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Add Pixi DisplayObjectContainer to allow view bounds in webGL

This commit is contained in:
Mr Speaker 2014-06-12 16:43:16 -04:00
parent a9278fc6c2
commit 97f0f8d7d4

View file

@ -25,6 +25,7 @@ var RenderPixi = {};
height: 600,
background: '#fafafa',
wireframeBackground: '#222',
hasBounds: false,
enabled: true,
wireframes: true,
showSleeping: true,
@ -46,7 +47,19 @@ var RenderPixi = {};
// init pixi
render.context = new PIXI.WebGLRenderer(render.options.width, render.options.height, render.canvas, false, true);
render.canvas = render.context.view;
render.container = new PIXI.DisplayObjectContainer();
render.stage = new PIXI.Stage();
render.stage.addChild(render.container);
render.bounds = render.bounds || {
min: {
x: 0,
y: 0
},
max: {
x: render.options.width,
y: render.options.height
}
};
// caches
render.textures = {};
@ -55,7 +68,7 @@ var RenderPixi = {};
// use a sprite batch for performance
render.spriteBatch = new PIXI.SpriteBatch();
render.stage.addChild(render.spriteBatch);
render.container.addChild(render.spriteBatch);
// insert canvas
if (Common.isElement(render.element)) {
@ -77,12 +90,12 @@ var RenderPixi = {};
* @param {RenderPixi} render
*/
RenderPixi.clear = function(render) {
var stage = render.stage,
var container = render.container,
spriteBatch = render.spriteBatch;
// clear stage
while (stage.children[0]) {
stage.removeChild(stage.children[0]);
// clear stage container
while (container.children[0]) {
container.removeChild(container.children[0]);
}
// clear sprite batch
@ -102,8 +115,8 @@ var RenderPixi = {};
if (bgSprite)
spriteBatch.addChildAt(bgSprite, 0);
// add sprite batch back into stage
render.stage.addChild(render.spriteBatch);
// add sprite batch back into container
render.container.addChild(render.spriteBatch);
// reset background state
render.currentBackground = null;
@ -154,6 +167,7 @@ var RenderPixi = {};
world = engine.world,
context = render.context,
stage = render.stage,
container = render.container,
options = render.options,
bodies = Composite.allBodies(world),
constraints = Composite.allConstraints(world),
@ -165,6 +179,21 @@ var RenderPixi = {};
RenderPixi.setBackground(render, options.background);
}
// handle bounds
var boundsWidth = render.bounds.max.x - render.bounds.min.x,
boundsHeight = render.bounds.max.y - render.bounds.min.y,
boundsScaleX = boundsWidth / render.options.width,
boundsScaleY = boundsHeight / render.options.height;
if (options.hasBounds) {
// TODO: filter out bodies that are not in view
// TODO: filter out constraints that are not in view
// transform the view
container.scale.set(1 / boundsScaleX, 1 / boundsScaleY);
container.position.set(-render.bounds.min.x, -render.bounds.min.y);
}
for (i = 0; i < bodies.length; i++)
RenderPixi.body(engine, bodies[i]);
@ -187,7 +216,7 @@ var RenderPixi = {};
bodyB = constraint.bodyB,
pointA = constraint.pointA,
pointB = constraint.pointB,
stage = render.stage,
container = render.container,
constraintRender = constraint.render,
primitiveId = 'c-' + constraint.id,
primitive = render.primitives[primitiveId];
@ -203,8 +232,8 @@ var RenderPixi = {};
}
// add to scene graph if not already there
if (stage.children.indexOf(primitive) === -1)
stage.addChild(primitive);
if (container.children.indexOf(primitive) === -1)
container.addChild(primitive);
// render the constraint on every update, since they can change dynamically
primitive.clear();
@ -259,7 +288,7 @@ var RenderPixi = {};
} else {
var primitiveId = 'b-' + body.id,
primitive = render.primitives[primitiveId],
stage = render.stage;
container = render.container;
// initialise body primitive if not existing
if (!primitive) {
@ -268,8 +297,8 @@ var RenderPixi = {};
}
// add to scene graph if not already there
if (stage.children.indexOf(primitive) === -1)
stage.addChild(primitive);
if (container.children.indexOf(primitive) === -1)
container.addChild(primitive);
// update body primitive
primitive.position.x = body.position.x;