z` (as in [semver](http://semver.org/)). - * Versions may optionally have a prerelease tag in the format `x.y.z-alpha`. - * Ranges are a strict subset of [npm ranges](https://docs.npmjs.com/misc/semver#advanced-range-syntax). - * Only the following range types are supported: - * - Tilde ranges e.g. `~1.2.3` - * - Caret ranges e.g. `^1.2.3` - * - Greater than ranges e.g. `>1.2.3` - * - Greater than or equal ranges e.g. `>=1.2.3` - * - Exact version e.g. `1.2.3` - * - Any version `*` - * @method versionParse - * @param range {string} The version string. - * @return {object} The version range parsed into its components. - */ - Plugin.versionParse = function(range) { - var pattern = /^(\*)|(\^|~|>=|>)?\s*((\d+)\.(\d+)\.(\d+))(-[0-9A-Za-z-]+)?$/; - - if (!pattern.test(range)) { - Common.warn('Plugin.versionParse:', range, 'is not a valid version or range.'); - } - - var parts = pattern.exec(range); - var major = Number(parts[4]); - var minor = Number(parts[5]); - var patch = Number(parts[6]); - - return { - isRange: Boolean(parts[1] || parts[2]), - version: parts[3], - range: range, - operator: parts[1] || parts[2] || '', - major: major, - minor: minor, - patch: patch, - parts: [major, minor, patch], - prerelease: parts[7], - number: major * 1e8 + minor * 1e4 + patch - }; - }; - - /** - * Returns `true` if `version` satisfies the given `range`. - * See documentation for `Plugin.versionParse` for a description of the format. - * If a version or range is not specified, then any version (`*`) is assumed to satisfy. - * @method versionSatisfies - * @param version {string} The version string. - * @param range {string} The range string. - * @return {boolean} `true` if `version` satisfies `range`, otherwise `false`. - */ - Plugin.versionSatisfies = function(version, range) { - range = range || '*'; - - var r = Plugin.versionParse(range), - v = Plugin.versionParse(version); - - if (r.isRange) { - if (r.operator === '*' || version === '*') { - return true; - } - - if (r.operator === '>') { - return v.number > r.number; - } - - if (r.operator === '>=') { - return v.number >= r.number; - } - - if (r.operator === '~') { - return v.major === r.major && v.minor === r.minor && v.patch >= r.patch; - } - - if (r.operator === '^') { - if (r.major > 0) { - return v.major === r.major && v.number >= r.number; - } - - if (r.minor > 0) { - return v.minor === r.minor && v.patch >= r.patch; - } - - return v.patch === r.patch; - } - } - - return version === range || version === '*'; - }; - -})(); - - -/***/ }), -/* 18 */ /***/ (function(module, exports) { /** @@ -7586,59 +7656,374 @@ module.exports = Contact; /***/ }), -/* 19 */ +/* 18 */ /***/ (function(module, exports, __webpack_require__) { /** -* The `Matter.World` module contains methods for creating and manipulating the world composite. -* A `Matter.World` is a `Matter.Composite` body, which is a collection of `Matter.Body`, `Matter.Constraint` and other `Matter.Composite`. -* A `Matter.World` has a few additional properties including `gravity` and `bounds`. -* It is important to use the functions in the `Matter.Composite` module to modify the world composite, rather than directly modifying its properties. -* There are also a few methods here that alias those in `Matter.Composite` for easier readability. +* The `Matter.Engine` module contains methods for creating and manipulating engines. +* An engine is a controller that manages updating the simulation of the world. +* See `Matter.Runner` for an optional game loop utility. * * See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). * -* @class World -* @extends Composite +* @class Engine */ -var World = {}; +var Engine = {}; -module.exports = World; +module.exports = Engine; +var Sleeping = __webpack_require__(7); +var Resolver = __webpack_require__(19); +var Detector = __webpack_require__(13); +var Pairs = __webpack_require__(20); +var Grid = __webpack_require__(21); +var Events = __webpack_require__(4); var Composite = __webpack_require__(5); var Constraint = __webpack_require__(8); var Common = __webpack_require__(0); +var Body = __webpack_require__(6); (function() { /** - * Creates a new world composite. The options parameter is an object that specifies any properties you wish to override the defaults. + * Creates a new engine. The options parameter is an object that specifies any properties you wish to override the defaults. + * All properties have default values, and many are pre-calculated automatically based on other properties. * See the properties section below for detailed information on what you can pass via the `options` object. * @method create - * @constructor - * @param {} options - * @return {world} A new world + * @param {object} [options] + * @return {engine} engine */ - World.create = function(options) { - var composite = Composite.create(); + Engine.create = function(options) { + options = options || {}; var defaults = { - label: 'World', + positionIterations: 6, + velocityIterations: 4, + constraintIterations: 2, + enableSleeping: false, + events: [], + plugin: {}, + grid: null, gravity: { x: 0, y: 1, scale: 0.001 }, - bounds: { - min: { x: -Infinity, y: -Infinity }, - max: { x: Infinity, y: Infinity } + timing: { + timestamp: 0, + timeScale: 1, + lastDelta: 0, + lastElapsed: 0 } }; + + var engine = Common.extend(defaults, options); + + engine.world = options.world || Composite.create({ label: 'World' }); + engine.grid = Grid.create(options.grid || options.broadphase); + engine.pairs = Pairs.create(); + + // temporary back compatibility + engine.world.gravity = engine.gravity; + engine.broadphase = engine.grid; + engine.metrics = {}; - return Common.extend(composite, defaults, options); + return engine; }; + /** + * Moves the simulation forward in time by `delta` ms. + * The `correction` argument is an optional `Number` that specifies the time correction factor to apply to the update. + * This can help improve the accuracy of the simulation in cases where `delta` is changing between updates. + * The value of `correction` is defined as `delta / lastDelta`, i.e. the percentage change of `delta` over the last step. + * Therefore the value is always `1` (no correction) when `delta` constant (or when no correction is desired, which is the default). + * See the paper on Time Corrected Verlet for more information. + * + * Triggers `beforeUpdate` and `afterUpdate` events. + * Triggers `collisionStart`, `collisionActive` and `collisionEnd` events. + * @method update + * @param {engine} engine + * @param {number} [delta=16.666] + * @param {number} [correction=1] + */ + Engine.update = function(engine, delta, correction) { + var startTime = Common.now(); + + delta = delta || 1000 / 60; + correction = correction || 1; + + var world = engine.world, + timing = engine.timing, + grid = engine.grid, + gridPairs = [], + i; + + // increment timestamp + timing.timestamp += delta * timing.timeScale; + timing.lastDelta = delta * timing.timeScale; + + // create an event object + var event = { + timestamp: timing.timestamp + }; + + Events.trigger(engine, 'beforeUpdate', event); + + // get lists of all bodies and constraints, no matter what composites they are in + var allBodies = Composite.allBodies(world), + allConstraints = Composite.allConstraints(world); + + // if sleeping enabled, call the sleeping controller + if (engine.enableSleeping) + Sleeping.update(allBodies, timing.timeScale); + + // applies gravity to all bodies + Engine._bodiesApplyGravity(allBodies, engine.gravity); + + // update all body position and rotation by integration + Engine._bodiesUpdate(allBodies, delta, timing.timeScale, correction, world.bounds); + + // update all constraints (first pass) + Constraint.preSolveAll(allBodies); + for (i = 0; i < engine.constraintIterations; i++) { + Constraint.solveAll(allConstraints, timing.timeScale); + } + Constraint.postSolveAll(allBodies); + + // broadphase pass: find potential collision pairs + + // if world is dirty, we must flush the whole grid + if (world.isModified) + Grid.clear(grid); + + // update the grid buckets based on current bodies + Grid.update(grid, allBodies, engine, world.isModified); + gridPairs = grid.pairsList; + + // clear all composite modified flags + if (world.isModified) { + Composite.setModified(world, false, false, true); + } + + // narrowphase pass: find actual collisions, then create or update collision pairs + var collisions = Detector.collisions(gridPairs, engine); + + // update collision pairs + var pairs = engine.pairs, + timestamp = timing.timestamp; + Pairs.update(pairs, collisions, timestamp); + Pairs.removeOld(pairs, timestamp); + + // wake up bodies involved in collisions + if (engine.enableSleeping) + Sleeping.afterCollisions(pairs.list, timing.timeScale); + + // trigger collision events + if (pairs.collisionStart.length > 0) + Events.trigger(engine, 'collisionStart', { pairs: pairs.collisionStart }); + + // iteratively resolve position between collisions + Resolver.preSolvePosition(pairs.list); + for (i = 0; i < engine.positionIterations; i++) { + Resolver.solvePosition(pairs.list, timing.timeScale); + } + Resolver.postSolvePosition(allBodies); + + // update all constraints (second pass) + Constraint.preSolveAll(allBodies); + for (i = 0; i < engine.constraintIterations; i++) { + Constraint.solveAll(allConstraints, timing.timeScale); + } + Constraint.postSolveAll(allBodies); + + // iteratively resolve velocity between collisions + Resolver.preSolveVelocity(pairs.list); + for (i = 0; i < engine.velocityIterations; i++) { + Resolver.solveVelocity(pairs.list, timing.timeScale); + } + + // trigger collision events + if (pairs.collisionActive.length > 0) + Events.trigger(engine, 'collisionActive', { pairs: pairs.collisionActive }); + + if (pairs.collisionEnd.length > 0) + Events.trigger(engine, 'collisionEnd', { pairs: pairs.collisionEnd }); + + // clear force buffers + Engine._bodiesClearForces(allBodies); + + Events.trigger(engine, 'afterUpdate', event); + + // log the time elapsed computing this update + engine.timing.lastElapsed = Common.now() - startTime; + + return engine; + }; + + /** + * Merges two engines by keeping the configuration of `engineA` but replacing the world with the one from `engineB`. + * @method merge + * @param {engine} engineA + * @param {engine} engineB + */ + Engine.merge = function(engineA, engineB) { + Common.extend(engineA, engineB); + + if (engineB.world) { + engineA.world = engineB.world; + + Engine.clear(engineA); + + var bodies = Composite.allBodies(engineA.world); + + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i]; + Sleeping.set(body, false); + body.id = Common.nextId(); + } + } + }; + + /** + * Clears the engine including the world, pairs and broadphase. + * @method clear + * @param {engine} engine + */ + Engine.clear = function(engine) { + var world = engine.world, + bodies = Composite.allBodies(world); + + Pairs.clear(engine.pairs); + Grid.clear(engine.grid); + Grid.update(engine.grid, bodies, engine, true); + }; + + /** + * Zeroes the `body.force` and `body.torque` force buffers. + * @method _bodiesClearForces + * @private + * @param {body[]} bodies + */ + Engine._bodiesClearForces = function(bodies) { + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i]; + + // reset force buffers + body.force.x = 0; + body.force.y = 0; + body.torque = 0; + } + }; + + /** + * Applys a mass dependant force to all given bodies. + * @method _bodiesApplyGravity + * @private + * @param {body[]} bodies + * @param {vector} gravity + */ + Engine._bodiesApplyGravity = function(bodies, gravity) { + var gravityScale = typeof gravity.scale !== 'undefined' ? gravity.scale : 0.001; + + if ((gravity.x === 0 && gravity.y === 0) || gravityScale === 0) { + return; + } + + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i]; + + if (body.isStatic || body.isSleeping) + continue; + + // apply gravity + body.force.y += body.mass * gravity.y * gravityScale; + body.force.x += body.mass * gravity.x * gravityScale; + } + }; + + /** + * Applys `Body.update` to all given `bodies`. + * @method _bodiesUpdate + * @private + * @param {body[]} bodies + * @param {number} deltaTime + * The amount of time elapsed between updates + * @param {number} timeScale + * @param {number} correction + * The Verlet correction factor (deltaTime / lastDeltaTime) + * @param {bounds} worldBounds + */ + Engine._bodiesUpdate = function(bodies, deltaTime, timeScale, correction, worldBounds) { + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i]; + + if (body.isStatic || body.isSleeping) + continue; + + Body.update(body, deltaTime, timeScale, correction); + } + }; + + /** + * An alias for `Runner.run`, see `Matter.Runner` for more information. + * @method run + * @param {engine} engine + */ + + /** + * Fired just before an update + * + * @event beforeUpdate + * @param {} event An event object + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired after engine update and all collision events + * + * @event afterUpdate + * @param {} event An event object + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired after engine update, provides a list of all pairs that have started to collide in the current tick (if any) + * + * @event collisionStart + * @param {} event An event object + * @param {} event.pairs List of affected pairs + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired after engine update, provides a list of all pairs that are colliding in the current tick (if any) + * + * @event collisionActive + * @param {} event An event object + * @param {} event.pairs List of affected pairs + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired after engine update, provides a list of all pairs that have ended collision in the current tick (if any) + * + * @event collisionEnd + * @param {} event An event object + * @param {} event.pairs List of affected pairs + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + /* * * Properties Documentation @@ -7646,7 +8031,122 @@ var Common = __webpack_require__(0); */ /** - * The gravity to apply on the world. + * An integer `Number` that specifies the number of position iterations to perform each update. + * The higher the value, the higher quality the simulation will be at the expense of performance. + * + * @property positionIterations + * @type number + * @default 6 + */ + + /** + * An integer `Number` that specifies the number of velocity iterations to perform each update. + * The higher the value, the higher quality the simulation will be at the expense of performance. + * + * @property velocityIterations + * @type number + * @default 4 + */ + + /** + * An integer `Number` that specifies the number of constraint iterations to perform each update. + * The higher the value, the higher quality the simulation will be at the expense of performance. + * The default value of `2` is usually very adequate. + * + * @property constraintIterations + * @type number + * @default 2 + */ + + /** + * A flag that specifies whether the engine should allow sleeping via the `Matter.Sleeping` module. + * Sleeping can improve stability and performance, but often at the expense of accuracy. + * + * @property enableSleeping + * @type boolean + * @default false + */ + + /** + * An `Object` containing properties regarding the timing systems of the engine. + * + * @property timing + * @type object + */ + + /** + * A `Number` that specifies the global scaling factor of time for all bodies. + * A value of `0` freezes the simulation. + * A value of `0.1` gives a slow-motion effect. + * A value of `1.2` gives a speed-up effect. + * + * @property timing.timeScale + * @type number + * @default 1 + */ + + /** + * A `Number` that specifies the current simulation-time in milliseconds starting from `0`. + * It is incremented on every `Engine.update` by the given `delta` argument. + * + * @property timing.timestamp + * @type number + * @default 0 + */ + + /** + * A `Number` that represents the total execution time elapsed during the last `Engine.update` in milliseconds. + * It is updated by timing from the start of the last `Engine.update` call until it ends. + * + * This value will also include the total execution time of all event handlers directly or indirectly triggered by the engine update. + * + * @property timing.lastElapsed + * @type number + * @default 0 + */ + + /** + * A `Number` that represents the `delta` value used in the last engine update. + * + * @property timing.lastDelta + * @type number + * @default 0 + */ + + /** + * A `Matter.Grid` instance. + * + * @property grid + * @type grid + * @default a Matter.Grid instance + */ + + /** + * Replaced by and now alias for `engine.grid`. + * + * @deprecated use `engine.grid` + * @property broadphase + * @type grid + * @default a Matter.Grid instance + */ + + /** + * The root `Matter.Composite` instance that will contain all bodies, constraints and other composites to be simulated by this engine. + * + * @property world + * @type composite + * @default a Matter.Composite instance + */ + + /** + * An object reserved for storing plugin-specific properties. + * + * @property plugin + * @type {} + */ + + /** + * The gravity to apply on all bodies in `engine.world`. * * @property gravity * @type object @@ -7676,235 +8176,11 @@ var Common = __webpack_require__(0); * @default 0.001 */ - /** - * A `Bounds` object that defines the world bounds for collision detection. - * - * @property bounds - * @type bounds - * @default { min: { x: -Infinity, y: -Infinity }, max: { x: Infinity, y: Infinity } } - */ - - // World is a Composite body - // see src/module/Outro.js for these aliases: - - /** - * An alias for Composite.add - * @method add - * @param {world} world - * @param {} object - * @return {composite} The original world with the objects added - */ - - /** - * An alias for Composite.remove - * @method remove - * @param {world} world - * @param {} object - * @param {boolean} [deep=false] - * @return {composite} The original world with the objects removed - */ - - /** - * An alias for Composite.clear - * @method clear - * @param {world} world - * @param {boolean} keepStatic - */ - - /** - * An alias for Composite.addComposite - * @method addComposite - * @param {world} world - * @param {composite} composite - * @return {world} The original world with the objects from composite added - */ - - /** - * An alias for Composite.addBody - * @method addBody - * @param {world} world - * @param {body} body - * @return {world} The original world with the body added - */ - - /** - * An alias for Composite.addConstraint - * @method addConstraint - * @param {world} world - * @param {constraint} constraint - * @return {world} The original world with the constraint added - */ - })(); /***/ }), -/* 20 */ -/***/ (function(module, exports, __webpack_require__) { - -/** -* The `Matter.Pairs` module contains methods for creating and manipulating collision pair sets. -* -* @class Pairs -*/ - -var Pairs = {}; - -module.exports = Pairs; - -var Pair = __webpack_require__(9); -var Common = __webpack_require__(0); - -(function() { - - Pairs._pairMaxIdleLife = 1000; - - /** - * Creates a new pairs structure. - * @method create - * @param {object} options - * @return {pairs} A new pairs structure - */ - Pairs.create = function(options) { - return Common.extend({ - table: {}, - list: [], - collisionStart: [], - collisionActive: [], - collisionEnd: [] - }, options); - }; - - /** - * Updates pairs given a list of collisions. - * @method update - * @param {object} pairs - * @param {collision[]} collisions - * @param {number} timestamp - */ - Pairs.update = function(pairs, collisions, timestamp) { - var pairsList = pairs.list, - pairsTable = pairs.table, - collisionStart = pairs.collisionStart, - collisionEnd = pairs.collisionEnd, - collisionActive = pairs.collisionActive, - collision, - pairId, - pair, - i; - - // clear collision state arrays, but maintain old reference - collisionStart.length = 0; - collisionEnd.length = 0; - collisionActive.length = 0; - - for (i = 0; i < pairsList.length; i++) { - pairsList[i].confirmedActive = false; - } - - for (i = 0; i < collisions.length; i++) { - collision = collisions[i]; - - if (collision.collided) { - pairId = Pair.id(collision.bodyA, collision.bodyB); - - pair = pairsTable[pairId]; - - if (pair) { - // pair already exists (but may or may not be active) - if (pair.isActive) { - // pair exists and is active - collisionActive.push(pair); - } else { - // pair exists but was inactive, so a collision has just started again - collisionStart.push(pair); - } - - // update the pair - Pair.update(pair, collision, timestamp); - pair.confirmedActive = true; - } else { - // pair did not exist, create a new pair - pair = Pair.create(collision, timestamp); - pairsTable[pairId] = pair; - - // push the new pair - collisionStart.push(pair); - pairsList.push(pair); - } - } - } - - // deactivate previously active pairs that are now inactive - for (i = 0; i < pairsList.length; i++) { - pair = pairsList[i]; - if (pair.isActive && !pair.confirmedActive) { - Pair.setActive(pair, false, timestamp); - collisionEnd.push(pair); - } - } - }; - - /** - * Finds and removes pairs that have been inactive for a set amount of time. - * @method removeOld - * @param {object} pairs - * @param {number} timestamp - */ - Pairs.removeOld = function(pairs, timestamp) { - var pairsList = pairs.list, - pairsTable = pairs.table, - indexesToRemove = [], - pair, - collision, - pairIndex, - i; - - for (i = 0; i < pairsList.length; i++) { - pair = pairsList[i]; - collision = pair.collision; - - // never remove sleeping pairs - if (collision.bodyA.isSleeping || collision.bodyB.isSleeping) { - pair.timeUpdated = timestamp; - continue; - } - - // if pair is inactive for too long, mark it to be removed - if (timestamp - pair.timeUpdated > Pairs._pairMaxIdleLife) { - indexesToRemove.push(i); - } - } - - // remove marked pairs - for (i = 0; i < indexesToRemove.length; i++) { - pairIndex = indexesToRemove[i] - i; - pair = pairsList[pairIndex]; - delete pairsTable[pair.id]; - pairsList.splice(pairIndex, 1); - } - }; - - /** - * Clears the given pairs structure. - * @method clear - * @param {pairs} pairs - * @return {pairs} pairs - */ - Pairs.clear = function(pairs) { - pairs.table = {}; - pairs.list.length = 0; - pairs.collisionStart.length = 0; - pairs.collisionActive.length = 0; - pairs.collisionEnd.length = 0; - return pairs; - }; - -})(); - - -/***/ }), -/* 21 */ +/* 19 */ /***/ (function(module, exports, __webpack_require__) { /** @@ -8254,679 +8530,525 @@ var Bounds = __webpack_require__(1); /***/ }), -/* 22 */ +/* 20 */ /***/ (function(module, exports, __webpack_require__) { /** -* The `Matter.Engine` module contains methods for creating and manipulating engines. -* An engine is a controller that manages updating the simulation of the world. -* See `Matter.Runner` for an optional game loop utility. +* The `Matter.Pairs` module contains methods for creating and manipulating collision pair sets. * -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class Engine +* @class Pairs */ -var Engine = {}; +var Pairs = {}; -module.exports = Engine; +module.exports = Pairs; -var World = __webpack_require__(19); -var Sleeping = __webpack_require__(7); -var Resolver = __webpack_require__(21); -var Render = __webpack_require__(10); -var Pairs = __webpack_require__(20); -var Metrics = __webpack_require__(23); -var Grid = __webpack_require__(11); -var Events = __webpack_require__(4); -var Composite = __webpack_require__(5); -var Constraint = __webpack_require__(8); +var Pair = __webpack_require__(9); +var Common = __webpack_require__(0); + +(function() { + + Pairs._pairMaxIdleLife = 1000; + + /** + * Creates a new pairs structure. + * @method create + * @param {object} options + * @return {pairs} A new pairs structure + */ + Pairs.create = function(options) { + return Common.extend({ + table: {}, + list: [], + collisionStart: [], + collisionActive: [], + collisionEnd: [] + }, options); + }; + + /** + * Updates pairs given a list of collisions. + * @method update + * @param {object} pairs + * @param {collision[]} collisions + * @param {number} timestamp + */ + Pairs.update = function(pairs, collisions, timestamp) { + var pairsList = pairs.list, + pairsTable = pairs.table, + collisionStart = pairs.collisionStart, + collisionEnd = pairs.collisionEnd, + collisionActive = pairs.collisionActive, + collision, + pairId, + pair, + i; + + // clear collision state arrays, but maintain old reference + collisionStart.length = 0; + collisionEnd.length = 0; + collisionActive.length = 0; + + for (i = 0; i < pairsList.length; i++) { + pairsList[i].confirmedActive = false; + } + + for (i = 0; i < collisions.length; i++) { + collision = collisions[i]; + + if (collision.collided) { + pairId = Pair.id(collision.bodyA, collision.bodyB); + + pair = pairsTable[pairId]; + + if (pair) { + // pair already exists (but may or may not be active) + if (pair.isActive) { + // pair exists and is active + collisionActive.push(pair); + } else { + // pair exists but was inactive, so a collision has just started again + collisionStart.push(pair); + } + + // update the pair + Pair.update(pair, collision, timestamp); + pair.confirmedActive = true; + } else { + // pair did not exist, create a new pair + pair = Pair.create(collision, timestamp); + pairsTable[pairId] = pair; + + // push the new pair + collisionStart.push(pair); + pairsList.push(pair); + } + } + } + + // deactivate previously active pairs that are now inactive + for (i = 0; i < pairsList.length; i++) { + pair = pairsList[i]; + if (pair.isActive && !pair.confirmedActive) { + Pair.setActive(pair, false, timestamp); + collisionEnd.push(pair); + } + } + }; + + /** + * Finds and removes pairs that have been inactive for a set amount of time. + * @method removeOld + * @param {object} pairs + * @param {number} timestamp + */ + Pairs.removeOld = function(pairs, timestamp) { + var pairsList = pairs.list, + pairsTable = pairs.table, + indexesToRemove = [], + pair, + collision, + pairIndex, + i; + + for (i = 0; i < pairsList.length; i++) { + pair = pairsList[i]; + collision = pair.collision; + + // never remove sleeping pairs + if (collision.bodyA.isSleeping || collision.bodyB.isSleeping) { + pair.timeUpdated = timestamp; + continue; + } + + // if pair is inactive for too long, mark it to be removed + if (timestamp - pair.timeUpdated > Pairs._pairMaxIdleLife) { + indexesToRemove.push(i); + } + } + + // remove marked pairs + for (i = 0; i < indexesToRemove.length; i++) { + pairIndex = indexesToRemove[i] - i; + pair = pairsList[pairIndex]; + delete pairsTable[pair.id]; + pairsList.splice(pairIndex, 1); + } + }; + + /** + * Clears the given pairs structure. + * @method clear + * @param {pairs} pairs + * @return {pairs} pairs + */ + Pairs.clear = function(pairs) { + pairs.table = {}; + pairs.list.length = 0; + pairs.collisionStart.length = 0; + pairs.collisionActive.length = 0; + pairs.collisionEnd.length = 0; + return pairs; + }; + +})(); + + +/***/ }), +/* 21 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Grid` module contains methods for creating and manipulating collision broadphase grid structures. +* +* @class Grid +*/ + +var Grid = {}; + +module.exports = Grid; + +var Pair = __webpack_require__(9); var Common = __webpack_require__(0); -var Body = __webpack_require__(6); (function() { /** - * Creates a new engine. The options parameter is an object that specifies any properties you wish to override the defaults. - * All properties have default values, and many are pre-calculated automatically based on other properties. - * See the properties section below for detailed information on what you can pass via the `options` object. + * Creates a new grid. * @method create - * @param {object} [options] - * @return {engine} engine + * @param {} options + * @return {grid} A new grid */ - Engine.create = function(element, options) { - // options may be passed as the first (and only) argument - options = Common.isElement(element) ? options : element; - element = Common.isElement(element) ? element : null; - options = options || {}; - - if (element || options.render) { - Common.warn('Engine.create: engine.render is deprecated (see docs)'); - } - + Grid.create = function(options) { var defaults = { - positionIterations: 6, - velocityIterations: 4, - constraintIterations: 2, - enableSleeping: false, - events: [], - plugin: {}, - timing: { - timestamp: 0, - timeScale: 1 - }, - broadphase: { - controller: Grid - } + buckets: {}, + pairs: {}, + pairsList: [], + bucketWidth: 48, + bucketHeight: 48 }; - var engine = Common.extend(defaults, options); - - // back compatibility - if (element || engine.render) { - var renderDefaults = { - element: element, - controller: Render - }; - - engine.render = Common.extend(renderDefaults, engine.render); - } - - // back compatibility - if (engine.render && engine.render.controller) { - engine.render = engine.render.controller.create(engine.render); - } - - // back compatibility - if (engine.render) { - engine.render.engine = engine; - } - - engine.world = options.world || World.create(engine.world); - engine.pairs = Pairs.create(); - engine.broadphase = engine.broadphase.controller.create(engine.broadphase); - engine.metrics = engine.metrics || { extended: false }; - - // @if DEBUG - engine.metrics = Metrics.create(engine.metrics); - // @endif - - return engine; + return Common.extend(defaults, options); }; /** - * Moves the simulation forward in time by `delta` ms. - * The `correction` argument is an optional `Number` that specifies the time correction factor to apply to the update. - * This can help improve the accuracy of the simulation in cases where `delta` is changing between updates. - * The value of `correction` is defined as `delta / lastDelta`, i.e. the percentage change of `delta` over the last step. - * Therefore the value is always `1` (no correction) when `delta` constant (or when no correction is desired, which is the default). - * See the paper on Time Corrected Verlet for more information. + * The width of a single grid bucket. * - * Triggers `beforeUpdate` and `afterUpdate` events. - * Triggers `collisionStart`, `collisionActive` and `collisionEnd` events. - * @method update - * @param {engine} engine - * @param {number} [delta=16.666] - * @param {number} [correction=1] + * @property bucketWidth + * @type number + * @default 48 */ - Engine.update = function(engine, delta, correction) { - delta = delta || 1000 / 60; - correction = correction || 1; - var world = engine.world, - timing = engine.timing, - broadphase = engine.broadphase, - broadphasePairs = [], - i; + /** + * The height of a single grid bucket. + * + * @property bucketHeight + * @type number + * @default 48 + */ - // increment timestamp - timing.timestamp += delta * timing.timeScale; + /** + * Updates the grid. + * @method update + * @param {grid} grid + * @param {body[]} bodies + * @param {engine} engine + * @param {boolean} forceUpdate + */ + Grid.update = function(grid, bodies, engine, forceUpdate) { + var i, col, row, + world = engine.world, + buckets = grid.buckets, + bucket, + bucketId, + gridChanged = false; - // create an event object - var event = { - timestamp: timing.timestamp + for (i = 0; i < bodies.length; i++) { + var body = bodies[i]; + + if (body.isSleeping && !forceUpdate) + continue; + + // temporary back compatibility bounds check + if (world.bounds && (body.bounds.max.x < world.bounds.min.x || body.bounds.min.x > world.bounds.max.x + || body.bounds.max.y < world.bounds.min.y || body.bounds.min.y > world.bounds.max.y)) + continue; + + var newRegion = Grid._getRegion(grid, body); + + // if the body has changed grid region + if (!body.region || newRegion.id !