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fix lint issues
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parent
5b0d34b9e0
commit
9ca21c1862
8 changed files with 19 additions and 20 deletions
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@ -192,8 +192,7 @@ var Axes = require('../geometry/Axes');
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}
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}
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for (property in settings) {
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for (property in settings) {
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if (!Object.prototype.hasOwnProperty.call(settings, property))
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if (!settings.hasOwnProperty(property))
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continue;
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continue;
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value = settings[property];
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value = settings[property];
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@ -1162,7 +1161,7 @@ var Axes = require('../geometry/Axes');
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* @default 1
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* @default 1
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*/
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*/
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/**
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/**
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* A `Number` that defines the offset in the x-axis for the sprite (normalised by texture width).
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* A `Number` that defines the offset in the x-axis for the sprite (normalised by texture width).
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*
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*
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* @property render.sprite.xOffset
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* @property render.sprite.xOffset
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@ -1170,7 +1169,7 @@ var Axes = require('../geometry/Axes');
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* @default 0
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* @default 0
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*/
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*/
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/**
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/**
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* A `Number` that defines the offset in the y-axis for the sprite (normalised by texture height).
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* A `Number` that defines the offset in the y-axis for the sprite (normalised by texture height).
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*
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*
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* @property render.sprite.yOffset
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* @property render.sprite.yOffset
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@ -440,8 +440,8 @@ var Body = require('./Body');
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*/
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*/
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Composite.rebase = function(composite) {
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Composite.rebase = function(composite) {
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var objects = Composite.allBodies(composite)
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var objects = Composite.allBodies(composite)
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.concat(Composite.allConstraints(composite))
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.concat(Composite.allConstraints(composite))
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.concat(Composite.allComposites(composite));
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.concat(Composite.allComposites(composite));
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for (var i = 0; i < objects.length; i++) {
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for (var i = 0; i < objects.length; i++) {
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objects[i].id = Common.nextId();
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objects[i].id = Common.nextId();
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@ -128,7 +128,7 @@ var Common = require('../core/Common');
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* @return {world} The original world with the objects from composite added
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* @return {world} The original world with the objects from composite added
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*/
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*/
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/**
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/**
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* An alias for Composite.addBody
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* An alias for Composite.addBody
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* @method addBody
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* @method addBody
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* @param {world} world
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* @param {world} world
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@ -136,7 +136,7 @@ var Common = require('../core/Common');
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* @return {world} The original world with the body added
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* @return {world} The original world with the body added
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*/
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*/
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/**
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/**
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* An alias for Composite.addConstraint
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* An alias for Composite.addConstraint
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* @method addConstraint
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* @method addConstraint
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* @param {world} world
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* @param {world} world
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@ -45,7 +45,7 @@ var Vector = require('../geometry/Vector');
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if (options.chamfer) {
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if (options.chamfer) {
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var chamfer = options.chamfer;
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var chamfer = options.chamfer;
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rectangle.vertices = Vertices.chamfer(rectangle.vertices, chamfer.radius,
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rectangle.vertices = Vertices.chamfer(rectangle.vertices, chamfer.radius,
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chamfer.quality, chamfer.qualityMin, chamfer.qualityMax);
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chamfer.quality, chamfer.qualityMin, chamfer.qualityMax);
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delete options.chamfer;
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delete options.chamfer;
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}
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}
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@ -91,7 +91,7 @@ var Vector = require('../geometry/Vector');
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if (options.chamfer) {
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if (options.chamfer) {
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var chamfer = options.chamfer;
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var chamfer = options.chamfer;
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trapezoid.vertices = Vertices.chamfer(trapezoid.vertices, chamfer.radius,
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trapezoid.vertices = Vertices.chamfer(trapezoid.vertices, chamfer.radius,
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chamfer.quality, chamfer.qualityMin, chamfer.qualityMax);
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chamfer.quality, chamfer.qualityMin, chamfer.qualityMax);
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delete options.chamfer;
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delete options.chamfer;
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}
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}
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@ -168,7 +168,7 @@ var Vector = require('../geometry/Vector');
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if (options.chamfer) {
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if (options.chamfer) {
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var chamfer = options.chamfer;
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var chamfer = options.chamfer;
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polygon.vertices = Vertices.chamfer(polygon.vertices, chamfer.radius,