== body.region.id || forceUpdate) { + + if (!body.region || forceUpdate) + body.region = newRegion; + + var union = Grid._regionUnion(newRegion, body.region); + + // update grid buckets affected by region change + // iterate over the union of both regions + for (col = union.startCol; col <= union.endCol; col++) { + for (row = union.startRow; row <= union.endRow; row++) { + bucketId = Grid._getBucketId(col, row); + bucket = buckets[bucketId]; + + var isInsideNewRegion = (col >= newRegion.startCol && col <= newRegion.endCol + && row >= newRegion.startRow && row <= newRegion.endRow); + + var isInsideOldRegion = (col >= body.region.startCol && col <= body.region.endCol + && row >= body.region.startRow && row <= body.region.endRow); + + // remove from old region buckets + if (!isInsideNewRegion && isInsideOldRegion) { + if (isInsideOldRegion) { + if (bucket) + Grid._bucketRemoveBody(grid, bucket, body); + } + } + + // add to new region buckets + if (body.region === newRegion || (isInsideNewRegion && !isInsideOldRegion) || forceUpdate) { + if (!bucket) + bucket = Grid._createBucket(buckets, bucketId); + Grid._bucketAddBody(grid, bucket, body); + } + } + } + + // set the new region + body.region = newRegion; + + // flag changes so we can update pairs + gridChanged = true; + } + } + + // update pairs list only if pairs changed (i.e. a body changed region) + if (gridChanged) + grid.pairsList = Grid._createActivePairsList(grid); + }; + + /** + * Clears the grid. + * @method clear + * @param {grid} grid + */ + Grid.clear = function(grid) { + grid.buckets = {}; + grid.pairs = {}; + grid.pairsList = []; + }; + + /** + * Finds the union of two regions. + * @method _regionUnion + * @private + * @param {} regionA + * @param {} regionB + * @return {} region + */ + Grid._regionUnion = function(regionA, regionB) { + var startCol = Math.min(regionA.startCol, regionB.startCol), + endCol = Math.max(regionA.endCol, regionB.endCol), + startRow = Math.min(regionA.startRow, regionB.startRow), + endRow = Math.max(regionA.endRow, regionB.endRow); + + return Grid._createRegion(startCol, endCol, startRow, endRow); + }; + + /** + * Gets the region a given body falls in for a given grid. + * @method _getRegion + * @private + * @param {} grid + * @param {} body + * @return {} region + */ + Grid._getRegion = function(grid, body) { + var bounds = body.bounds, + startCol = Math.floor(bounds.min.x / grid.bucketWidth), + endCol = Math.floor(bounds.max.x / grid.bucketWidth), + startRow = Math.floor(bounds.min.y / grid.bucketHeight), + endRow = Math.floor(bounds.max.y / grid.bucketHeight); + + return Grid._createRegion(startCol, endCol, startRow, endRow); + }; + + /** + * Creates a region. + * @method _createRegion + * @private + * @param {} startCol + * @param {} endCol + * @param {} startRow + * @param {} endRow + * @return {} region + */ + Grid._createRegion = function(startCol, endCol, startRow, endRow) { + return { + id: startCol + ',' + endCol + ',' + startRow + ',' + endRow, + startCol: startCol, + endCol: endCol, + startRow: startRow, + endRow: endRow }; + }; - Events.trigger(engine, 'beforeUpdate', event); + /** + * Gets the bucket id at the given position. + * @method _getBucketId + * @private + * @param {} column + * @param {} row + * @return {string} bucket id + */ + Grid._getBucketId = function(column, row) { + return 'C' + column + 'R' + row; + }; - // get lists of all bodies and constraints, no matter what composites they are in - var allBodies = Composite.allBodies(world), - allConstraints = Composite.allConstraints(world); + /** + * Creates a bucket. + * @method _createBucket + * @private + * @param {} buckets + * @param {} bucketId + * @return {} bucket + */ + Grid._createBucket = function(buckets, bucketId) { + var bucket = buckets[bucketId] = []; + return bucket; + }; - // @if DEBUG - // reset metrics logging - Metrics.reset(engine.metrics); - // @endif + /** + * Adds a body to a bucket. + * @method _bucketAddBody + * @private + * @param {} grid + * @param {} bucket + * @param {} body + */ + Grid._bucketAddBody = function(grid, bucket, body) { + // add new pairs + for (var i = 0; i < bucket.length; i++) { + var bodyB = bucket[i]; - // if sleeping enabled, call the sleeping controller - if (engine.enableSleeping) - Sleeping.update(allBodies, timing.timeScale); + if (body.id === bodyB.id || (body.isStatic && bodyB.isStatic)) + continue; - // applies gravity to all bodies - Engine._bodiesApplyGravity(allBodies, world.gravity); + // keep track of the number of buckets the pair exists in + // important for Grid.update to work + var pairId = Pair.id(body, bodyB), + pair = grid.pairs[pairId]; - // update all body position and rotation by integration - Engine._bodiesUpdate(allBodies, delta, timing.timeScale, correction, world.bounds); - - // update all constraints (first pass) - Constraint.preSolveAll(allBodies); - for (i = 0; i < engine.constraintIterations; i++) { - Constraint.solveAll(allConstraints, timing.timeScale); - } - Constraint.postSolveAll(allBodies); - - // broadphase pass: find potential collision pairs - if (broadphase.controller) { - // if world is dirty, we must flush the whole grid - if (world.isModified) - broadphase.controller.clear(broadphase); - - // update the grid buckets based on current bodies - broadphase.controller.update(broadphase, allBodies, engine, world.isModified); - broadphasePairs = broadphase.pairsList; - } else { - // if no broadphase set, we just pass all bodies - broadphasePairs = allBodies; + if (pair) { + pair[2] += 1; + } else { + grid.pairs[pairId] = [body, bodyB, 1]; + } } - // clear all composite modified flags - if (world.isModified) { - Composite.setModified(world, false, false, true); + // add to bodies (after pairs, otherwise pairs with self) + bucket.push(body); + }; + + /** + * Removes a body from a bucket. + * @method _bucketRemoveBody + * @private + * @param {} grid + * @param {} bucket + * @param {} body + */ + Grid._bucketRemoveBody = function(grid, bucket, body) { + // remove from bucket + bucket.splice(Common.indexOf(bucket, body), 1); + + // update pair counts + for (var i = 0; i < bucket.length; i++) { + // keep track of the number of buckets the pair exists in + // important for _createActivePairsList to work + var bodyB = bucket[i], + pairId = Pair.id(body, bodyB), + pair = grid.pairs[pairId]; + + if (pair) + pair[2] -= 1; + } + }; + + /** + * Generates a list of the active pairs in the grid. + * @method _createActivePairsList + * @private + * @param {} grid + * @return [] pairs + */ + Grid._createActivePairsList = function(grid) { + var pairKeys, + pair, + pairs = []; + + // grid.pairs is used as a hashmap + pairKeys = Common.keys(grid.pairs); + + // iterate over grid.pairs + for (var k = 0; k < pairKeys.length; k++) { + pair = grid.pairs[pairKeys[k]]; + + // if pair exists in at least one bucket + // it is a pair that needs further collision testing so push it + if (pair[2] > 0) { + pairs.push(pair); + } else { + delete grid.pairs[pairKeys[k]]; + } } - // narrowphase pass: find actual collisions, then create or update collision pairs - var collisions = broadphase.detector(broadphasePairs, engine); - - // update collision pairs - var pairs = engine.pairs, - timestamp = timing.timestamp; - Pairs.update(pairs, collisions, timestamp); - Pairs.removeOld(pairs, timestamp); - - // wake up bodies involved in collisions - if (engine.enableSleeping) - Sleeping.afterCollisions(pairs.list, timing.timeScale); - - // trigger collision events - if (pairs.collisionStart.length > 0) - Events.trigger(engine, 'collisionStart', { pairs: pairs.collisionStart }); - - // iteratively resolve position between collisions - Resolver.preSolvePosition(pairs.list); - for (i = 0; i < engine.positionIterations; i++) { - Resolver.solvePosition(pairs.list, timing.timeScale); - } - Resolver.postSolvePosition(allBodies); - - // update all constraints (second pass) - Constraint.preSolveAll(allBodies); - for (i = 0; i < engine.constraintIterations; i++) { - Constraint.solveAll(allConstraints, timing.timeScale); - } - Constraint.postSolveAll(allBodies); - - // iteratively resolve velocity between collisions - Resolver.preSolveVelocity(pairs.list); - for (i = 0; i < engine.velocityIterations; i++) { - Resolver.solveVelocity(pairs.list, timing.timeScale); - } - - // trigger collision events - if (pairs.collisionActive.length > 0) - Events.trigger(engine, 'collisionActive', { pairs: pairs.collisionActive }); - - if (pairs.collisionEnd.length > 0) - Events.trigger(engine, 'collisionEnd', { pairs: pairs.collisionEnd }); - - // @if DEBUG - // update metrics log - Metrics.update(engine.metrics, engine); - // @endif - - // clear force buffers - Engine._bodiesClearForces(allBodies); - - Events.trigger(engine, 'afterUpdate', event); - - return engine; + return pairs; }; - /** - * Merges two engines by keeping the configuration of `engineA` but replacing the world with the one from `engineB`. - * @method merge - * @param {engine} engineA - * @param {engine} engineB - */ - Engine.merge = function(engineA, engineB) { - Common.extend(engineA, engineB); - - if (engineB.world) { - engineA.world = engineB.world; - - Engine.clear(engineA); - - var bodies = Composite.allBodies(engineA.world); - - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; - Sleeping.set(body, false); - body.id = Common.nextId(); - } - } - }; - - /** - * Clears the engine including the world, pairs and broadphase. - * @method clear - * @param {engine} engine - */ - Engine.clear = function(engine) { - var world = engine.world; - - Pairs.clear(engine.pairs); - - var broadphase = engine.broadphase; - if (broadphase.controller) { - var bodies = Composite.allBodies(world); - broadphase.controller.clear(broadphase); - broadphase.controller.update(broadphase, bodies, engine, true); - } - }; - - /** - * Zeroes the `body.force` and `body.torque` force buffers. - * @method _bodiesClearForces - * @private - * @param {body[]} bodies - */ - Engine._bodiesClearForces = function(bodies) { - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; - - // reset force buffers - body.force.x = 0; - body.force.y = 0; - body.torque = 0; - } - }; - - /** - * Applys a mass dependant force to all given bodies. - * @method _bodiesApplyGravity - * @private - * @param {body[]} bodies - * @param {vector} gravity - */ - Engine._bodiesApplyGravity = function(bodies, gravity) { - var gravityScale = typeof gravity.scale !== 'undefined' ? gravity.scale : 0.001; - - if ((gravity.x === 0 && gravity.y === 0) || gravityScale === 0) { - return; - } - - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; - - if (body.isStatic || body.isSleeping) - continue; - - // apply gravity - body.force.y += body.mass * gravity.y * gravityScale; - body.force.x += body.mass * gravity.x * gravityScale; - } - }; - - /** - * Applys `Body.update` to all given `bodies`. - * @method _bodiesUpdate - * @private - * @param {body[]} bodies - * @param {number} deltaTime - * The amount of time elapsed between updates - * @param {number} timeScale - * @param {number} correction - * The Verlet correction factor (deltaTime / lastDeltaTime) - * @param {bounds} worldBounds - */ - Engine._bodiesUpdate = function(bodies, deltaTime, timeScale, correction, worldBounds) { - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; - - if (body.isStatic || body.isSleeping) - continue; - - Body.update(body, deltaTime, timeScale, correction); - } - }; - - /** - * An alias for `Runner.run`, see `Matter.Runner` for more information. - * @method run - * @param {engine} engine - */ - - /** - * Fired just before an update - * - * @event beforeUpdate - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired after engine update and all collision events - * - * @event afterUpdate - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired after engine update, provides a list of all pairs that have started to collide in the current tick (if any) - * - * @event collisionStart - * @param {} event An event object - * @param {} event.pairs List of affected pairs - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired after engine update, provides a list of all pairs that are colliding in the current tick (if any) - * - * @event collisionActive - * @param {} event An event object - * @param {} event.pairs List of affected pairs - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired after engine update, provides a list of all pairs that have ended collision in the current tick (if any) - * - * @event collisionEnd - * @param {} event An event object - * @param {} event.pairs List of affected pairs - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /* - * - * Properties Documentation - * - */ - - /** - * An integer `Number` that specifies the number of position iterations to perform each update. - * The higher the value, the higher quality the simulation will be at the expense of performance. - * - * @property positionIterations - * @type number - * @default 6 - */ - - /** - * An integer `Number` that specifies the number of velocity iterations to perform each update. - * The higher the value, the higher quality the simulation will be at the expense of performance. - * - * @property velocityIterations - * @type number - * @default 4 - */ - - /** - * An integer `Number` that specifies the number of constraint iterations to perform each update. - * The higher the value, the higher quality the simulation will be at the expense of performance. - * The default value of `2` is usually very adequate. - * - * @property constraintIterations - * @type number - * @default 2 - */ - - /** - * A flag that specifies whether the engine should allow sleeping via the `Matter.Sleeping` module. - * Sleeping can improve stability and performance, but often at the expense of accuracy. - * - * @property enableSleeping - * @type boolean - * @default false - */ - - /** - * An `Object` containing properties regarding the timing systems of the engine. - * - * @property timing - * @type object - */ - - /** - * A `Number` that specifies the global scaling factor of time for all bodies. - * A value of `0` freezes the simulation. - * A value of `0.1` gives a slow-motion effect. - * A value of `1.2` gives a speed-up effect. - * - * @property timing.timeScale - * @type number - * @default 1 - */ - - /** - * A `Number` that specifies the current simulation-time in milliseconds starting from `0`. - * It is incremented on every `Engine.update` by the given `delta` argument. - * - * @property timing.timestamp - * @type number - * @default 0 - */ - - /** - * An instance of a `Render` controller. The default value is a `Matter.Render` instance created by `Engine.create`. - * One may also develop a custom renderer module based on `Matter.Render` and pass an instance of it to `Engine.create` via `options.render`. - * - * A minimal custom renderer object must define at least three functions: `create`, `clear` and `world` (see `Matter.Render`). - * It is also possible to instead pass the _module_ reference via `options.render.controller` and `Engine.create` will instantiate one for you. - * - * @property render - * @type render - * @deprecated see Demo.js for an example of creating a renderer - * @default a Matter.Render instance - */ - - /** - * An instance of a broadphase controller. The default value is a `Matter.Grid` instance created by `Engine.create`. - * - * @property broadphase - * @type grid - * @default a Matter.Grid instance - */ - - /** - * A `World` composite object that will contain all simulated bodies and constraints. - * - * @property world - * @type world - * @default a Matter.World instance - */ - - /** - * An object reserved for storing plugin-specific properties. - * - * @property plugin - * @type {} - */ - })(); +/***/ }), +/* 22 */ +/***/ (function(module, exports, __webpack_require__) { + +var Matter = module.exports = __webpack_require__(23); + +Matter.Axes = __webpack_require__(10); +Matter.Bodies = __webpack_require__(11); +Matter.Body = __webpack_require__(6); +Matter.Bounds = __webpack_require__(1); +Matter.Common = __webpack_require__(0); +Matter.Composite = __webpack_require__(5); +Matter.Composites = __webpack_require__(24); +Matter.Constraint = __webpack_require__(8); +Matter.Contact = __webpack_require__(17); +Matter.Detector = __webpack_require__(13); +Matter.Engine = __webpack_require__(18); +Matter.Events = __webpack_require__(4); +Matter.Grid = __webpack_require__(21); +Matter.Mouse = __webpack_require__(12); +Matter.MouseConstraint = __webpack_require__(25); +Matter.Pair = __webpack_require__(9); +Matter.Pairs = __webpack_require__(20); +Matter.Plugin = __webpack_require__(15); +Matter.Query = __webpack_require__(26); +Matter.Render = __webpack_require__(16); +Matter.Resolver = __webpack_require__(19); +Matter.Runner = __webpack_require__(27); +Matter.SAT = __webpack_require__(14); +Matter.Sleeping = __webpack_require__(7); +Matter.Svg = __webpack_require__(28); +Matter.Vector = __webpack_require__(2); +Matter.Vertices = __webpack_require__(3); +Matter.World = __webpack_require__(29); + + /***/ }), /* 23 */ /***/ (function(module, exports, __webpack_require__) { -// @if DEBUG -/** -* _Internal Class_, not generally used outside of the engine's internals. -* -*/ - -var Metrics = {}; - -module.exports = Metrics; - -var Composite = __webpack_require__(5); -var Common = __webpack_require__(0); - -(function() { - - /** - * Creates a new metrics. - * @method create - * @private - * @return {metrics} A new metrics - */ - Metrics.create = function(options) { - var defaults = { - extended: false, - narrowDetections: 0, - narrowphaseTests: 0, - narrowReuse: 0, - narrowReuseCount: 0, - midphaseTests: 0, - broadphaseTests: 0, - narrowEff: 0.0001, - midEff: 0.0001, - broadEff: 0.0001, - collisions: 0, - buckets: 0, - bodies: 0, - pairs: 0 - }; - - return Common.extend(defaults, false, options); - }; - - /** - * Resets metrics. - * @method reset - * @private - * @param {metrics} metrics - */ - Metrics.reset = function(metrics) { - if (metrics.extended) { - metrics.narrowDetections = 0; - metrics.narrowphaseTests = 0; - metrics.narrowReuse = 0; - metrics.narrowReuseCount = 0; - metrics.midphaseTests = 0; - metrics.broadphaseTests = 0; - metrics.narrowEff = 0; - metrics.midEff = 0; - metrics.broadEff = 0; - metrics.collisions = 0; - metrics.buckets = 0; - metrics.pairs = 0; - metrics.bodies = 0; - } - }; - - /** - * Updates metrics. - * @method update - * @private - * @param {metrics} metrics - * @param {engine} engine - */ - Metrics.update = function(metrics, engine) { - if (metrics.extended) { - var world = engine.world, - bodies = Composite.allBodies(world); - - metrics.collisions = metrics.narrowDetections; - metrics.pairs = engine.pairs.list.length; - metrics.bodies = bodies.length; - metrics.midEff = (metrics.narrowDetections / (metrics.midphaseTests || 1)).toFixed(2); - metrics.narrowEff = (metrics.narrowDetections / (metrics.narrowphaseTests || 1)).toFixed(2); - metrics.broadEff = (1 - (metrics.broadphaseTests / (bodies.length || 1))).toFixed(2); - metrics.narrowReuse = (metrics.narrowReuseCount / (metrics.narrowphaseTests || 1)).toFixed(2); - //var broadphase = engine.broadphase[engine.broadphase.current]; - //if (broadphase.instance) - // metrics.buckets = Common.keys(broadphase.instance.buckets).length; - } - }; - -})(); -// @endif - - -/***/ }), -/* 24 */ -/***/ (function(module, exports, __webpack_require__) { - -var Matter = module.exports = __webpack_require__(25); - -Matter.Body = __webpack_require__(6); -Matter.Composite = __webpack_require__(5); -Matter.World = __webpack_require__(19); - -Matter.Contact = __webpack_require__(18); -Matter.Detector = __webpack_require__(12); -Matter.Grid = __webpack_require__(11); -Matter.Pairs = __webpack_require__(20); -Matter.Pair = __webpack_require__(9); -Matter.Query = __webpack_require__(26); -Matter.Resolver = __webpack_require__(21); -Matter.SAT = __webpack_require__(13); - -Matter.Constraint = __webpack_require__(8); -Matter.MouseConstraint = __webpack_require__(28); - -Matter.Common = __webpack_require__(0); -Matter.Engine = __webpack_require__(22); -Matter.Events = __webpack_require__(4); -Matter.Mouse = __webpack_require__(14); -Matter.Runner = __webpack_require__(29); -Matter.Sleeping = __webpack_require__(7); -Matter.Plugin = __webpack_require__(17); - -// @if DEBUG -Matter.Metrics = __webpack_require__(23); -// @endif - -Matter.Bodies = __webpack_require__(16); -Matter.Composites = __webpack_require__(30); - -Matter.Axes = __webpack_require__(15); -Matter.Bounds = __webpack_require__(1); -Matter.Svg = __webpack_require__(31); -Matter.Vector = __webpack_require__(2); -Matter.Vertices = __webpack_require__(3); - -Matter.Render = __webpack_require__(10); -Matter.RenderPixi = __webpack_require__(32); - -// aliases - -Matter.World.add = Matter.Composite.add; -Matter.World.remove = Matter.Composite.remove; -Matter.World.addComposite = Matter.Composite.addComposite; -Matter.World.addBody = Matter.Composite.addBody; -Matter.World.addConstraint = Matter.Composite.addConstraint; -Matter.World.clear = Matter.Composite.clear; -Matter.Engine.run = Matter.Runner.run; - - -/***/ }), -/* 25 */ -/***/ (function(module, exports, __webpack_require__) { - /** * The `Matter` module is the top level namespace. It also includes a function for installing plugins on top of the library. * @@ -8937,7 +9059,7 @@ var Matter = {}; module.exports = Matter; -var Plugin = __webpack_require__(17); +var Plugin = __webpack_require__(15); var Common = __webpack_require__(0); (function() { @@ -8956,7 +9078,7 @@ var Common = __webpack_require__(0); * @readOnly * @type {String} */ - Matter.version = true ? "0.16.1" : undefined; + Matter.version = true ? "0.17.0" : undefined; /** * A list of plugin dependencies to be installed. These are normally set and installed through `Matter.use`. @@ -9016,150 +9138,350 @@ var Common = __webpack_require__(0); /***/ }), -/* 26 */ +/* 24 */ /***/ (function(module, exports, __webpack_require__) { /** -* The `Matter.Query` module contains methods for performing collision queries. +* The `Matter.Composites` module contains factory methods for creating composite bodies +* with commonly used configurations (such as stacks and chains). * * See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). * -* @class Query +* @class Composites */ -var Query = {}; +var Composites = {}; -module.exports = Query; +module.exports = Composites; -var Vector = __webpack_require__(2); -var SAT = __webpack_require__(13); -var Bounds = __webpack_require__(1); -var Bodies = __webpack_require__(16); -var Vertices = __webpack_require__(3); +var Composite = __webpack_require__(5); +var Constraint = __webpack_require__(8); +var Common = __webpack_require__(0); +var Body = __webpack_require__(6); +var Bodies = __webpack_require__(11); +var deprecated = Common.deprecated; (function() { /** - * Returns a list of collisions between `body` and `bodies`. - * @method collides - * @param {body} body - * @param {body[]} bodies - * @return {object[]} Collisions + * Create a new composite containing bodies created in the callback in a grid arrangement. + * This function uses the body's bounds to prevent overlaps. + * @method stack + * @param {number} xx + * @param {number} yy + * @param {number} columns + * @param {number} rows + * @param {number} columnGap + * @param {number} rowGap + * @param {function} callback + * @return {composite} A new composite containing objects created in the callback */ - Query.collides = function(body, bodies) { - var collisions = []; + Composites.stack = function(xx, yy, columns, rows, columnGap, rowGap, callback) { + var stack = Composite.create({ label: 'Stack' }), + x = xx, + y = yy, + lastBody, + i = 0; - for (var i = 0; i < bodies.length; i++) { - var bodyA = bodies[i]; + for (var row = 0; row < rows; row++) { + var maxHeight = 0; - if (Bounds.overlaps(bodyA.bounds, body.bounds)) { - for (var j = bodyA.parts.length === 1 ? 0 : 1; j < bodyA.parts.length; j++) { - var part = bodyA.parts[j]; + for (var column = 0; column < columns; column++) { + var body = callback(x, y, column, row, lastBody, i); + + if (body) { + var bodyHeight = body.bounds.max.y - body.bounds.min.y, + bodyWidth = body.bounds.max.x - body.bounds.min.x; - if (Bounds.overlaps(part.bounds, body.bounds)) { - var collision = SAT.collides(part, body); + if (bodyHeight > maxHeight) + maxHeight = bodyHeight; + + Body.translate(body, { x: bodyWidth * 0.5, y: bodyHeight * 0.5 }); - if (collision.collided) { - collisions.push(collision); - break; - } + x = body.bounds.max.x + columnGap; + + Composite.addBody(stack, body); + + lastBody = body; + i += 1; + } else { + x += columnGap; + } + } + + y += maxHeight + rowGap; + x = xx; + } + + return stack; + }; + + /** + * Chains all bodies in the given composite together using constraints. + * @method chain + * @param {composite} composite + * @param {number} xOffsetA + * @param {number} yOffsetA + * @param {number} xOffsetB + * @param {number} yOffsetB + * @param {object} options + * @return {composite} A new composite containing objects chained together with constraints + */ + Composites.chain = function(composite, xOffsetA, yOffsetA, xOffsetB, yOffsetB, options) { + var bodies = composite.bodies; + + for (var i = 1; i < bodies.length; i++) { + var bodyA = bodies[i - 1], + bodyB = bodies[i], + bodyAHeight = bodyA.bounds.max.y - bodyA.bounds.min.y, + bodyAWidth = bodyA.bounds.max.x - bodyA.bounds.min.x, + bodyBHeight = bodyB.bounds.max.y - bodyB.bounds.min.y, + bodyBWidth = bodyB.bounds.max.x - bodyB.bounds.min.x; + + var defaults = { + bodyA: bodyA, + pointA: { x: bodyAWidth * xOffsetA, y: bodyAHeight * yOffsetA }, + bodyB: bodyB, + pointB: { x: bodyBWidth * xOffsetB, y: bodyBHeight * yOffsetB } + }; + + var constraint = Common.extend(defaults, options); + + Composite.addConstraint(composite, Constraint.create(constraint)); + } + + composite.label += ' Chain'; + + return composite; + }; + + /** + * Connects bodies in the composite with constraints in a grid pattern, with optional cross braces. + * @method mesh + * @param {composite} composite + * @param {number} columns + * @param {number} rows + * @param {boolean} crossBrace + * @param {object} options + * @return {composite} The composite containing objects meshed together with constraints + */ + Composites.mesh = function(composite, columns, rows, crossBrace, options) { + var bodies = composite.bodies, + row, + col, + bodyA, + bodyB, + bodyC; + + for (row = 0; row < rows; row++) { + for (col = 1; col < columns; col++) { + bodyA = bodies[(col - 1) + (row * columns)]; + bodyB = bodies[col + (row * columns)]; + Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options))); + } + + if (row > 0) { + for (col = 0; col < columns; col++) { + bodyA = bodies[col + ((row - 1) * columns)]; + bodyB = bodies[col + (row * columns)]; + Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options))); + + if (crossBrace && col > 0) { + bodyC = bodies[(col - 1) + ((row - 1) * columns)]; + Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options))); + } + + if (crossBrace && col < columns - 1) { + bodyC = bodies[(col + 1) + ((row - 1) * columns)]; + Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options))); } } } } - return collisions; + composite.label += ' Mesh'; + + return composite; }; - + /** - * Casts a ray segment against a set of bodies and returns all collisions, ray width is optional. Intersection points are not provided. - * @method ray - * @param {body[]} bodies - * @param {vector} startPoint - * @param {vector} endPoint - * @param {number} [rayWidth] - * @return {object[]} Collisions + * Create a new composite containing bodies created in the callback in a pyramid arrangement. + * This function uses the body's bounds to prevent overlaps. + * @method pyramid + * @param {number} xx + * @param {number} yy + * @param {number} columns + * @param {number} rows + * @param {number} columnGap + * @param {number} rowGap + * @param {function} callback + * @return {composite} A new composite containing objects created in the callback */ - Query.ray = function(bodies, startPoint, endPoint, rayWidth) { - rayWidth = rayWidth || 1e-100; - - var rayAngle = Vector.angle(startPoint, endPoint), - rayLength = Vector.magnitude(Vector.sub(startPoint, endPoint)), - rayX = (endPoint.x + startPoint.x) * 0.5, - rayY = (endPoint.y + startPoint.y) * 0.5, - ray = Bodies.rectangle(rayX, rayY, rayLength, rayWidth, { angle: rayAngle }), - collisions = Query.collides(ray, bodies); - - for (var i = 0; i < collisions.length; i += 1) { - var collision = collisions[i]; - collision.body = collision.bodyB = collision.bodyA; - } - - return collisions; - }; - - /** - * Returns all bodies whose bounds are inside (or outside if set) the given set of bounds, from the given set of bodies. - * @method region - * @param {body[]} bodies - * @param {bounds} bounds - * @param {bool} [outside=false] - * @return {body[]} The bodies matching the query - */ - Query.region = function(bodies, bounds, outside) { - var result = []; - - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i], - overlaps = Bounds.overlaps(body.bounds, bounds); - if ((overlaps && !outside) || (!overlaps && outside)) - result.push(body); - } - - return result; - }; - - /** - * Returns all bodies whose vertices contain the given point, from the given set of bodies. - * @method point - * @param {body[]} bodies - * @param {vector} point - * @return {body[]} The bodies matching the query - */ - Query.point = function(bodies, point) { - var result = []; - - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; + Composites.pyramid = function(xx, yy, columns, rows, columnGap, rowGap, callback) { + return Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y, column, row, lastBody, i) { + var actualRows = Math.min(rows, Math.ceil(columns / 2)), + lastBodyWidth = lastBody ? lastBody.bounds.max.x - lastBody.bounds.min.x : 0; - if (Bounds.contains(body.bounds, point)) { - for (var j = body.parts.length === 1 ? 0 : 1; j < body.parts.length; j++) { - var part = body.parts[j]; + if (row > actualRows) + return; + + // reverse row order + row = actualRows - row; + + var start = row, + end = columns - 1 - row; - if (Bounds.contains(part.bounds, point) - && Vertices.contains(part.vertices, point)) { - result.push(body); - break; - } - } + if (column < start || column > end) + return; + + // retroactively fix the first body's position, since width was unknown + if (i === 1) { + Body.translate(lastBody, { x: (column + (columns % 2 === 1 ? 1 : -1)) * lastBodyWidth, y: 0 }); } - } - return result; + var xOffset = lastBody ? column * lastBodyWidth : 0; + + return callback(xx + xOffset + column * columnGap, y, column, row, lastBody, i); + }); }; + /** + * This has now moved to the [newtonsCradle example](https://github.com/liabru/matter-js/blob/master/examples/newtonsCradle.js), follow that instead as this function is deprecated here. + * @deprecated moved to newtonsCradle example + * @method newtonsCradle + * @param {number} xx + * @param {number} yy + * @param {number} number + * @param {number} size + * @param {number} length + * @return {composite} A new composite newtonsCradle body + */ + Composites.newtonsCradle = function(xx, yy, number, size, length) { + var newtonsCradle = Composite.create({ label: 'Newtons Cradle' }); + + for (var i = 0; i < number; i++) { + var separation = 1.9, + circle = Bodies.circle(xx + i * (size * separation), yy + length, size, + { inertia: Infinity, restitution: 1, friction: 0, frictionAir: 0.0001, slop: 1 }), + constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle }); + + Composite.addBody(newtonsCradle, circle); + Composite.addConstraint(newtonsCradle, constraint); + } + + return newtonsCradle; + }; + + deprecated(Composites, 'newtonsCradle', 'Composites.newtonsCradle ➤ moved to newtonsCradle example'); + + /** + * This has now moved to the [car example](https://github.com/liabru/matter-js/blob/master/examples/car.js), follow that instead as this function is deprecated here. + * @deprecated moved to car example + * @method car + * @param {number} xx + * @param {number} yy + * @param {number} width + * @param {number} height + * @param {number} wheelSize + * @return {composite} A new composite car body + */ + Composites.car = function(xx, yy, width, height, wheelSize) { + var group = Body.nextGroup(true), + wheelBase = 20, + wheelAOffset = -width * 0.5 + wheelBase, + wheelBOffset = width * 0.5 - wheelBase, + wheelYOffset = 0; + + var car = Composite.create({ label: 'Car' }), + body = Bodies.rectangle(xx, yy, width, height, { + collisionFilter: { + group: group + }, + chamfer: { + radius: height * 0.5 + }, + density: 0.0002 + }); + + var wheelA = Bodies.circle(xx + wheelAOffset, yy + wheelYOffset, wheelSize, { + collisionFilter: { + group: group + }, + friction: 0.8 + }); + + var wheelB = Bodies.circle(xx + wheelBOffset, yy + wheelYOffset, wheelSize, { + collisionFilter: { + group: group + }, + friction: 0.8 + }); + + var axelA = Constraint.create({ + bodyB: body, + pointB: { x: wheelAOffset, y: wheelYOffset }, + bodyA: wheelA, + stiffness: 1, + length: 0 + }); + + var axelB = Constraint.create({ + bodyB: body, + pointB: { x: wheelBOffset, y: wheelYOffset }, + bodyA: wheelB, + stiffness: 1, + length: 0 + }); + + Composite.addBody(car, body); + Composite.addBody(car, wheelA); + Composite.addBody(car, wheelB); + Composite.addConstraint(car, axelA); + Composite.addConstraint(car, axelB); + + return car; + }; + + deprecated(Composites, 'car', 'Composites.car ➤ moved to car example'); + + /** + * This has now moved to the [softBody example](https://github.com/liabru/matter-js/blob/master/examples/softBody.js) + * and the [cloth example](https://github.com/liabru/matter-js/blob/master/examples/cloth.js), follow those instead as this function is deprecated here. + * @deprecated moved to softBody and cloth examples + * @method softBody + * @param {number} xx + * @param {number} yy + * @param {number} columns + * @param {number} rows + * @param {number} columnGap + * @param {number} rowGap + * @param {boolean} crossBrace + * @param {number} particleRadius + * @param {} particleOptions + * @param {} constraintOptions + * @return {composite} A new composite softBody + */ + Composites.softBody = function(xx, yy, columns, rows, columnGap, rowGap, crossBrace, particleRadius, particleOptions, constraintOptions) { + particleOptions = Common.extend({ inertia: Infinity }, particleOptions); + constraintOptions = Common.extend({ stiffness: 0.2, render: { type: 'line', anchors: false } }, constraintOptions); + + var softBody = Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y) { + return Bodies.circle(x, y, particleRadius, particleOptions); + }); + + Composites.mesh(softBody, columns, rows, crossBrace, constraintOptions); + + softBody.label = 'Soft Body'; + + return softBody; + }; + + deprecated(Composites, 'softBody', 'Composites.softBody ➤ moved to softBody and cloth examples'); })(); /***/ }), -/* 27 */ -/***/ (function(module, exports) { - -if(typeof __WEBPACK_EXTERNAL_MODULE__27__ === 'undefined') {var e = new Error("Cannot find module 'undefined'"); e.code = 'MODULE_NOT_FOUND'; throw e;} -module.exports = __WEBPACK_EXTERNAL_MODULE__27__; - -/***/ }), -/* 28 */ +/* 25 */ /***/ (function(module, exports, __webpack_require__) { /** @@ -9177,9 +9499,9 @@ module.exports = MouseConstraint; var Vertices = __webpack_require__(3); var Sleeping = __webpack_require__(7); -var Mouse = __webpack_require__(14); +var Mouse = __webpack_require__(12); var Events = __webpack_require__(4); -var Detector = __webpack_require__(12); +var Detector = __webpack_require__(13); var Constraint = __webpack_require__(8); var Composite = __webpack_require__(5); var Common = __webpack_require__(0); @@ -9426,7 +9748,143 @@ var Bounds = __webpack_require__(1); /***/ }), -/* 29 */ +/* 26 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Query` module contains methods for performing collision queries. +* +* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). +* +* @class Query +*/ + +var Query = {}; + +module.exports = Query; + +var Vector = __webpack_require__(2); +var SAT = __webpack_require__(14); +var Bounds = __webpack_require__(1); +var Bodies = __webpack_require__(11); +var Vertices = __webpack_require__(3); + +(function() { + + /** + * Returns a list of collisions between `body` and `bodies`. + * @method collides + * @param {body} body + * @param {body[]} bodies + * @return {object[]} Collisions + */ + Query.collides = function(body, bodies) { + var collisions = []; + + for (var i = 0; i < bodies.length; i++) { + var bodyA = bodies[i]; + + if (Bounds.overlaps(bodyA.bounds, body.bounds)) { + for (var j = bodyA.parts.length === 1 ? 0 : 1; j < bodyA.parts.length; j++) { + var part = bodyA.parts[j]; + + if (Bounds.overlaps(part.bounds, body.bounds)) { + var collision = SAT.collides(part, body); + + if (collision.collided) { + collisions.push(collision); + break; + } + } + } + } + } + + return collisions; + }; + + /** + * Casts a ray segment against a set of bodies and returns all collisions, ray width is optional. Intersection points are not provided. + * @method ray + * @param {body[]} bodies + * @param {vector} startPoint + * @param {vector} endPoint + * @param {number} [rayWidth] + * @return {object[]} Collisions + */ + Query.ray = function(bodies, startPoint, endPoint, rayWidth) { + rayWidth = rayWidth || 1e-100; + + var rayAngle = Vector.angle(startPoint, endPoint), + rayLength = Vector.magnitude(Vector.sub(startPoint, endPoint)), + rayX = (endPoint.x + startPoint.x) * 0.5, + rayY = (endPoint.y + startPoint.y) * 0.5, + ray = Bodies.rectangle(rayX, rayY, rayLength, rayWidth, { angle: rayAngle }), + collisions = Query.collides(ray, bodies); + + for (var i = 0; i < collisions.length; i += 1) { + var collision = collisions[i]; + collision.body = collision.bodyB = collision.bodyA; + } + + return collisions; + }; + + /** + * Returns all bodies whose bounds are inside (or outside if set) the given set of bounds, from the given set of bodies. + * @method region + * @param {body[]} bodies + * @param {bounds} bounds + * @param {bool} [outside=false] + * @return {body[]} The bodies matching the query + */ + Query.region = function(bodies, bounds, outside) { + var result = []; + + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i], + overlaps = Bounds.overlaps(body.bounds, bounds); + if ((overlaps && !outside) || (!overlaps && outside)) + result.push(body); + } + + return result; + }; + + /** + * Returns all bodies whose vertices contain the given point, from the given set of bodies. + * @method point + * @param {body[]} bodies + * @param {vector} point + * @return {body[]} The bodies matching the query + */ + Query.point = function(bodies, point) { + var result = []; + + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i]; + + if (Bounds.contains(body.bounds, point)) { + for (var j = body.parts.length === 1 ? 0 : 1; j < body.parts.length; j++) { + var part = body.parts[j]; + + if (Bounds.contains(part.bounds, point) + && Vertices.contains(part.vertices, point)) { + result.push(body); + break; + } + } + } + } + + return result; + }; + +})(); + + +/***/ }), +/* 27 */ /***/ (function(module, exports, __webpack_require__) { /** @@ -9446,7 +9904,7 @@ var Runner = {}; module.exports = Runner; var Events = __webpack_require__(4); -var Engine = __webpack_require__(22); +var Engine = __webpack_require__(18); var Common = __webpack_require__(0); (function() { @@ -9532,7 +9990,6 @@ var Common = __webpack_require__(0); /** * A game loop utility that updates the engine and renderer by one step (a 'tick'). * Features delta smoothing, time correction and fixed or dynamic timing. - * Triggers `beforeTick`, `tick` and `afterTick` events on the engine. * Consider just `Engine.update(engine, delta)` if you're using your own loop. * @method tick * @param {runner} runner @@ -9550,7 +10007,6 @@ var Common = __webpack_require__(0); }; Events.trigger(runner, 'beforeTick', event); - Events.trigger(engine, 'beforeTick', event); // back compatibility if (runner.isFixed) { // fixed timestep @@ -9595,35 +10051,13 @@ var Common = __webpack_require__(0); } Events.trigger(runner, 'tick', event); - Events.trigger(engine, 'tick', event); // back compatibility - - // if world has been modified, clear the render scene graph - if (engine.world.isModified - && engine.render - && engine.render.controller - && engine.render.controller.clear) { - engine.render.controller.clear(engine.render); // back compatibility - } // update Events.trigger(runner, 'beforeUpdate', event); Engine.update(engine, delta, correction); Events.trigger(runner, 'afterUpdate', event); - // render - // back compatibility - if (engine.render && engine.render.controller) { - Events.trigger(runner, 'beforeRender', event); - Events.trigger(engine, 'beforeRender', event); // back compatibility - - engine.render.controller.world(engine.render); - - Events.trigger(runner, 'afterRender', event); - Events.trigger(engine, 'afterRender', event); // back compatibility - } - Events.trigger(runner, 'afterTick', event); - Events.trigger(engine, 'afterTick', event); // back compatibility }; /** @@ -9702,28 +10136,6 @@ var Common = __webpack_require__(0); * @param {} event.name The name of the event */ - /** - * Fired before rendering - * - * @event beforeRender - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - * @deprecated - */ - - /** - * Fired after rendering - * - * @event afterRender - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - * @deprecated - */ - /* * * Properties Documentation @@ -9762,340 +10174,7 @@ var Common = __webpack_require__(0); /***/ }), -/* 30 */ -/***/ (function(module, exports, __webpack_require__) { - -/** -* The `Matter.Composites` module contains factory methods for creating composite bodies -* with commonly used configurations (such as stacks and chains). -* -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class Composites -*/ - -var Composites = {}; - -module.exports = Composites; - -var Composite = __webpack_require__(5); -var Constraint = __webpack_require__(8); -var Common = __webpack_require__(0); -var Body = __webpack_require__(6); -var Bodies = __webpack_require__(16); - -(function() { - - /** - * Create a new composite containing bodies created in the callback in a grid arrangement. - * This function uses the body's bounds to prevent overlaps. - * @method stack - * @param {number} xx - * @param {number} yy - * @param {number} columns - * @param {number} rows - * @param {number} columnGap - * @param {number} rowGap - * @param {function} callback - * @return {composite} A new composite containing objects created in the callback - */ - Composites.stack = function(xx, yy, columns, rows, columnGap, rowGap, callback) { - var stack = Composite.create({ label: 'Stack' }), - x = xx, - y = yy, - lastBody, - i = 0; - - for (var row = 0; row < rows; row++) { - var maxHeight = 0; - - for (var column = 0; column < columns; column++) { - var body = callback(x, y, column, row, lastBody, i); - - if (body) { - var bodyHeight = body.bounds.max.y - body.bounds.min.y, - bodyWidth = body.bounds.max.x - body.bounds.min.x; - - if (bodyHeight > maxHeight) - maxHeight = bodyHeight; - - Body.translate(body, { x: bodyWidth * 0.5, y: bodyHeight * 0.5 }); - - x = body.bounds.max.x + columnGap; - - Composite.addBody(stack, body); - - lastBody = body; - i += 1; - } else { - x += columnGap; - } - } - - y += maxHeight + rowGap; - x = xx; - } - - return stack; - }; - - /** - * Chains all bodies in the given composite together using constraints. - * @method chain - * @param {composite} composite - * @param {number} xOffsetA - * @param {number} yOffsetA - * @param {number} xOffsetB - * @param {number} yOffsetB - * @param {object} options - * @return {composite} A new composite containing objects chained together with constraints - */ - Composites.chain = function(composite, xOffsetA, yOffsetA, xOffsetB, yOffsetB, options) { - var bodies = composite.bodies; - - for (var i = 1; i < bodies.length; i++) { - var bodyA = bodies[i - 1], - bodyB = bodies[i], - bodyAHeight = bodyA.bounds.max.y - bodyA.bounds.min.y, - bodyAWidth = bodyA.bounds.max.x - bodyA.bounds.min.x, - bodyBHeight = bodyB.bounds.max.y - bodyB.bounds.min.y, - bodyBWidth = bodyB.bounds.max.x - bodyB.bounds.min.x; - - var defaults = { - bodyA: bodyA, - pointA: { x: bodyAWidth * xOffsetA, y: bodyAHeight * yOffsetA }, - bodyB: bodyB, - pointB: { x: bodyBWidth * xOffsetB, y: bodyBHeight * yOffsetB } - }; - - var constraint = Common.extend(defaults, options); - - Composite.addConstraint(composite, Constraint.create(constraint)); - } - - composite.label += ' Chain'; - - return composite; - }; - - /** - * Connects bodies in the composite with constraints in a grid pattern, with optional cross braces. - * @method mesh - * @param {composite} composite - * @param {number} columns - * @param {number} rows - * @param {boolean} crossBrace - * @param {object} options - * @return {composite} The composite containing objects meshed together with constraints - */ - Composites.mesh = function(composite, columns, rows, crossBrace, options) { - var bodies = composite.bodies, - row, - col, - bodyA, - bodyB, - bodyC; - - for (row = 0; row < rows; row++) { - for (col = 1; col < columns; col++) { - bodyA = bodies[(col - 1) + (row * columns)]; - bodyB = bodies[col + (row * columns)]; - Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options))); - } - - if (row > 0) { - for (col = 0; col < columns; col++) { - bodyA = bodies[col + ((row - 1) * columns)]; - bodyB = bodies[col + (row * columns)]; - Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options))); - - if (crossBrace && col > 0) { - bodyC = bodies[(col - 1) + ((row - 1) * columns)]; - Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options))); - } - - if (crossBrace && col < columns - 1) { - bodyC = bodies[(col + 1) + ((row - 1) * columns)]; - Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options))); - } - } - } - } - - composite.label += ' Mesh'; - - return composite; - }; - - /** - * Create a new composite containing bodies created in the callback in a pyramid arrangement. - * This function uses the body's bounds to prevent overlaps. - * @method pyramid - * @param {number} xx - * @param {number} yy - * @param {number} columns - * @param {number} rows - * @param {number} columnGap - * @param {number} rowGap - * @param {function} callback - * @return {composite} A new composite containing objects created in the callback - */ - Composites.pyramid = function(xx, yy, columns, rows, columnGap, rowGap, callback) { - return Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y, column, row, lastBody, i) { - var actualRows = Math.min(rows, Math.ceil(columns / 2)), - lastBodyWidth = lastBody ? lastBody.bounds.max.x - lastBody.bounds.min.x : 0; - - if (row > actualRows) - return; - - // reverse row order - row = actualRows - row; - - var start = row, - end = columns - 1 - row; - - if (column < start || column > end) - return; - - // retroactively fix the first body's position, since width was unknown - if (i === 1) { - Body.translate(lastBody, { x: (column + (columns % 2 === 1 ? 1 : -1)) * lastBodyWidth, y: 0 }); - } - - var xOffset = lastBody ? column * lastBodyWidth : 0; - - return callback(xx + xOffset + column * columnGap, y, column, row, lastBody, i); - }); - }; - - /** - * Creates a composite with a Newton's Cradle setup of bodies and constraints. - * @method newtonsCradle - * @param {number} xx - * @param {number} yy - * @param {number} number - * @param {number} size - * @param {number} length - * @return {composite} A new composite newtonsCradle body - */ - Composites.newtonsCradle = function(xx, yy, number, size, length) { - var newtonsCradle = Composite.create({ label: 'Newtons Cradle' }); - - for (var i = 0; i < number; i++) { - var separation = 1.9, - circle = Bodies.circle(xx + i * (size * separation), yy + length, size, - { inertia: Infinity, restitution: 1, friction: 0, frictionAir: 0.0001, slop: 1 }), - constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle }); - - Composite.addBody(newtonsCradle, circle); - Composite.addConstraint(newtonsCradle, constraint); - } - - return newtonsCradle; - }; - - /** - * Creates a composite with simple car setup of bodies and constraints. - * @method car - * @param {number} xx - * @param {number} yy - * @param {number} width - * @param {number} height - * @param {number} wheelSize - * @return {composite} A new composite car body - */ - Composites.car = function(xx, yy, width, height, wheelSize) { - var group = Body.nextGroup(true), - wheelBase = 20, - wheelAOffset = -width * 0.5 + wheelBase, - wheelBOffset = width * 0.5 - wheelBase, - wheelYOffset = 0; - - var car = Composite.create({ label: 'Car' }), - body = Bodies.rectangle(xx, yy, width, height, { - collisionFilter: { - group: group - }, - chamfer: { - radius: height * 0.5 - }, - density: 0.0002 - }); - - var wheelA = Bodies.circle(xx + wheelAOffset, yy + wheelYOffset, wheelSize, { - collisionFilter: { - group: group - }, - friction: 0.8 - }); - - var wheelB = Bodies.circle(xx + wheelBOffset, yy + wheelYOffset, wheelSize, { - collisionFilter: { - group: group - }, - friction: 0.8 - }); - - var axelA = Constraint.create({ - bodyB: body, - pointB: { x: wheelAOffset, y: wheelYOffset }, - bodyA: wheelA, - stiffness: 1, - length: 0 - }); - - var axelB = Constraint.create({ - bodyB: body, - pointB: { x: wheelBOffset, y: wheelYOffset }, - bodyA: wheelB, - stiffness: 1, - length: 0 - }); - - Composite.addBody(car, body); - Composite.addBody(car, wheelA); - Composite.addBody(car, wheelB); - Composite.addConstraint(car, axelA); - Composite.addConstraint(car, axelB); - - return car; - }; - - /** - * Creates a simple soft body like object. - * @method softBody - * @param {number} xx - * @param {number} yy - * @param {number} columns - * @param {number} rows - * @param {number} columnGap - * @param {number} rowGap - * @param {boolean} crossBrace - * @param {number} particleRadius - * @param {} particleOptions - * @param {} constraintOptions - * @return {composite} A new composite softBody - */ - Composites.softBody = function(xx, yy, columns, rows, columnGap, rowGap, crossBrace, particleRadius, particleOptions, constraintOptions) { - particleOptions = Common.extend({ inertia: Infinity }, particleOptions); - constraintOptions = Common.extend({ stiffness: 0.2, render: { type: 'line', anchors: false } }, constraintOptions); - - var softBody = Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y) { - return Bodies.circle(x, y, particleRadius, particleOptions); - }); - - Composites.mesh(softBody, columns, rows, crossBrace, constraintOptions); - - softBody.label = 'Soft Body'; - - return softBody; - }; - -})(); - - -/***/ }), -/* 31 */ +/* 28 */ /***/ (function(module, exports, __webpack_require__) { /** @@ -10326,522 +10405,42 @@ var Common = __webpack_require__(0); })(); /***/ }), -/* 32 */ +/* 29 */ /***/ (function(module, exports, __webpack_require__) { /** -* The `Matter.RenderPixi` module is an example renderer using pixi.js. -* See also `Matter.Render` for a canvas based renderer. +* This module has now been replaced by `Matter.Composite`. * -* @class RenderPixi -* @deprecated the Matter.RenderPixi module will soon be removed from the Matter.js core. -* It will likely be moved to its own repository (but maintenance will be limited). +* All usage should be migrated to the equivalent functions found on `Matter.Composite`. +* For example `World.add(world, body)` now becomes `Composite.add(world, body)`. +* +* The property `world.gravity` has been moved to `engine.gravity`. +* +* For back-compatibility purposes this module will remain as a direct alias to `Matter.Composite` in the short term during migration. +* Eventually this alias module will be marked as deprecated and then later removed in a future release. +* +* @class World */ -var RenderPixi = {}; +var World = {}; -module.exports = RenderPixi; +module.exports = World; -var Bounds = __webpack_require__(1); var Composite = __webpack_require__(5); var Common = __webpack_require__(0); -var Events = __webpack_require__(4); -var Vector = __webpack_require__(2); (function() { - var _requestAnimationFrame, - _cancelAnimationFrame; - - if (typeof window !