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polygon.vertices = Vertices.chamfer(polygon.vertices, chamfer.radius,
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chamfer.quality, chamfer.qualityMin, chamfer.qualityMax);
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chamfer.quality, chamfer.qualityMin, chamfer.qualityMax);
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delete options.chamfer;
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delete options.chamfer;
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}
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}
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@ -217,7 +217,7 @@ var Bodies = require('./Bodies');
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for (var i = 0; i < number; i++) {
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for (var i = 0; i < number; i++) {
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var separation = 1.9,
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var separation = 1.9,
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circle = Bodies.circle(xx + i * (size * separation), yy + length, size,
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circle = Bodies.circle(xx + i * (size * separation), yy + length, size,
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{ inertia: Infinity, restitution: 1, friction: 0, frictionAir: 0.0001, slop: 1 }),
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{ inertia: Infinity, restitution: 1, friction: 0, frictionAir: 0.0001, slop: 1 }),
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constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle });
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constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle });
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Composite.addBody(newtonsCradle, circle);
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Composite.addBody(newtonsCradle, circle);
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@ -70,7 +70,7 @@ var Common = require('../core/Common');
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* @return {vertices} vertices
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* @return {vertices} vertices
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*/
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*/
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Vertices.fromPath = function(path, body) {
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Vertices.fromPath = function(path, body) {
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var pathPattern = /L?\s*([\-\d\.e]+)[\s,]*([\-\d\.e]+)*/ig,
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var pathPattern = /L?\s*([-\d.e]+)[\s,]*([-\d.e]+)*/ig,
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points = [];
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points = [];
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path.replace(pathPattern, function(match, x, y) {
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path.replace(pathPattern, function(match, x, y) {
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@ -927,7 +927,7 @@ var Mouse = require('../core/Mouse');
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// render a single axis indicator
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// render a single axis indicator
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c.moveTo(part.position.x, part.position.y);
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c.moveTo(part.position.x, part.position.y);
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c.lineTo((part.vertices[0].x + part.vertices[part.vertices.length-1].x) / 2,
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c.lineTo((part.vertices[0].x + part.vertices[part.vertices.length-1].x) / 2,
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(part.vertices[0].y + part.vertices[part.vertices.length-1].y) / 2);
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(part.vertices[0].y + part.vertices[part.vertices.length-1].y) / 2);
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}
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}
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}
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}
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}
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}
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@ -1227,9 +1227,9 @@ var Mouse = require('../core/Mouse');
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var region = bucketId.split(/C|R/);
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var region = bucketId.split(/C|R/);
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c.rect(0.5 + parseInt(region[1], 10) * grid.bucketWidth,
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c.rect(0.5 + parseInt(region[1], 10) * grid.bucketWidth,
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0.5 + parseInt(region[2], 10) * grid.bucketHeight,
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0.5 + parseInt(region[2], 10) * grid.bucketHeight,
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grid.bucketWidth,
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grid.bucketWidth,
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grid.bucketHeight);
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grid.bucketHeight);
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}
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}
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c.lineWidth = 1;
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c.lineWidth = 1;
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@ -1276,7 +1276,7 @@ var Mouse = require('../core/Mouse');
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bounds = item.bounds;
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bounds = item.bounds;
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context.beginPath();
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context.beginPath();
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context.rect(Math.floor(bounds.min.x - 3), Math.floor(bounds.min.y - 3),
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context.rect(Math.floor(bounds.min.x - 3), Math.floor(bounds.min.y - 3),
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Math.floor(bounds.max.x - bounds.min.x + 6), Math.floor(bounds.max.y - bounds.min.y + 6));
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Math.floor(bounds.max.x - bounds.min.x + 6), Math.floor(bounds.max.y - bounds.min.y + 6));
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context.closePath();
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context.closePath();
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context.stroke();
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context.stroke();
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@ -1310,7 +1310,7 @@ var Mouse = require('../core/Mouse');
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bounds = inspector.selectBounds;
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bounds = inspector.selectBounds;
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context.beginPath();
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context.beginPath();
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context.rect(Math.floor(bounds.min.x), Math.floor(bounds.min.y),
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context.rect(Math.floor(bounds.min.x), Math.floor(bounds.min.y),
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Math.floor(bounds.max.x - bounds.min.x), Math.floor(bounds.max.y - bounds.min.y));
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Math.floor(bounds.max.x - bounds.min.x), Math.floor(bounds.max.y - bounds.min.y));
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context.closePath();
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context.closePath();
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context.stroke();
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context.stroke();
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context.fill();
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context.fill();
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@ -485,7 +485,7 @@ var Vector = require('../geometry/Vector');
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primitive.moveTo(part.position.x - body.position.x, part.position.y - body.position.y);
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primitive.moveTo(part.position.x - body.position.x, part.position.y - body.position.y);
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primitive.lineTo(((part.vertices[0].x + part.vertices[part.vertices.length-1].x) / 2 - body.position.x),
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primitive.lineTo(((part.vertices[0].x + part.vertices[part.vertices.length-1].x) / 2 - body.position.x),
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((part.vertices[0].y + part.vertices[part.vertices.length-1].y) / 2 - body.position.y));
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((part.vertices[0].y + part.vertices[part.vertices.length-1].y) / 2 - body.position.y));
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primitive.endFill();
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primitive.endFill();
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}
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}
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