== 'undefined') { - _requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame - || window.mozRequestAnimationFrame || window.msRequestAnimationFrame - || function(callback){ window.setTimeout(function() { callback(Common.now()); }, 1000 / 60); }; - - _cancelAnimationFrame = window.cancelAnimationFrame || window.mozCancelAnimationFrame - || window.webkitCancelAnimationFrame || window.msCancelAnimationFrame; - } - /** - * Creates a new Pixi.js WebGL renderer - * @method create - * @param {object} options - * @return {RenderPixi} A new renderer - * @deprecated + * See above, aliases for back compatibility only */ - RenderPixi.create = function(options) { - Common.warn('RenderPixi.create: Matter.RenderPixi is deprecated (see docs)'); - - var defaults = { - controller: RenderPixi, - engine: null, - element: null, - frameRequestId: null, - canvas: null, - renderer: null, - container: null, - spriteContainer: null, - pixiOptions: null, - options: { - width: 800, - height: 600, - background: '#fafafa', - wireframeBackground: '#222', - hasBounds: false, - enabled: true, - wireframes: true, - showSleeping: true, - showDebug: false, - showBroadphase: false, - showBounds: false, - showVelocity: false, - showCollisions: false, - showAxes: false, - showPositions: false, - showAngleIndicator: false, - showIds: false, - showShadows: false - } - }; - - var render = Common.extend(defaults, options), - transparent = !render.options.wireframes && render.options.background === 'transparent'; - - // init pixi - render.pixiOptions = render.pixiOptions || { - view: render.canvas, - transparent: transparent, - antialias: true, - backgroundColor: options.background - }; - - render.mouse = options.mouse; - render.engine = options.engine; - render.renderer = render.renderer || new PIXI.WebGLRenderer(render.options.width, render.options.height, render.pixiOptions); - render.container = render.container || new PIXI.Container(); - render.spriteContainer = render.spriteContainer || new PIXI.Container(); - render.canvas = render.canvas || render.renderer.view; - render.bounds = render.bounds || { - min: { - x: 0, - y: 0 - }, - max: { - x: render.options.width, - y: render.options.height - } - }; - - // event listeners - Events.on(render.engine, 'beforeUpdate', function() { - RenderPixi.clear(render); - }); - - // caches - render.textures = {}; - render.sprites = {}; - render.primitives = {}; - - // use a sprite batch for performance - render.container.addChild(render.spriteContainer); - - // insert canvas - if (Common.isElement(render.element)) { - render.element.appendChild(render.canvas); - } else { - Common.warn('No "render.element" passed, "render.canvas" was not inserted into document.'); - } - - // prevent menus on canvas - render.canvas.oncontextmenu = function() { return false; }; - render.canvas.onselectstart = function() { return false; }; - - return render; - }; - - /** - * Continuously updates the render canvas on the `requestAnimationFrame` event. - * @method run - * @param {render} render - * @deprecated - */ - RenderPixi.run = function(render) { - (function loop(time){ - render.frameRequestId = _requestAnimationFrame(loop); - RenderPixi.world(render); - })(); - }; - - /** - * Ends execution of `Render.run` on the given `render`, by canceling the animation frame request event loop. - * @method stop - * @param {render} render - * @deprecated - */ - RenderPixi.stop = function(render) { - _cancelAnimationFrame(render.frameRequestId); - }; - - /** - * Clears the scene graph - * @method clear - * @param {RenderPixi} render - * @deprecated - */ - RenderPixi.clear = function(render) { - var container = render.container, - spriteContainer = render.spriteContainer; - - // clear stage container - while (container.children[0]) { - container.removeChild(container.children[0]); - } - - // clear sprite batch - while (spriteContainer.children[0]) { - spriteContainer.removeChild(spriteContainer.children[0]); - } - - var bgSprite = render.sprites['bg-0']; - - // clear caches - render.textures = {}; - render.sprites = {}; - render.primitives = {}; - - // set background sprite - render.sprites['bg-0'] = bgSprite; - if (bgSprite) - container.addChildAt(bgSprite, 0); - - // add sprite batch back into container - render.container.addChild(render.spriteContainer); - - // reset background state - render.currentBackground = null; - - // reset bounds transforms - container.scale.set(1, 1); - container.position.set(0, 0); - }; - - /** - * Sets the background of the canvas - * @method setBackground - * @param {RenderPixi} render - * @param {string} background - * @deprecated - */ - RenderPixi.setBackground = function(render, background) { - if (render.currentBackground !== background) { - var isColor = background.indexOf && background.indexOf('#') !== -1, - bgSprite = render.sprites['bg-0']; - - if (isColor) { - // if solid background color - var color = Common.colorToNumber(background); - render.renderer.backgroundColor = color; - - // remove background sprite if existing - if (bgSprite) - render.container.removeChild(bgSprite); - } else { - // initialise background sprite if needed - if (!bgSprite) { - var texture = _getTexture(render, background); - - bgSprite = render.sprites['bg-0'] = new PIXI.Sprite(texture); - bgSprite.position.x = 0; - bgSprite.position.y = 0; - render.container.addChildAt(bgSprite, 0); - } - } - - render.currentBackground = background; - } - }; - - /** - * Description - * @method world - * @param {engine} engine - * @deprecated - */ - RenderPixi.world = function(render) { - var engine = render.engine, - world = engine.world, - renderer = render.renderer, - container = render.container, - options = render.options, - bodies = Composite.allBodies(world), - allConstraints = Composite.allConstraints(world), - constraints = [], - i; - - if (options.wireframes) { - RenderPixi.setBackground(render, options.wireframeBackground); - } else { - RenderPixi.setBackground(render, options.background); - } - - // handle bounds - var boundsWidth = render.bounds.max.x - render.bounds.min.x, - boundsHeight = render.bounds.max.y - render.bounds.min.y, - boundsScaleX = boundsWidth / render.options.width, - boundsScaleY = boundsHeight / render.options.height; - - if (options.hasBounds) { - // Hide bodies that are not in view - for (i = 0; i < bodies.length; i++) { - var body = bodies[i]; - body.render.sprite.visible = Bounds.overlaps(body.bounds, render.bounds); - } - - // filter out constraints that are not in view - for (i = 0; i < allConstraints.length; i++) { - var constraint = allConstraints[i], - bodyA = constraint.bodyA, - bodyB = constraint.bodyB, - pointAWorld = constraint.pointA, - pointBWorld = constraint.pointB; - - if (bodyA) pointAWorld = Vector.add(bodyA.position, constraint.pointA); - if (bodyB) pointBWorld = Vector.add(bodyB.position, constraint.pointB); - - if (!pointAWorld || !pointBWorld) - continue; - - if (Bounds.contains(render.bounds, pointAWorld) || Bounds.contains(render.bounds, pointBWorld)) - constraints.push(constraint); - } - - // transform the view - container.scale.set(1 / boundsScaleX, 1 / boundsScaleY); - container.position.set(-render.bounds.min.x * (1 / boundsScaleX), -render.bounds.min.y * (1 / boundsScaleY)); - } else { - constraints = allConstraints; - } - - for (i = 0; i < bodies.length; i++) - RenderPixi.body(render, bodies[i]); - - for (i = 0; i < constraints.length; i++) - RenderPixi.constraint(render, constraints[i]); - - renderer.render(container); - }; - - - /** - * Description - * @method constraint - * @param {engine} engine - * @param {constraint} constraint - * @deprecated - */ - RenderPixi.constraint = function(render, constraint) { - var engine = render.engine, - bodyA = constraint.bodyA, - bodyB = constraint.bodyB, - pointA = constraint.pointA, - pointB = constraint.pointB, - container = render.container, - constraintRender = constraint.render, - primitiveId = 'c-' + constraint.id, - primitive = render.primitives[primitiveId]; - - // initialise constraint primitive if not existing - if (!primitive) - primitive = render.primitives[primitiveId] = new PIXI.Graphics(); - - // don't render if constraint does not have two end points - if (!constraintRender.visible || !constraint.pointA || !constraint.pointB) { - primitive.clear(); - return; - } - - // add to scene graph if not already there - if (Common.indexOf(container.children, primitive) === -1) - container.addChild(primitive); - - // render the constraint on every update, since they can change dynamically - primitive.clear(); - primitive.beginFill(0, 0); - primitive.lineStyle(constraintRender.lineWidth, Common.colorToNumber(constraintRender.strokeStyle), 1); - - if (bodyA) { - primitive.moveTo(bodyA.position.x + pointA.x, bodyA.position.y + pointA.y); - } else { - primitive.moveTo(pointA.x, pointA.y); - } - - if (bodyB) { - primitive.lineTo(bodyB.position.x + pointB.x, bodyB.position.y + pointB.y); - } else { - primitive.lineTo(pointB.x, pointB.y); - } - - primitive.endFill(); - }; - - /** - * Description - * @method body - * @param {engine} engine - * @param {body} body - * @deprecated - */ - RenderPixi.body = function(render, body) { - var engine = render.engine, - bodyRender = body.render; - - if (!bodyRender.visible) - return; - - if (bodyRender.sprite && bodyRender.sprite.texture) { - var spriteId = 'b-' + body.id, - sprite = render.sprites[spriteId], - spriteContainer = render.spriteContainer; - - // initialise body sprite if not existing - if (!sprite) - sprite = render.sprites[spriteId] = _createBodySprite(render, body); - - // add to scene graph if not already there - if (Common.indexOf(spriteContainer.children, sprite) === -1) - spriteContainer.addChild(sprite); - - // update body sprite - sprite.position.x = body.position.x; - sprite.position.y = body.position.y; - sprite.rotation = body.angle; - sprite.scale.x = bodyRender.sprite.xScale || 1; - sprite.scale.y = bodyRender.sprite.yScale || 1; - } else { - var primitiveId = 'b-' + body.id, - primitive = render.primitives[primitiveId], - container = render.container; - - // initialise body primitive if not existing - if (!primitive) { - primitive = render.primitives[primitiveId] = _createBodyPrimitive(render, body); - primitive.initialAngle = body.angle; - } - - // add to scene graph if not already there - if (Common.indexOf(container.children, primitive) === -1) - container.addChild(primitive); - - // update body primitive - primitive.position.x = body.position.x; - primitive.position.y = body.position.y; - primitive.rotation = body.angle - primitive.initialAngle; - } - }; - - /** - * Creates a body sprite - * @method _createBodySprite - * @private - * @param {RenderPixi} render - * @param {body} body - * @return {PIXI.Sprite} sprite - * @deprecated - */ - var _createBodySprite = function(render, body) { - var bodyRender = body.render, - texturePath = bodyRender.sprite.texture, - texture = _getTexture(render, texturePath), - sprite = new PIXI.Sprite(texture); - - sprite.anchor.x = body.render.sprite.xOffset; - sprite.anchor.y = body.render.sprite.yOffset; - - return sprite; - }; - - /** - * Creates a body primitive - * @method _createBodyPrimitive - * @private - * @param {RenderPixi} render - * @param {body} body - * @return {PIXI.Graphics} graphics - * @deprecated - */ - var _createBodyPrimitive = function(render, body) { - var bodyRender = body.render, - options = render.options, - primitive = new PIXI.Graphics(), - fillStyle = Common.colorToNumber(bodyRender.fillStyle), - strokeStyle = Common.colorToNumber(bodyRender.strokeStyle), - strokeStyleIndicator = Common.colorToNumber(bodyRender.strokeStyle), - strokeStyleWireframe = Common.colorToNumber('#bbb'), - strokeStyleWireframeIndicator = Common.colorToNumber('#CD5C5C'), - part; - - primitive.clear(); - - // handle compound parts - for (var k = body.parts.length > 1 ? 1 : 0; k < body.parts.length; k++) { - part = body.parts[k]; - - if (!options.wireframes) { - primitive.beginFill(fillStyle, 1); - primitive.lineStyle(bodyRender.lineWidth, strokeStyle, 1); - } else { - primitive.beginFill(0, 0); - primitive.lineStyle(1, strokeStyleWireframe, 1); - } - - primitive.moveTo(part.vertices[0].x - body.position.x, part.vertices[0].y - body.position.y); - - for (var j = 1; j < part.vertices.length; j++) { - primitive.lineTo(part.vertices[j].x - body.position.x, part.vertices[j].y - body.position.y); - } - - primitive.lineTo(part.vertices[0].x - body.position.x, part.vertices[0].y - body.position.y); - - primitive.endFill(); - - // angle indicator - if (options.showAngleIndicator || options.showAxes) { - primitive.beginFill(0, 0); - - if (options.wireframes) { - primitive.lineStyle(1, strokeStyleWireframeIndicator, 1); - } else { - primitive.lineStyle(1, strokeStyleIndicator); - } - - primitive.moveTo(part.position.x - body.position.x, part.position.y - body.position.y); - primitive.lineTo(((part.vertices[0].x + part.vertices[part.vertices.length-1].x) / 2 - body.position.x), - ((part.vertices[0].y + part.vertices[part.vertices.length-1].y) / 2 - body.position.y)); - - primitive.endFill(); - } - } - - return primitive; - }; - - /** - * Gets the requested texture (a PIXI.Texture) via its path - * @method _getTexture - * @private - * @param {RenderPixi} render - * @param {string} imagePath - * @return {PIXI.Texture} texture - * @deprecated - */ - var _getTexture = function(render, imagePath) { - var texture = render.textures[imagePath]; - - if (!texture) - texture = render.textures[imagePath] = PIXI.Texture.fromImage(imagePath); - - return texture; - }; + World.create = Composite.create; + World.add = Composite.add; + World.remove = Composite.remove; + World.clear = Composite.clear; + World.addComposite = Composite.addComposite; + World.addBody = Composite.addBody; + World.addConstraint = Composite.addConstraint; })(); diff --git a/build/matter.min.js b/build/matter.min.js index 9965756..f0eeac6 100644 --- a/build/matter.min.js +++ b/build/matter.min.js @@ -1,6 +1,6 @@ /*! - * matter-js 0.16.1 by @liabru 2021-01-31 + * matter-js 0.17.0 by @liabru * http://brm.io/matter-js/ * License MIT */ -!function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(function(){try{return require("poly-decomp")}catch(e){}}()):"function"==typeof define&&define.amd?define("Matter",["poly-decomp"],t):"object"==typeof exports?exports.Matter=t(function(){try{return require("poly-decomp")}catch(e){}}()):e.Matter=t(e.decomp)}(this,(function(e){return function(e){var t={};function n(i){if(t[i])return t[i].exports;var o=t[i]={i:i,l:!1,exports:{}};return e[i].call(o.exports,o,o.exports,n),o.l=!0,o.exports}return n.m=e,n.c=t,n.d=function(e,t,i){n.o(e,t)||Object.defineProperty(e,t,{enumerable:!0,get:i})},n.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},n.t=function(e,t){if(1&t&&(e=n(e)),8&t)return 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d=r.max.x-r.min.x+2*n.x,p=r.max.y-r.min.y+2*n.y,f=e.canvas.height,v=e.canvas.width/f,m=d/p,y=1,g=1;m>v?g=m/v:y=v/m,e.options.hasBounds=!0,e.bounds.min.x=r.min.x,e.bounds.max.x=r.min.x+d*y,e.bounds.min.y=r.min.y,e.bounds.max.y=r.min.y+p*g,i&&(e.bounds.min.x+=.5*d-d*y*.5,e.bounds.max.x+=.5*d-d*y*.5,e.bounds.min.y+=.5*p-p*g*.5,e.bounds.max.y+=.5*p-p*g*.5),e.bounds.min.x-=n.x,e.bounds.max.x-=n.x,e.bounds.min.y-=n.y,e.bounds.max.y-=n.y,e.mouse&&(c.setScale(e.mouse,{x:(e.bounds.max.x-e.bounds.min.x)/e.canvas.width,y:(e.bounds.max.y-e.bounds.min.y)/e.canvas.height}),c.setOffset(e.mouse,e.bounds.min))},i.startViewTransform=function(e){var 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u=i.activeContacts[0].vertex.x,d=i.activeContacts[0].vertex.y;2===i.activeContacts.length&&(u=(i.activeContacts[0].vertex.x+i.activeContacts[1].vertex.x)/2,d=(i.activeContacts[0].vertex.y+i.activeContacts[1].vertex.y)/2),o.bodyB===o.supports[0].body||!0===o.bodyA.isStatic?s.moveTo(u-8*o.normal.x,d-8*o.normal.y):s.moveTo(u+8*o.normal.x,d+8*o.normal.y),s.lineTo(u,d)}l.wireframes?s.strokeStyle="rgba(255,165,0,0.7)":s.strokeStyle="orange",s.lineWidth=1,s.stroke()},i.separations=function(e,t,n){var i,o,r,a,s,l=n,c=e.options;for(l.beginPath(),s=0;s0&&c.trigger(e,"collisionStart",{pairs:A.collisionStart}),r.preSolvePosition(A.list),m=0;m0&&c.trigger(e,"collisionActive",{pairs:A.collisionActive}),A.collisionEnd.length>0&&c.trigger(e,"collisionEnd",{pairs:A.collisionEnd}),i._bodiesClearForces(b),c.trigger(e,"afterUpdate",h),e.timing.lastElapsed=p.now()-f,e},i.merge=function(e,t){if(p.extend(e,t),t.world){e.world=t.world,i.clear(e);for(var n=u.allBodies(e.world),r=0;rf.friction*f.frictionStatic*L*n&&(O=T,V=a.clamp(f.friction*R*n,-O,O));var F=r.cross(P,g),D=r.cross(M,g),H=b/(m.inverseMass+y.inverseMass+m.inverseInertia*F*F+y.inverseInertia*D*D);if(E*=H,V*=H,k<0&&k*k>i._restingThresh*n)w.normalImpulse=0;else{var j=w.normalImpulse;w.normalImpulse=Math.min(w.normalImpulse+E,0),E=w.normalImpulse-j}if(I*I>i._restingThreshTangent*n)w.tangentImpulse=0;else{var W=w.tangentImpulse;w.tangentImpulse=a.clamp(w.tangentImpulse+V,-O,O),V=w.tangentImpulse-W}o.x=g.x*E+x.x*V,o.y=g.y*E+x.y*V,m.isStatic||m.isSleeping||(m.positionPrev.x+=o.x*m.inverseMass,m.positionPrev.y+=o.y*m.inverseMass,m.anglePrev+=r.cross(P,o)*m.inverseInertia),y.isStatic||y.isSleeping||(y.positionPrev.x-=o.x*y.inverseMass,y.positionPrev.y-=o.y*y.inverseMass,y.anglePrev-=r.cross(M,o)*y.inverseInertia)}}}}},function(e,t,n){var i={};e.exports=i;var o=n(9),r=n(0);i._pairMaxIdleLife=1e3,i.create=function(e){return r.extend({table:{},list:[],collisionStart:[],collisionActive:[],collisionEnd:[]},e)},i.update=function(e,t,n){var i,r,a,s,l=e.list,c=e.table,u=e.collisionStart,d=e.collisionEnd,p=e.collisionActive;for(u.length=0,d.length=0,p.length=0,s=0;si._pairMaxIdleLife&&c.push(a);for(a=0;au.bounds.max.x||f.bounds.max.yu.bounds.max.y))){var v=i._getRegion(e,f);if(!f.region||v.id!==f.region.id||o){f.region&&!o||(f.region=v);var m=i._regionUnion(v,f.region);for(a=m.startCol;a<=m.endCol;a++)for(s=m.startRow;s<=m.endRow;s++){l=d[c=i._getBucketId(a,s)];var y=a>=v.startCol&&a<=v.endCol&&s>=v.startRow&&s<=v.endRow,g=a>=f.region.startCol&&a<=f.region.endCol&&s>=f.region.startRow&&s<=f.region.endRow;!y&&g&&g&&l&&i._bucketRemoveBody(e,l,f),(f.region===v||y&&!g||o)&&(l||(l=i._createBucket(d,c)),i._bucketAddBody(e,l,f))}f.region=v,p=!0}}}p&&(e.pairsList=i._createActivePairsList(e))},i.clear=function(e){e.buckets={},e.pairs={},e.pairsList=[]},i._regionUnion=function(e,t){var n=Math.min(e.startCol,t.startCol),o=Math.max(e.endCol,t.endCol),r=Math.min(e.startRow,t.startRow),a=Math.max(e.endRow,t.endRow);return i._createRegion(n,o,r,a)},i._getRegion=function(e,t){var n=t.bounds,o=Math.floor(n.min.x/e.bucketWidth),r=Math.floor(n.max.x/e.bucketWidth),a=Math.floor(n.min.y/e.bucketHeight),s=Math.floor(n.max.y/e.bucketHeight);return i._createRegion(o,r,a,s)},i._createRegion=function(e,t,n,i){return{id:e+","+t+","+n+","+i,startCol:e,endCol:t,startRow:n,endRow:i}},i._getBucketId=function(e,t){return"C"+e+"R"+t},i._createBucket=function(e,t){return e[t]=[]},i._bucketAddBody=function(e,t,n){for(var i=0;i0?i.push(n):delete e.pairs[t[o]];return i}},function(e,t,n){var 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O=i.cross(C,y),L=i.cross(A,y),W=b/(v.inverseMass+g.inverseMass+v.inverseInertia*O*O+g.inverseInertia*L*L);if(T*=W,D*=W,P<0&&P*P>r._restingThresh*n)S.normalImpulse=0;else{var j=S.normalImpulse;S.normalImpulse=Math.min(S.normalImpulse+T,0),T=S.normalImpulse-j}if(I*I>r._restingThreshTangent*n)S.tangentImpulse=0;else{var q=S.tangentImpulse;S.tangentImpulse=a.clamp(S.tangentImpulse+D,-V,V),D=S.tangentImpulse-q}o.x=y.x*T+x.x*D,o.y=y.y*T+x.y*D,v.isStatic||v.isSleeping||(v.positionPrev.x+=o.x*v.inverseMass,v.positionPrev.y+=o.y*v.inverseMass,v.anglePrev+=i.cross(C,o)*v.inverseInertia),g.isStatic||g.isSleeping||(g.positionPrev.x-=o.x*g.inverseMass,g.positionPrev.y-=o.y*g.inverseMass,g.anglePrev-=i.cross(A,o)*g.inverseInertia)}}}}},"4XQC":function(e,t,n){var r=r||{};r.staticFriction=function(){var 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e=Matter.Engine,t=Matter.Render,r=Matter.Runner,o=Matter.Composites,i=Matter.Common,a=Matter.MouseConstraint,s=Matter.Mouse,c=Matter.Composite,l=Matter.Query,d=Matter.Svg,u=Matter.Bodies;i.setDecomp(n("Dded"));var p=e.create(),m=p.world,f=t.create({element:document.body,engine:p,options:{width:800,height:600}});t.run(f);var v,g=r.create();if(r.run(g,p),"undefined"!=typeof fetch){(v="./svg/terrain.svg",fetch(v).then((function(e){return e.text()})).then((function(e){return(new window.DOMParser).parseFromString(e,"image/svg+xml")}))).then((function(e){var t=function(e,t){return Array.prototype.slice.call(e.querySelectorAll(t))}(e,"path").map((function(e){return d.pathToVertices(e,30)})),n=u.fromVertices(400,350,t,{isStatic:!0,render:{fillStyle:"#060a19",strokeStyle:"#060a19",lineWidth:1}},!0);c.add(m,n);var r={frictionAir:0,friction:1e-4,restitution:.6};c.add(m,o.stack(80,100,20,20,10,10,(function(e,t){if(0===l.point([n],{x:e,y:t}).length)return u.polygon(e,t,5,12,r)})))}))}else 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e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.MouseConstraint,o=Matter.Mouse,i=Matter.Composite,a=Matter.Bodies,s=e.create(),c=s.world,l=t.create({element:document.body,engine:s,options:{width:800,height:600,showVelocity:!0}});t.run(l);var d=n.create();n.run(d,s),i.add(c,[a.rectangle(200,100,60,60,{frictionAir:.001}),a.rectangle(400,100,60,60,{frictionAir:.05}),a.rectangle(600,100,60,60,{frictionAir:.1}),a.rectangle(400,0,800,50,{isStatic:!0}),a.rectangle(400,600,800,50,{isStatic:!0}),a.rectangle(800,300,50,600,{isStatic:!0}),a.rectangle(0,300,50,600,{isStatic:!0})]);var u=o.create(l.canvas),p=r.create(s,{mouse:u,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(c,p),l.mouse=u,t.lookAt(l,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:s,runner:d,render:l,canvas:l.canvas,stop:function(){Matter.Render.stop(l),Matter.Runner.stop(d)}}},r.airFriction.title="Air Friction",r.airFriction.for=">=0.14.2",e.exports=r.airFriction},"71Xj":function(e,t,n){var r=n("akk5");e.exports={demo:function(e,t){var n=r.Demo.create({toolbar:{title:"matter-js"+(t?" ・ dev":""),url:"https://github.com/liabru/matter-js",reset:!0,source:!0,inspector:!0,tools:!0,fullscreen:!0,exampleSelect:!0},tools:{inspector:!0,gui:!0},inline:!1,preventZoom:!0,resetOnOrientation:!0,routing:!0,startExample:"mixed",examples:e});if(window.MatterDemoInstance=n,document.body.appendChild(n.dom.root),document.title="Matter.js Demo"+(t?" ・ Dev":""),r.Demo.start(n),t){var o=n.dom.buttonSource,i=o.cloneNode(!0);i.textContent="⎄",i.title="Compare",i.href="?compare",i.target="",i.className="matter-btn matter-btn-compare",i.addEventListener("click",(function(e){window.location="?compare#"+n.example.id,e.preventDefault()})),o.parentNode.insertBefore(i,o.nextSibling)}}}},"74MQ":function(e,t,n){var r=r||{};r.doublePendulum=function(){var e=Matter.Engine,t=Matter.Events,n=Matter.Render,r=Matter.Runner,o=Matter.Body,i=Matter.Composite,a=Matter.Composites,s=Matter.Constraint,c=Matter.MouseConstraint,l=Matter.Mouse,d=Matter.Bodies,u=Matter.Vector,p=e.create(),m=p.world,f=n.create({element:document.body,engine:p,options:{width:800,height:600,wireframes:!1}});n.run(f);var v=r.create();r.run(v,p);var g=o.nextGroup(!0),y=a.stack(350,160,2,1,-20,0,(function(e,t){return d.rectangle(e,t,200,25,{collisionFilter:{group:g},frictionAir:0,chamfer:5,render:{fillStyle:"transparent",lineWidth:1}})}));p.gravity.scale=.002,a.chain(y,.45,0,-.45,0,{stiffness:.9,length:0,angularStiffness:.7,render:{strokeStyle:"#4a485b"}}),i.add(y,s.create({bodyB:y.bodies[0],pointB:{x:-84,y:0},pointA:{x:y.bodies[0].position.x-84,y:y.bodies[0].position.y},stiffness:.9,length:0,render:{strokeStyle:"#4a485b"}}));var x=y.bodies[1];o.rotate(x,.3*-Math.PI,{x:x.position.x-100,y:x.position.y}),i.add(m,y);var h=[];t.on(f,"afterRender",(function(){h.unshift({position:u.clone(x.position),speed:x.speed}),n.startViewTransform(f),f.context.globalAlpha=.7;for(var e=0;e2e3&&h.pop()}));var b=l.create(f.canvas),M=c.create(p,{mouse:b,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(m,M),f.mouse=b,n.lookAt(f,{min:{x:0,y:0},max:{x:700,y:600}}),{engine:p,runner:v,render:f,canvas:f.canvas,stop:function(){Matter.Render.stop(f),Matter.Runner.stop(v)}}},r.doublePendulum.title="Double Pendulum",r.doublePendulum.for=">0.16.1",e.exports=r.doublePendulum},"7MJU":function(e,t,n){var r=r||{};r.gravity=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.Common,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.Composite,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showVelocity:!0,showAngleIndicator:!0}});t.run(u);var p=n.create();n.run(p,l),s.add(d,[c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50.5,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]),l.gravity.y=-1;var m=r.stack(50,120,11,5,0,0,(function(e,t){switch(Math.round(o.random(0,1))){case 0:return o.random()<.8?c.rectangle(e,t,o.random(20,50),o.random(20,50)):c.rectangle(e,t,o.random(80,120),o.random(20,30));case 1:return c.polygon(e,t,Math.round(o.random(1,8)),o.random(20,50))}}));s.add(d,m);var f=a.create(u.canvas),v=i.create(l,{mouse:f,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,v),u.mouse=f,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.gravity.title="Reverse Gravity",r.gravity.for=">0.16.1",e.exports=r.gravity},"9K63":function(e,t){var n={};e.exports=n,n.create=function(e){return{id:n.id(e),vertex:e,normalImpulse:0,tangentImpulse:0}},n.id=function(e){return e.body.id+"_"+e.index}},"9Nbg":function(e,t,n){var r={};e.exports=r;var o=n("wAS/"),i=n("ga9t"),a=n("571F"),s=n("IbIC"),c=n("oT59"),l=a.deprecated;r.stack=function(e,t,n,r,i,a,c){for(var l,d=o.create({label:"Stack"}),u=e,p=t,m=0,f=0;fv&&(v=x),s.translate(y,{x:.5*h,y:.5*x}),u=y.bounds.max.x+i,o.addBody(d,y),l=y,m+=1}else u+=i}p+=v+a,u=e}return d},r.chain=function(e,t,n,r,s,c){for(var l=e.bodies,d=1;d0)for(l=0;l0&&(p=m[l-1+(c-1)*t],o.addConstraint(e,i.create(a.extend({bodyA:p,bodyB:u},s)))),r&&lp||a<(l=p-l)||a>n-1-l))return 1===u&&s.translate(d,{x:(a+(n%2==1?1:-1))*m,y:0}),c(e+(d?a*m:0)+a*i,r,a,l,d,u)}))},r.newtonsCradle=function(e,t,n,r,a){for(var s=o.create({label:"Newtons Cradle"}),l=0;l=0.14.2",e.exports=r.avalanche},"C6Q+":function(e,t,n){var r=r||{};r.events=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Events,i=Matter.Composite,a=Matter.Composites,s=Matter.Common,c=Matter.MouseConstraint,l=Matter.Mouse,d=Matter.Bodies,u=e.create(),p=u.world,m=t.create({element:document.body,engine:u,options:{width:800,height:600,wireframes:!1}});t.run(m);var f=n.create();n.run(f,u),o.on(p,"afterAdd",(function(e){})),o.on(u,"beforeUpdate",(function(e){var t=e.source;e.timestamp%5e3<50&&y(t)})),o.on(u,"collisionStart",(function(e){for(var t=e.pairs,n=0;n=500){var a=.02*o.mass;r.applyForce(o,o.position,{x:(a+s.random()*a)*s.choose([1,-1]),y:-a+s.random()*-a})}}},x=l.create(m.canvas),h=c.create(u,{mouse:x,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(p,h),m.mouse=x,o.on(h,"mousedown",(function(e){var t=e.mouse.position;console.log("mousedown at "+t.x+" "+t.y),y(u)})),o.on(h,"mouseup",(function(e){var t=e.mouse.position;console.log("mouseup at "+t.x+" "+t.y)})),o.on(h,"startdrag",(function(e){console.log("startdrag",e)})),o.on(h,"enddrag",(function(e){console.log("enddrag",e)})),t.lookAt(m,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:u,runner:f,render:m,canvas:m.canvas,stop:function(){Matter.Render.stop(m),Matter.Runner.stop(f)}}},r.events.title="Events",r.events.for=">=0.14.2",e.exports=r.events},Czbd:function(e,t,n){var r=r||{};r.softBody=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,o=(Matter.Composites,Matter.MouseConstraint),i=Matter.Mouse,a=Matter.Composite,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showAngleIndicator:!1}});t.run(d);var u=n.create();n.run(u,c);var p={friction:.05,frictionStatic:.1,render:{visible:!0}};a.add(l,[r.softBody.softBody(250,100,5,5,0,0,!0,18,p),r.softBody.softBody(400,300,8,3,0,0,!0,15,p),r.softBody.softBody(250,400,4,4,0,0,!0,15,p),s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0})]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.9,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.softBody.title="Soft Body",r.softBody.for=">=0.14.2",r.softBody.softBody=function(e,t,n,r,o,i,a,s,c,l){var d=Matter.Common,u=Matter.Composites,p=Matter.Bodies;c=d.extend({inertia:1/0},c),l=d.extend({stiffness:.2,render:{type:"line",anchors:!1}},l);var m=u.stack(e,t,n,r,o,i,(function(e,t){return p.circle(e,t,s,c)}));return u.mesh(m,n,r,a,l),m.label="Soft Body",m},e.exports=r.softBody},DeYi:function(e,t,n){var r=r||{};r.friction=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.MouseConstraint,o=Matter.Mouse,i=Matter.Composite,a=Matter.Bodies,s=e.create(),c=s.world,l=t.create({element:document.body,engine:s,options:{width:800,height:600,showVelocity:!0}});t.run(l);var d=n.create();n.run(d,s),i.add(c,[a.rectangle(400,0,800,50,{isStatic:!0}),a.rectangle(400,600,800,50,{isStatic:!0}),a.rectangle(800,300,50,600,{isStatic:!0}),a.rectangle(0,300,50,600,{isStatic:!0})]),i.add(c,[a.rectangle(300,180,700,20,{isStatic:!0,angle:.06*Math.PI,render:{fillStyle:"#060a19"}}),a.rectangle(300,70,40,40,{friction:.001})]),i.add(c,[a.rectangle(300,350,700,20,{isStatic:!0,angle:.06*Math.PI,render:{fillStyle:"#060a19"}}),a.rectangle(300,250,40,40,{friction:5e-4})]),i.add(c,[a.rectangle(300,520,700,20,{isStatic:!0,angle:.06*Math.PI,render:{fillStyle:"#060a19"}}),a.rectangle(300,430,40,40,{friction:0})]);var u=o.create(l.canvas),p=r.create(s,{mouse:u,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(c,p),l.mouse=u,t.lookAt(l,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:s,runner:d,render:l,canvas:l.canvas,stop:function(){Matter.Render.stop(l),Matter.Runner.stop(d)}}},r.friction.title="Friction",r.friction.for=">=0.14.2",e.exports=r.friction},DqtB:function(e,t,n){var r={};e.exports=r;var o=n("0kzT"),i=n("m6Dm");r.collides=function(e,t,n){var a,s,c,l,d=!1;if(n){var u=e.parent,p=t.parent,m=u.speed*u.speed+u.angularSpeed*u.angularSpeed+p.speed*p.speed+p.angularSpeed*p.angularSpeed;d=n&&n.collided&&m<.2,l=n}else l={collided:!1,bodyA:e,bodyB:t};if(n&&d){var f=l.axisBody,v=f===e?t:e,g=[f.axes[n.axisNumber]];if(c=r._overlapAxes(f.vertices,v.vertices,g),l.reused=!0,c.overlap<=0)return l.collided=!1,l}else{if((a=r._overlapAxes(e.vertices,t.vertices,e.axes)).overlap<=0)return l.collided=!1,l;if((s=r._overlapAxes(t.vertices,e.vertices,t.axes)).overlap<=0)return l.collided=!1,l;a.overlapo?o=s:s=0?a.index-1:d.length-1],l.x=o.x-u.x,l.y=o.y-u.y,c=-i.dot(n,l),s=o,o=d[(a.index+1)%d.length],l.x=o.x-u.x,l.y=o.y-u.y,(r=-i.dot(n,l))=0.14.2",e.exports=r.stress},I5nt:function(e,t,n){var r={};e.exports=r;var o=n("571F");r.create=function(e){var t={};return e||o.log("Mouse.create: element was undefined, defaulting to document.body","warn"),t.element=e||document.body,t.absolute={x:0,y:0},t.position={x:0,y:0},t.mousedownPosition={x:0,y:0},t.mouseupPosition={x:0,y:0},t.offset={x:0,y:0},t.scale={x:1,y:1},t.wheelDelta=0,t.button=-1,t.pixelRatio=parseInt(t.element.getAttribute("data-pixel-ratio"),10)||1,t.sourceEvents={mousemove:null,mousedown:null,mouseup:null,mousewheel:null},t.mousemove=function(e){var n=r._getRelativeMousePosition(e,t.element,t.pixelRatio);e.changedTouches&&(t.button=0,e.preventDefault()),t.absolute.x=n.x,t.absolute.y=n.y,t.position.x=t.absolute.x*t.scale.x+t.offset.x,t.position.y=t.absolute.y*t.scale.y+t.offset.y,t.sourceEvents.mousemove=e},t.mousedown=function(e){var n=r._getRelativeMousePosition(e,t.element,t.pixelRatio);e.changedTouches?(t.button=0,e.preventDefault()):t.button=e.button,t.absolute.x=n.x,t.absolute.y=n.y,t.position.x=t.absolute.x*t.scale.x+t.offset.x,t.position.y=t.absolute.y*t.scale.y+t.offset.y,t.mousedownPosition.x=t.position.x,t.mousedownPosition.y=t.position.y,t.sourceEvents.mousedown=e},t.mouseup=function(e){var n=r._getRelativeMousePosition(e,t.element,t.pixelRatio);e.changedTouches&&e.preventDefault(),t.button=-1,t.absolute.x=n.x,t.absolute.y=n.y,t.position.x=t.absolute.x*t.scale.x+t.offset.x,t.position.y=t.absolute.y*t.scale.y+t.offset.y,t.mouseupPosition.x=t.position.x,t.mouseupPosition.y=t.position.y,t.sourceEvents.mouseup=e},t.mousewheel=function(e){t.wheelDelta=Math.max(-1,Math.min(1,e.wheelDelta||-e.detail)),e.preventDefault()},r.setElement(t,t.element),t},r.setElement=function(e,t){e.element=t,t.addEventListener("mousemove",e.mousemove),t.addEventListener("mousedown",e.mousedown),t.addEventListener("mouseup",e.mouseup),t.addEventListener("mousewheel",e.mousewheel),t.addEventListener("DOMMouseScroll",e.mousewheel),t.addEventListener("touchmove",e.mousemove),t.addEventListener("touchstart",e.mousedown),t.addEventListener("touchend",e.mouseup)},r.clearSourceEvents=function(e){e.sourceEvents.mousemove=null,e.sourceEvents.mousedown=null,e.sourceEvents.mouseup=null,e.sourceEvents.mousewheel=null,e.wheelDelta=0},r.setOffset=function(e,t){e.offset.x=t.x,e.offset.y=t.y,e.position.x=e.absolute.x*e.scale.x+e.offset.x,e.position.y=e.absolute.y*e.scale.y+e.offset.y},r.setScale=function(e,t){e.scale.x=t.x,e.scale.y=t.y,e.position.x=e.absolute.x*e.scale.x+e.offset.x,e.position.y=e.absolute.y*e.scale.y+e.offset.y},r._getRelativeMousePosition=function(e,t,n){var r,o,i=t.getBoundingClientRect(),a=document.documentElement||document.body.parentNode||document.body,s=void 0!==window.pageXOffset?window.pageXOffset:a.scrollLeft,c=void 0!==window.pageYOffset?window.pageYOffset:a.scrollTop,l=e.changedTouches;return l?(r=l[0].pageX-i.left-s,o=l[0].pageY-i.top-c):(r=e.pageX-i.left-s,o=e.pageY-i.top-c),{x:r/(t.clientWidth/(t.width||t.clientWidth)*n),y:o/(t.clientHeight/(t.height||t.clientHeight)*n)}}},IOLg:function(e,t,n){var r=r||{};r.concave=function(){var e=Matter.Engine,t=Matter.Render,r=Matter.Runner,o=Matter.Composites,i=Matter.Common,a=Matter.MouseConstraint,s=Matter.Mouse,c=Matter.Composite,l=Matter.Vertices,d=Matter.Bodies;i.setDecomp(n("Dded"));var u=e.create(),p=u.world,m=t.create({element:document.body,engine:u,options:{width:800,height:600}});t.run(m);var f=r.create();r.run(f,u),c.add(p,[d.rectangle(400,0,800,50,{isStatic:!0}),d.rectangle(400,600,800,50,{isStatic:!0}),d.rectangle(800,300,50,600,{isStatic:!0}),d.rectangle(0,300,50,600,{isStatic:!0})]);var v=l.fromPath("40 0 40 20 100 20 100 80 40 80 40 100 0 50"),g=l.fromPath("100 0 75 50 100 100 25 100 0 50 25 0"),y=l.fromPath("50 0 63 38 100 38 69 59 82 100 50 75 18 100 31 59 0 38 37 38"),x=l.fromPath("35 7 19 17 14 38 14 58 25 79 45 85 65 84 65 66 46 67 34 59 30 44 33 29 45 23 66 23 66 7 53 7"),h=o.stack(50,50,6,4,10,10,(function(e,t){var n=i.choose(["#f19648","#f5d259","#f55a3c","#063e7b","#ececd1"]);return d.fromVertices(e,t,i.choose([v,g,y,x]),{render:{fillStyle:n,strokeStyle:n,lineWidth:1}},!0)}));c.add(p,h);var b=s.create(m.canvas),M=a.create(u,{mouse:b,constraint:{stiffness:.2,render:{visible:!1}}});return c.add(p,M),m.mouse=b,t.lookAt(m,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:u,runner:f,render:m,canvas:m.canvas,stop:function(){Matter.Render.stop(m),Matter.Runner.stop(f)}}},r.concave.title="Concave",r.concave.for=">0.16.1",e.exports=r.concave},IbIC:function(e,t,n){var r={};e.exports=r;var o=n("0kzT"),i=n("m6Dm"),a=n("yw0d"),s=(n("lWug"),n("571F")),c=n("Tgw/"),l=n("JKEF");!function(){r._inertiaScale=4,r._nextCollidingGroupId=1,r._nextNonCollidingGroupId=-1,r._nextCategory=1,r.create=function(t){var n={id:s.nextId(),type:"body",label:"Body",parts:[],plugin:{},angle:0,vertices:o.fromPath("L 0 0 L 40 0 L 40 40 L 0 40"),position:{x:0,y:0},force:{x:0,y:0},torque:0,positionImpulse:{x:0,y:0},constraintImpulse:{x:0,y:0,angle:0},totalContacts:0,speed:0,angularSpeed:0,velocity:{x:0,y:0},angularVelocity:0,isSensor:!1,isStatic:!1,isSleeping:!1,motion:0,sleepThreshold:60,density:.001,restitution:0,friction:.1,frictionStatic:.5,frictionAir:.01,collisionFilter:{category:1,mask:4294967295,group:0},slop:.05,timeScale:1,render:{visible:!0,opacity:1,strokeStyle:null,fillStyle:null,lineWidth:null,sprite:{xScale:1,yScale:1,xOffset:0,yOffset:0}},events:null,bounds:null,chamfer:null,circleRadius:0,positionPrev:null,anglePrev:0,parent:null,axes:null,area:0,mass:0,inertia:0,_original:null},r=s.extend(n,t);return e(r,t),r},r.nextGroup=function(e){return e?r._nextNonCollidingGroupId--:r._nextCollidingGroupId++},r.nextCategory=function(){return r._nextCategory=r._nextCategory<<1,r._nextCategory};var e=function(e,t){t=t||{},r.set(e,{bounds:e.bounds||c.create(e.vertices),positionPrev:e.positionPrev||i.clone(e.position),anglePrev:e.anglePrev||e.angle,vertices:e.vertices,parts:e.parts||[e],isStatic:e.isStatic,isSleeping:e.isSleeping,parent:e.parent||e}),o.rotate(e.vertices,e.angle,e.position),l.rotate(e.axes,e.angle),c.update(e.bounds,e.vertices,e.velocity),r.set(e,{axes:t.axes||e.axes,area:t.area||e.area,mass:t.mass||e.mass,inertia:t.inertia||e.inertia});var n=e.isStatic?"#14151f":s.choose(["#f19648","#f5d259","#f55a3c","#063e7b","#ececd1"]),a=e.isStatic?"#555":"#ccc",d=e.isStatic&&null===e.render.fillStyle?1:0;e.render.fillStyle=e.render.fillStyle||n,e.render.strokeStyle=e.render.strokeStyle||a,e.render.lineWidth=e.render.lineWidth||d,e.render.sprite.xOffset+=-(e.bounds.min.x-e.position.x)/(e.bounds.max.x-e.bounds.min.x),e.render.sprite.yOffset+=-(e.bounds.min.y-e.position.y)/(e.bounds.max.y-e.bounds.min.y)};r.set=function(e,t,n){var o;for(o in"string"==typeof t&&(o=t,(t={})[o]=n),t)if(Object.prototype.hasOwnProperty.call(t,o))switch(n=t[o],o){case"isStatic":r.setStatic(e,n);break;case"isSleeping":a.set(e,n);break;case"mass":r.setMass(e,n);break;case"density":r.setDensity(e,n);break;case"inertia":r.setInertia(e,n);break;case"vertices":r.setVertices(e,n);break;case"position":r.setPosition(e,n);break;case"angle":r.setAngle(e,n);break;case"velocity":r.setVelocity(e,n);break;case"angularVelocity":r.setAngularVelocity(e,n);break;case"parts":r.setParts(e,n);break;case"centre":r.setCentre(e,n);break;default:e[o]=n}},r.setStatic=function(e,t){for(var n=0;n0&&i.rotateAbout(a.position,n,e.position,a.position)}},r.setVelocity=function(e,t){e.positionPrev.x=e.position.x-t.x,e.positionPrev.y=e.position.y-t.y,e.velocity.x=t.x,e.velocity.y=t.y,e.speed=i.magnitude(e.velocity)},r.setAngularVelocity=function(e,t){e.anglePrev=e.angle-t,e.angularVelocity=t,e.angularSpeed=Math.abs(e.angularVelocity)},r.translate=function(e,t){r.setPosition(e,i.add(e.position,t))},r.rotate=function(e,t,n){if(n){var o=Math.cos(t),i=Math.sin(t),a=e.position.x-n.x,s=e.position.y-n.y;r.setPosition(e,{x:n.x+(a*o-s*i),y:n.y+(a*i+s*o)}),r.setAngle(e,e.angle+t)}else r.setAngle(e,e.angle+t)},r.scale=function(e,t,n,i){var a=0,s=0;i=i||e.position;for(var d=0;d0&&(a+=u.area,s+=u.inertia),u.position.x=i.x+(u.position.x-i.x)*t,u.position.y=i.y+(u.position.y-i.y)*n,c.update(u.bounds,u.vertices,e.velocity)}e.parts.length>1&&(e.area=a,e.isStatic||(r.setMass(e,e.density*a),r.setInertia(e,s))),e.circleRadius&&(t===n?e.circleRadius*=t:e.circleRadius=null)},r.update=function(e,t,n,r){var a=Math.pow(t*n*e.timeScale,2),s=1-e.frictionAir*n*e.timeScale,d=e.position.x-e.positionPrev.x,u=e.position.y-e.positionPrev.y;e.velocity.x=d*s*r+e.force.x/e.mass*a,e.velocity.y=u*s*r+e.force.y/e.mass*a,e.positionPrev.x=e.position.x,e.positionPrev.y=e.position.y,e.position.x+=e.velocity.x,e.position.y+=e.velocity.y,e.angularVelocity=(e.angle-e.anglePrev)*s*r+e.torque/e.inertia*a,e.anglePrev=e.angle,e.angle+=e.angularVelocity,e.speed=i.magnitude(e.velocity),e.angularSpeed=Math.abs(e.angularVelocity);for(var p=0;p0&&(m.position.x+=e.velocity.x,m.position.y+=e.velocity.y),0!==e.angularVelocity&&(o.rotate(m.vertices,e.angularVelocity,e.position),l.rotate(m.axes,e.angularVelocity),p>0&&i.rotateAbout(m.position,e.angularVelocity,e.position,m.position)),c.update(m.bounds,m.vertices,e.velocity)}},r.applyForce=function(e,t,n){e.force.x+=n.x,e.force.y+=n.y;var r=t.x-e.position.x,o=t.y-e.position.y;e.torque+=r*n.y-o*n.x},r._totalProperties=function(e){for(var t={mass:0,area:0,inertia:0,centre:{x:0,y:0}},n=1===e.parts.length?0:1;n=0.14.2",e.exports=r.sleeping},LS1c:function(e,t,n){var r=r||{};r.wreckingBall=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.Composite,s=Matter.Constraint,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAngleIndicator:!0}});t.run(u);var p=n.create();n.run(p,l);var m=r.stack(400,175,5,10,0,0,(function(e,t){return c.rectangle(e,t,40,40)}));a.add(d,[m,c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var f=c.circle(100,400,50,{density:.04,frictionAir:.005});a.add(d,f),a.add(d,s.create({pointA:{x:300,y:100},bodyB:f}));var v=i.create(u.canvas),g=o.create(l,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(d,g),u.mouse=v,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.wreckingBall.title="Wrecking Ball",r.wreckingBall.for=">=0.14.2",e.exports=r.wreckingBall},Me0I:function(e,t,n){var r=r||{};r.car=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,o=(Matter.Composites,Matter.MouseConstraint),i=Matter.Mouse,a=Matter.Composite,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showAngleIndicator:!0,showCollisions:!0}});t.run(d);var u=n.create();n.run(u,c),a.add(l,[s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0})]);var p=.9;a.add(l,r.car.car(150,100,150*p,30*p,30*p)),p=.8,a.add(l,r.car.car(350,300,150*p,30*p,30*p)),a.add(l,[s.rectangle(200,150,400,20,{isStatic:!0,angle:.06*Math.PI,render:{fillStyle:"#060a19"}}),s.rectangle(500,350,650,20,{isStatic:!0,angle:.06*-Math.PI,render:{fillStyle:"#060a19"}}),s.rectangle(300,560,600,20,{isStatic:!0,angle:.04*Math.PI,render:{fillStyle:"#060a19"}})]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.car.title="Car",r.car.for=">=0.14.2",r.car.car=function(e,t,n,r,o){var i=Matter.Body,a=Matter.Bodies,s=Matter.Composite,c=Matter.Constraint,l=i.nextGroup(!0),d=.5*-n+20,u=.5*n-20,p=s.create({label:"Car"}),m=a.rectangle(e,t,n,r,{collisionFilter:{group:l},chamfer:{radius:.5*r},density:2e-4}),f=a.circle(e+d,t+0,o,{collisionFilter:{group:l},friction:.8}),v=a.circle(e+u,t+0,o,{collisionFilter:{group:l},friction:.8}),g=c.create({bodyB:m,pointB:{x:d,y:0},bodyA:f,stiffness:1,length:0}),y=c.create({bodyB:m,pointB:{x:u,y:0},bodyA:v,stiffness:1,length:0});return s.addBody(p,m),s.addBody(p,f),s.addBody(p,v),s.addConstraint(p,g),s.addConstraint(p,y),p},e.exports=r.car},MhOg:function(e,t,n){var r=r||{};r.views=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Events,o=Matter.Composites,i=Matter.Common,a=Matter.MouseConstraint,s=Matter.Mouse,c=Matter.Composite,l=Matter.Vector,d=Matter.Bounds,u=Matter.Bodies,p=e.create(),m=p.world,f=t.create({element:document.body,engine:p,options:{width:800,height:600,hasBounds:!0,showAngleIndicator:!0}});t.run(f);var v=n.create();n.run(v,p);var g=s.create(f.canvas),y=a.create(p,{mouse:g,constraint:{stiffness:.2,render:{visible:!1}}});c.add(m,y),f.mouse=g;var x=o.stack(20,20,10,4,0,0,(function(e,t){switch(Math.round(i.random(0,1))){case 0:return i.random()<.8?u.rectangle(e,t,i.random(20,50),i.random(20,50)):u.rectangle(e,t,i.random(80,120),i.random(20,30));case 1:var n=Math.round(i.random(1,8));return n=3===n?4:n,u.polygon(e,t,n,i.random(20,50))}}));c.add(m,[x,u.rectangle(400,0,800,50,{isStatic:!0}),u.rectangle(400,600,800,50,{isStatic:!0}),u.rectangle(800,300,50,600,{isStatic:!0}),u.rectangle(0,300,50,600,{isStatic:!0})]);var h={x:.5*f.options.width,y:.5*f.options.height},b={x:-300,y:-300},M={x:1100,y:900},S=1,w={x:1,y:1};return r.on(f,"beforeRender",(function(){p.world;var e,t=y.mouse,n=-.1*t.wheelDelta;0!==n&&(n<0&&w.x>=.6||n>0&&w.x<=1.4)&&(S+=n),Math.abs(w.x-S)>.01&&(n=.2*(S-w.x),w.x+=n,w.y+=n,f.bounds.max.x=f.bounds.min.x+f.options.width*w.x,f.bounds.max.y=f.bounds.min.y+f.options.height*w.y,e={x:f.options.width*n*-.5,y:f.options.height*n*-.5},d.translate(f.bounds,e),s.setScale(t,w),s.setOffset(t,f.bounds.min));var r=l.sub(t.absolute,h),o=l.magnitude(r);if(o>50){var i=l.normalise(r),a=Math.min(10,2e-4*Math.pow(o-50,2));e=l.mult(i,a),f.bounds.min.x+e.xM.x&&(e.x=M.x-f.bounds.max.x),f.bounds.min.y+e.yM.y&&(e.y=M.y-f.bounds.max.y),d.translate(f.bounds,e),s.setOffset(t,f.bounds.min)}})),{engine:p,runner:v,render:f,canvas:f.canvas,stop:function(){Matter.Render.stop(f),Matter.Runner.stop(v)}}},r.views.title="Views",r.views.for=">=0.14.2",e.exports=r.views},NDQ1:function(e,t,n){var r={};e.exports=r;var o=n("m6Dm"),i=n("DqtB"),a=n("Tgw/"),s=n("oT59"),c=n("0kzT");r.collides=function(e,t){for(var n=[],r=0;r=0.14.2",e.exports=r.broadphase},Qnbh:function(e,t,n){var r=r||{};r.stress2=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.Composite,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showStats:!0,showPerformance:!0}});t.run(d);var u=n.create();n.run(u,c);var p=r.stack(100,125,25,18,0,0,(function(e,t){return s.rectangle(e,t,25,25)}));a.add(l,[p,s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0})]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.stress2.title="Stress 2",r.stress2.for=">=0.14.2",e.exports=r.stress2},Sq1W:function(e,t,n){var r={};e.exports=r;var o=n("t8gT"),i=n("571F");r.create=function(e){return i.extend({buckets:{},pairs:{},pairsList:[],bucketWidth:48,bucketHeight:48},e)},r.update=function(e,t,n,o){var i,a,s,c,l,d=n.world,u=e.buckets,p=!1;for(i=0;id.bounds.max.x||m.bounds.max.yd.bounds.max.y))){var f=r._getRegion(e,m);if(!m.region||f.id!==m.region.id||o){m.region&&!o||(m.region=f);var v=r._regionUnion(f,m.region);for(a=v.startCol;a<=v.endCol;a++)for(s=v.startRow;s<=v.endRow;s++){c=u[l=r._getBucketId(a,s)];var g=a>=f.startCol&&a<=f.endCol&&s>=f.startRow&&s<=f.endRow,y=a>=m.region.startCol&&a<=m.region.endCol&&s>=m.region.startRow&&s<=m.region.endRow;!g&&y&&y&&c&&r._bucketRemoveBody(e,c,m),(m.region===f||g&&!y||o)&&(c||(c=r._createBucket(u,l)),r._bucketAddBody(e,c,m))}m.region=f,p=!0}}}p&&(e.pairsList=r._createActivePairsList(e))},r.clear=function(e){e.buckets={},e.pairs={},e.pairsList=[]},r._regionUnion=function(e,t){var n=Math.min(e.startCol,t.startCol),o=Math.max(e.endCol,t.endCol),i=Math.min(e.startRow,t.startRow),a=Math.max(e.endRow,t.endRow);return r._createRegion(n,o,i,a)},r._getRegion=function(e,t){var n=t.bounds,o=Math.floor(n.min.x/e.bucketWidth),i=Math.floor(n.max.x/e.bucketWidth),a=Math.floor(n.min.y/e.bucketHeight),s=Math.floor(n.max.y/e.bucketHeight);return r._createRegion(o,i,a,s)},r._createRegion=function(e,t,n,r){return{id:e+","+t+","+n+","+r,startCol:e,endCol:t,startRow:n,endRow:r}},r._getBucketId=function(e,t){return"C"+e+"R"+t},r._createBucket=function(e,t){return e[t]=[]},r._bucketAddBody=function(e,t,n){for(var r=0;r0?r.push(n):delete e.pairs[t[o]];return r}},"Tgw/":function(e,t){var n={};e.exports=n,n.create=function(e){var t={min:{x:0,y:0},max:{x:0,y:0}};return e&&n.update(t,e),t},n.update=function(e,t,n){e.min.x=1/0,e.max.x=-1/0,e.min.y=1/0,e.max.y=-1/0;for(var r=0;re.max.x&&(e.max.x=o.x),o.xe.max.y&&(e.max.y=o.y),o.y0?e.max.x+=n.x:e.min.x+=n.x,n.y>0?e.max.y+=n.y:e.min.y+=n.y)},n.contains=function(e,t){return t.x>=e.min.x&&t.x<=e.max.x&&t.y>=e.min.y&&t.y<=e.max.y},n.overlaps=function(e,t){return e.min.x<=t.max.x&&e.max.x>=t.min.x&&e.max.y>=t.min.y&&e.min.y<=t.max.y},n.translate=function(e,t){e.min.x+=t.x,e.max.x+=t.x,e.min.y+=t.y,e.max.y+=t.y},n.shift=function(e,t){var n=e.max.x-e.min.x,r=e.max.y-e.min.y;e.min.x=t.x,e.max.x=t.x+n,e.min.y=t.y,e.max.y=t.y+r}},VZUp:function(e,t,n){var r=r||{};r.manipulation=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Events,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.Composite,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAxes:!0,showCollisions:!0,showConvexHulls:!0}});t.run(u);var p=n.create();n.run(p,l);var m=c.rectangle(100,200,50,50,{isStatic:!0,render:{fillStyle:"#060a19"}}),f=c.rectangle(200,200,50,50),v=c.rectangle(300,200,50,50),g=c.rectangle(400,200,50,50),y=c.rectangle(550,200,50,50),x=c.rectangle(700,200,50,50),h=c.circle(400,100,25,{render:{fillStyle:"#060a19"}}),b=c.rectangle(600,200,120,50,{render:{fillStyle:"#060a19"}}),M=c.rectangle(660,200,50,190,{render:{fillStyle:"#060a19"}}),S=r.create({parts:[b,M],isStatic:!0});s.add(d,[m,f,v,g,y,x,h,S]),s.add(d,[c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var w=0,C=1.01;o.on(l,"beforeUpdate",(function(e){40===(w+=1)&&r.setStatic(h,!0),C>1&&(r.scale(x,C,C),r.scale(S,.995,.995),y.vertices[0].x-=.2,y.vertices[0].y-=.2,y.vertices[1].x+=.2,y.vertices[1].y-=.2,r.setVertices(y,y.vertices));var t=300+100*Math.sin(.002*l.timing.timestamp);r.setVelocity(m,{x:0,y:t-m.position.y}),r.setPosition(m,{x:100,y:t}),r.setVelocity(S,{x:0,y:t-S.position.y}),r.setAngularVelocity(S,.02),r.setPosition(S,{x:600,y:t}),r.rotate(S,.02),w>=90&&(r.setVelocity(f,{x:0,y:-10}),r.setAngle(v,.26*-Math.PI),r.setAngularVelocity(g,.2),w=0,C=1)}));var A=a.create(u.canvas),B=i.create(l,{mouse:A,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,B),u.mouse=A,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.manipulation.title="Manipulation",r.manipulation.for=">=0.14.2",e.exports=r.manipulation},ZRMD:function(e,t,n){var r=r||{};r.restitution=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.MouseConstraint,o=Matter.Mouse,i=Matter.Composite,a=Matter.Bodies,s=e.create(),c=s.world,l=t.create({element:document.body,engine:s,options:{width:800,height:600,showAngleIndicator:!0,showCollisions:!0,showVelocity:!0}});t.run(l);var d=n.create();n.run(d,s);var u=.9;i.add(c,[a.rectangle(100,150,50,50,{restitution:u}),a.rectangle(220,150,50,50,{restitution:u,angle:.15*-Math.PI}),a.rectangle(340,150,50,50,{restitution:u,angle:.25*-Math.PI}),a.circle(460,150,25,{restitution:u}),a.rectangle(700,150,180,20,{restitution:u,angle:.5*-Math.PI}),a.rectangle(400,0,800,50,{isStatic:!0}),a.rectangle(400,600,800,50,{isStatic:!0}),a.rectangle(800,300,50,600,{isStatic:!0}),a.rectangle(0,300,50,600,{isStatic:!0})]);var p=o.create(l.canvas),m=r.create(s,{mouse:p,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(c,m),l.mouse=p,t.lookAt(l,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:s,runner:d,render:l,canvas:l.canvas,stop:function(){Matter.Render.stop(l),Matter.Runner.stop(d)}}},r.restitution.title="Restitution",r.restitution.for=">=0.14.2",e.exports=r.restitution},ZUN1:function(e,t,n){var r=r||{};r.chains=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Composite,i=Matter.Composites,a=Matter.Constraint,s=Matter.MouseConstraint,c=Matter.Mouse,l=Matter.Bodies,d=e.create(),u=d.world,p=t.create({element:document.body,engine:d,options:{width:800,height:600,showAngleIndicator:!0,showCollisions:!0,showVelocity:!0}});t.run(p);var m=n.create();n.run(m,d);var f=r.nextGroup(!0),v=i.stack(100,50,8,1,10,10,(function(e,t){return l.rectangle(e,t,50,20,{collisionFilter:{group:f}})}));i.chain(v,.5,0,-.5,0,{stiffness:.8,length:2,render:{type:"line"}}),o.add(v,a.create({bodyB:v.bodies[0],pointB:{x:-25,y:0},pointA:{x:v.bodies[0].position.x,y:v.bodies[0].position.y},stiffness:.5})),f=r.nextGroup(!0);var g=i.stack(350,50,10,1,10,10,(function(e,t){return l.circle(e,t,20,{collisionFilter:{group:f}})}));i.chain(g,.5,0,-.5,0,{stiffness:.8,length:2,render:{type:"line"}}),o.add(g,a.create({bodyB:g.bodies[0],pointB:{x:-20,y:0},pointA:{x:g.bodies[0].position.x,y:g.bodies[0].position.y},stiffness:.5})),f=r.nextGroup(!0);var y=i.stack(600,50,13,1,10,10,(function(e,t){return l.rectangle(e-20,t,50,20,{collisionFilter:{group:f},chamfer:5})}));i.chain(y,.3,0,-.3,0,{stiffness:1,length:0}),o.add(y,a.create({bodyB:y.bodies[0],pointB:{x:-20,y:0},pointA:{x:y.bodies[0].position.x,y:y.bodies[0].position.y},stiffness:.5})),o.add(u,[v,g,y,l.rectangle(400,600,1200,50.5,{isStatic:!0})]);var x=c.create(p.canvas),h=s.create(d,{mouse:x,constraint:{stiffness:.2,render:{visible:!1}}});return o.add(u,h),p.mouse=x,t.lookAt(p,{min:{x:0,y:0},max:{x:700,y:600}}),{engine:d,runner:m,render:p,canvas:p.canvas,stop:function(){Matter.Render.stop(p),Matter.Runner.stop(m)}}},r.chains.title="Chains",r.chains.for=">=0.14.2",e.exports=r.chains},Zo9v:function(e,t,n){var r=r||{};r.collisionFiltering=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composite,o=Matter.Composites,i=(Matter.Common,Matter.MouseConstraint),a=Matter.Mouse,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,wireframes:!1}});t.run(d);var u=n.create();n.run(u,c);var p="#f55a3c",m="#063e7b",f="#f5d259";r.add(l,s.rectangle(400,600,900,50,{isStatic:!0,render:{fillStyle:"transparent",lineWidth:1}})),r.add(l,o.stack(275,100,5,9,10,10,(function(e,t,n,r){var o=2,i=p;return r>5?(o=8,i=m):r>2&&(o=4,i=f),s.circle(e,t,20,{collisionFilter:{category:o},render:{strokeStyle:i,fillStyle:"transparent",lineWidth:1}})}))),r.add(l,s.circle(310,40,30,{collisionFilter:{mask:5},render:{fillStyle:f}})),r.add(l,s.circle(400,40,30,{collisionFilter:{mask:3},render:{fillStyle:p}})),r.add(l,s.circle(480,40,30,{collisionFilter:{mask:9},render:{fillStyle:m}}));var v=a.create(d.canvas),g=i.create(c,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return r.add(l,g),d.mouse=v,g.collisionFilter.mask=13,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.collisionFiltering.title="Collision Filtering",r.collisionFiltering.for=">=0.14.2",e.exports=r.collisionFiltering},ZpbE:function(e,t,n){var r=r||{};r.stack=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.Composite,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showAngleIndicator:!0}});t.run(d);var u=n.create();n.run(u,c);var p=r.stack(200,380.75,10,5,0,0,(function(e,t){return s.rectangle(e,t,40,40)}));a.add(l,[p,s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0}),s.rectangle(400,606,800,50.5,{isStatic:!0})]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.stack.title="Stack",r.stack.for=">=0.14.2",e.exports=r.stack},"a+ms":function(e,t,n){var r=n("akk5"),o=n("lniP"),i=n("lniP");e.exports={compare:function(e,t){var n=r.Demo.create({toolbar:{title:"matter-js ・ "+(t?"dev":"")+" ・ comparing to "+i.version,url:"https://github.com/liabru/matter-js",reset:!0,source:!0,inspector:!0,tools:!0,fullscreen:!0,exampleSelect:!0},tools:{inspector:!0,gui:!0},inline:!1,preventZoom:!0,resetOnOrientation:!0,routing:!0,startExample:"mixed",examples:e}),a=r.Demo.create({toolbar:{title:"matter-js-compare-build",reset:!1,source:!1,inspector:!1,tools:!1,fullscreen:!1,exampleSelect:!1},tools:{inspector:!1,gui:!1},inline:!1,preventZoom:!0,resetOnOrientation:!0,routing:!1,startExample:"mixed",examples:e.map((function(e){return Matter.Common.extend({},e)}))});i.Runner.run=function(){},i.Render.run=function(){},o.Runner._tick=o.Runner.tick,o.Render._world=o.Render.world,i.Mouse._setElement=i.Mouse.setElement,r.Demo._setExample=r.Demo.setExample,r.Demo.setExample=function(e,t){i.Common._nextId=i.Common._seed=0,o.Common._nextId=o.Common._seed=0,i.Plugin._registry=o.Plugin._registry,i.use.apply(null,o.used),window.Matter=o,r.Demo._setExample(n,n.examples.find((function(e){return e.name===t.name})));var s=parseFloat(window.location.search.split("=")[1]),c=0;o.Runner.tick=function(e,t,n){if(-1!==c){if(c>=s)return console.info("Demo.Compare: ran "+c+" ticks, timestamp is now "+t.timing.timestamp.toFixed(2)),void(c=-1);c+=1;var r=a.example.instance;return e.isFixed=r.runner.isFixed=!0,e.delta=r.runner.delta=1e3/60,window.Matter=i,i.Runner.tick(r.runner,r.engine,n),window.Matter=o,o.Runner._tick(e,t,n)}},o.Render.world=function(e){return window.Matter=i,i.Render.world(a.example.instance.render),window.Matter=o,o.Render._world(e)},i.Mouse.setElement=function(e){return i.Mouse._setElement(e,n.example.instance.render.canvas)},window.Matter=i,r.Demo._setExample(a,a.examples.find((function(e){return e.name===t.name}))),window.Matter=o},r.Demo._reset=r.Demo.reset,r.Demo.reset=function(e){i.Common._nextId=i.Common._seed=0,o.Common._nextId=o.Common._seed=0,window.Matter=i,r.Demo._reset(a),window.Matter=o,r.Demo._reset(n)},document.body.appendChild(n.dom.root),document.body.appendChild(a.dom.root),r.Demo.start(n),document.title="Matter.js Compare"+(t?" ・ Dev":""),console.info("Demo.Compare: matter-js@"+o.version+" with matter-js@"+i.version)}}},a3OZ:function(e,t,n){var r=r||{};r.compositeManipulation=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Events,o=Matter.Composite,i=Matter.Composites,a=Matter.MouseConstraint,s=Matter.Mouse,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAngleIndicator:!0}});t.run(u);var p=n.create();n.run(p,l),o.add(d,[c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var m=i.stack(200,200,4,4,0,0,(function(e,t){return c.rectangle(e,t,40,40)}));o.add(d,m),l.gravity.y=0,r.on(l,"afterUpdate",(function(e){var t=l.timing.timestamp;o.translate(m,{x:2*Math.sin(.001*t),y:0}),o.rotate(m,.01*Math.sin(.001*t),{x:300,y:300});var n=1+.01*Math.sin(.001*t);o.scale(m,n,n,{x:300,y:300})}));var f=s.create(u.canvas),v=a.create(l,{mouse:f,constraint:{stiffness:.2,render:{visible:!1}}});return o.add(d,v),u.mouse=f,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.compositeManipulation.title="Composite Manipulation",r.compositeManipulation.for=">0.16.1",e.exports=r.compositeManipulation},c7us:function(e,t,n){var r=r||{};r.ragdoll=function(){var e=Matter.Engine,t=Matter.Events,n=Matter.Render,o=Matter.Runner,i=Matter.Body,a=Matter.Common,s=Matter.Composite,c=Matter.Composites,l=(Matter.Constraint,Matter.MouseConstraint),d=Matter.Mouse,u=Matter.Bodies,p=(Matter.Vector,e.create()),m=p.world,f=n.create({element:document.body,engine:p,options:{width:800,height:600,showAngleIndicator:!0}});n.run(f);var v=o.create();o.run(v,p);for(var g=(f.bounds.max.y-f.bounds.min.y)/50,y=c.stack(0,0,g+2,1,0,0,(function(e,t,n){return u.rectangle(e-50,t+50*n,100,1e3,{isStatic:!0,render:{fillStyle:"#060a19",strokeStyle:"#ffffff",lineWidth:1}})})),x=c.stack(300,0,15,3,10,10,(function(e,t,n){var r=Math.round(a.random(1,8)),o={render:{fillStyle:a.choose(["#f19648","#f5d259","#f55a3c","#063e7b","#ececd1"])}};switch(Math.round(a.random(0,1))){case 0:return a.random()<.8?u.rectangle(e,t,a.random(25,50),a.random(25,50),o):u.rectangle(e,t,a.random(80,120),a.random(25,30),o);case 1:return u.polygon(e,t,r,a.random(25,50),o)}})),h=s.create(),b=0;b<1;b+=1){var M=r.ragdoll.ragdoll(200,-1e3*b,1.3);s.add(h,M)}s.add(m,[y,x,h]);var S=1,w=0;t.on(p,"afterUpdate",(function(e){-1===C.button?p.timing.timeScale+=.05*(S-p.timing.timeScale):p.timing.timeScale=1,(w+=1)>=90&&(S=S<1?1:.05,w=0);for(var t=0;tf.bounds.max.y+100&&s.translate(r,{x:.9*-o.min.x,y:-f.bounds.max.y-400})}for(t=0;tf.bounds.max.y+100&&i.translate(n,{x:-o.min.x,y:-f.bounds.max.y-300})}}));var C=d.create(f.canvas),A=l.create(p,{mouse:C,constraint:{stiffness:.6,length:0,angularStiffness:0,render:{visible:!1}}});return s.add(m,A),f.mouse=C,n.lookAt(f,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:p,runner:v,render:f,canvas:f.canvas,stop:function(){Matter.Render.stop(f),Matter.Runner.stop(v)}}},r.ragdoll.ragdoll=function(e,t,n,r){n=void 0===n?1:n;var o=Matter.Body,i=Matter.Bodies,a=Matter.Constraint,s=Matter.Composite,c=Matter.Common,l=c.extend({label:"head",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:[15*n,15*n,15*n,15*n]},render:{fillStyle:"#FFBC42"}},r),d=c.extend({label:"chest",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:[20*n,20*n,26*n,26*n]},render:{fillStyle:"#E0A423"}},r),u=c.extend({label:"left-arm",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:10*n},render:{fillStyle:"#FFBC42"}},r),p=c.extend({},u,{render:{fillStyle:"#E59B12"}}),m=c.extend({label:"right-arm",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:10*n},render:{fillStyle:"#FFBC42"}},r),f=c.extend({},m,{render:{fillStyle:"#E59B12"}}),v=c.extend({label:"left-leg",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:10*n},render:{fillStyle:"#FFBC42"}},r),g=c.extend({},v,{render:{fillStyle:"#E59B12"}}),y=c.extend({label:"right-leg",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:10*n},render:{fillStyle:"#FFBC42"}},r),x=c.extend({},y,{render:{fillStyle:"#E59B12"}}),h=i.rectangle(e,t-60*n,34*n,40*n,l),b=i.rectangle(e,t,55*n,80*n,d),M=i.rectangle(e+39*n,t-15*n,20*n,40*n,m),S=i.rectangle(e+39*n,t+25*n,20*n,60*n,f),w=i.rectangle(e-39*n,t-15*n,20*n,40*n,u),C=i.rectangle(e-39*n,t+25*n,20*n,60*n,p),A=i.rectangle(e-20*n,t+57*n,20*n,40*n,v),B=i.rectangle(e-20*n,t+97*n,20*n,60*n,g),k=i.rectangle(e+20*n,t+57*n,20*n,40*n,y),R=i.rectangle(e+20*n,t+97*n,20*n,60*n,x),P=a.create({bodyA:b,pointA:{x:24*n,y:-23*n},pointB:{x:0,y:-8*n},bodyB:M,stiffness:.6,render:{visible:!1}}),I=a.create({bodyA:b,pointA:{x:-24*n,y:-23*n},pointB:{x:0,y:-8*n},bodyB:w,stiffness:.6,render:{visible:!1}}),_=a.create({bodyA:b,pointA:{x:-10*n,y:30*n},pointB:{x:0,y:-10*n},bodyB:A,stiffness:.6,render:{visible:!1}}),E=a.create({bodyA:b,pointA:{x:10*n,y:30*n},pointB:{x:0,y:-10*n},bodyB:k,stiffness:.6,render:{visible:!1}}),T=a.create({bodyA:M,bodyB:S,pointA:{x:0,y:15*n},pointB:{x:0,y:-25*n},stiffness:.6,render:{visible:!1}}),F=a.create({bodyA:w,bodyB:C,pointA:{x:0,y:15*n},pointB:{x:0,y:-25*n},stiffness:.6,render:{visible:!1}}),D=a.create({bodyA:A,bodyB:B,pointA:{x:0,y:20*n},pointB:{x:0,y:-20*n},stiffness:.6,render:{visible:!1}}),V=a.create({bodyA:k,bodyB:R,pointA:{x:0,y:20*n},pointB:{x:0,y:-20*n},stiffness:.6,render:{visible:!1}}),O=a.create({bodyA:h,pointA:{x:0,y:25*n},pointB:{x:0,y:-35*n},bodyB:b,stiffness:.6,render:{visible:!1}}),L=a.create({bodyA:B,bodyB:R,stiffness:.01,render:{visible:!1}});return s.create({bodies:[b,h,C,w,S,M,B,R,A,k],constraints:[F,T,I,P,O,D,V,_,E,L]})},r.ragdoll.title="Ragdoll",r.ragdoll.for=">=0.14.2",e.exports=r.ragdoll},djnZ:function(e,t,n){var r=r||{};r.compound=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Constraint,i=Matter.Composite,a=Matter.MouseConstraint,s=Matter.Mouse,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAxes:!0,showConvexHulls:!0}});t.run(u);var p=n.create();n.run(p,l);var m=200,f=200,v=200,g=c.rectangle(f,v,m,m/5),y=c.rectangle(f,v,m/5,m,{render:g.render}),x=r.create({parts:[g,y]});m=150,f=400,v=300;var h=c.circle(f,v,30),b=c.circle(f+m,v,30),M=c.circle(f+m,v+m,30),S=c.circle(f,v+m,30),w=r.create({parts:[h,b,M,S]}),C=o.create({pointA:{x:400,y:100},bodyB:w,pointB:{x:0,y:0}});i.add(d,[x,w,C,c.rectangle(400,600,800,50.5,{isStatic:!0})]);var A=s.create(u.canvas),B=a.create(l,{mouse:A,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(d,B),u.mouse=A,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.compound.title="Compound Bodies",r.compound.for=">=0.14.2",e.exports=r.compound},elWf:function(e,t,n){var r=r||{};r.rounded=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.MouseConstraint,o=Matter.Mouse,i=Matter.Composite,a=Matter.Bodies,s=e.create(),c=s.world,l=t.create({element:document.body,engine:s,options:{width:800,height:600,showAxes:!0}});t.run(l);var d=n.create();n.run(d,s),i.add(c,[a.rectangle(400,0,800,50,{isStatic:!0}),a.rectangle(400,600,800,50,{isStatic:!0}),a.rectangle(800,300,50,600,{isStatic:!0}),a.rectangle(0,300,50,600,{isStatic:!0})]),i.add(c,[a.rectangle(200,200,100,100,{chamfer:{radius:20}}),a.rectangle(300,200,100,100,{chamfer:{radius:[90,0,0,0]}}),a.rectangle(400,200,200,200,{chamfer:{radius:[150,20,40,20]}}),a.rectangle(200,200,200,200,{chamfer:{radius:[150,20,150,20]}}),a.rectangle(300,200,200,50,{chamfer:{radius:[25,25,0,0]}}),a.polygon(200,100,8,80,{chamfer:{radius:30}}),a.polygon(300,100,5,80,{chamfer:{radius:[10,40,20,40,10]}}),a.polygon(400,200,3,50,{chamfer:{radius:[20,0,20]}})]);var u=o.create(l.canvas),p=r.create(s,{mouse:u,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(c,p),l.mouse=u,t.lookAt(l,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:s,runner:d,render:l,canvas:l.canvas,stop:function(){Matter.Render.stop(l),Matter.Runner.stop(d)}}},r.rounded.title="Rounded Corners (Chamfering)",r.rounded.for=">=0.14.2",e.exports=r.rounded},ga9t:function(e,t,n){var r={};e.exports=r;var o=n("0kzT"),i=n("m6Dm"),a=n("yw0d"),s=n("Tgw/"),c=n("JKEF"),l=n("571F");r._warming=.4,r._torqueDampen=1,r._minLength=1e-6,r.create=function(e){var t=e;t.bodyA&&!t.pointA&&(t.pointA={x:0,y:0}),t.bodyB&&!t.pointB&&(t.pointB={x:0,y:0});var n=t.bodyA?i.add(t.bodyA.position,t.pointA):t.pointA,r=t.bodyB?i.add(t.bodyB.position,t.pointB):t.pointB,o=i.magnitude(i.sub(n,r));t.length=void 0!==t.length?t.length:o,t.id=t.id||l.nextId(),t.label=t.label||"Constraint",t.type="constraint",t.stiffness=t.stiffness||(t.length>0?1:.7),t.damping=t.damping||0,t.angularStiffness=t.angularStiffness||0,t.angleA=t.bodyA?t.bodyA.angle:t.angleA,t.angleB=t.bodyB?t.bodyB.angle:t.angleB,t.plugin={};var a={visible:!0,lineWidth:2,strokeStyle:"#ffffff",type:"line",anchors:!0};return 0===t.length&&t.stiffness>.1?(a.type="pin",a.anchors=!1):t.stiffness<.9&&(a.type="spring"),t.render=l.extend(a,t.render),t},r.preSolveAll=function(e){for(var t=0;t0&&(u.position.x+=l.x,u.position.y+=l.y),0!==l.angle&&(o.rotate(u.vertices,l.angle,n.position),c.rotate(u.axes,l.angle),d>0&&i.rotateAbout(u.position,l.angle,n.position,u.position)),s.update(u.bounds,u.vertices,n.velocity)}l.angle*=r._warming,l.x*=r._warming,l.y*=r._warming}}},r.pointAWorld=function(e){return{x:(e.bodyA?e.bodyA.position.x:0)+e.pointA.x,y:(e.bodyA?e.bodyA.position.y:0)+e.pointA.y}},r.pointBWorld=function(e){return{x:(e.bodyB?e.bodyB.position.x:0)+e.pointB.x,y:(e.bodyB?e.bodyB.position.y:0)+e.pointB.y}}},ibhy:function(e,t,n){var r=r||{};r.mixed=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.Common,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.Composite,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAngleIndicator:!0}});t.run(u);var p=n.create();n.run(p,l);var m=r.stack(20,20,10,5,0,0,(function(e,t){var n=Math.round(o.random(1,8)),r=null;switch((n=3===n?4:n)>2&&o.random()>.7&&(r={radius:10}),Math.round(o.random(0,1))){case 0:return o.random()<.8?c.rectangle(e,t,o.random(25,50),o.random(25,50),{chamfer:r}):c.rectangle(e,t,o.random(80,120),o.random(25,30),{chamfer:r});case 1:return c.polygon(e,t,n,o.random(25,50),{chamfer:r})}}));s.add(d,m),s.add(d,[c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var f=a.create(u.canvas),v=i.create(l,{mouse:f,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,v),u.mouse=f,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.mixed.title="Mixed Shapes",r.mixed.for=">=0.14.2",e.exports=r.mixed},"ix+/":function(e,t,n){var r={};e.exports=r;var o=n("DqtB"),i=n("t8gT"),a=n("Tgw/");r.collisions=function(e,t){for(var n=[],s=t.pairs.table,c=0;c1?1:0;u1?1:0;m0:0!=(e.mask&t.category)&&0!=(t.mask&e.category)}},k7Ch:function(e,t,n){var r=r||{};r.gyro=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.Common,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.Composite,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAngleIndicator:!0}});t.run(u);var p=n.create();n.run(p,l);var m=r.stack(20,20,10,5,0,0,(function(e,t){var n=Math.round(o.random(1,8)),r=null;switch((n=3===n?4:n)>2&&o.random()>.7&&(r={radius:10}),Math.round(o.random(0,1))){case 0:return o.random()<.8?c.rectangle(e,t,o.random(25,50),o.random(25,50),{chamfer:r}):c.rectangle(e,t,o.random(80,120),o.random(25,30),{chamfer:r});case 1:return c.polygon(e,t,n,o.random(25,50),{chamfer:r})}}));if(s.add(d,[m,c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]),"undefined"!=typeof window){var f=function(e){var t=void 0!==window.orientation?window.orientation:0,n=l.gravity;0===t?(n.x=o.clamp(e.gamma,-90,90)/90,n.y=o.clamp(e.beta,-90,90)/90):180===t?(n.x=o.clamp(e.gamma,-90,90)/90,n.y=o.clamp(-e.beta,-90,90)/90):90===t?(n.x=o.clamp(e.beta,-90,90)/90,n.y=o.clamp(-e.gamma,-90,90)/90):-90===t&&(n.x=o.clamp(-e.beta,-90,90)/90,n.y=o.clamp(e.gamma,-90,90)/90)};window.addEventListener("deviceorientation",f)}var v=a.create(u.canvas),g=i.create(l,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,g),u.mouse=v,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p),"undefined"!=typeof window&&window.removeEventListener("deviceorientation",f)}}},r.gyro.title="Gyroscope",r.gyro.for=">=0.14.2",e.exports=r.gyro},lWug:function(e,t,n){var r={};e.exports=r;var o=n("571F"),i=n("wAS/"),a=n("Tgw/"),s=n("yTB+"),c=n("m6Dm"),l=n("I5nt");!function(){var e,t;"undefined"!=typeof window&&(e=window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.msRequestAnimationFrame||function(e){window.setTimeout((function(){e(o.now())}),1e3/60)},t=window.cancelAnimationFrame||window.mozCancelAnimationFrame||window.webkitCancelAnimationFrame||window.msCancelAnimationFrame),r._goodFps=30,r._goodDelta=1e3/60,r.create=function(e){var t={controller:r,engine:null,element:null,canvas:null,mouse:null,frameRequestId:null,timing:{historySize:60,delta:0,deltaHistory:[],lastTime:0,lastTimestamp:0,lastElapsed:0,timestampElapsed:0,timestampElapsedHistory:[],engineDeltaHistory:[],engineElapsedHistory:[],elapsedHistory:[]},options:{width:800,height:600,pixelRatio:1,background:"#14151f",wireframeBackground:"#14151f",hasBounds:!!e.bounds,enabled:!0,wireframes:!0,showSleeping:!0,showDebug:!1,showStats:!1,showPerformance:!1,showBroadphase:!1,showBounds:!1,showVelocity:!1,showCollisions:!1,showSeparations:!1,showAxes:!1,showPositions:!1,showAngleIndicator:!1,showIds:!1,showVertexNumbers:!1,showConvexHulls:!1,showInternalEdges:!1,showMousePosition:!1}},n=o.extend(t,e);return n.canvas&&(n.canvas.width=n.options.width||n.canvas.width,n.canvas.height=n.options.height||n.canvas.height),n.mouse=e.mouse,n.engine=e.engine,n.canvas=n.canvas||u(n.options.width,n.options.height),n.context=n.canvas.getContext("2d"),n.textures={},n.bounds=n.bounds||{min:{x:0,y:0},max:{x:n.canvas.width,y:n.canvas.height}},1!==n.options.pixelRatio&&r.setPixelRatio(n,n.options.pixelRatio),o.isElement(n.element)?n.element.appendChild(n.canvas):n.canvas.parentNode||o.log("Render.create: options.element was undefined, render.canvas was created but not appended","warn"),n},r.run=function(t){!function o(i){t.frameRequestId=e(o),n(t,i),r.world(t,i),(t.options.showStats||t.options.showDebug)&&r.stats(t,t.context,i),(t.options.showPerformance||t.options.showDebug)&&r.performance(t,t.context,i)}()},r.stop=function(e){t(e.frameRequestId)},r.setPixelRatio=function(e,t){var n=e.options,r=e.canvas;"auto"===t&&(t=p(r)),n.pixelRatio=t,r.setAttribute("data-pixel-ratio",t),r.width=n.width*t,r.height=n.height*t,r.style.width=n.width+"px",r.style.height=n.height+"px"},r.lookAt=function(e,t,n,r){r=void 0===r||r,t=o.isArray(t)?t:[t],n=n||{x:0,y:0};for(var i={min:{x:1/0,y:1/0},max:{x:-1/0,y:-1/0}},a=0;ai.max.x&&(i.max.x=d.x),c.yi.max.y&&(i.max.y=d.y))}var u=i.max.x-i.min.x+2*n.x,p=i.max.y-i.min.y+2*n.y,m=e.canvas.height,f=e.canvas.width/m,v=u/p,g=1,y=1;v>f?y=v/f:g=f/v,e.options.hasBounds=!0,e.bounds.min.x=i.min.x,e.bounds.max.x=i.min.x+u*g,e.bounds.min.y=i.min.y,e.bounds.max.y=i.min.y+p*y,r&&(e.bounds.min.x+=.5*u-u*g*.5,e.bounds.max.x+=.5*u-u*g*.5,e.bounds.min.y+=.5*p-p*y*.5,e.bounds.max.y+=.5*p-p*y*.5),e.bounds.min.x-=n.x,e.bounds.max.x-=n.x,e.bounds.min.y-=n.y,e.bounds.max.y-=n.y,e.mouse&&(l.setScale(e.mouse,{x:(e.bounds.max.x-e.bounds.min.x)/e.canvas.width,y:(e.bounds.max.y-e.bounds.min.y)/e.canvas.height}),l.setOffset(e.mouse,e.bounds.min))},r.startViewTransform=function(e){var t=e.bounds.max.x-e.bounds.min.x,n=e.bounds.max.y-e.bounds.min.y,r=t/e.options.width,o=n/e.options.height;e.context.setTransform(e.options.pixelRatio/r,0,0,e.options.pixelRatio/o,0,0),e.context.translate(-e.bounds.min.x,-e.bounds.min.y)},r.endViewTransform=function(e){e.context.setTransform(e.options.pixelRatio,0,0,e.options.pixelRatio,0,0)},r.world=function(e,t){var n,d=o.now(),u=e.engine,p=u.world,m=e.canvas,v=e.context,g=e.options,y=e.timing,x=i.allBodies(p),h=i.allConstraints(p),b=g.wireframes?g.wireframeBackground:g.background,M=[],S=[],w={timestamp:u.timing.timestamp};if(s.trigger(e,"beforeRender",w),e.currentBackground!==b&&f(e,b),v.globalCompositeOperation="source-in",v.fillStyle="transparent",v.fillRect(0,0,m.width,m.height),v.globalCompositeOperation="source-over",g.hasBounds){for(n=0;n1?1:0;a1?1:0;s1?1:0;i1?1:0;s1?1:0;i1?1:0;i1?1:0;o0)){var d=r.activeContacts[0].vertex.x,u=r.activeContacts[0].vertex.y;2===r.activeContacts.length&&(d=(r.activeContacts[0].vertex.x+r.activeContacts[1].vertex.x)/2,u=(r.activeContacts[0].vertex.y+r.activeContacts[1].vertex.y)/2),o.bodyB===o.supports[0].body||!0===o.bodyA.isStatic?s.moveTo(d-8*o.normal.x,u-8*o.normal.y):s.moveTo(d+8*o.normal.x,u+8*o.normal.y),s.lineTo(d,u)}c.wireframes?s.strokeStyle="rgba(255,165,0,0.7)":s.strokeStyle="orange",s.lineWidth=1,s.stroke()},r.separations=function(e,t,n){var r,o,i,a,s,c=n,l=e.options;for(c.beginPath(),s=0;s0&&l.trigger(e,"collisionStart",{pairs:w.collisionStart}),i.preSolvePosition(w.list),v=0;v0&&l.trigger(e,"collisionActive",{pairs:w.collisionActive}),w.collisionEnd.length>0&&l.trigger(e,"collisionEnd",{pairs:w.collisionEnd}),r._bodiesClearForces(b),l.trigger(e,"afterUpdate",h),e.timing.lastElapsed=p.now()-m,e},r.merge=function(e,t){if(p.extend(e,t),t.world){e.world=t.world,r.clear(e);for(var n=d.allBodies(e.world),i=0;i0&&o.area(B)1?(f=a.create(i.extend({parts:v.slice(0)},r)),a.setPosition(f,{x:e,y:t}),f):v[0]}},"pm/U":function(e,t,n){var r={};e.exports=r;var o=n("2Og8"),i=n("571F");r.name="matter-js",r.version="*",r.uses=[],r.used=[],r.use=function(){o.use(r,Array.prototype.slice.call(arguments))},r.before=function(e,t){return e=e.replace(/^Matter./,""),i.chainPathBefore(r,e,t)},r.after=function(e,t){return e=e.replace(/^Matter./,""),i.chainPathAfter(r,e,t)}},q4y7:function(e,t,n){var r={};e.exports=r;var o=n("0kzT"),i=n("yw0d"),a=n("I5nt"),s=n("yTB+"),c=n("ix+/"),l=n("ga9t"),d=n("wAS/"),u=n("571F"),p=n("Tgw/");r.create=function(e,t){var n=(e?e.mouse:null)||(t?t.mouse:null);n||(e&&e.render&&e.render.canvas?n=a.create(e.render.canvas):t&&t.element?n=a.create(t.element):(n=a.create(),u.warn("MouseConstraint.create: options.mouse was undefined, options.element was undefined, may not function as expected")));var o={type:"mouseConstraint",mouse:n,element:null,body:null,constraint:l.create({label:"Mouse Constraint",pointA:n.position,pointB:{x:0,y:0},length:.01,stiffness:.1,angularStiffness:1,render:{strokeStyle:"#90EE90",lineWidth:3}}),collisionFilter:{category:1,mask:4294967295,group:0}},i=u.extend(o,t);return s.on(e,"beforeUpdate",(function(){var t=d.allBodies(e.world);r.update(i,t),r._triggerEvents(i)})),i},r.update=function(e,t){var n=e.mouse,r=e.constraint,a=e.body;if(0===n.button){if(r.bodyB)i.set(r.bodyB,!1),r.pointA=n.position;else for(var l=0;l1?1:0;d=0.14.2",r.cloth.cloth=function(e,t,n,r,o,i,a,s,c,l){var d=Matter.Body,u=Matter.Bodies,p=Matter.Common,m=Matter.Composites,f=d.nextGroup(!0);c=p.extend({inertia:1/0,friction:1e-5,collisionFilter:{group:f},render:{visible:!1}},c),l=p.extend({stiffness:.06,render:{type:"line",anchors:!1}},l);var v=m.stack(e,t,n,r,o,i,(function(e,t){return u.circle(e,t,s,c)}));return m.mesh(v,n,r,a,l),v.label="Cloth 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d=0;d.35?c.rectangle(e,t,64,64,{render:{strokeStyle:"#ffffff",sprite:{texture:"./img/box.png"}}}):c.circle(e,t,46,{density:5e-4,frictionAir:.06,restitution:.3,friction:.01,render:{sprite:{texture:"./img/ball.png"}}})}));s.add(d,f);var v=a.create(u.canvas),g=i.create(l,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,g),u.mouse=v,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.sprites.title="Sprites",r.sprites.for=">=0.14.2",e.exports=r.sprites},ttsO:function(e,t,n){var r={};e.exports=r;var o=n("t8gT"),i=n("571F");r._pairMaxIdleLife=1e3,r.create=function(e){return i.extend({table:{},list:[],collisionStart:[],collisionActive:[],collisionEnd:[]},e)},r.update=function(e,t,n){var r,i,a,s,c=e.list,l=e.table,d=e.collisionStart,u=e.collisionEnd,p=e.collisionActive;for(d.length=0,u.length=0,p.length=0,s=0;sr._pairMaxIdleLife&&l.push(a);for(a=0;a=0?i(s,false):a(s,false)},vSND:function(e,t,n){var r=r||{};r.stats=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Common,o=Matter.Composites,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.World,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showStats:!0,showPerformance:!0}});t.run(u);var p=n.create();n.run(p,l);var m=o.stack(70,30,13,9,5,5,(function(e,t){return c.circle(e,t,10+20*r.random())}));s.add(d,[m,c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var f=a.create(u.canvas),v=i.create(l,{mouse:f,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,v),u.mouse=f,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.stats.title="Stats & Performance",r.stats.for=">=0.16.1",e.exports=r.stats},"wAS/":function(e,t,n){var r={};e.exports=r;var o=n("yTB+"),i=n("571F"),a=n("Tgw/"),s=n("IbIC");r.create=function(e){return i.extend({id:i.nextId(),type:"composite",parent:null,isModified:!1,bodies:[],constraints:[],composites:[],label:"Composite",plugin:{}},e)},r.setModified=function(e,t,n,o){if(e.isModified=t,n&&e.parent&&r.setModified(e.parent,t,n,o),o)for(var i=0;i=0.14.2",e.exports=r.bridge},xoNv:function(e,t,n){var r=r||{};r.newtonsCradle=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,o=Matter.Body,i=(Matter.Composites,Matter.MouseConstraint),a=Matter.Mouse,s=Matter.Composite,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showVelocity:!0}});t.run(d);var u=n.create();n.run(u,c);var p=r.newtonsCradle.newtonsCradle(280,100,5,30,200);s.add(l,p),o.translate(p.bodies[0],{x:-180,y:-100}),p=r.newtonsCradle.newtonsCradle(280,380,7,20,140),s.add(l,p),o.translate(p.bodies[0],{x:-140,y:-100});var m=a.create(d.canvas),f=i.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:50},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.newtonsCradle.title="Newton's Cradle",r.newtonsCradle.for=">=0.14.2",r.newtonsCradle.newtonsCradle=function(e,t,n,r,o){for(var i=Matter.Composite,a=Matter.Constraint,s=Matter.Bodies,c=i.create({label:"Newtons Cradle"}),l=0;l0){n||(n={}),r=t.split(" ");for(var l=0;l=0.14.2",e.exports=r.sensors},yw0d:function(e,t,n){var r={};e.exports=r;var o=n("yTB+");r._motionWakeThreshold=.18,r._motionSleepThreshold=.08,r._minBias=.9,r.update=function(e,t){for(var n=t*t*t,o=0;o0&&i.motion=i.sleepThreshold&&r.set(i,!0)):i.sleepCounter>0&&(i.sleepCounter-=1)}else r.set(i,!1)}},r.afterCollisions=function(e,t){for(var n=t*t*t,o=0;or._motionWakeThreshold*n&&r.set(l,!1)}}}},r.set=function(e,t){var n=e.isSleeping;t?(e.isSleeping=!0,e.sleepCounter=e.sleepThreshold,e.positionImpulse.x=0,e.positionImpulse.y=0,e.positionPrev.x=e.position.x,e.positionPrev.y=e.position.y,e.anglePrev=e.angle,e.speed=0,e.angularSpeed=0,e.motion=0,n||o.trigger(e,"sleepStart")):(e.isSleeping=!1,e.sleepCounter=0,n&&o.trigger(e,"sleepEnd"))}},zc7U:function(e,t,n){var r=r||{};r.circleStack=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.Composite,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showAngleIndicator:!0}});t.run(d);var u=n.create();n.run(u,c);var p=r.stack(100,179,10,10,20,0,(function(e,t){return s.circle(e,t,20)}));a.add(l,[s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0}),p]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.circleStack.title="Circle Stack",r.circleStack.for=">=0.14.2",e.exports=r.circleStack}},[["uZME",1,2,3,4,5]]])})); \ No newline at end of file diff --git a/demo/js/matter-demo.9c6dd1.min.js b/demo/js/matter-demo.9c6dd1.min.js deleted file mode 100644 index ce84109..0000000 --- a/demo/js/matter-demo.9c6dd1.min.js +++ /dev/null @@ -1,6 +0,0 @@ -/*! - * matter-demo bundle 0.16.1 by @liabru - * http://brm.io/matter-js/ - * License MIT - */ -!function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t():"function"==typeof define&&define.amd?define("MatterDemo",[],t):"object"==typeof exports?exports.MatterDemo=t():e.MatterDemo=t()}(this,(function(){return(this.webpackJsonpMatterDemo=this.webpackJsonpMatterDemo||[]).push([[0],{"+QOk":function(e,t,n){var r=r||{};r.timescale=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Events,i=Matter.Composite,a=Matter.Composites,s=Matter.Common,c=Matter.MouseConstraint,l=Matter.Mouse,d=Matter.World,u=Matter.Bodies,p=e.create(),m=p.world,f=t.create({element:document.body,engine:p,options:{width:800,height:600,showAngleIndicator:!0}});t.run(f);var v=n.create();n.run(v,p),d.add(m,[u.rectangle(400,0,800,50,{isStatic:!0}),u.rectangle(400,600,800,50,{isStatic:!0}),u.rectangle(800,300,50,600,{isStatic:!0}),u.rectangle(0,300,50,600,{isStatic:!0})]);var g=1,y=0;o.on(p,"afterUpdate",(function(e){p.timing.timeScale+=.05*(g-p.timing.timeScale),(y+=1)>=90&&(g=g<1?1:.05,function(e){for(var t=i.allBodies(e.world),n=0;n=500){var a=.05*o.mass;r.applyForce(o,o.position,{x:(a+s.random()*a)*s.choose([1,-1]),y:-a+s.random()*-a})}}}(p),y=0)}));var x={frictionAir:0,friction:1e-4,restitution:.8};d.add(m,a.stack(20,100,15,3,20,40,(function(e,t){return u.circle(e,t,s.random(10,20),x)}))),d.add(m,a.stack(50,50,8,3,0,0,(function(e,t){switch(Math.round(s.random(0,1))){case 0:return s.random()<.8?u.rectangle(e,t,s.random(20,50),s.random(20,50),x):u.rectangle(e,t,s.random(80,120),s.random(20,30),x);case 1:return u.polygon(e,t,Math.round(s.random(4,8)),s.random(20,50),x)}})));var h=l.create(f.canvas),b=c.create(p,{mouse:h,constraint:{stiffness:.2,render:{visible:!1}}});return d.add(m,b),f.mouse=h,t.lookAt(f,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:p,runner:v,render:f,canvas:f.canvas,stop:function(){Matter.Render.stop(f),Matter.Runner.stop(v)}}},r.timescale.title="Time Scaling",r.timescale.for=">=0.14.2",e.exports=r.timescale},"+jwT":function(e,t,n){var r=r||{};r.constraints=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=(Matter.Composites,Matter.Common,Matter.Constraint),o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.World,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showAngleIndicator:!0}});t.run(d);var u=n.create();n.run(u,c);var p=s.polygon(150,200,5,30),m=r.create({pointA:{x:150,y:100},bodyB:p,pointB:{x:-10,y:-10}});a.add(l,[p,m]);p=s.polygon(280,100,3,30),m=r.create({pointA:{x:280,y:120},bodyB:p,pointB:{x:-10,y:-7},stiffness:.001});a.add(l,[p,m]);p=s.polygon(400,100,4,30),m=r.create({pointA:{x:400,y:120},bodyB:p,pointB:{x:-10,y:-10},stiffness:.001,damping:.05});a.add(l,[p,m]);p=s.rectangle(600,200,200,20);var f=s.circle(550,150,20);m=r.create({pointA:{x:600,y:200},bodyB:p,length:0});a.add(l,[p,f,m]);p=s.rectangle(500,400,100,20,{collisionFilter:{group:-1}}),f=s.circle(600,400,20,{collisionFilter:{group:-1}}),m=r.create({bodyA:p,bodyB:f});a.add(l,[p,f,m]);var v=s.polygon(100,400,6,20),g=s.polygon(200,400,1,50);m=r.create({bodyA:v,pointA:{x:-10,y:-10},bodyB:g,pointB:{x:-10,y:-10}});a.add(l,[v,g,m]);v=s.polygon(300,400,4,20),g=s.polygon(400,400,3,30),m=r.create({bodyA:v,pointA:{x:-10,y:-10},bodyB:g,pointB:{x:-10,y:-7},stiffness:.001});a.add(l,[v,g,m]);v=s.polygon(500,400,6,30),g=s.polygon(600,400,7,60),m=r.create({bodyA:v,pointA:{x:-10,y:-10},bodyB:g,pointB:{x:-10,y:-10},stiffness:.001,damping:.1});a.add(l,[v,g,m]),a.add(l,[s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0})]);var y=i.create(d.canvas),x=o.create(c,{mouse:y,constraint:{angularStiffness:0,render:{visible:!1}}});return a.add(l,x),d.mouse=y,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.constraints.title="Constraints",r.constraints.for=">=0.14.2",e.exports=r.constraints},"/iAh":function(e,t,n){var r=r||{};r.svg=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Common,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.World,s=Matter.Vertices,c=Matter.Svg,l=Matter.Bodies,d=e.create(),u=d.world,p=t.create({element:document.body,engine:d,options:{width:800,height:600}});t.run(p);var m=n.create();if(n.run(m,d),"undefined"!=typeof fetch){var f=function(e,t){return Array.prototype.slice.call(e.querySelectorAll(t))},v=function(e){return fetch(e).then((function(e){return e.text()})).then((function(e){return(new 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e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.MouseConstraint,o=Matter.Mouse,i=Matter.World,a=Matter.Bodies,s=e.create(),c=s.world,l=t.create({element:document.body,engine:s,options:{width:800,height:600,showVelocity:!0}});t.run(l);var d=n.create();n.run(d,s),i.add(c,[a.rectangle(200,100,60,60,{frictionAir:.001}),a.rectangle(400,100,60,60,{frictionAir:.05}),a.rectangle(600,100,60,60,{frictionAir:.1}),a.rectangle(400,0,800,50,{isStatic:!0}),a.rectangle(400,600,800,50,{isStatic:!0}),a.rectangle(800,300,50,600,{isStatic:!0}),a.rectangle(0,300,50,600,{isStatic:!0})]);var u=o.create(l.canvas),p=r.create(s,{mouse:u,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(c,p),l.mouse=u,t.lookAt(l,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:s,runner:d,render:l,canvas:l.canvas,stop:function(){Matter.Render.stop(l),Matter.Runner.stop(d)}}},r.airFriction.title="Air Friction",r.airFriction.for=">=0.14.2",e.exports=r.airFriction},"71Xj":function(e,t,n){var r=n("akk5");e.exports={demo:function(e,t){var n=r.Demo.create({toolbar:{title:"matter-js"+(t?" ・ dev":""),url:"https://github.com/liabru/matter-js",reset:!0,source:!0,inspector:!0,tools:!0,fullscreen:!0,exampleSelect:!0},tools:{inspector:!0,gui:!0},inline:!1,preventZoom:!0,resetOnOrientation:!0,routing:!0,startExample:"mixed",examples:e});if(window.MatterDemoInstance=n,document.body.appendChild(n.dom.root),document.title="Matter.js Demo"+(t?" ・ Dev":""),r.Demo.start(n),t){var o=n.dom.buttonSource,i=o.cloneNode(!0);i.textContent="⎄",i.title="Compare",i.href="?compare",i.target="",i.className="matter-btn matter-btn-compare",i.addEventListener("click",(function(e){window.location="?compare#"+n.example.id,e.preventDefault()})),o.parentNode.insertBefore(i,o.nextSibling)}}}},"74MQ":function(e,t,n){var r=r||{};r.doublePendulum=function(){var e=Matter.Engine,t=Matter.Events,n=Matter.Render,r=Matter.Runner,o=Matter.Body,i=Matter.Composite,a=Matter.Composites,s=Matter.Constraint,c=Matter.MouseConstraint,l=Matter.Mouse,d=Matter.World,u=Matter.Bodies,p=Matter.Vector,m=e.create(),f=m.world,v=n.create({element:document.body,engine:m,options:{width:800,height:600,wireframes:!1}});n.run(v);var g=r.create();r.run(g,m);var y=o.nextGroup(!0),x=a.stack(350,160,2,1,-20,0,(function(e,t){return u.rectangle(e,t,200,25,{collisionFilter:{group:y},frictionAir:0,chamfer:5,render:{fillStyle:"transparent",lineWidth:1}})}));f.gravity.scale=.002,a.chain(x,.45,0,-.45,0,{stiffness:.9,length:0,angularStiffness:.7,render:{strokeStyle:"#4a485b"}}),i.add(x,s.create({bodyB:x.bodies[0],pointB:{x:-84,y:0},pointA:{x:x.bodies[0].position.x-84,y:x.bodies[0].position.y},stiffness:.9,length:0,render:{strokeStyle:"#4a485b"}}));var h=x.bodies[1];o.rotate(h,.3*-Math.PI,{x:h.position.x-100,y:h.position.y}),d.add(f,x);var b=[];t.on(v,"afterRender",(function(){b.unshift({position:p.clone(h.position),speed:h.speed}),n.startViewTransform(v),v.context.globalAlpha=.7;for(var e=0;e2e3&&b.pop()}));var M=l.create(v.canvas),w=c.create(m,{mouse:M,constraint:{stiffness:.2,render:{visible:!1}}});return d.add(f,w),v.mouse=M,n.lookAt(v,{min:{x:0,y:0},max:{x:700,y:600}}),{engine:m,runner:g,render:v,canvas:v.canvas,stop:function(){Matter.Render.stop(v),Matter.Runner.stop(g)}}},r.doublePendulum.title="Double Pendulum",r.doublePendulum.for=">=0.14.2",e.exports=r.doublePendulum},"7MJU":function(e,t,n){var r=r||{};r.gravity=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.Common,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.World,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showVelocity:!0,showAngleIndicator:!0}});t.run(u);var p=n.create();n.run(p,l),s.add(d,[c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50.5,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]),l.world.gravity.y=-1;var m=r.stack(50,120,11,5,0,0,(function(e,t){switch(Math.round(o.random(0,1))){case 0:return o.random()<.8?c.rectangle(e,t,o.random(20,50),o.random(20,50)):c.rectangle(e,t,o.random(80,120),o.random(20,30));case 1:return c.polygon(e,t,Math.round(o.random(1,8)),o.random(20,50))}}));s.add(d,m);var f=a.create(u.canvas),v=i.create(l,{mouse:f,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,v),u.mouse=f,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.gravity.title="Reverse Gravity",r.gravity.for=">=0.14.2",e.exports=r.gravity},"9K63":function(e,t){var n={};e.exports=n,n.create=function(e){return{id:n.id(e),vertex:e,normalImpulse:0,tangentImpulse:0}},n.id=function(e){return e.body.id+"_"+e.index}},"9Nbg":function(e,t,n){var r={};e.exports=r;var o=n("wAS/"),i=n("ga9t"),a=n("571F"),s=n("IbIC"),c=n("oT59");r.stack=function(e,t,n,r,i,a,c){for(var l,d=o.create({label:"Stack"}),u=e,p=t,m=0,f=0;fv&&(v=x),s.translate(y,{x:.5*h,y:.5*x}),u=y.bounds.max.x+i,o.addBody(d,y),l=y,m+=1}else u+=i}p+=v+a,u=e}return d},r.chain=function(e,t,n,r,s,c){for(var l=e.bodies,d=1;d0)for(l=0;l0&&(p=m[l-1+(c-1)*t],o.addConstraint(e,i.create(a.extend({bodyA:p,bodyB:u},s)))),r&&lp||a<(l=p-l)||a>n-1-l))return 1===u&&s.translate(d,{x:(a+(n%2==1?1:-1))*m,y:0}),c(e+(d?a*m:0)+a*i,r,a,l,d,u)}))},r.newtonsCradle=function(e,t,n,r,a){for(var s=o.create({label:"Newtons Cradle"}),l=0;l=0.14.2",e.exports=r.avalanche},"C6Q+":function(e,t,n){var r=r||{};r.events=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Events,i=Matter.Composite,a=Matter.Composites,s=Matter.Common,c=Matter.MouseConstraint,l=Matter.Mouse,d=Matter.World,u=Matter.Bodies,p=e.create(),m=p.world,f=t.create({element:document.body,engine:p,options:{width:800,height:600,wireframes:!1}});t.run(f);var v=n.create();n.run(v,p),o.on(m,"afterAdd",(function(e){})),o.on(p,"beforeUpdate",(function(e){var t=e.source;e.timestamp%5e3<50&&x(t)})),o.on(p,"collisionStart",(function(e){for(var t=e.pairs,n=0;n=500){var a=.02*o.mass;r.applyForce(o,o.position,{x:(a+s.random()*a)*s.choose([1,-1]),y:-a+s.random()*-a})}}},h=l.create(f.canvas),b=c.create(p,{mouse:h,constraint:{stiffness:.2,render:{visible:!1}}});return d.add(m,b),f.mouse=h,o.on(b,"mousedown",(function(e){var t=e.mouse.position;console.log("mousedown at "+t.x+" "+t.y),x(p)})),o.on(b,"mouseup",(function(e){var t=e.mouse.position;console.log("mouseup at "+t.x+" 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p={friction:.05,frictionStatic:.1,render:{visible:!0}};a.add(l,[r.softBody(250,100,5,5,0,0,!0,18,p),r.softBody(400,300,8,3,0,0,!0,15,p),r.softBody(250,400,4,4,0,0,!0,15,p),s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0})]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.9,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.softBody.title="Soft Body",r.softBody.for=">=0.14.2",e.exports=r.softBody},DeYi:function(e,t,n){var r=r||{};r.friction=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.MouseConstraint,o=Matter.Mouse,i=Matter.World,a=Matter.Bodies,s=e.create(),c=s.world,l=t.create({element:document.body,engine:s,options:{width:800,height:600,showVelocity:!0}});t.run(l);var d=n.create();n.run(d,s),i.add(c,[a.rectangle(400,0,800,50,{isStatic:!0}),a.rectangle(400,600,800,50,{isStatic:!0}),a.rectangle(800,300,50,600,{isStatic:!0}),a.rectangle(0,300,50,600,{isStatic:!0})]),i.add(c,[a.rectangle(300,180,700,20,{isStatic:!0,angle:.06*Math.PI,render:{fillStyle:"#060a19"}}),a.rectangle(300,70,40,40,{friction:.001})]),i.add(c,[a.rectangle(300,350,700,20,{isStatic:!0,angle:.06*Math.PI,render:{fillStyle:"#060a19"}}),a.rectangle(300,250,40,40,{friction:5e-4})]),i.add(c,[a.rectangle(300,520,700,20,{isStatic:!0,angle:.06*Math.PI,render:{fillStyle:"#060a19"}}),a.rectangle(300,430,40,40,{friction:0})]);var u=o.create(l.canvas),p=r.create(s,{mouse:u,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(c,p),l.mouse=u,t.lookAt(l,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:s,runner:d,render:l,canvas:l.canvas,stop:function(){Matter.Render.stop(l),Matter.Runner.stop(d)}}},r.friction.title="Friction",r.friction.for=">=0.14.2",e.exports=r.friction},DqtB:function(e,t,n){var r={};e.exports=r;var o=n("0kzT"),i=n("m6Dm");r.collides=function(e,t,n){var a,s,c,l,d=!1;if(n){var u=e.parent,p=t.parent,m=u.speed*u.speed+u.angularSpeed*u.angularSpeed+p.speed*p.speed+p.angularSpeed*p.angularSpeed;d=n&&n.collided&&m<.2,l=n}else l={collided:!1,bodyA:e,bodyB:t};if(n&&d){var f=l.axisBody,v=f===e?t:e,g=[f.axes[n.axisNumber]];if(c=r._overlapAxes(f.vertices,v.vertices,g),l.reused=!0,c.overlap<=0)return l.collided=!1,l}else{if((a=r._overlapAxes(e.vertices,t.vertices,e.axes)).overlap<=0)return l.collided=!1,l;if((s=r._overlapAxes(t.vertices,e.vertices,t.axes)).overlap<=0)return l.collided=!1,l;a.overlapo?o=s:s=0?a.index-1:d.length-1],l.x=o.x-u.x,l.y=o.y-u.y,c=-i.dot(n,l),s=o,o=d[(a.index+1)%d.length],l.x=o.x-u.x,l.y=o.y-u.y,(r=-i.dot(n,l))=0.14.2",e.exports=r.stress},I5nt:function(e,t,n){var r={};e.exports=r;var o=n("571F");r.create=function(e){var t={};return e||o.log("Mouse.create: element was undefined, defaulting to 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n=r._getRelativeMousePosition(e,t.element,t.pixelRatio);e.changedTouches?(t.button=0,e.preventDefault()):t.button=e.button,t.absolute.x=n.x,t.absolute.y=n.y,t.position.x=t.absolute.x*t.scale.x+t.offset.x,t.position.y=t.absolute.y*t.scale.y+t.offset.y,t.mousedownPosition.x=t.position.x,t.mousedownPosition.y=t.position.y,t.sourceEvents.mousedown=e},t.mouseup=function(e){var n=r._getRelativeMousePosition(e,t.element,t.pixelRatio);e.changedTouches&&e.preventDefault(),t.button=-1,t.absolute.x=n.x,t.absolute.y=n.y,t.position.x=t.absolute.x*t.scale.x+t.offset.x,t.position.y=t.absolute.y*t.scale.y+t.offset.y,t.mouseupPosition.x=t.position.x,t.mouseupPosition.y=t.position.y,t.sourceEvents.mouseup=e},t.mousewheel=function(e){t.wheelDelta=Math.max(-1,Math.min(1,e.wheelDelta||-e.detail)),e.preventDefault()},r.setElement(t,t.element),t},r.setElement=function(e,t){e.element=t,t.addEventListener("mousemove",e.mousemove),t.addEventListener("mousedown",e.mousedown),t.addEventListener("mouseup",e.mouseup),t.addEventListener("mousewheel",e.mousewheel),t.addEventListener("DOMMouseScroll",e.mousewheel),t.addEventListener("touchmove",e.mousemove),t.addEventListener("touchstart",e.mousedown),t.addEventListener("touchend",e.mouseup)},r.clearSourceEvents=function(e){e.sourceEvents.mousemove=null,e.sourceEvents.mousedown=null,e.sourceEvents.mouseup=null,e.sourceEvents.mousewheel=null,e.wheelDelta=0},r.setOffset=function(e,t){e.offset.x=t.x,e.offset.y=t.y,e.position.x=e.absolute.x*e.scale.x+e.offset.x,e.position.y=e.absolute.y*e.scale.y+e.offset.y},r.setScale=function(e,t){e.scale.x=t.x,e.scale.y=t.y,e.position.x=e.absolute.x*e.scale.x+e.offset.x,e.position.y=e.absolute.y*e.scale.y+e.offset.y},r._getRelativeMousePosition=function(e,t,n){var r,o,i=t.getBoundingClientRect(),a=document.documentElement||document.body.parentNode||document.body,s=void 0!==window.pageXOffset?window.pageXOffset:a.scrollLeft,c=void 0!==window.pageYOffset?window.pageYOffset:a.scrollTop,l=e.changedTouches;return l?(r=l[0].pageX-i.left-s,o=l[0].pageY-i.top-c):(r=e.pageX-i.left-s,o=e.pageY-i.top-c),{x:r/(t.clientWidth/(t.width||t.clientWidth)*n),y:o/(t.clientHeight/(t.height||t.clientHeight)*n)}}},IOLg:function(e,t,n){var r=r||{};r.concave=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.Common,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.World,c=Matter.Vertices,l=Matter.Bodies,d=e.create(),u=d.world,p=t.create({element:document.body,engine:d,options:{width:800,height:600}});t.run(p);var m=n.create();n.run(m,d),s.add(u,[l.rectangle(400,0,800,50,{isStatic:!0}),l.rectangle(400,600,800,50,{isStatic:!0}),l.rectangle(800,300,50,600,{isStatic:!0}),l.rectangle(0,300,50,600,{isStatic:!0})]);var f=c.fromPath("40 0 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o=n("0kzT"),i=n("m6Dm"),a=n("yw0d"),s=(n("lWug"),n("571F")),c=n("Tgw/"),l=n("JKEF");!function(){r._inertiaScale=4,r._nextCollidingGroupId=1,r._nextNonCollidingGroupId=-1,r._nextCategory=1,r.create=function(t){var n={id:s.nextId(),type:"body",label:"Body",parts:[],plugin:{},angle:0,vertices:o.fromPath("L 0 0 L 40 0 L 40 40 L 0 40"),position:{x:0,y:0},force:{x:0,y:0},torque:0,positionImpulse:{x:0,y:0},constraintImpulse:{x:0,y:0,angle:0},totalContacts:0,speed:0,angularSpeed:0,velocity:{x:0,y:0},angularVelocity:0,isSensor:!1,isStatic:!1,isSleeping:!1,motion:0,sleepThreshold:60,density:.001,restitution:0,friction:.1,frictionStatic:.5,frictionAir:.01,collisionFilter:{category:1,mask:4294967295,group:0},slop:.05,timeScale:1,render:{visible:!0,opacity:1,strokeStyle:null,fillStyle:null,lineWidth:null,sprite:{xScale:1,yScale:1,xOffset:0,yOffset:0}},events:null,bounds:null,chamfer:null,circleRadius:0,positionPrev:null,anglePrev:0,parent:null,axes:null,area:0,mass:0,inertia:0,_original:null},r=s.extend(n,t);return e(r,t),r},r.nextGroup=function(e){return e?r._nextNonCollidingGroupId--:r._nextCollidingGroupId++},r.nextCategory=function(){return r._nextCategory=r._nextCategory<<1,r._nextCategory};var e=function(e,t){t=t||{},r.set(e,{bounds:e.bounds||c.create(e.vertices),positionPrev:e.positionPrev||i.clone(e.position),anglePrev:e.anglePrev||e.angle,vertices:e.vertices,parts:e.parts||[e],isStatic:e.isStatic,isSleeping:e.isSleeping,parent:e.parent||e}),o.rotate(e.vertices,e.angle,e.position),l.rotate(e.axes,e.angle),c.update(e.bounds,e.vertices,e.velocity),r.set(e,{axes:t.axes||e.axes,area:t.area||e.area,mass:t.mass||e.mass,inertia:t.inertia||e.inertia});var n=e.isStatic?"#14151f":s.choose(["#f19648","#f5d259","#f55a3c","#063e7b","#ececd1"]),a=e.isStatic?"#555":"#ccc",d=e.isStatic&&null===e.render.fillStyle?1:0;e.render.fillStyle=e.render.fillStyle||n,e.render.strokeStyle=e.render.strokeStyle||a,e.render.lineWidth=e.render.lineWidth||d,e.render.sprite.xOffset+=-(e.bounds.min.x-e.position.x)/(e.bounds.max.x-e.bounds.min.x),e.render.sprite.yOffset+=-(e.bounds.min.y-e.position.y)/(e.bounds.max.y-e.bounds.min.y)};r.set=function(e,t,n){var o;for(o in"string"==typeof t&&(o=t,(t={})[o]=n),t)if(Object.prototype.hasOwnProperty.call(t,o))switch(n=t[o],o){case"isStatic":r.setStatic(e,n);break;case"isSleeping":a.set(e,n);break;case"mass":r.setMass(e,n);break;case"density":r.setDensity(e,n);break;case"inertia":r.setInertia(e,n);break;case"vertices":r.setVertices(e,n);break;case"position":r.setPosition(e,n);break;case"angle":r.setAngle(e,n);break;case"velocity":r.setVelocity(e,n);break;case"angularVelocity":r.setAngularVelocity(e,n);break;case"parts":r.setParts(e,n);break;case"centre":r.setCentre(e,n);break;default:e[o]=n}},r.setStatic=function(e,t){for(var n=0;n0&&i.rotateAbout(a.position,n,e.position,a.position)}},r.setVelocity=function(e,t){e.positionPrev.x=e.position.x-t.x,e.positionPrev.y=e.position.y-t.y,e.velocity.x=t.x,e.velocity.y=t.y,e.speed=i.magnitude(e.velocity)},r.setAngularVelocity=function(e,t){e.anglePrev=e.angle-t,e.angularVelocity=t,e.angularSpeed=Math.abs(e.angularVelocity)},r.translate=function(e,t){r.setPosition(e,i.add(e.position,t))},r.rotate=function(e,t,n){if(n){var o=Math.cos(t),i=Math.sin(t),a=e.position.x-n.x,s=e.position.y-n.y;r.setPosition(e,{x:n.x+(a*o-s*i),y:n.y+(a*i+s*o)}),r.setAngle(e,e.angle+t)}else r.setAngle(e,e.angle+t)},r.scale=function(e,t,n,i){var a=0,s=0;i=i||e.position;for(var d=0;d0&&(a+=u.area,s+=u.inertia),u.position.x=i.x+(u.position.x-i.x)*t,u.position.y=i.y+(u.position.y-i.y)*n,c.update(u.bounds,u.vertices,e.velocity)}e.parts.length>1&&(e.area=a,e.isStatic||(r.setMass(e,e.density*a),r.setInertia(e,s))),e.circleRadius&&(t===n?e.circleRadius*=t:e.circleRadius=null)},r.update=function(e,t,n,r){var a=Math.pow(t*n*e.timeScale,2),s=1-e.frictionAir*n*e.timeScale,d=e.position.x-e.positionPrev.x,u=e.position.y-e.positionPrev.y;e.velocity.x=d*s*r+e.force.x/e.mass*a,e.velocity.y=u*s*r+e.force.y/e.mass*a,e.positionPrev.x=e.position.x,e.positionPrev.y=e.position.y,e.position.x+=e.velocity.x,e.position.y+=e.velocity.y,e.angularVelocity=(e.angle-e.anglePrev)*s*r+e.torque/e.inertia*a,e.anglePrev=e.angle,e.angle+=e.angularVelocity,e.speed=i.magnitude(e.velocity),e.angularSpeed=Math.abs(e.angularVelocity);for(var p=0;p0&&(m.position.x+=e.velocity.x,m.position.y+=e.velocity.y),0!==e.angularVelocity&&(o.rotate(m.vertices,e.angularVelocity,e.position),l.rotate(m.axes,e.angularVelocity),p>0&&i.rotateAbout(m.position,e.angularVelocity,e.position,m.position)),c.update(m.bounds,m.vertices,e.velocity)}},r.applyForce=function(e,t,n){e.force.x+=n.x,e.force.y+=n.y;var r=t.x-e.position.x,o=t.y-e.position.y;e.torque+=r*n.y-o*n.x},r._totalProperties=function(e){for(var t={mass:0,area:0,inertia:0,centre:{x:0,y:0}},n=1===e.parts.length?0:1;n=0.14.2",e.exports=r.sleeping},LJ2B:function(e,t,n){var r={};e.exports=r;var o=n("wAS/"),i=n("571F");r.create=function(e){return i.extend({extended:!1,narrowDetections:0,narrowphaseTests:0,narrowReuse:0,narrowReuseCount:0,midphaseTests:0,broadphaseTests:0,narrowEff:1e-4,midEff:1e-4,broadEff:1e-4,collisions:0,buckets:0,bodies:0,pairs:0},!1,e)},r.reset=function(e){e.extended&&(e.narrowDetections=0,e.narrowphaseTests=0,e.narrowReuse=0,e.narrowReuseCount=0,e.midphaseTests=0,e.broadphaseTests=0,e.narrowEff=0,e.midEff=0,e.broadEff=0,e.collisions=0,e.buckets=0,e.pairs=0,e.bodies=0)},r.update=function(e,t){if(e.extended){var n=t.world,r=o.allBodies(n);e.collisions=e.narrowDetections,e.pairs=t.pairs.list.length,e.bodies=r.length,e.midEff=(e.narrowDetections/(e.midphaseTests||1)).toFixed(2),e.narrowEff=(e.narrowDetections/(e.narrowphaseTests||1)).toFixed(2),e.broadEff=(1-e.broadphaseTests/(r.length||1)).toFixed(2),e.narrowReuse=(e.narrowReuseCount/(e.narrowphaseTests||1)).toFixed(2)}}},LS1c:function(e,t,n){var r=r||{};r.wreckingBall=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.World,s=Matter.Constraint,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAngleIndicator:!0}});t.run(u);var p=n.create();n.run(p,l);var m=r.stack(400,175,5,10,0,0,(function(e,t){return c.rectangle(e,t,40,40)}));a.add(d,[m,c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var f=c.circle(100,400,50,{density:.04,frictionAir:.005});a.add(d,f),a.add(d,s.create({pointA:{x:300,y:100},bodyB:f}));var v=i.create(u.canvas),g=o.create(l,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(d,g),u.mouse=v,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.wreckingBall.title="Wrecking Ball",r.wreckingBall.for=">=0.14.2",e.exports=r.wreckingBall},Me0I:function(e,t,n){var r=r||{};r.car=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.World,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showAngleIndicator:!0,showCollisions:!0}});t.run(d);var u=n.create();n.run(u,c),a.add(l,[s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0})]);var p=.9;a.add(l,r.car(150,100,150*p,30*p,30*p)),p=.8,a.add(l,r.car(350,300,150*p,30*p,30*p)),a.add(l,[s.rectangle(200,150,400,20,{isStatic:!0,angle:.06*Math.PI,render:{fillStyle:"#060a19"}}),s.rectangle(500,350,650,20,{isStatic:!0,angle:.06*-Math.PI,render:{fillStyle:"#060a19"}}),s.rectangle(300,560,600,20,{isStatic:!0,angle:.04*Math.PI,render:{fillStyle:"#060a19"}})]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.car.title="Car",r.car.for=">=0.14.2",e.exports=r.car},MhOg:function(e,t,n){var r=r||{};r.views=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Events,o=Matter.Composites,i=Matter.Common,a=Matter.MouseConstraint,s=Matter.Mouse,c=Matter.World,l=Matter.Vector,d=Matter.Bounds,u=Matter.Bodies,p=e.create(),m=p.world,f=t.create({element:document.body,engine:p,options:{width:800,height:600,hasBounds:!0,showAngleIndicator:!0}});t.run(f);var v=n.create();n.run(v,p);var g=s.create(f.canvas),y=a.create(p,{mouse:g,constraint:{stiffness:.2,render:{visible:!1}}});c.add(m,y),f.mouse=g;var x=o.stack(20,20,15,4,0,0,(function(e,t){switch(Math.round(i.random(0,1))){case 0:return i.random()<.8?u.rectangle(e,t,i.random(20,50),i.random(20,50)):u.rectangle(e,t,i.random(80,120),i.random(20,30));case 1:var n=Math.round(i.random(1,8));return n=3===n?4:n,u.polygon(e,t,n,i.random(20,50))}}));c.add(m,[x,u.rectangle(400,0,800,50,{isStatic:!0}),u.rectangle(400,600,800,50,{isStatic:!0}),u.rectangle(800,300,50,600,{isStatic:!0}),u.rectangle(0,300,50,600,{isStatic:!0})]);var h={x:.5*f.options.width,y:.5*f.options.height};m.bounds.min.x=-300,m.bounds.min.y=-300,m.bounds.max.x=1100,m.bounds.max.y=900;var b=1,M={x:1,y:1};return r.on(p,"beforeTick",(function(){var e,t=p.world,n=y.mouse,r=-.1*n.wheelDelta;0!==r&&(r<0&&M.x>=.6||r>0&&M.x<=1.4)&&(b+=r),Math.abs(M.x-b)>.01&&(r=.2*(b-M.x),M.x+=r,M.y+=r,f.bounds.max.x=f.bounds.min.x+f.options.width*M.x,f.bounds.max.y=f.bounds.min.y+f.options.height*M.y,e={x:f.options.width*r*-.5,y:f.options.height*r*-.5},d.translate(f.bounds,e),s.setScale(n,M),s.setOffset(n,f.bounds.min));var o=l.sub(n.absolute,h),i=l.magnitude(o);if(i>50){var a=l.normalise(o),c=Math.min(10,2e-4*Math.pow(i-50,2));e=l.mult(a,c),f.bounds.min.x+e.xt.bounds.max.x&&(e.x=t.bounds.max.x-f.bounds.max.x),f.bounds.min.y+e.yt.bounds.max.y&&(e.y=t.bounds.max.y-f.bounds.max.y),d.translate(f.bounds,e),s.setOffset(n,f.bounds.min)}})),{engine:p,runner:v,render:f,canvas:f.canvas,stop:function(){Matter.Render.stop(f),Matter.Runner.stop(v)}}},r.views.title="Views",r.views.for=">=0.14.2",e.exports=r.views},NDQ1:function(e,t,n){var r={};e.exports=r;var o=n("m6Dm"),i=n("DqtB"),a=n("Tgw/"),s=n("oT59"),c=n("0kzT");r.collides=function(e,t){for(var n=[],r=0;r=0.14.2",e.exports=r.broadphase},Qnbh:function(e,t,n){var r=r||{};r.stress2=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.World,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600}});t.run(d);var u=n.create();n.run(u,c);var p=r.stack(100,125,25,18,0,0,(function(e,t){return s.rectangle(e,t,25,25)}));a.add(l,[p,s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0})]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.stress2.title="Stress 2",r.stress2.for=">=0.14.2",e.exports=r.stress2},Sq1W:function(e,t,n){var r={};e.exports=r;var o=n("t8gT"),i=n("ix+/"),a=n("571F");r.create=function(e){var t={controller:r,detector:i.collisions,buckets:{},pairs:{},pairsList:[],bucketWidth:48,bucketHeight:48};return a.extend(t,e)},r.update=function(e,t,n,o){var i,a,s,c,l,d=n.world,u=e.buckets,p=!1,m=n.metrics;for(m.broadphaseTests=0,i=0;id.bounds.max.x||f.bounds.max.yd.bounds.max.y)){var v=r._getRegion(e,f);if(!f.region||v.id!==f.region.id||o){m.broadphaseTests+=1,f.region&&!o||(f.region=v);var g=r._regionUnion(v,f.region);for(a=g.startCol;a<=g.endCol;a++)for(s=g.startRow;s<=g.endRow;s++){c=u[l=r._getBucketId(a,s)];var y=a>=v.startCol&&a<=v.endCol&&s>=v.startRow&&s<=v.endRow,x=a>=f.region.startCol&&a<=f.region.endCol&&s>=f.region.startRow&&s<=f.region.endRow;!y&&x&&x&&c&&r._bucketRemoveBody(e,c,f),(f.region===v||y&&!x||o)&&(c||(c=r._createBucket(u,l)),r._bucketAddBody(e,c,f))}f.region=v,p=!0}}}p&&(e.pairsList=r._createActivePairsList(e))},r.clear=function(e){e.buckets={},e.pairs={},e.pairsList=[]},r._regionUnion=function(e,t){var n=Math.min(e.startCol,t.startCol),o=Math.max(e.endCol,t.endCol),i=Math.min(e.startRow,t.startRow),a=Math.max(e.endRow,t.endRow);return r._createRegion(n,o,i,a)},r._getRegion=function(e,t){var n=t.bounds,o=Math.floor(n.min.x/e.bucketWidth),i=Math.floor(n.max.x/e.bucketWidth),a=Math.floor(n.min.y/e.bucketHeight),s=Math.floor(n.max.y/e.bucketHeight);return r._createRegion(o,i,a,s)},r._createRegion=function(e,t,n,r){return{id:e+","+t+","+n+","+r,startCol:e,endCol:t,startRow:n,endRow:r}},r._getBucketId=function(e,t){return"C"+e+"R"+t},r._createBucket=function(e,t){return e[t]=[]},r._bucketAddBody=function(e,t,n){for(var r=0;r0?r.push(n):delete e.pairs[t[o]];return r}},"Tgw/":function(e,t){var n={};e.exports=n,n.create=function(e){var t={min:{x:0,y:0},max:{x:0,y:0}};return e&&n.update(t,e),t},n.update=function(e,t,n){e.min.x=1/0,e.max.x=-1/0,e.min.y=1/0,e.max.y=-1/0;for(var r=0;re.max.x&&(e.max.x=o.x),o.xe.max.y&&(e.max.y=o.y),o.y0?e.max.x+=n.x:e.min.x+=n.x,n.y>0?e.max.y+=n.y:e.min.y+=n.y)},n.contains=function(e,t){return t.x>=e.min.x&&t.x<=e.max.x&&t.y>=e.min.y&&t.y<=e.max.y},n.overlaps=function(e,t){return e.min.x<=t.max.x&&e.max.x>=t.min.x&&e.max.y>=t.min.y&&e.min.y<=t.max.y},n.translate=function(e,t){e.min.x+=t.x,e.max.x+=t.x,e.min.y+=t.y,e.max.y+=t.y},n.shift=function(e,t){var n=e.max.x-e.min.x,r=e.max.y-e.min.y;e.min.x=t.x,e.max.x=t.x+n,e.min.y=t.y,e.max.y=t.y+r}},VZUp:function(e,t,n){var r=r||{};r.manipulation=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Events,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.World,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAxes:!0,showCollisions:!0,showConvexHulls:!0}});t.run(u);var p=n.create();n.run(p,l);var m=c.rectangle(100,200,50,50,{isStatic:!0,render:{fillStyle:"#060a19"}}),f=c.rectangle(200,200,50,50),v=c.rectangle(300,200,50,50),g=c.rectangle(400,200,50,50),y=c.rectangle(550,200,50,50),x=c.rectangle(700,200,50,50),h=c.circle(400,100,25,{render:{fillStyle:"#060a19"}}),b=c.rectangle(600,200,120,50,{render:{fillStyle:"#060a19"}}),M=c.rectangle(660,200,50,190,{render:{fillStyle:"#060a19"}}),w=r.create({parts:[b,M],isStatic:!0});s.add(d,[m,f,v,g,y,x,h,w]),s.add(d,[c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var S=0,A=1.01;o.on(l,"beforeUpdate",(function(e){40===(S+=1)&&r.setStatic(h,!0),A>1&&(r.scale(x,A,A),r.scale(w,.995,.995),y.vertices[0].x-=.2,y.vertices[0].y-=.2,y.vertices[1].x+=.2,y.vertices[1].y-=.2,r.setVertices(y,y.vertices));var t=300+100*Math.sin(.002*l.timing.timestamp);r.setVelocity(m,{x:0,y:t-m.position.y}),r.setPosition(m,{x:100,y:t}),r.setVelocity(w,{x:0,y:t-w.position.y}),r.setAngularVelocity(w,.02),r.setPosition(w,{x:600,y:t}),r.rotate(w,.02),S>=90&&(r.setVelocity(f,{x:0,y:-10}),r.setAngle(v,.26*-Math.PI),r.setAngularVelocity(g,.2),S=0,A=1)}));var C=a.create(u.canvas),B=i.create(l,{mouse:C,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,B),u.mouse=C,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.manipulation.title="Manipulation",r.manipulation.for=">=0.14.2",e.exports=r.manipulation},ZRMD:function(e,t,n){var r=r||{};r.restitution=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.MouseConstraint,o=Matter.Mouse,i=Matter.World,a=Matter.Bodies,s=e.create(),c=s.world,l=t.create({element:document.body,engine:s,options:{width:800,height:600,showAngleIndicator:!0,showCollisions:!0,showVelocity:!0}});t.run(l);var d=n.create();n.run(d,s);var u=.9;i.add(c,[a.rectangle(100,150,50,50,{restitution:u}),a.rectangle(220,150,50,50,{restitution:u,angle:.15*-Math.PI}),a.rectangle(340,150,50,50,{restitution:u,angle:.25*-Math.PI}),a.circle(460,150,25,{restitution:u}),a.rectangle(700,150,180,20,{restitution:u,angle:.5*-Math.PI}),a.rectangle(400,0,800,50,{isStatic:!0}),a.rectangle(400,600,800,50,{isStatic:!0}),a.rectangle(800,300,50,600,{isStatic:!0}),a.rectangle(0,300,50,600,{isStatic:!0})]);var p=o.create(l.canvas),m=r.create(s,{mouse:p,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(c,m),l.mouse=p,t.lookAt(l,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:s,runner:d,render:l,canvas:l.canvas,stop:function(){Matter.Render.stop(l),Matter.Runner.stop(d)}}},r.restitution.title="Restitution",r.restitution.for=">=0.14.2",e.exports=r.restitution},ZUN1:function(e,t,n){var r=r||{};r.chains=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Composite,i=Matter.Composites,a=Matter.Constraint,s=Matter.MouseConstraint,c=Matter.Mouse,l=Matter.World,d=Matter.Bodies,u=e.create(),p=u.world,m=t.create({element:document.body,engine:u,options:{width:800,height:600,showAngleIndicator:!0,showCollisions:!0,showVelocity:!0}});t.run(m);var f=n.create();n.run(f,u);var v=r.nextGroup(!0),g=i.stack(100,50,8,1,10,10,(function(e,t){return d.rectangle(e,t,50,20,{collisionFilter:{group:v}})}));i.chain(g,.5,0,-.5,0,{stiffness:.8,length:2,render:{type:"line"}}),o.add(g,a.create({bodyB:g.bodies[0],pointB:{x:-25,y:0},pointA:{x:g.bodies[0].position.x,y:g.bodies[0].position.y},stiffness:.5})),v=r.nextGroup(!0);var y=i.stack(350,50,10,1,10,10,(function(e,t){return d.circle(e,t,20,{collisionFilter:{group:v}})}));i.chain(y,.5,0,-.5,0,{stiffness:.8,length:2,render:{type:"line"}}),o.add(y,a.create({bodyB:y.bodies[0],pointB:{x:-20,y:0},pointA:{x:y.bodies[0].position.x,y:y.bodies[0].position.y},stiffness:.5})),v=r.nextGroup(!0);var x=i.stack(600,50,13,1,10,10,(function(e,t){return d.rectangle(e-20,t,50,20,{collisionFilter:{group:v},chamfer:5})}));i.chain(x,.3,0,-.3,0,{stiffness:1,length:0}),o.add(x,a.create({bodyB:x.bodies[0],pointB:{x:-20,y:0},pointA:{x:x.bodies[0].position.x,y:x.bodies[0].position.y},stiffness:.5})),l.add(p,[g,y,x,d.rectangle(400,600,1200,50.5,{isStatic:!0})]);var h=c.create(m.canvas),b=s.create(u,{mouse:h,constraint:{stiffness:.2,render:{visible:!1}}});return l.add(p,b),m.mouse=h,t.lookAt(m,{min:{x:0,y:0},max:{x:700,y:600}}),{engine:u,runner:f,render:m,canvas:m.canvas,stop:function(){Matter.Render.stop(m),Matter.Runner.stop(f)}}},r.chains.title="Chains",r.chains.for=">=0.14.2",e.exports=r.chains},Zo9v:function(e,t,n){var r=r||{};r.collisionFiltering=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=(Matter.Composite,Matter.Composites),o=(Matter.Common,Matter.MouseConstraint),i=Matter.Mouse,a=Matter.World,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,wireframes:!1}});t.run(d);var u=n.create();n.run(u,c);var p="#f55a3c",m="#063e7b",f="#f5d259";a.add(l,s.rectangle(400,600,900,50,{isStatic:!0,render:{fillStyle:"transparent",lineWidth:1}})),a.add(l,r.stack(275,100,5,9,10,10,(function(e,t,n,r){var o=2,i=p;return r>5?(o=8,i=m):r>2&&(o=4,i=f),s.circle(e,t,20,{collisionFilter:{category:o},render:{strokeStyle:i,fillStyle:"transparent",lineWidth:1}})}))),a.add(l,s.circle(310,40,30,{collisionFilter:{mask:5},render:{fillStyle:f}})),a.add(l,s.circle(400,40,30,{collisionFilter:{mask:3},render:{fillStyle:p}})),a.add(l,s.circle(480,40,30,{collisionFilter:{mask:9},render:{fillStyle:m}}));var v=i.create(d.canvas),g=o.create(c,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(l,g),d.mouse=v,g.collisionFilter.mask=13,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.collisionFiltering.title="Collision Filtering",r.collisionFiltering.for=">=0.14.2",e.exports=r.collisionFiltering},ZpbE:function(e,t,n){var r=r||{};r.stack=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.World,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showAngleIndicator:!0}});t.run(d);var u=n.create();n.run(u,c);var p=r.stack(200,380.75,10,5,0,0,(function(e,t){return s.rectangle(e,t,40,40)}));a.add(l,[p,s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0}),s.rectangle(400,606,800,50.5,{isStatic:!0})]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.stack.title="Stack",r.stack.for=">=0.14.2",e.exports=r.stack},"a+ms":function(e,t,n){var r=n("akk5"),o=n("lniP"),i=n("lniP");e.exports={compare:function(e,t){var n=r.Demo.create({toolbar:{title:"matter-js ・ "+(t?"dev":"")+" ・ comparing to "+i.version,url:"https://github.com/liabru/matter-js",reset:!0,source:!0,inspector:!0,tools:!0,fullscreen:!0,exampleSelect:!0},tools:{inspector:!0,gui:!0},inline:!1,preventZoom:!0,resetOnOrientation:!0,routing:!0,startExample:"mixed",examples:e}),a=r.Demo.create({toolbar:{title:"matter-js-compare-build",reset:!1,source:!1,inspector:!1,tools:!1,fullscreen:!1,exampleSelect:!1},tools:{inspector:!1,gui:!1},inline:!1,preventZoom:!0,resetOnOrientation:!0,routing:!1,startExample:"mixed",examples:e.map((function(e){return Matter.Common.extend({},e)}))});i.Runner.run=function(){},i.Render.run=function(){},o.Runner._tick=o.Runner.tick,o.Render._world=o.Render.world,i.Mouse._setElement=i.Mouse.setElement,r.Demo._setExample=r.Demo.setExample,r.Demo.setExample=function(e,t){i.Common._nextId=i.Common._seed=0,o.Common._nextId=o.Common._seed=0,i.Plugin._registry=o.Plugin._registry,i.use.apply(null,o.used),window.Matter=o,r.Demo._setExample(n,n.examples.find((function(e){return e.name===t.name})));var s=parseFloat(window.location.search.split("=")[1]),c=0;o.Runner.tick=function(e,t,n){if(-1!==c){if(c>=s)return console.info("Demo.Compare: ran "+c+" ticks, timestamp is now "+t.timing.timestamp.toFixed(2)),void(c=-1);c+=1;var r=a.example.instance;return e.isFixed=r.runner.isFixed=!0,e.delta=r.runner.delta=1e3/60,window.Matter=i,i.Runner.tick(r.runner,r.engine,n),window.Matter=o,o.Runner._tick(e,t,n)}},o.Render.world=function(e){return window.Matter=i,i.Render.world(a.example.instance.render),window.Matter=o,o.Render._world(e)},i.Mouse.setElement=function(e){return i.Mouse._setElement(e,n.example.instance.render.canvas)},window.Matter=i,r.Demo._setExample(a,a.examples.find((function(e){return e.name===t.name}))),window.Matter=o},r.Demo._reset=r.Demo.reset,r.Demo.reset=function(e){i.Common._nextId=i.Common._seed=0,o.Common._nextId=o.Common._seed=0,window.Matter=i,r.Demo._reset(a),window.Matter=o,r.Demo._reset(n)},document.body.appendChild(n.dom.root),document.body.appendChild(a.dom.root),r.Demo.start(n),document.title="Matter.js Compare"+(t?" ・ Dev":""),console.info("Demo.Compare: matter-js@"+o.version+" with matter-js@"+i.version)}}},a3OZ:function(e,t,n){var r=r||{};r.compositeManipulation=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Events,o=Matter.Composite,i=Matter.Composites,a=Matter.MouseConstraint,s=Matter.Mouse,c=Matter.World,l=Matter.Bodies,d=e.create(),u=d.world,p=t.create({element:document.body,engine:d,options:{width:800,height:600,showAngleIndicator:!0}});t.run(p);var m=n.create();n.run(m,d),c.add(u,[l.rectangle(400,0,800,50,{isStatic:!0}),l.rectangle(400,600,800,50,{isStatic:!0}),l.rectangle(800,300,50,600,{isStatic:!0}),l.rectangle(0,300,50,600,{isStatic:!0})]);var f=i.stack(200,200,4,4,0,0,(function(e,t){return l.rectangle(e,t,40,40)}));c.add(u,f),u.gravity.y=0,r.on(d,"afterUpdate",(function(e){var t=d.timing.timestamp;o.translate(f,{x:2*Math.sin(.001*t),y:0}),o.rotate(f,.01*Math.sin(.001*t),{x:300,y:300});var n=1+.01*Math.sin(.001*t);o.scale(f,n,n,{x:300,y:300})}));var v=s.create(p.canvas),g=a.create(d,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return c.add(u,g),p.mouse=v,t.lookAt(p,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:d,runner:m,render:p,canvas:p.canvas,stop:function(){Matter.Render.stop(p),Matter.Runner.stop(m)}}},r.compositeManipulation.title="Composite Manipulation",r.compositeManipulation.for=">=0.14.2",e.exports=r.compositeManipulation},c7us:function(e,t,n){var r=r||{};r.ragdoll=function(){var e=Matter.Engine,t=Matter.Events,n=Matter.Render,o=Matter.Runner,i=Matter.Body,a=Matter.Common,s=Matter.Composite,c=Matter.Composites,l=(Matter.Constraint,Matter.MouseConstraint),d=Matter.Mouse,u=Matter.World,p=Matter.Bodies,m=(Matter.Vector,e.create()),f=m.world,v=n.create({element:document.body,engine:m,options:{width:800,height:600,showAngleIndicator:!0}});n.run(v);var g=o.create();o.run(g,m);for(var y=(v.bounds.max.y-v.bounds.min.y)/50,x=c.stack(0,0,y+2,1,0,0,(function(e,t,n){return p.rectangle(e-50,t+50*n,100,1e3,{isStatic:!0,render:{fillStyle:"#060a19",strokeStyle:"#ffffff",lineWidth:1}})})),h=c.stack(300,0,15,3,10,10,(function(e,t,n){var r=Math.round(a.random(1,8)),o={render:{fillStyle:a.choose(["#f19648","#f5d259","#f55a3c","#063e7b","#ececd1"])}};switch(Math.round(a.random(0,1))){case 0:return a.random()<.8?p.rectangle(e,t,a.random(25,50),a.random(25,50),o):p.rectangle(e,t,a.random(80,120),a.random(25,30),o);case 1:return p.polygon(e,t,r,a.random(25,50),o)}})),b=s.create(),M=0;M<1;M+=1){var w=r.ragdoll.ragdoll(200,-1e3*M,1.3);s.add(b,w)}u.add(f,[x,h,b]);var S=1,A=0;t.on(m,"afterUpdate",(function(e){-1===C.button?m.timing.timeScale+=.05*(S-m.timing.timeScale):m.timing.timeScale=1,(A+=1)>=90&&(S=S<1?1:.05,A=0);for(var t=0;tv.bounds.max.y+100&&s.translate(r,{x:.9*-o.min.x,y:-v.bounds.max.y-400})}for(t=0;tv.bounds.max.y+100&&i.translate(n,{x:-o.min.x,y:-v.bounds.max.y-300})}}));var C=d.create(v.canvas),B=l.create(m,{mouse:C,constraint:{stiffness:.6,length:0,angularStiffness:0,render:{visible:!1}}});return u.add(f,B),v.mouse=C,n.lookAt(v,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:m,runner:g,render:v,canvas:v.canvas,stop:function(){Matter.Render.stop(v),Matter.Runner.stop(g)}}},r.ragdoll.ragdoll=function(e,t,n,r){n=void 0===n?1:n;var o=Matter.Body,i=Matter.Bodies,a=Matter.Constraint,s=Matter.Composite,c=Matter.Common,l=c.extend({label:"head",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:[15*n,15*n,15*n,15*n]},render:{fillStyle:"#FFBC42"}},r),d=c.extend({label:"chest",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:[20*n,20*n,26*n,26*n]},render:{fillStyle:"#E0A423"}},r),u=c.extend({label:"left-arm",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:10*n},render:{fillStyle:"#FFBC42"}},r),p=c.extend({},u,{render:{fillStyle:"#E59B12"}}),m=c.extend({label:"right-arm",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:10*n},render:{fillStyle:"#FFBC42"}},r),f=c.extend({},m,{render:{fillStyle:"#E59B12"}}),v=c.extend({label:"left-leg",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:10*n},render:{fillStyle:"#FFBC42"}},r),g=c.extend({},v,{render:{fillStyle:"#E59B12"}}),y=c.extend({label:"right-leg",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:10*n},render:{fillStyle:"#FFBC42"}},r),x=c.extend({},y,{render:{fillStyle:"#E59B12"}}),h=i.rectangle(e,t-60*n,34*n,40*n,l),b=i.rectangle(e,t,55*n,80*n,d),M=i.rectangle(e+39*n,t-15*n,20*n,40*n,m),w=i.rectangle(e+39*n,t+25*n,20*n,60*n,f),S=i.rectangle(e-39*n,t-15*n,20*n,40*n,u),A=i.rectangle(e-39*n,t+25*n,20*n,60*n,p),C=i.rectangle(e-20*n,t+57*n,20*n,40*n,v),B=i.rectangle(e-20*n,t+97*n,20*n,60*n,g),k=i.rectangle(e+20*n,t+57*n,20*n,40*n,y),R=i.rectangle(e+20*n,t+97*n,20*n,60*n,x),P=a.create({bodyA:b,pointA:{x:24*n,y:-23*n},pointB:{x:0,y:-8*n},bodyB:M,stiffness:.6,render:{visible:!1}}),I=a.create({bodyA:b,pointA:{x:-24*n,y:-23*n},pointB:{x:0,y:-8*n},bodyB:S,stiffness:.6,render:{visible:!1}}),T=a.create({bodyA:b,pointA:{x:-10*n,y:30*n},pointB:{x:0,y:-10*n},bodyB:C,stiffness:.6,render:{visible:!1}}),_=a.create({bodyA:b,pointA:{x:10*n,y:30*n},pointB:{x:0,y:-10*n},bodyB:k,stiffness:.6,render:{visible:!1}}),E=a.create({bodyA:M,bodyB:w,pointA:{x:0,y:15*n},pointB:{x:0,y:-25*n},stiffness:.6,render:{visible:!1}}),F=a.create({bodyA:S,bodyB:A,pointA:{x:0,y:15*n},pointB:{x:0,y:-25*n},stiffness:.6,render:{visible:!1}}),W=a.create({bodyA:C,bodyB:B,pointA:{x:0,y:20*n},pointB:{x:0,y:-20*n},stiffness:.6,render:{visible:!1}}),V=a.create({bodyA:k,bodyB:R,pointA:{x:0,y:20*n},pointB:{x:0,y:-20*n},stiffness:.6,render:{visible:!1}}),D=a.create({bodyA:h,pointA:{x:0,y:25*n},pointB:{x:0,y:-35*n},bodyB:b,stiffness:.6,render:{visible:!1}}),O=a.create({bodyA:B,bodyB:R,stiffness:.01,render:{visible:!1}});return s.create({bodies:[b,h,A,S,w,M,B,R,C,k],constraints:[F,E,I,P,D,W,V,T,_,O]})},r.ragdoll.title="Ragdoll",r.ragdoll.for=">=0.14.2",e.exports=r.ragdoll},djnZ:function(e,t,n){var r=r||{};r.compound=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Constraint,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.World,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAxes:!0,showConvexHulls:!0}});t.run(u);var p=n.create();n.run(p,l);var m=200,f=200,v=200,g=c.rectangle(f,v,m,m/5),y=c.rectangle(f,v,m/5,m,{render:g.render}),x=r.create({parts:[g,y]});m=150,f=400,v=300;var h=c.circle(f,v,30),b=c.circle(f+m,v,30),M=c.circle(f+m,v+m,30),w=c.circle(f,v+m,30),S=r.create({parts:[h,b,M,w]}),A=o.create({pointA:{x:400,y:100},bodyB:S,pointB:{x:0,y:0}});s.add(d,[x,S,A,c.rectangle(400,600,800,50.5,{isStatic:!0})]);var C=a.create(u.canvas),B=i.create(l,{mouse:C,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,B),u.mouse=C,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.compound.title="Compound Bodies",r.compound.for=">=0.14.2",e.exports=r.compound},elWf:function(e,t,n){var r=r||{};r.rounded=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.MouseConstraint,o=Matter.Mouse,i=Matter.World,a=Matter.Bodies,s=e.create(),c=s.world,l=t.create({element:document.body,engine:s,options:{width:800,height:600,showAxes:!0}});t.run(l);var d=n.create();n.run(d,s),i.add(c,[a.rectangle(400,0,800,50,{isStatic:!0}),a.rectangle(400,600,800,50,{isStatic:!0}),a.rectangle(800,300,50,600,{isStatic:!0}),a.rectangle(0,300,50,600,{isStatic:!0})]),i.add(c,[a.rectangle(200,200,100,100,{chamfer:{radius:20}}),a.rectangle(300,200,100,100,{chamfer:{radius:[90,0,0,0]}}),a.rectangle(400,200,200,200,{chamfer:{radius:[150,20,40,20]}}),a.rectangle(200,200,200,200,{chamfer:{radius:[150,20,150,20]}}),a.rectangle(300,200,200,50,{chamfer:{radius:[25,25,0,0]}}),a.polygon(200,100,8,80,{chamfer:{radius:30}}),a.polygon(300,100,5,80,{chamfer:{radius:[10,40,20,40,10]}}),a.polygon(400,200,3,50,{chamfer:{radius:[20,0,20]}})]);var u=o.create(l.canvas),p=r.create(s,{mouse:u,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(c,p),l.mouse=u,t.lookAt(l,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:s,runner:d,render:l,canvas:l.canvas,stop:function(){Matter.Render.stop(l),Matter.Runner.stop(d)}}},r.rounded.title="Rounded Corners (Chamfering)",r.rounded.for=">=0.14.2",e.exports=r.rounded},ga9t:function(e,t,n){var r={};e.exports=r;var o=n("0kzT"),i=n("m6Dm"),a=n("yw0d"),s=n("Tgw/"),c=n("JKEF"),l=n("571F");r._warming=.4,r._torqueDampen=1,r._minLength=1e-6,r.create=function(e){var t=e;t.bodyA&&!t.pointA&&(t.pointA={x:0,y:0}),t.bodyB&&!t.pointB&&(t.pointB={x:0,y:0});var n=t.bodyA?i.add(t.bodyA.position,t.pointA):t.pointA,r=t.bodyB?i.add(t.bodyB.position,t.pointB):t.pointB,o=i.magnitude(i.sub(n,r));t.length=void 0!==t.length?t.length:o,t.id=t.id||l.nextId(),t.label=t.label||"Constraint",t.type="constraint",t.stiffness=t.stiffness||(t.length>0?1:.7),t.damping=t.damping||0,t.angularStiffness=t.angularStiffness||0,t.angleA=t.bodyA?t.bodyA.angle:t.angleA,t.angleB=t.bodyB?t.bodyB.angle:t.angleB,t.plugin={};var a={visible:!0,lineWidth:2,strokeStyle:"#ffffff",type:"line",anchors:!0};return 0===t.length&&t.stiffness>.1?(a.type="pin",a.anchors=!1):t.stiffness<.9&&(a.type="spring"),t.render=l.extend(a,t.render),t},r.preSolveAll=function(e){for(var t=0;t0&&(u.position.x+=l.x,u.position.y+=l.y),0!==l.angle&&(o.rotate(u.vertices,l.angle,n.position),c.rotate(u.axes,l.angle),d>0&&i.rotateAbout(u.position,l.angle,n.position,u.position)),s.update(u.bounds,u.vertices,n.velocity)}l.angle*=r._warming,l.x*=r._warming,l.y*=r._warming}}},r.pointAWorld=function(e){return{x:(e.bodyA?e.bodyA.position.x:0)+e.pointA.x,y:(e.bodyA?e.bodyA.position.y:0)+e.pointA.y}},r.pointBWorld=function(e){return{x:(e.bodyB?e.bodyB.position.x:0)+e.pointB.x,y:(e.bodyB?e.bodyB.position.y:0)+e.pointB.y}}},i6yt:function(e,t,n){var r={};e.exports=r;var o=n("Tgw/"),i=n("wAS/"),a=n("571F"),s=n("yTB+"),c=n("m6Dm");!function(){var e,t;"undefined"!=typeof window&&(e=window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.msRequestAnimationFrame||function(e){window.setTimeout((function(){e(a.now())}),1e3/60)},t=window.cancelAnimationFrame||window.mozCancelAnimationFrame||window.webkitCancelAnimationFrame||window.msCancelAnimationFrame),r.create=function(e){a.warn("RenderPixi.create: Matter.RenderPixi is deprecated (see docs)");var t={controller:r,engine:null,element:null,frameRequestId:null,canvas:null,renderer:null,container:null,spriteContainer:null,pixiOptions:null,options:{width:800,height:600,background:"#fafafa",wireframeBackground:"#222",hasBounds:!1,enabled:!0,wireframes:!0,showSleeping:!0,showDebug:!1,showBroadphase:!1,showBounds:!1,showVelocity:!1,showCollisions:!1,showAxes:!1,showPositions:!1,showAngleIndicator:!1,showIds:!1,showShadows:!1}},n=a.extend(t,e),o=!n.options.wireframes&&"transparent"===n.options.background;return n.pixiOptions=n.pixiOptions||{view:n.canvas,transparent:o,antialias:!0,backgroundColor:e.background},n.mouse=e.mouse,n.engine=e.engine,n.renderer=n.renderer||new PIXI.WebGLRenderer(n.options.width,n.options.height,n.pixiOptions),n.container=n.container||new PIXI.Container,n.spriteContainer=n.spriteContainer||new PIXI.Container,n.canvas=n.canvas||n.renderer.view,n.bounds=n.bounds||{min:{x:0,y:0},max:{x:n.options.width,y:n.options.height}},s.on(n.engine,"beforeUpdate",(function(){r.clear(n)})),n.textures={},n.sprites={},n.primitives={},n.container.addChild(n.spriteContainer),a.isElement(n.element)?n.element.appendChild(n.canvas):a.warn('No "render.element" passed, "render.canvas" was not inserted into document.'),n.canvas.oncontextmenu=function(){return!1},n.canvas.onselectstart=function(){return!1},n},r.run=function(t){!function n(o){t.frameRequestId=e(n),r.world(t)}()},r.stop=function(e){t(e.frameRequestId)},r.clear=function(e){for(var t=e.container,n=e.spriteContainer;t.children[0];)t.removeChild(t.children[0]);for(;n.children[0];)n.removeChild(n.children[0]);var r=e.sprites["bg-0"];e.textures={},e.sprites={},e.primitives={},e.sprites["bg-0"]=r,r&&t.addChildAt(r,0),e.container.addChild(e.spriteContainer),e.currentBackground=null,t.scale.set(1,1),t.position.set(0,0)},r.setBackground=function(e,t){if(e.currentBackground!==t){var n=t.indexOf&&-1!==t.indexOf("#"),r=e.sprites["bg-0"];if(n){var o=a.colorToNumber(t);e.renderer.backgroundColor=o,r&&e.container.removeChild(r)}else if(!r){var i=d(e,t);(r=e.sprites["bg-0"]=new PIXI.Sprite(i)).position.x=0,r.position.y=0,e.container.addChildAt(r,0)}e.currentBackground=t}},r.world=function(e){var t,n=e.engine.world,a=e.renderer,s=e.container,l=e.options,d=i.allBodies(n),u=i.allConstraints(n),p=[];l.wireframes?r.setBackground(e,l.wireframeBackground):r.setBackground(e,l.background);var m=e.bounds.max.x-e.bounds.min.x,f=e.bounds.max.y-e.bounds.min.y,v=m/e.options.width,g=f/e.options.height;if(l.hasBounds){for(t=0;t1?1:0;p2&&o.random()>.7&&(r={radius:10}),Math.round(o.random(0,1))){case 0:return o.random()<.8?c.rectangle(e,t,o.random(25,50),o.random(25,50),{chamfer:r}):c.rectangle(e,t,o.random(80,120),o.random(25,30),{chamfer:r});case 1:return c.polygon(e,t,n,o.random(25,50),{chamfer:r})}}));s.add(d,m),s.add(d,[c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var f=a.create(u.canvas),v=i.create(l,{mouse:f,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,v),u.mouse=f,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.mixed.title="Mixed Shapes",r.mixed.for=">=0.14.2",e.exports=r.mixed},"ix+/":function(e,t,n){var r={};e.exports=r;var o=n("DqtB"),i=n("t8gT"),a=n("Tgw/");r.collisions=function(e,t){for(var n=[],s=t.pairs.table,c=t.metrics,l=0;l1?1:0;p1?1:0;f0:0!=(e.mask&t.category)&&0!=(t.mask&e.category)}},k7Ch:function(e,t,n){var r=r||{};r.gyro=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.Common,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.World,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAngleIndicator:!0}});t.run(u);var p=n.create();n.run(p,l);var m=r.stack(20,20,10,5,0,0,(function(e,t){var n=Math.round(o.random(1,8)),r=null;switch((n=3===n?4:n)>2&&o.random()>.7&&(r={radius:10}),Math.round(o.random(0,1))){case 0:return o.random()<.8?c.rectangle(e,t,o.random(25,50),o.random(25,50),{chamfer:r}):c.rectangle(e,t,o.random(80,120),o.random(25,30),{chamfer:r});case 1:return c.polygon(e,t,n,o.random(25,50),{chamfer:r})}}));if(s.add(d,[m,c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]),"undefined"!=typeof window){var f=function(e){var t=void 0!==window.orientation?window.orientation:0,n=l.world.gravity;0===t?(n.x=o.clamp(e.gamma,-90,90)/90,n.y=o.clamp(e.beta,-90,90)/90):180===t?(n.x=o.clamp(e.gamma,-90,90)/90,n.y=o.clamp(-e.beta,-90,90)/90):90===t?(n.x=o.clamp(e.beta,-90,90)/90,n.y=o.clamp(-e.gamma,-90,90)/90):-90===t&&(n.x=o.clamp(-e.beta,-90,90)/90,n.y=o.clamp(e.gamma,-90,90)/90)};window.addEventListener("deviceorientation",f)}var v=a.create(u.canvas),g=i.create(l,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,g),u.mouse=v,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p),"undefined"!=typeof window&&window.removeEventListener("deviceorientation",f)}}},r.gyro.title="Gyroscope",r.gyro.for=">=0.14.2",e.exports=r.gyro},lWug:function(e,t,n){var r={};e.exports=r;var o=n("571F"),i=n("wAS/"),a=n("Tgw/"),s=n("yTB+"),c=n("Sq1W"),l=n("m6Dm"),d=n("I5nt");!function(){var e,t;"undefined"!=typeof window&&(e=window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.msRequestAnimationFrame||function(e){window.setTimeout((function(){e(o.now())}),1e3/60)},t=window.cancelAnimationFrame||window.mozCancelAnimationFrame||window.webkitCancelAnimationFrame||window.msCancelAnimationFrame),r.create=function(e){var t={controller:r,engine:null,element:null,canvas:null,mouse:null,frameRequestId:null,options:{width:800,height:600,pixelRatio:1,background:"#14151f",wireframeBackground:"#14151f",hasBounds:!!e.bounds,enabled:!0,wireframes:!0,showSleeping:!0,showDebug:!1,showBroadphase:!1,showBounds:!1,showVelocity:!1,showCollisions:!1,showSeparations:!1,showAxes:!1,showPositions:!1,showAngleIndicator:!1,showIds:!1,showShadows:!1,showVertexNumbers:!1,showConvexHulls:!1,showInternalEdges:!1,showMousePosition:!1}},i=o.extend(t,e);return i.canvas&&(i.canvas.width=i.options.width||i.canvas.width,i.canvas.height=i.options.height||i.canvas.height),i.mouse=e.mouse,i.engine=e.engine,i.canvas=i.canvas||n(i.options.width,i.options.height),i.context=i.canvas.getContext("2d"),i.textures={},i.bounds=i.bounds||{min:{x:0,y:0},max:{x:i.canvas.width,y:i.canvas.height}},1!==i.options.pixelRatio&&r.setPixelRatio(i,i.options.pixelRatio),o.isElement(i.element)?i.element.appendChild(i.canvas):i.canvas.parentNode||o.log("Render.create: options.element was undefined, render.canvas was created but not appended","warn"),i},r.run=function(t){!function n(o){t.frameRequestId=e(n),r.world(t)}()},r.stop=function(e){t(e.frameRequestId)},r.setPixelRatio=function(e,t){var n=e.options,r=e.canvas;"auto"===t&&(t=u(r)),n.pixelRatio=t,r.setAttribute("data-pixel-ratio",t),r.width=n.width*t,r.height=n.height*t,r.style.width=n.width+"px",r.style.height=n.height+"px"},r.lookAt=function(e,t,n,r){r=void 0===r||r,t=o.isArray(t)?t:[t],n=n||{x:0,y:0};for(var i={min:{x:1/0,y:1/0},max:{x:-1/0,y:-1/0}},a=0;ai.max.x&&(i.max.x=l.x),c.yi.max.y&&(i.max.y=l.y))}var u=i.max.x-i.min.x+2*n.x,p=i.max.y-i.min.y+2*n.y,m=e.canvas.height,f=e.canvas.width/m,v=u/p,g=1,y=1;v>f?y=v/f:g=f/v,e.options.hasBounds=!0,e.bounds.min.x=i.min.x,e.bounds.max.x=i.min.x+u*g,e.bounds.min.y=i.min.y,e.bounds.max.y=i.min.y+p*y,r&&(e.bounds.min.x+=.5*u-u*g*.5,e.bounds.max.x+=.5*u-u*g*.5,e.bounds.min.y+=.5*p-p*y*.5,e.bounds.max.y+=.5*p-p*y*.5),e.bounds.min.x-=n.x,e.bounds.max.x-=n.x,e.bounds.min.y-=n.y,e.bounds.max.y-=n.y,e.mouse&&(d.setScale(e.mouse,{x:(e.bounds.max.x-e.bounds.min.x)/e.canvas.width,y:(e.bounds.max.y-e.bounds.min.y)/e.canvas.height}),d.setOffset(e.mouse,e.bounds.min))},r.startViewTransform=function(e){var t=e.bounds.max.x-e.bounds.min.x,n=e.bounds.max.y-e.bounds.min.y,r=t/e.options.width,o=n/e.options.height;e.context.setTransform(e.options.pixelRatio/r,0,0,e.options.pixelRatio/o,0,0),e.context.translate(-e.bounds.min.x,-e.bounds.min.y)},r.endViewTransform=function(e){e.context.setTransform(e.options.pixelRatio,0,0,e.options.pixelRatio,0,0)},r.world=function(e){var t,n=e.engine,o=n.world,u=e.canvas,p=e.context,f=e.options,v=i.allBodies(o),g=i.allConstraints(o),y=f.wireframes?f.wireframeBackground:f.background,x=[],h=[],b={timestamp:n.timing.timestamp};if(s.trigger(e,"beforeRender",b),e.currentBackground!==y&&m(e,y),p.globalCompositeOperation="source-in",p.fillStyle="transparent",p.fillRect(0,0,u.width,u.height),p.globalCompositeOperation="source-over",f.hasBounds){for(t=0;t=500){var u="";a.timing&&(u+="fps: "+Math.round(a.timing.fps)+d),a.extended&&(a.timing&&(u+="delta: "+a.timing.delta.toFixed(3)+d,u+="correction: "+a.timing.correction.toFixed(3)+d),u+="bodies: 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r,o,i,a,s,c=n,l=e.options;for(c.beginPath(),s=0;s0&&u.trigger(e,"collisionStart",{pairs:b.collisionStart}),a.preSolvePosition(b.list),o=0;o0&&u.trigger(e,"collisionActive",{pairs:b.collisionActive}),b.collisionEnd.length>0&&u.trigger(e,"collisionEnd",{pairs:b.collisionEnd}),l.update(e.metrics,e),r._bodiesClearForces(y),u.trigger(e,"afterUpdate",g),e},r.merge=function(e,t){if(f.extend(e,t),t.world){e.world=t.world,r.clear(e);for(var n=p.allBodies(e.world),o=0;o0&&o.area(R)1?(y=a.create(i.extend({parts:x.slice(0)},d)),a.setPosition(y,{x:e,y:t}),y):x[0]}},"pm/U":function(e,t,n){var r={};e.exports=r;var o=n("2Og8"),i=n("571F");r.name="matter-js",r.version="*",r.uses=[],r.used=[],r.use=function(){o.use(r,Array.prototype.slice.call(arguments))},r.before=function(e,t){return e=e.replace(/^Matter./,""),i.chainPathBefore(r,e,t)},r.after=function(e,t){return e=e.replace(/^Matter./,""),i.chainPathAfter(r,e,t)}},q4y7:function(e,t,n){var r={};e.exports=r;var o=n("0kzT"),i=n("yw0d"),a=n("I5nt"),s=n("yTB+"),c=n("ix+/"),l=n("ga9t"),d=n("wAS/"),u=n("571F"),p=n("Tgw/");r.create=function(e,t){var n=(e?e.mouse:null)||(t?t.mouse:null);n||(e&&e.render&&e.render.canvas?n=a.create(e.render.canvas):t&&t.element?n=a.create(t.element):(n=a.create(),u.warn("MouseConstraint.create: options.mouse was undefined, options.element was undefined, may not function as expected")));var o={type:"mouseConstraint",mouse:n,element:null,body:null,constraint:l.create({label:"Mouse Constraint",pointA:n.position,pointB:{x:0,y:0},length:.01,stiffness:.1,angularStiffness:1,render:{strokeStyle:"#90EE90",lineWidth:3}}),collisionFilter:{category:1,mask:4294967295,group:0}},i=u.extend(o,t);return s.on(e,"beforeUpdate",(function(){var t=d.allBodies(e.world);r.update(i,t),r._triggerEvents(i)})),i},r.update=function(e,t){var n=e.mouse,r=e.constraint,a=e.body;if(0===n.button){if(r.bodyB)i.set(r.bodyB,!1),r.pointA=n.position;else for(var l=0;l1?1:0;d=0.14.2",e.exports=r.cloth},t8gT:function(e,t,n){var r={};e.exports=r;var o=n("9K63");r.create=function(e,t){var n=e.bodyA,o=e.bodyB,i=e.parentA,a=e.parentB,s={id:r.id(n,o),bodyA:n,bodyB:o,contacts:{},activeContacts:[],separation:0,isActive:!0,confirmedActive:!0,isSensor:n.isSensor||o.isSensor,timeCreated:t,timeUpdated:t,inverseMass:i.inverseMass+a.inverseMass,friction:Math.min(i.friction,a.friction),frictionStatic:Math.max(i.frictionStatic,a.frictionStatic),restitution:Math.max(i.restitution,a.restitution),slop:Math.max(i.slop,a.slop)};return r.update(s,e,t),s},r.update=function(e,t,n){var i=e.contacts,a=t.supports,s=e.activeContacts,c=t.parentA,l=t.parentB;if(e.collision=t,e.inverseMass=c.inverseMass+l.inverseMass,e.friction=Math.min(c.friction,l.friction),e.frictionStatic=Math.max(c.frictionStatic,l.frictionStatic),e.restitution=Math.max(c.restitution,l.restitution),e.slop=Math.max(c.slop,l.slop),s.length=0,t.collided){for(var d=0;d.35?c.rectangle(e,t,64,64,{render:{strokeStyle:"#ffffff",sprite:{texture:"./img/box.png"}}}):c.circle(e,t,46,{density:5e-4,frictionAir:.06,restitution:.3,friction:.01,render:{sprite:{texture:"./img/ball.png"}}})}));s.add(d,f);var v=a.create(u.canvas),g=i.create(l,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,g),u.mouse=v,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.sprites.title="Sprites",r.sprites.for=">=0.14.2",e.exports=r.sprites},ttsO:function(e,t,n){var r={};e.exports=r;var o=n("t8gT"),i=n("571F");r._pairMaxIdleLife=1e3,r.create=function(e){return i.extend({table:{},list:[],collisionStart:[],collisionActive:[],collisionEnd:[]},e)},r.update=function(e,t,n){var r,i,a,s,c=e.list,l=e.table,d=e.collisionStart,u=e.collisionEnd,p=e.collisionActive;for(d.length=0,u.length=0,p.length=0,s=0;sr._pairMaxIdleLife&&l.push(a);for(a=0;a=0?i(s,false):a(s,false)},"wAS/":function(e,t,n){var r={};e.exports=r;var o=n("yTB+"),i=n("571F"),a=n("Tgw/"),s=n("IbIC");r.create=function(e){return i.extend({id:i.nextId(),type:"composite",parent:null,isModified:!1,bodies:[],constraints:[],composites:[],label:"Composite",plugin:{}},e)},r.setModified=function(e,t,n,o){if(e.isModified=t,n&&e.parent&&r.setModified(e.parent,t,n,o),o)for(var i=0;i=0.14.2",e.exports=r.bridge},xoNv:function(e,t,n){var r=r||{};r.newtonsCradle=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Composites,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.World,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showVelocity:!0}});t.run(d);var u=n.create();n.run(u,c);var p=o.newtonsCradle(280,100,5,30,200);s.add(l,p),r.translate(p.bodies[0],{x:-180,y:-100}),p=o.newtonsCradle(280,380,7,20,140),s.add(l,p),r.translate(p.bodies[0],{x:-140,y:-100});var m=a.create(d.canvas),f=i.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:50},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.newtonsCradle.title="Newton's Cradle",r.newtonsCradle.for=">=0.14.2",e.exports=r.newtonsCradle},"yTB+":function(e,t,n){var r={};e.exports=r;var o=n("571F");r.on=function(e,t,n){for(var r,o=t.split(" "),i=0;i0){n||(n={}),r=t.split(" ");for(var l=0;l=0.14.2",e.exports=r.sensors},yw0d:function(e,t,n){var r={};e.exports=r;var o=n("yTB+");r._motionWakeThreshold=.18,r._motionSleepThreshold=.08,r._minBias=.9,r.update=function(e,t){for(var n=t*t*t,o=0;o0&&i.motion=i.sleepThreshold&&r.set(i,!0)):i.sleepCounter>0&&(i.sleepCounter-=1)}else r.set(i,!1)}},r.afterCollisions=function(e,t){for(var n=t*t*t,o=0;or._motionWakeThreshold*n&&r.set(l,!1)}}}},r.set=function(e,t){var n=e.isSleeping;t?(e.isSleeping=!0,e.sleepCounter=e.sleepThreshold,e.positionImpulse.x=0,e.positionImpulse.y=0,e.positionPrev.x=e.position.x,e.positionPrev.y=e.position.y,e.anglePrev=e.angle,e.speed=0,e.angularSpeed=0,e.motion=0,n||o.trigger(e,"sleepStart")):(e.isSleeping=!1,e.sleepCounter=0,n&&o.trigger(e,"sleepEnd"))}},zc7U:function(e,t,n){var r=r||{};r.circleStack=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.World,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showAngleIndicator:!0}});t.run(d);var u=n.create();n.run(u,c);var p=r.stack(100,179,10,10,20,0,(function(e,t){return s.circle(e,t,20)}));a.add(l,[s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0}),p]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.circleStack.title="Circle Stack",r.circleStack.for=">=0.14.2",e.exports=r.circleStack}},[["uZME",1,2,3,4,5]]])})); \ No newline at end of file diff --git a/demo/js/matter-demo.main.5a504f.min.js b/demo/js/matter-demo.main.5a504f.min.js index a05ec04..4673498 100644 --- a/demo/js/matter-demo.main.5a504f.min.js +++ b/demo/js/matter-demo.main.5a504f.min.js @@ -1,5 +1,5 @@ /*! - * matter-demo bundle 0.16.1 by @liabru + * matter-demo bundle 0.17.0 by @liabru * http://brm.io/matter-js/ * License MIT */!function(e){function t(t){for(var n,l,a=t[0],f=t[1],i=t[2],c=0,s=[];c (http://brm.io/)",